Chapter 533: The Snake Girl Redone

In terms of the idea of playing a group, the Enchantress is very similar to Cassadine, both belong to the kind of first two sets of AOE, and then cut in to harvest when the opposite skill is almost lost and the blood is relatively disabled.

And the same is true of the fox, the previous fox play style is always the same - cut to the second person, but compared to the simple QR of the demon queen, the fox has higher requirements for personal operation, more difficult, and in the case of the same equipment, the fox second man's ability is actually not very stable, and the error rate is high.

But now, the fox's skill combos have become more varied, and in fact, it has also become a special kind of storage zài - a kite-type POKE assassin who can use the ultimate to enter and exit several times in team battles, and because the trajectory of the ultimate has been optimized, it is now easier to penetrate walls, and it has become more flexible. In addition, the fox's Q can also give the fox a huge movement speed bonus, making the fox more flexible. Ghost book + hat + magic staff, is the most OP way for foxes to outfit, and then you can consider supplementing Central Asia and ice staff. Of course, wearing shoes is essential.

You can use the fox's own flexibility, cut in and play a set of AOE damage, if you can E to the opposite AD, it is naturally better, it is best to be able to drop in seconds, and withdraw if you don't drop in seconds, as long as the AOE is enough, teammates will naturally be able to complete the harvest. And in the endgame, the fox's endgame harvesting ability is also very strong, and it is also one of the heroes with the strongest anti-kill ability.

The strongest point of the fox is her continuous dash ability, which can be used to a great extent in team fights, and can also be like Blue EZ. PUT QWPOKE IN THE DISTANCE FIRST, WAIT UNTIL THE OPPOSITE SIDE IS ALMOST BLOODY, AND THEN GO IN TO HARVEST THE HEAD.

Now the fox has become the first sister of the version, and the national service has just been updated not long ago, but on the Hanbok and American sides, it has become the top of the winning rate list. Hanbok has the first win rate, 55%, which is several percentage points higher than the previous version, and the American service is also the first in the win rate, and the win rate has reached a terrifying 58%. OP Cheng dù is no less than the werewolf in the strongest period before. Fist changes this time. It's like removing the limitations of the fox itself, and giving her a huge boost. Strengthened the already good fox to over-OP. Taking advantage of the update of the national uniform, everyone hurry up to practice, and practicing it is a distraction artifact. However, the difficulty of operation is indeed a bit high. But it's not too difficult. Much simpler than crispy chicken.

And the wheel mother, no matter which server in the world, is the top three in the win rate list. The win rate is in the range of 53-55%, terrifying AOE damage, strong boost ability, OP's team acceleration ability, and its own banshee, although the personal show space is not as high as that of airplanes, small cannons, and EZ, but it is not an excellent choice. Simple and easy to use, a team battle artifact, you can save the world if you go smoothly, and it is also one of the easiest ADCs to win if you are against the wind. The ability to steal development in the later stage is strong.,QW is a wave of soldiers.,You can easily catch up with the number of replenished troops after the fall back and even reach the overtake.,ADC that is almost not in a disadvantaged state.,And because of the banshee.,And the acceleration effect of the passive and ultimate.,It's not particularly dependent on personal positioning.。

On the opposite side, the strongest ADC and mid-laner heroes in this version were selected, and Liu Songnian also felt a little pressure, and this time it was Liu Songnian's turn to choose two heroes.

Snake Girl + Policewoman.

The hero of the snake girl is now being redone, and it is also very popular in the game, a wave of snake girl fever brought by LGD's Wei Shen, since Wei Shen chose a game of snake girl in the game, the world has begun to slowly choose this hero, and the appearance rate is getting higher and higher. After the rework, the snake girl is indeed strong, mainly due to the original very chicken passive, which now makes the snake girl very OP in the late stage.

Snake Maiden's New Passive: [NEW] Passive - Demon Serpent Face

While the enemy hero is poisoned, Cassiopeia gains a layer of Serpent Face every second; Each time a poisoned enemy unit is killed, each time an enemy hero is hit with twin fangs, Cassiopeia will also gain a stack of the same effect. This effect can stack up to 400 stacks.

Stack 75: +5% Ability Power, Twin Fangs restores 6/8/10/12/16 (+0.1x Ability Power) health

200 Stacks: +10% bonus Ability Power and 25% Cooldown Reduction

400 Stacks: Bonus Spell Power increased to +30% (depending on the actual version of the game)

This passive makes the snake girl who is known for being a line tyrant more dependent on the line, and the snake girl often goes to support other roads in the past, but now the snake girl is almost all brush-based, as long as it has been developing steadily with the opponent, constantly consuming the amount of blood on the opposite side, and constantly superimposing the number of passive layers, the slower the rhythm of the game, the longer the line period, the more beneficial it is to the snake girl.

Although the AP bonuses of QW's two skills are all slashed, on the whole, the total damage has still been improved, especially in the later stage. Also, if Snake Girl's Twin Fangs kill a unit, the Twin Fangs' mana cost and 3% of Cassiopeia's maximum mana will now be returned, and the Twin Fangs' cooldown will now reset after cast, instead of after the previous hit. And the hit rate of the ultimate has also been improved, and the judgment has become more accurate.

As a result of this series of changes, Snake Girl looks very OP. It is still one of the strongest mid-laners in the laning stage, and at the same time, the AOE damage in the late stage is very terrifying, and the single burst can also achieve the role of a second person, and it can be played as Annie, flashing a big group.

In the past, although the snake girl was also very yin and domineering in the lane period, the biggest problem was that the blue cost of the skill was too high, and after losing a few skills, it was empty blue, and now the E skill can return the setting of the blue cost, which has greatly improved the blue cost problem of the snake girl.

The problem with the snake girl since ancient times is that the output position of the late team battle is more awkward, because of the short hand, it is easy to be seconds if you are not careful, and the same is true for this version of the snake girl, and the big late team battle often has a feeling of being unable to make it powerful, but as long as the snake girl can find a suitable output position in the team battle, it only takes a few seconds, and the snake girl can cause terrifying damage to the enemy team that the opposite side cannot bear.

While Riot thought that the September rework was a perfect fit, in fact, when players actually started to get started, they realized that the rework was a failure. This rework in September has made the Snake Girl a lewd type of AP midlaner mage who has been weakened by the Snake Girl's strong ability to attack the lane, and instead relies on the AP stack after hitting the opponent with a skill. Judging from the surface number jù, the AP overlay seems to be a considerable number jù, but after the rework is launched, players who have used it will find that the AP overlay is actually quite difficult.

And the mechanism of E skill back to blue has not been played in the game, players need to think more about how to use E skill to kill creeps, so it will become very embarrassing in the release of skills in the lane period, which is also the main reason why the snake girl is weakened in the lane phase. In the late game, the weakness of the snake girl's lack of displacement is exposed, even if you have super high magic strength, in the later stage, the snake girl needs to put herself in a dangerous situation when she wants to consume the opponent more, and she may be directly killed by the opponent after being controlled by the opponent.

The early stage is relatively weak and quite obscene before the revision, and the team battle in the later stage is easy to be killed, the passive is not easy to stack, the molding speed is slow, and the development cycle is long, so that the snake girl cannot be recognized by players after the redo, although theoretically the snake girl should be stronger than before after the rework, but the reality seems to be very cruel, and the snake girl's appearance is unsatisfactory. So the snake girl immediately did a second rework.

The second rework of the snake girl, in addition to increasing the base damage and basic mana recovery on the basic hero number jù, and weakening the growth mana recovery, new skill changes have been made to the passive, Q skill, and E skill of the snake girl.

Passive has been removed from stacking passive stacks for poisoning creeps or attacking enemies with E-skills, and now stacks a passive every 6 seconds, and the opponent hero stacks every 1 second of poison. However, the burst point of the passive stack has been adjusted from 75/200/400 to 100/250/500 (depending on the actual version).

This time, a new stacking method is adopted, which can make the snake girl's consumption ability in the lane phase stronger, Q skills and E skills can consume enemies, and there is no need to consider using skills to kill creeps to stack passives. Although the number of passive burst stacks has become higher, it is not difficult for careful people to notice that the new mechanic stacks to 500 stacks much faster than the old mechanic stacks to 400 stacks. Naturally, the time to reach the first and second flashpoints is also quite fast, and this change greatly improves Snake Girl's ability to laner in the early stage.

The Q skill has adjusted the stability of the ability, so that her delay damage is fixed at 0.4 seconds, and the acceleration of the Q skill after hitting the opponent has been adjusted from 10/15/20/25/30% to a fixed 20% (depending on the actual version).

The impact of the change of Q skills is not very large, in fact, it is relatively weakened, because the snake girl is generally the main Q plus points, so the Q skill will be full before level ten, and the acceleration is fixed at 20%, which can be said to strengthen the snake girl's early line, and weaken her later mobility ability.

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