Evil Heaven level 50 full attributes

Basic attributes:

Character: Evil Heaven

Level: 50

Class: Bone Evil Dragon, Phantom Beast Divine Envoy, Claw Emperor of the Abyss

Reputation: 100270, Gold: 856657544 gold

Hunger: 30/1270.

Basic attributes: Strength: 1270, Constitution: 956, Agility: 682, Spirit: 670

Fixed Attributes: Lucky: 77; Perception: 62; Glamour: 51

Health: 15365

Mana: 10109

Physical Attack: 5966

Magical Attack: 1341

Physical Defense: 3227

Hits: 682

Avoidance: 791

Reflexes: 72

Perception: 53

Concentration: 42

Attack Speed: 100

Movement Speed: 160

Fire Resistance: 33%, Water Resistance: 33%, Wind Resistance: 33%, Lightning Resistance: 38%, Earth Resistance: 53%, Light Resistance: 83%, Dark Resistance: 83%.

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Skill:

All Professions:

Detection Technique: A common skill for all professions, the loss of mana is 1 point, and the monster attribute is not higher than level 10 of your own level.

Other Skills:

Ruthless Fighting Intent: The advanced skill of "Berserk Intent", which can be activated when the health is less than 20%, after activation, the physical attack power, magic attack power, and movement speed are all increased by 50%, the critical strike chance is +10%, the defense is reduced by 70%, and the magic is consumed by 70 for 30 seconds.

Dark Mist: When cast, it summons the mist power condensed by the power of death to support the body and slow down the speed of its fall. Consumes 20 mana, lasts up to five seconds, can be interrupted at any time, and has a 30 second cooldown.

Bone Evil Dragon:

Dragon's Body: Dragons are creatures with the most powerful constitution and defense, and dragons that combine light and dark dragon power will have a more powerful body than ordinary dragons. It is also extremely immune to the forces of light and darkness. Light Resistance +70%, Dark Resistance +70%, Water Resistance +20%, Fire Resistance +20%, Wind Resistance +20%, Lightning Resistance +20%, Earth Resistance +20%. Defense is increased by 5Γ— level, defense is increased by (0.3Γ— level)%, and equipment of any class can be worn.

Dragon's Claw: Dragons are the most powerful creatures, and the dragons that combine the power of the light dragon and the power of the dark dragon will have more power than ordinary dragons, and the dragon's claw is a terrible weapon. Increases Attack Level by 5Γ—, Attack Increases by (0.3Γ—Level)%, Critical Strike Chance +5%, and allows you to use weapons of any class.

Evil Dragon's Eye: A strange dragon's eye created by the fusion of light and dark power, which can see through the environment of absolute darkness and absolute light, has a visual distance that exceeds the normal number of times, and can see through the information and even shortcomings of monsters, players, and NPCs whose strength is not higher than its own level 20.

Evil Dragon's Soul: The evil dragon's exclusive strange ability, after activation, it will burn the life of the evil dragon and build an indestructible strongest defense, completely resist any attack from the enemy, reduce the health of 10% per second after launching, and automatically lift when the health drops to 10% or below, and can also be interrupted at any time during the duration, and cannot be restored in any way during the duration, it cannot be used when the life is less than 10%, it can be used three times a day, and the interval between each use shall not be less than 1 hour, and it is activated by the power of the evil dragon without any consumption.

Dragon Soul Split: A combination of hands from the power of the dragon's soul, slamming the enemy in front of you with two fists or weapons with berserk dragon power, dealing 300% damage equivalent to a normal attack to a single enemy, and having a 35% chance to knock the target back, a 10% chance to knock the target down, a 5% chance to stun the target for 3-4 seconds, a mana consumption of 25, and no skill cooldown. It can be cast with fists or with a variety of weapons. "Dragon Soul Split" becomes "Dragon Soul Split" when used with a slashing weapon, "Dragon Soul Split" when stabbed with a short knife, and "Dragon Soul Split Arrow" when attacked with a bow and arrow.

Dragon Soul Split: Pour the power of the Dragon Soul into both hands or weapons, and release it instantly, causing a small area of power blasting, attacking all targets within a certain range, causing 150% damage equivalent to ordinary attacks to all targets, and has a 20% chance to knock down the target, and a 10% chance to stun the target for 3-4 seconds, which can be cast by both hands or through various weapons. Cast with a melee weapon with an attack range of 3 meters + weapon length, and with a ranged attack weapon, the attack range is 3 meters around the landing point. Consumes 30 mana and has no spell cooldown.

Evil? Dragon Soul Roar: Using your own life as a guide and the power of the Evil Dragon Soul as the source, it explodes life, releases power, and emits a dragon roar that shocks all souls, causing irresistible damage from the source of life and forcing stun to all living beings around it, and the damage and forced stun time are compared to the health of the explosion. The exploded health can be free to any of the values of 30.0%-99.9%, cannot explode more than the current health you have, deals damage equal to the life of the explosion, inflicts a forced stun time equal to the percentage of the explosion's health Γ— 10, has an effect range of 50 meters from the caster, has no mana cost, and has a cooldown of 100 seconds. The roar of the dragon soul can scare all souls, and the roar of the evil dragon soul will have an irresistible effect on creatures of any rank and grade, and it will be equally effective against dragon creatures.

Dragon Soul Shadow Strike: Condense the power of the dragon soul to the whole body, launch a thunderbolt-like swift shadow dash to inflict a furious blow on all enemies in a straight line in front of you, the dash distance is 8-10 meters, the dash time is 0.2 to 0.5 seconds, 30% probability will knock the target back, 10% probability will knock the target to the ground, 5% probability will stun the gaze for 3-4 seconds, the damage caused is equal to 200% of the normal attack, the magic consumed is 50, and the skill cooldown is 10 seconds. It can be cast with fists or with a variety of weapons. When used with a slashing weapon, the "Dragon Soul Shadow Breaker" becomes the "Dragon Soul Shadow Slash", when stabbed with a short knife, it becomes the "Dragon Soul Shadow Stab", and when the bow and arrow are ranged to attack, it becomes the "Dragon Soul Shadow Breaker Arrow" that simultaneously impacts itself with the bow and arrow.

Dragon Soul Storm Whirlwind Crack: Burst out the power of the dragon soul, rotate itself, sweep up a powerful dragon power storm, instantly attack all the enemies that are involved, the damage of each blow is equivalent to an ordinary attack, and the dragon power storm rolled up at the same time will have a great probability of far away all enemies within the range effect, and after use, it will fall into a stunned state for 1 to 2 seconds, the effect range is five meters of itself, the consumption of magic is 150, and the skill cooldown time is 1 minute. After meeting certain conditions, it will be advanced to the Purgatory Dragon Dance Sky Split.

Dragon Soul Burst Thorn: Concentrate your mind, burn life and mana, concentrate the power of your dragon soul into the weapon in your hand, and stab a furious blow that gathers all your strength. Single attack, dealing 1500% damage, 100% trigger knockback, 20% chance to trigger knock away, 35% chance to cause wound tearing, tearing effect lasts for 10 seconds, causing 100% damage equivalent to normal attacks per second, 3% probability of triggering instant death, adding a moderate destruction effect when attacking, it takes 15 seconds of charge before launching, it takes 15% of life and 15% of magic to activate, if the health and mana are less than 15%, it can also be activated, and the health and mana will drop to 1 without dying, The effect remains unchanged, and the cooldown time is 1 minute. Can only be fired with weapons.

Phantom Beast Divine Messenger:

Spirit Heart: Phantom beast people have a strong ability to communicate with beasts, so they have a strong ability to resist beasts and even phantom beasts. Effect: For every 20 levels of the level, the maximum number of pets that can be played at the same time during the battle is increased by one, the higher the level, the lower the chance of pet mutiny, and after the level exceeds level 50, the pet companion will never mutiny. After the level exceeds level 50, there will be a certain probability of understanding the language of the beast, and after the level reaches level 80, you can communicate with the beast freely.

Illusion of God Change? Holy Sword God of War - Carlonantis: With the power of the stigma as the source, he transformed into Carlonandis, the ancient battle god of the Phantom Beast Clan. and will have all the power of his heyday. Due to the current ability is too low, the level will drop by 89 levels after transmogrification, and you can maintain the illusion state for up to 50 seconds.

Carlo Nandis: The "Holy Sword God of War" who takes battle as his destiny among the four gods of the Phantom Beast Clan, guarding the south of the Lost Continent. He is upright, righteous, brave, strong, jealous and hateful, in the face of enemies, he never knows what is soft, in the face of weak creatures, he will never use his own strength to bully, and was admired by all the residents of the lost continent at that time. Ten thousand years ago, in the tragic battle of sealing the Demon God, he and his companion Arcidion sacrificed their lives at the same time as his companion Elsidion, and turned into the soul of the Southern Formation that sealed the Demon God's "Heaven Leaving Array".

Attribute:

Level: 100.

Class: Holy Sword God of War.

Health: 1200000000, Magic: 8000000, Physical Attack: 500000, Magical Attack: 50000, Defense: 80000, Hit: 15000, Evasion: 4000. Attack Speed: 100, Movement Speed: 120.

Skills: Crack, Broken God Slash, Reverse God Slash, Wind God Thunder, Breaking Sword.

Ultimate: Holy Spirit.

Weapons: Elsion: Weapon of Holy Annihilation, Requirements: Soul Attachment, Exclusive Holy Sword God of War. A divine sword from the far west of the world of destiny, it is said to contain divine power from heaven. Ten thousand years ago, he was given by the goddess Xiyao to Carlo Nandez who returned from the West, and became his companion in life.

Attributes: Attack +9999, Attack +75%, Strength +2000, Constitution +500, Agility -300, Spirit +100, Hit +500, Luck +8, Critical Strike Rate +50%, There is a certain probability of destroying or shocking the opponent's weapon when attacking, the lower the opponent's weapon level, the greater the probability of being destroyed or shocked; When attacking, there is a certain probability of destroying the opponent's armor, and the lower the opponent's armor level, the greater the probability of being destroyed; When attacking, 100% of the destruction effect of the destruction scene is attached; Normal attacks are area attacks that cut through all enemies within 5 meters in front of you.

Talent attributes: The divine power contained in the holy sword has a strong sanction power against creatures with evil and dark powers, and ordinary attacks will come with 30% additional damage.

Skill: Demon Breaking and Killing Realm: Weave a sacred enchantment with the sacred power of the holy sword to cover the target, the creatures with the evil dark attribute will be completely locked and cannot escape, and the ensuing furious blow will cause a devastating blow to the creatures with the evil dark attribute, the base damage is 700% of the normal attack, the magic is consumed 1500, and the skill cooldown is 20 seconds.

Sword of Heaven: Condenses the divine power of the holy sword and stabs a divine blow containing the power of heaven, which is ineffective against light creatures, dealing 400% damage to ordinary creatures, 1500% damage to creatures with evil dark attributes, and 100% of the divine seal for 5-10 seconds, making it impossible to use any dark magic. Consumes 3000 mana and has a skill cooldown of 1 minute.

The red lotus breaks the divine power of the god killing and burning the holy sword, ignites the karmic fire from heaven on the sword body, throws the holy sword, and burns all enemies in a straight line of 300 meters in front of the sword body with the karmic fire of the sword body, the enemy who is hit will suffer 700% of the base damage, and will suffer the burn of the heavenly karmic fire for 30 seconds, dropping 50,000 life force per second, and the life with the evil dark attribute will drop 100,000 life per second, consuming 7,000 magic, which can be used three times a day.

Holy Forbidden Technique? Heavenly sin: Heavenly punishment descends from heaven, and when the heavenly sin comes out, ten thousand demons will be punished. Unleash the power of the Holy Sword, trigger a massive explosion of divine power, mercilessly sanction all targets within a 300-meter radius around you, deal 2000% base damage, and deal 4000% damage to enemies with Sinful Darkness attributes. Consumes 125,000 mana, which can be used once every seven days. After using it, the sword Elsidion will be unusable for the next 24 hours.

Illusion of God Change? Abyss Knight - Dragon Abyss: With the power of stigma as the source, transform into the ancient guardian god of the Phantom Beast Clan, Long Yuan, and have all the power of its heyday!

Long Yuan: The "Abyss Knight" of the four gods of the Phantom Beast Clan who takes protection as his destiny, guarded the east of the lost continent back then, and it is rumored that he can perfectly guard a city by himself, and has the guardian power comparable to the strongest holy beast Xuanwu. The father of Long Yuan is the son of the combination of human dragons, half human and half dragon body, so he took the surname Dragon, the tragic death of his family made him gray overnight, in order to have the power to protect everything and enter the abyss, after purgatory-like baptism, finally returned from the abyss, and then joined the Phantom Beast Clan in order to protect, becoming one of the four people in the Phantom Beast Clan who can be transformed into a god. Ten thousand years ago, in a tragic battle with the Demon God, he and his partner "Eternal End" turned into the Eastern Formation Soul that sealed the Demon God's "Heaven-Leaving Array".

Attribute:

Class: Knight of the Abyss.

Health: 2800000000, Magic: 400000, Physical Attack: 10000, Magical Attack: 10000, Defense: 300000, Hit: 15000, Evasion: -3000, Attack Speed: 50, Movement Speed: 50.

Skill:

Guardian Soul: Passive, 60% immune to any physical damage and 50% to any magical damage.

Immovable Soul: Passive skill, when attacked, 99% probability of immunity to knockback, knockback, knockdown and other effects.

Extreme Defense: Burns the Guardian Soul, increases the body's ability to offset damage to the limit, increases the physical damage immunity rate to 90%, and the magic damage immunity rate to 75% for one minute, consumes 2000 mana, and has a cooldown of ten minutes.

Ultimate: Grafting: Unleash the Guardian Ray to cover the surrounding space, and within three minutes, 100% of the damage taken by all covered partners will be transferred to themselves. The shroud range is 300 meters around itself, consumes 15,000 mana, and can be used 20 times a day.

Weapons:

Eternal End: Two-handed Shield, Weapon of Destruction, Requirements: Soul Attachment, Exclusive Abyss Knight. The ultimate shield that Long Yuan brought back from the abyss has terrifying defensive capabilities. And its power is not only manifested in protection, the black thunder and lightning that surrounds it will be a nightmare for all enemies.

Attributes: Defense +30000, Defense +70%, Constitution +800, Agility -500, Luck +10, 30% probability to block attacks, when defending, there is a certain probability of shocking the opponent's weapon, the lower the opponent's strength, the lower the weapon level, the greater the probability of triggering the shock.

Talent Attribute: Resentment Counterattack: When receiving any attack, it forcibly reflects 30% of damage, and has a 5% chance of reflecting 100% of damage.

Action Skills:

Ultimate Shield Impact: Hold the shield with both hands and crash forward, creating a huge impact aura, and all targets shrouded in the aura have a great probability of being knocked away by force. If it hits the target's body directly, the chance of knocking off will be increased to 100%, and when activated, it will cover the 50Γ—100 range in front of it, add a random damage equal to 50%-100% of the physical attack, consume 800 mana, and have a cooldown of 5 seconds.

Ultimate Shield Wall: Throw out the Eternal Void and turn into a pitch-black shield 3,000 meters long and 300 meters high to block the front from all attacks. The Ultimate Shield Wall lasts up to ten minutes and can be retracted at any time, with no mana consumption, and can be used once a day.

Holy Forbidden Technique:

Heaven-Reaching Array: Unleashes the full power of Eternal Guardianship, giving itself and its surrounding partners an indestructible absolute defense, completely defending against all damage for a certain period of time. The Heaven-Reaching Array envelops 100 meters around itself, lasts for 100 seconds, consumes 5000 mana per second during the duration, and is forcibly interrupted when the mana is exhausted. It can be used up to three times a day, with no less than one hour between uses.

Claw Emperor of the Abyss:

Claw Emperor of the Abyss: Arrogance, Fury, Jealousy, Laziness, Greed, Gluttony, Lust...... The impact of the seven original sins and the attachment of the demon spirit create the awakening of the demon seal. The sleeping Claw Emperor returns from the endless abyss with the seven flames of original sin red, blue, green, yellow, purple, black, and white, and when the flames of the seven original sins burn, the purgatory disaster of the return of the Claw Emperor will be staged in the world.

Talent Skill: Claw Emperor's Rights: The Claw Emperor's biggest and most terrifying power is his ability to manipulate legendary demon spirits. And the Claw Emperor is also the only person in the world who can manipulate the demon spirit and make the demon spirit grow. At present, the demon spirit has been attached, and the power of the Claw Emperor will gradually show its terrifying fangs.

Claw Emperor's resentment: The Claw Emperor is a combination of all negative factors, the most evil demon in the world, except for himself, all living beings are the target of his resentment. Specific effect: When attacking, a certain probability is attached to the state of "fear" or "extreme fear", the specific trigger probability depends on the opponent's strength, heart and talent fixed attribute concentration, when attacked, any form of damage is forced to rebound 20%, passive effect, can be turned off freely.

Flame of Calamity: The flame of the abyss, the karmic fire of original sin, the fire of the root of all calamities and sins. Once the Calamity Flame burns, the Claw Emperor will turn into a terrible calamity, the Demon. The flame of calamity is seven colors, and when it is launched, it will summon the seven-colored fire to burn itself, so that all its attributes will skyrocket instantly, and the magnitude of the surge is immeasurable, but once the flame of calamity burns, the consciousness of the body will also be eroded by the flame of calamity, before the flame is extinguished, all the sanity will be lost, and all the creatures that can attack and destroy within the sight of the crazy destruction, although they are endless, they need to consume 700 magic when they are launched, and it can only last for one minute at present, and after use, life and magic will permanently drop by 300, strength, physique, and agility, spiritual, permanent decline 20. Can be used up to once per day.

Seven Colors of Calamity:

Red Flame: The red flame of original sin, symbolizing rage, when burned, will greatly increase attack power and critical strike chance, and the increase is immeasurable.

Blue Flame: The blue flame of original sin, symbolizing gluttony, when burned, will greatly increase magic attack and mana, the increase is immeasurable, and no mana is consumed when using any magic.

Blue Flame: The cyan flame of original sin, symbolizing lust, after burning, will greatly increase movement speed, attack speed, evasion, and hit power, and the increase is immeasurable.

Purple Flame: The purple flame of original sin, symbolizing arrogance, after burning, all the damage suffered by oneself will be returned to the other party in the same way or even several times.

Yellow Flame: The yellow flame of original sin, symbolizing laziness, after burning, will greatly increase defense and the concussion power triggered when attacking, and the increase is immeasurable.

Flame of Light: The white flame of original sin, symbolizing greed, after burning, it will greatly increase its own vitality and the ability to automatically recover its life, and the increase is immeasurable.

Flame of Darkness: The black flame of original sin, symbolizing jealousy, after burning, there is a great chance that darkness, paralysis, stun, freezing, chaos, sleep, petrification, sealing skills, sealing demons, fear, and curses will be attached to attacks...... One or more of the ailments, as well as Attack Down, Defense Down, Magic Attack Down, Hit Drop, Evasion Drop, Movement Speed Down, Attack Speed Down, ...... One or more states of declining ability.

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Weapons & Equipment:

Weapons: Fateful Moment.

Moment of Eternal Destiny (Remnant): Requirements: None. Grade: Heavenly Unique. The power core of the world of destiny has an unknown mysterious origin and unknown mysterious power. At present, he is in a crippled state of the loss of the core of fate, and has been forced to recognize the master, the master: evil heaven, not to trade, not to fall, not to steal, not to discard. Possessed Cores of Destiny: Blood Feather, Orange Fang, Yellow Abyss, Green Wave.

Attributes: Attack +1200, Attack +30%, Four Basic Attributes +160, Normal Attack will deal damage to all targets within the attack range at the same time, 2% chance of absorbing damage into your own health when attacking, 2% chance of absorbing damage into your own mana when attacking, 2% chance of triggering double damage when attacking, and 2% chance of attaching to the "Deadly Poison" of the dead side when attacking. (PS: Passive effects can be turned off and on freely.) οΌ‰

Skill: Gift of Fate: The Lord of the Eternal Moment of Destiny will be blessed by Fate, and increase the fixed attributes of his talents: Luck +40, Perception +40, Charm +40. (Mandatory attachment, effect cannot be turned off.) Unless the Moment of Eternal Destiny leaves the body, the effect will not disappear even if it is not equipped. οΌ‰

Blood Sacrifice of Fate: Sacrifice the remnants of blood to stimulate the fury of energy. Attack is increased by 100% when health is below 30%, attack is increased by 200% when health is below 15%, attack is increased by 300% when health is below 8%, and attack damage is increased by 400% when health is below 3%. Mandatory trigger, cannot be canceled.

Fate's Demonic Eater: Unleashes the Destiny's Orange Fang's magical devouring ability, instantly inflicting an irresistible magical devouring on all enemies within fifty meters of the surrounding area, reducing the resistance of all elemental attributes of all enemies that encounter the Magical Devouring by 100%, and suffering a powerful magic seal for 10 to 30 seconds, no consumption, which can be used every 300 seconds, and can last up to 60 seconds each time.

Destiny's Blazing Soul: Unleash the power of Huang Yuan, burn your own battle soul, turn every attack into a domineering and unbeatable kill, and attach the "Absolute Critical Hit" status after launching, with a 5% chance of triggering double damage for 30 seconds, which can be used every 100 seconds, with no consumption.

Poison of Fate: Activate the power of the green wave to attack a single target with the moment of fate shrouded in the power of poison, the terrible poison will ruthlessly corrode the target's physical defense in any form (including physical defense barriers, physical absolute defense), and has a 100% probability of completely eroding at least one piece of equipment (human) or one outer armor (beast). It is non-consuming and can be used every 60 seconds.

Seven Kills of Fate: With the power of the sanction of the moment of eternal destiny, the target is inflicted seven different fate sanctions in a row, the sanction effect is irresistible, cannot be stacked, and can currently be launched at the same time Blood Brake, Demon Brake, God Collapse, Poison Devour, consume 1500 magic, and the skill cooldown time is 1 hour.

The first kill: Life Sanction - Blood Brake, with the power of the sanction of the moment of eternal destiny to launch a life sanction on a single target, ignoring the level, grade, ignoring any defense method, forcibly depriving the target of 10% of the health value, and adding damage equivalent to ordinary attacks, the effect cannot be stacked on a single target, and it consumes 100 magic when it is activated with the "Seven Kills of Destiny", which can be used alone. When used alone, there is no mana cost, no cooldown.

Second Kill: Magical Sanction - Magic Brake, with the power of the sanction of the moment of eternal destiny to launch a magic sanction on a single target, ignoring the level, grade, ignoring any defense method, forcibly depriving the target of 10% of the magic value, 10% of the magic attack and 10% of the full magic resistance, and additional damage equivalent to 200% of the normal attack, the effect cannot be stacked on a single target, and the magic 200 is consumed when the "Seven Kills of Destiny" is launched, which can be used alone. When used alone, there is no mana cost, and the cooldown is 1 minute.

The third kill: Tiangang Sanction - God Collapse, with the power of the sanction of the moment of eternal destiny to launch Tiangang sanctions on a single target, ignoring the level, grade, ignoring any defense method, forcibly depriving the target of 20% of the attack ability, forcing the addition of 10-15 seconds of "sealing skill" status, and additional damage equivalent to 400% of the ordinary attack, the effect cannot be stacked on a single target, with the "Destiny Seven Kills" when the magic is consumed 400, can be used alone. When used alone, there is no mana cost, and the cooldown is 5 minutes.

Fourth Kill: Guardian Sanction - Poison, with the power of the sanction of the moment of eternal destiny to launch guardian sanctions on a single target, ignoring the level, grade, ignoring any defense methods, with the irresistible corrosive power of the poison to forcibly swallow the target's defense to zero, and add damage equivalent to 800% of the ordinary attack, the effect is not stackable on a single target, with the "Destiny Seven Kills" when activated to consume 800 magic, can be used alone. When used alone, there is no mana cost, and the cooldown is 10 minutes.

Fifth Kill: Life and Death Sanction - Revenant, effect unknown, mana cost 1600, the core of fate is missing, unusable;

Sixth Kill: Yin and Yang Sanction - Killing, effect unknown, mana cost 3200, the core of fate is missing, unusable;

Seventh Kill: Mandate of Heaven Sanction - Heavenly Punishment, the effect is unknown, the mana cost is 9999, the core of fate is missing, and it cannot be used;

Forbidden Technique: Forbidden Crime of Fate? Skykill: The effect is unknown, the Core of Destiny is missing, and cannot be used.

Equipment: Armor: Soul Iron Armor (Full Body Armor); Helmet: Helmet of the Abyss, Cloak: Wings of the Abyss; Combat Boots: Abyssal Step; Neck: Seven-colored dusk; Earrings: Ring of the Abyss, Earrings of Resistance; Hand Armor: Holy Dragon's Fang, Demon Dragon's Fang, Ring: Life Ring, Badge: Brave Badge, Hero Badge;

Soul Iron Armor: Immortal Weapon, Equipment Requirements: Level 50 Warrior, Shield Guard Class. The full-body armor made of stainless steel seems to be infused with the protective power of the earth system, and it has strong defensive and anti-soil capabilities.

Attributes: Defense +500, Health +600, Constitution +120, Strength +95, Agility -20, Critical Strike Chance +5%, Luck +2, Earth Resistance +20%, When attacked by Earth magic, there is a 3% chance that the damage will be completely absorbed and converted into your own vitality.

Additional Skill: Soul Iron King: Passive skill, triggered with a 5% chance of being triggered when receiving a physical attack, and its own defense is increased by 33% within 10 seconds after triggering, for 10 seconds.

Wings of the Abyss: Divine Weapon, Category: Cloak, Requirements: No level limit, only those who defeat the Abyss can equip it. Three hundred years ago, after Akabuchi evolved into a Divine Beast, he concentrated his strength and condensed its wings at the cost of dropping its level by 50 levels, giving it the ability to fly, and after death, it was 100% separated from its body and became an ownerless thing.

Attributes: Defense +500, Health +2000, Strength +300, Constitution +150, Agility +150, Evasion +100, Movement Speed +30, When equipped, it can float or fly freely at a low altitude of no higher than 20 meters. Flight speed is equivalent to movement speed.

Crimson Whirlwind: Spread its wings, rotate itself, and use its winged blades to roll up a red storm to attack all enemies around you, each enemy hits three times in a row, each damage is equal to the user's own attack power, the radius is 5 meters, the mana is consumed 120, and the cooldown is 30 seconds.

Red Resentment: Passively triggered. When an enemy's attack lands on the Abyssal Wings, there is a 15% chance to trigger, deflecting any damage taken when triggered.

Special Skill: Red Concealment: Non-flying state, the wings can be perfectly hidden, and the addition of attributes is not affected.

Helmet of the Abyss: Heavenly Absolute Weapon, equipment requirements: level 50 or above, strength value 300 or more. The demonic helmet containing the power of the abyss seems to be heavy, but it is actually unexpectedly light.

Attributes: Defense +300, Health +500, Strength +100, Constitution +120, Critical Strike Chance +5%, Luck +3, All Ailment Resistance +15%.

Special attributes: Equipped with the Helm of the Abyss, there is a certain chance to increase an additional 1-2 physical strength attribute points when the level is increased.

Additional Skill: Celestial Guardian: Passive skill, all damage from hits to the head is reduced by 30%, and there is a 3% chance of being completely resisted.

Abyssal Tread: Heavenly Absolute Weapon, use requirements: level 50 or above, strength attribute over 300. The combat boots made of Akai's leather armor and infused with Akai's power seem to be heavy, but in fact they are as light as nothing.

Attributes: Defense +300, Strength +120, Stamina +50, Agility +80, Movement Speed +30, Jump +1, 2% chance to completely evade when attacked.

Special attributes: Red Trample: Attacking the enemy with your feet will cause a more powerful concussion, if your own strength value exceeds the opponent, there will be a high probability of kicking the opponent away, and if you step on the opponent to the ground, it will make them unable to stand up for a long time.

Additional Skill: Red Wind: Awakens the light spirit power in the Red Abyss Step, greatly increasing your own movement speed and jumping power for a certain period of time. Effect: Movement Speed +100, Jump Speed +3 for 30 seconds, Mana Consume 50, Skill Cooldown 600 Seconds.

Ring of the Abyss: Equipment Type: Single Earring. Heavenly Artifact, equipment requirements: level 50 or above, luck value 10 or more. The black ring that contains the power of the abyss, the looming dark red magic pattern releases a mysterious energy light.

Attributes: Four basic attributes +50, Luck +3, Perception +3, Charm +3, Experience gain +20% after defeating monsters, Gold Coins gain +20%, Immunity to Demon Sealing, Sealing Skills, Immunity to Attack Decrease, Magic Attack Power Decrease.

Additional Skill: Red Mist: Unleashes a dark red mysterious light that envelops itself, with a 50% chance of no change, a 30% chance of increasing your luck, charm, and understanding by 50%, a 15% chance of increasing 75%, and a 5% chance of increasing 100%. When triggered, the effect lasts for 30 minutes and has a one-hour cooldown.

Seven-Colored Dusk: Divine Artifact, Requirements: None. It was originally a crystal necklace "Sun, Moon and Star Chain" given by a girl named "Dawn" of the elf clan to a man named "Dusk" of the elf clan, and then integrated Dusk's thoughts, resentments, memories, essence blood and all the soul power of his life, and possessed the power of the seven systems, and finally grew into a powerful divine weapon "Seven Colors of Dusk" after a long period of growth, accumulation and evolution.

When he saw the clear word "none" behind the use requirements, Ye Tianxie was obviously stunned for a moment, and he almost didn't dare to believe his eyes.

No one will doubt the power of the Divine Artifact, and the more powerful the weapon, the more strict the restrictions on its use. This strict restriction of use is either manifested in the need for a high level or a demanding requirement for a certain ability. And some of them are more entangled...... It must be recognized by the apparatus itself. For example, the Blue Dragon Ring that Ye Tianxie now has. If the ability can't be recognized by it, even if the level is full level, the scary people with high major attributes are also not eligible for equipment. And this seven-colored dusk...... But it's incredible: there are no equipment requirements!

Attributes: Water Resistance +10%, Fire Resistance +10%, Wind Resistance +10%, Lightning Resistance +10%, Earth Resistance +10%, Light Resistance +10%, Dark Resistance +10%, All Seven Magic Skills Damage and Effect Enhancement 10%, Luck +2, Perception +2, Charisma +5,

Additional Skills:

Elemental system:

Water Introduction: Summons the seven-colored Aoi Water Channel, which perfectly converts the magic attack or any physical attack below the intermediate forbidden spell into a water attribute attack, and adds a 3-5 second "frozen" state with a 10% probability when attacking, and its own water resistance is increased by 20%, which can be blessed at any time, interrupted at any time, and cannot be used in conjunction with other elemental skills, and consumes 10 magic points per second during the blessing process.

Flame Soul: Summons the seven-colored True Flame Soul of Dusk, perfectly converts the magic attack or any physical attack below the intermediate forbidden spell into a fire attribute attack, and adds a 10-second "burning" state with a 10% probability when attacking, once triggered, it will be continuously burned every second equivalent to 50% of the damage of the magic attack powerΓ— and its own fire resistance is increased by 20%, which can be blessed at any time, interrupted at any time, and cannot be used in conjunction with other elemental skills, and consumes 10 magic points per second during the blessing process.

Wind Dance: Summons the seven-colored Dance of the Wind of Dusk, which perfectly converts the magic attack or any physical attack below the intermediate forbidden spell into a wind attribute attack, and has a 10% probability of attaching a "sleep" state that can last up to 20 seconds when attacking, and increases its own wind resistance by 20%, which can be blessed at any time, interrupted at any time, and cannot be used in conjunction with other elemental skills, and consumes 10 magic points per second during the blessing process.

Thunder: Summons the seven-colored Thunder Spirit of Dusk, perfectly converts the magic attack or any physical attack below the intermediate forbidden spell into a thunder attribute attack, and adds a 3-5 seconds of "paralysis" state with a 10% probability when attacking, and its own lightning resistance is increased by 20%, which can be blessed at any time, interrupted at any time, and cannot be used in conjunction with other elemental skills, and consumes 10 points of magic per second during the blessing process.

Earth: Summons the seven-colored Earthly Residence of Dusk, perfectly converts the magic attack or any physical attack below the intermediate forbidden spell into an earth-attribute attack, and adds a 3-5 second "petrified" state with a 10% probability when attacking, and its own soil resistance increases by 20%, which can be blessed at any time, interrupted at any time, and cannot be used in conjunction with other elemental skills, and consumes 10 points of magic per second during the blessing process.

Radiance: Summons the seven-colored Radiance of Twilight, perfectly converts the magic attack or any physical attack below the intermediate forbidden spell into a light attribute attack, and adds a 3-5 second "blind" state with a 10% probability when attacking, and its own light resistance is increased by 20%, which can be blessed at any time, interrupted at any time, and cannot be used in conjunction with other elemental skills, and consumes 10 magic points per second during the blessing process.

Dark Nether: Summons the dark underworld of the seven-colored dusk, perfectly converts the magic attack or any physical attack below the intermediate forbidden spell into a dark attribute attack, and adds a "cursed" state of more than 30 seconds with a 10% probability when attacking, and its own dark resistance is increased by 20%, which can be blessed at any time, interrupted at any time, and cannot be used in conjunction with other elemental skills, and consumes 10 magic points per second during the blessing process.

Field:

Water: Unleash the divine power of water in the seven-colored dusk to flood the surrounding space, causing the concentration and fury of the water element, and building a water field in the space of thirty meters around itself. In the field of water, the damage and effect of all water skills of both friends and foes are increased by 50%, the damage and effect of all fire skills are reduced by 50%, and the magic consumes 200 per second during the duration of the field, which can be interrupted at any time and canceled at any time, and can last up to 30 minutes per day.

Fire Domain: Unleash the power of fire in the seven-colored dusk to flood the surrounding space, causing the concentration and rage of the fire element, and building a fire field in the space of thirty meters around itself. In the field of fire, the damage and effect of all fire-based skills of both friends and foes are increased by 50%, the damage and effect of all thunder-based skills are reduced by 50%, and the mana consumes 200 mana per second during the duration of the field, which can be interrupted at any time and canceled at any time, and can last up to 30 minutes per day.

Wind Domain: Unleash the divine power of the wind of the seven-colored dusk to fill the surrounding space, causing the concentration and fury of the wind element, and building a wind field in the space of thirty meters around itself. In the Wind Domain, the damage and effect of all wind skills of both sides are increased by 50%, the damage and effect of all earth skills are reduced by 50%, and the magic consumes 200 mana per second during the duration of the field, which can be interrupted and canceled at any time, and can last up to 30 minutes per day.

Thunder Domain: Unleash the thunder power of the seven-colored dusk to flood the surrounding space, triggering the concentration and fury of the thunder element, and building a thunder field in the space of thirty meters around itself. In the realm of thunder, the damage and effect of all thunder-based skills of both friends and foes are increased by 50%, the damage and effect of all wind-based skills are reduced by 50%, and the field consumes 200 mana per second during the duration, which can be interrupted at any time and canceled at any time, and can last up to 30 minutes per day.

Earth Domain: Unleash the divine power of the earth of the seven-colored dusk to fill the surrounding space, causing the concentration and fury of the earth element, and building a soil field in the space of thirty meters around itself. In the Earth Domain, the damage and effect of all earth-based skills of both friends and foes are increased by 50%, the damage and effect of all water-based skills are reduced by 50%, and the magic consumes 200 per second during the duration of the field, which can be interrupted and canceled at any time, and can last up to 30 minutes per day.

Light Domain: The divine power of light that releases the seven-colored dusk fills the surrounding space, causing the concentration and fury of the light element, and building a field of light in the space of thirty meters around itself. In the field of light, the damage and effect of all light skills (including light healing skills) of both friends and foes are increased by 50%, and the damage and effect of all dark skills are reduced by 50%, and the field consumes 200 mana per second during the duration of the field, which can be interrupted and canceled at any time, and can last up to 30 minutes per day.

Dark Domain: Unleash the dark divine power of the seven-colored dusk to fill the surrounding space, causing the concentration and fury of the dark element, building a dark realm in the space of thirty meters around itself. In the Dark Realm, the damage and effect of all dark skills of both friends and foes are increased by 50%, the damage and effects of all light skills are reduced by 50%, and the duration of the field consumes 200 mana per second, which can be interrupted and canceled at any time, and can last up to 30 minutes per day.

Trick:

Destruction of the Seven Colors: At the same time, the divine power of the seven systems is released, destroying the lives of all the seven elements, forming a terrifying elemental destruction space, completely cutting off the communication between living beings and the seven elements. Effect: Forced sealing of the demon by both the enemy and the enemy, unable to use any of the seven-series skills. Deals devastating damage to elemental spirits that are attached to an element. Consumes 1500 mana, has a radius of 50 meters around you, lasts up to 20 seconds, and can be used up to three times a day.

Holy Dragon's Fang: Heavenly Absolute Vessel, Requirements: Have the Holy Light Dragon Soul. Transformed by a tooth of the ancient Holy Light Dragon God after his death, it contains a powerful power of light. However, its power has been silent for a long time, and it is unable to exhibit any additional attributes.

Attributes: None.

Skill: Blessing of the Holy Light: Unleash the light dragon power in the Holy Dragon's Tooth to bless yourself, instantly restore your own life and magic, and you can use it three times a day.

Demon Dragon's Fang: Heavenly Artifact, Requirements: Possess the Dark Dragon Soul. Transformed by a tooth of the ancient dark dragon god after his death, it contains a powerful dark power. However, its power has been silent for a long time, and it is unable to exhibit any additional attributes.

Attributes: None.

Skill: Curse of the Dark Demon: Release the dark magic in the dragon's tooth into the attack, the hit gaze is lucky to drop by 10 within 30 minutes, and if the luck value exceeds 10 points, it will also be forced to drop to 0 points, and at the same time, there is a 70% probability of falling into a dark (invisible) and chaotic (body is not under your control) state for 3-5 seconds. Can be used up to three times a day.

Earrings of Resistance: Vessel of Qingtong, Equipment Requirements: Level 10. Earrings with magical resistance gain +3% magic resistance for all attributes after wearing.

Ancient Ring of Life: Bronze Vessel, Wearing Requirements: None. A ring that the head of No. 60001 No. 60001 No. 6 No. 1 Village inadvertently picked up in the field in the early years, the origin of the source is unknown, and then after the careful forging of No. 60001 No. 60001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 6001 No. 600 No. 600 No. 60

Brave Forehead Protector: Brave Forehead Protector: Special mask type equipment, which was obtained when Gu Ping obtained the Hero Badge back then, and I don't know what material it was made of. It can be attached to the forehead or pulled down to cover the face above the nose. Requirements: Possess any of the Badges of Bravery, Heroes, or God of War. Attributes: Strength +10, Constitution +10, Critical Strike Chance +3% when attacking.

Additional Skills: Heart of the Brave: Gather strength and faith to turn your next attack into a terrible killing, the specific effect is: After the skill is launched, the next attack will trigger a critical hit by 100%, consume 20 mana, and have a skill cooldown of 1 minute

Badge of Bravery: A symbol of the Brave, only those who have passed the Abyssal Level Trial are eligible to obtain and wear the Badge of Bravery, with +100 reputation after wearing. It cannot be traded, cannot be dropped, cannot be stolen, and will disappear when discarded.

Hero Badge: A symbol of heroes, only heroes who have great strength and pass cruel trials are eligible to earn and wear badges, and gain +1000 reputation after wearing. It cannot be traded, cannot be dropped, cannot be stolen, and will disappear when discarded.

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Pets & Mount Pets:

Xuanling Snow Fox (Unmature): Heavenly Peerless Pet, Level: Level 50. The origin of the origin is unknown, 70 million years ago was sealed by the dragon god in the dragon god's stone, with the help of the evil heaven, the ability has dropped to the lowest, and now part of the ability has been restored. Delicate, docile, and extremely ornamental, it will not actively attack any living being. Master: Evil Heaven. Because of the signing of the soul blood contract, never betray.

Attributes: Health: 7200, Magic: 28800, Physical Attack: 1200, Magical Attack: 2400, Defense: 1200, Evasion: 240, Hit: 240, Attack Speed: 150, Movement Speed: 250.

Talent: The body of the mysterious spirit, a special mysterious constitution that cannot be interpreted, can spontaneously cancel out all damage from the outside world, and all physical attacks and magic attacks received are all offset by 30%. Automatically regenerates 5% of health and mana per second.

Resurrection of the Spirit: The power of the Soul gives the Soul Snow Fox the privilege of defying the sky, and there is a 50% chance of resurrection on the spot after death, and the state is full.

Skill: Xuanling Self-Healing Technique: Instantly restores his HP to full, and removes all abnormal states and ability decline states that exist in himself, consumes 100 mana, and has a skill cooldown of 5 seconds.

Xuanling Healing Technique: Instantly restores a certain amount of health to yourself and your surrounding partners, the healing amount is magic attack *3, the healing range is a circular area of five meters of self, the magic consumption is 200, and the skill cooldown is 3 seconds.

Xuan Ling Restoration Technique: Instantly restore 30% of the health of yourself and all surrounding partners, and remove all abnormal states and ability reduction states, the recovery range is a five-meter area within your own range, consumes 300 mana, and has a skill cooldown of 8 seconds.

The Wall of Spirits? Revenge: A red revenge barrier forged with the power of resentful spirits, covering a five-meter radius around itself, the revenge barrier flashes once per second, and each flash will force all enemies who enter the revenge barrier to be expelled at a distance of three meters, and deal non-attribute magic damage of Magic Attack*3. Consumes 100 mana per second during the duration, which can be interrupted at any time, and can last up to 20 seconds per activation, with a skill cooldown of 120 seconds.

The Wall of Spirits? Barrier: A yellow guardian barrier forged with the power of tenacious spirits, which will protect itself from all damage from the outside world after activation, consuming 100 mana per second during the process, which can be interrupted at any time, and each activation can last up to 20 seconds, with a skill cooldown of 180 seconds.

The Wall of Spirits? Tianze: A white blessing barrier forged with the power of the Mysterious Spirit of Compassion, after activation, it will envelop a range of ten meters around itself, and any damage taken by all partners in the wall of Tianze will be reduced by 50%, so the effect of healing skills will be increased by 50%. The Wall of Heaven consumes 100 mana per second during its duration, can be interrupted at any time, can last up to 1 minute each activation, and can be used up to three times a day.

Resurrection: Resurrect the dead partner with the light of the soul, and restore 30% of its vitality and mana, the resurrected target will be exempted from death punishment, the effect range is up to five meters, the consumption of mana is 3000, and the skill cooldown is one hour.

The Wall of Spirits? Returning to the sky: A blue guardian barrier forged with pure spiritual power, after activation, it will envelop a range of ten meters around itself, and all partners in the wall will recover the vitality equal to the user's own magic attack Γ—2 per second, and the wall of heaven will consume 100 mana per second during the duration, which can be interrupted at any time, and each activation can last up to 1 minute, and can be used up to 20 times a day.

Mysterious light? Falling into Dreams: Unleashes the power of the illusory and invisible spirit to attack the spirits of all nearby targets, 100% of which puts the target into a state of sleep for at least 30 seconds, and those whose level is not higher than the user's own level will be irresistible. The effect range is 50 meters, consumes 6000 mana, and has a 30-minute cooldown.

Divine forbidden technique? Light of the Root: Xuanling Snow Fox's exclusive forbidden skill, which can be activated at the Heavenly Absolute level, releases a pure and flawless Light of the Root to envelop itself and the surrounding partners, changes the law of time and power with the power of the root, removes all abnormal states and ability declines, clears the cooldown time of all skills, doubles the effect of all skills, lasts for 100 seconds, consumes 12000 magic, and can be used once a day. Due to lack of ability, the level is reduced by 10 levels after use.

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Xiaobei: Heavenly peerless pet, level: level 50, owner: evil sky, unknown race, unknown category, unknown origin, preliminarily judged to be a creature from another world that suddenly appeared on the Lost Continent.

Attributes: Health: 18000, Magic: 0, Physical Attack: 3600, Magical Attack: 0, Defense: 1200, Hit: 1200, Evasion: 60, Attack Speed: 150, Movement Speed: 150, All Magic Resistance: 0%.

Talents: None.

Skill: Meow Meow Fist: Wield the cat's claw, instantly perform four consecutive furious attacks on a single enemy, the damage of each attack is equivalent to a normal attack, and it needs to consume 3% of health when attacking, and there is no skill cooldown.

Meow Claw: Jump high, charge on the sharp cat's claw, and hit the target's body with the cat's claw condescendingly, the base damage is 200% of the normal attack, if the target's defense attribute is lower than the attack attribute of Becky, it will be 100% attached to the powerful wound tear state, and the next five seconds will drop damage equal to the attack power of Becky. It consumes 5% of health and has a 10 second cooldown.

Meow Meow Step: Xiaobei's self-created Meow Meow Instant Step, when close to the target, can use the air flow around the target's body to change the direction of his body, and can instantly move freely to the front, back, left, and right of the target, making the enemy dizzy and dizzy. It is an extremely strong sneak attack, dodge, and containment technique. Each activation consumes 1% of health, and there is no skill cooldown.

Meow Meow Kick: Jump high, shake the cat's feet, violently kick a single target, the basic attack damage is equal to 200% of the normal attack, can interrupt the target's magic chant or skill charge 100%, if the target's defense attribute is lower than Becky's attack attribute, it will be kicked out by 100%, and there is a 20% chance of being stunned by concussion. It consumes 3% of life and has a cooldown of 5 seconds.

Crack? Riot Light: One of Becky's two Rampage skills, after use, it will burn his own life, trigger his own berserk heart, and increase his transfer speed and attack speed to the limit...... Movement Speed +400%, Attack Speed +100% for 20 seconds, and Skill Cooldown for 60 seconds. It consumes 5% of its health when activated, and drops 1% of its health per second while the skill lasts.

Extinguish? Nightmare Claw: One of Becky's two rampage skills, it ignites anger and life, and grants her the ability to attack with cruelty and rage. Once activated, this skill will be a nightmare for all enemies. Effects: Ignore defense when attacking, +99% Physical Attack Power, +50% Critical Strike Chance, 100% chance to add a powerful wound tear effect when attacking, 100% chance to add a destruction effect when attacking, 5% chance to trigger instant death when attacking, double the knockback and knockback effects added when attacking, the effect lasts for 20 seconds, the cooldown time is 60 seconds, it consumes 5% of life when activated, and reduces 1% health per second during the duration.

Extinguish? Claw of Doom: One of Becky's two nightmare skills, he concentrates his power and anger on his claws, turning his claws into claws of death that can lead people into the abyss of death, and the effect: 15% chance of triggering death when attacking. The effect lasts for 20 seconds, has a cooldown of 60 seconds, consumes 5% of life when activated, and reduces health by 1% per second for duration.

Heaven and Earth Only I Respect the Universe Invincible Super Meow Killing Fist: Xiaobei's exclusive holy forbidden technique, formerly known as "Meow Meow Light Speed Fist", was later renamed "Heaven and Earth Only I Respect the Universe Invincible Super Meow Killing Fist" for unknown reasons. Xiao Bei's ultimate technique to break through his limits is a terrifying attack that can tear even space and chase even the speed of light. When activated, unleash all of your power, increase your speed to the limit, and perform multiple combos on a single target, the number of combos is equal to [Level Γ—10], the attack strength of each hit is equivalent to that of a normal attack, and when activated, it consumes 80% of its vitality, and after use, it will fall into a stunned state for at least 10 seconds. The Holy Annihilation state can only be activated, and it is currently forcibly opened, and the level will drop by 25 levels after use, and it can be used at most once, and the skill will close by itself after use.

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Qiuqiu (Demon Spirit): Fairy Favor, Level: Level 50, Master: Evil Heaven, Body and Soul Attachment, Never Betrayal. Creatures of unknown origin, existing with magic seals, seem to have an incomparably terrifying ability to manipulate the elements. Current Status: Water.

Attributes: Health: 900, Magic: 18000, Physical Attack: 90, Magical Attack: 1800, Defense: 16, Hit: 16, Evasion: 16, Movement Speed: 160, Attack Speed: 110.

Talent: Demon Body: Immune to any magic attack, automatically restores 5% mana per second. When attacked by magic, there is a chance that magic will be absorbed, converting it into your own life and magic.

Skill:

Spiritual Water:

Beginner: Small water polo.

Low-level: Ice Strike, Water Mist.

Intermediate: Ice Break, Ice Wolf Impact, Broken Ice Arrow.

Advanced: Diamond Star, Frozen Breath, Reverse Vortex, Snowfall

Low-level forbidden spell: Star Blast.

Star Blast: A low-level forbidden spell exclusive to the Demon Spirit's spiritual water system, which condenses countless solid ice with the water element of the surrounding space, and then detonates the solid ice, causing a terrible ice explosion disaster, ruthlessly attacking all enemies who come close. The base damage is [9000+1.2Γ— Magic Attack] Γ— [1+110%], the base attack range is [100Γ—(1+110%Γ—20%)] meters around you, and the probability of [15%Γ— [1+(110%Γ—50%)] when attacking is added to the freeze state for 3-10 seconds. Consumes 11,000 mana, no skill cooldown, no need to channel, and activates instantly.

Burst of Flame:

Beginner: Fireball.

Low-level: Fire Wall Technique, Flame Bomb,

Off the wind:

Elementary: Whirlwind of the Wind,

Low-level: Wind Beam, Wind Twist.

Thunderclouds:

Elementary: Lightning Ball,

Low-level: Electron Bead, Shadow of Thunder.

Tuhuang:

Primary: rock impact,

Lower: Earth Barrier, Petrified Eye,

Intermediate: ground fissures, ground subsidences, ground thorns

Holy Light:

Elementary: Light Elemental Orb,

Low: Arrow of Light, Prayer of Light

Dark Demon:

Elementary: Breath of Darkness,

Low: Cursed Breath, Dark Eater

Special Skill: Demon Spirit Sacrifice: Spirit Water, Burst Flame, Thundercloud, Leaving the Wind, Earth Huang, Holy Light, and Dark Demon Power can only be activated if the power exceeds 20%. At the cost of losing more mana, increase your magic attack power and magic attack range. After activation, the magic cost of all magic skills is increased by 50%, and the magic damage and attack range dealt are increased by 20%, and the effect will increase as the power of the demon spirit increases. Gifted skills, no consumption, no cooldown, no use limit.

Special Attributes:

Spiritual Water Power: 110%;

Flame Burst Power: 25%;

Thundercloud Power: 25%;

Wind Strength: 25%;

Earth's Power: 55%;

Power of Light: 25%;

Dark Power: 25%;

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Kaka (Stigmata), Heavenly Peerless Mount, Level: Level 48; Master: Evil Sky, Attributes: Health: 12400, Magic: 14300, Attack: 1620, Magic Attack: 1905, Defense: 1700, Hit: 140, Evasion: 95, Movement Speed: 80, Attack Speed: 50.

Talents: Phantom Change, Transformable Beast Spirit (from strong to weak): ...... (One lump)

Skill: Stigmata.

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