Chapter 738: Hidden Danger
The one connected is a warehouse. It is not so much a warehouse, but a distribution center is more suitable, because the surrounding passages are very wide, completely enough for the vehicles transported here to enter and exit freely, whether it is to go to the workshop in other directions, the training ground, or to the third floor of the delivery of materials, it is very convenient, and the space of this place is not particularly large, and it is not suitable for long-term storage of materials.
Now that the team has clearly reached the second layer, the previous map will not be of much help to them. With the help of the dim lights around, you can also find that there is no poisonous gas around, but on the ground, you can clearly see a lot of footprints.
There are footprints, which prove that people have passed by here, but there are no bullet holes or shells around, which means that there has been no exchange of fire in this place.
There is so much dust here that you can't cover your footprints when you step on it. And the movement of these footprints is also very regular, unlike the way the zombies can leave footprints when they walk, which proves that there are no zombies in at least a small area around, otherwise the group of people in front may have already started fighting with these zombies, and this place will naturally not be so complete.
The footprints eventually left in the other direction, and did not descend to the third floor, so it can be assumed that this team should not be very far away from them.
Now the team's first goal is to get out of here, so they need to avoid all possible surprises as much as possible and meet other teams. The possibility of an exchange of fire between the two sides also needed to be considered, so the team didn't have to think about it, so they abandoned this direction and chose another path to explore.
Now the map in my hand is completely useless, and I feel like a blind man who doesn't know the terrain around me at all, and doesn't even know what will be behind the walls. In this case, it is the same for the team no matter which direction it goes. If you don't have intelligence, you want to find the right escape route. At this point, it can only be completely left to luck.
But the road that has been traveled. It also needs to be marked. Two people in the group, one of them marked the corners of the path he had passed, to prove that he had walked the same path, and the other person. Just holding a small notebook. Painted on it.
A small notebook that's not much bigger than a slap. There aren't many things that can be drawn, but you can also give a rough idea of a small area of the neighborhood that you have walked through, and you might be able to get some clues.
And the team. At this time, the formation also began to lengthen. The four scouts, Muscle, Jiawen, Wei Gong, and Twin Angels, walked in the front and kept a certain distance from the large army, as the team that opened the way ahead. They are all experienced scouts, and they are better than others in their observation and vigilance, and there will be no problem if the work of pathfinding is left to them.
This is nothing more than to anticipate possible dangers and conflicts in advance, so that you can get a certain buffer time to prepare for battle. Just because you don't want to fight doesn't mean that others don't want to fight, you still have to be ready to fight in order to be able to deal with possible firefights more quickly.
And this place, the most dangerous zombies must also be considered. These zombies, the team has no idea where they are hiding, maybe behind the next corner, there is a large group of zombies waiting for them. If that's the case, the team can also find a little buffer, at least not to be suddenly blocked by zombies in front and cause chaos in the team, in that case, the dead can't be avoided.
In silence, the team continued to push forward, and every time they came to an open area, they would scatter around and look for a possible way out. When you make sure that you don't have the place you want, you will gather again and move on to the next place.
Until now, everyone has secretly sighed that this base is really too big, so big that it is beyond their imagination. Such a super-large base, its own defense and attack capabilities, reconnaissance capabilities, and other combat numbers, must also be very scary, but now I have been walking around inside, and the area I have walked through may only be a small part, and I can't completely have an accurate judgment on the ability of the entire base.
However, judging from the places I have walked, the storage capacity of materials, production capacity, and the capacity of other fields here are also very large, even if this is not a military base used as a fortress and attack, it is a very strong place.
It is quite ironic that such a large military base is actually ruined in this way, and it is hidden underground from the point of view of a certain process.
Now the inside of this base gives everyone an illusion of the senses, making everyone feel that this is not like a military base, but like a huge labyrinth.
That's right, it's a labyrinth.
There are simply too many roads here, and there are so many twists and turns, often two points, there will be two roads, three roads or even more roads can be reached, and each road will have its own different space and area, leading to other places. This kind of design really makes the interior of this base a labyrinth, and if you are not familiar with the environment here, it is too normal to get lost.
Everyone can't remember what the road they have walked is now, even if there is no poisonous gas on it, let yourself return the same way, it is impossible to retreat to the ground gate, the detour is too far, you can't remember it at all, and you have experienced so many battles in it, and there are many blurred areas in your memory, and it is impossible to return.
As we walked all the way, on the road ahead, a large room appeared.
This place is different from other warehouses, workshops and whatever, there are a lot of computers in it, and there is a large screen hanging on the wall in the front, and there are rows of computers below, all facing this direction. The whole space looks like a surveillance center or something.
It's still so dilapidated and old, those computers, the appearance is still relatively complete, only a small part has obvious physical damage, and the rest is only a little old on the surface.
However, everyone knows that the wiring and motherboard in these computers must have been broken a long time ago.
There are no footprints around, no corpses, proving that no one has been to this place yet.
Branster took a deep breath and looked at the time.
The team has been moving continuously for more than four hours, even on foot, the speed is not very fast, and everyone's physical consumption has already reached a mile.
"Let's all rest here."
Branster spoke, and everyone relaxed, looking for a place to rest in various positions.
The space in the room is not very large, but it is more than enough for everyone to rest here. Even if you can't clean up on the floor, you can sweep the table and rest here, which is a good choice.
Sit down, pull out the food, and quickly stuff it all into your mouth, which is considered to be the solution to your lunch problem. There is nothing in this place that can be hunted by oneself, so it is naturally impossible to obtain food sources from the outside world, and can only eat what is on one's own body.
By this time, Brenster had discovered the problem as well.
Although he knew that the place he came from was an underground base, he didn't bring enough food with him. After all, no one knew that they would stay here for such a long time, and all the considerations were on the other hostile players who might engage with them, so they had more ammo than usual, but correspondingly, less food on their bodies.
Branster rummaged through his food inventory and found that there was still enough water, but the food, plus all the things he could eat, would only last him two more days.
In other words, if you can't find the exit, you will have to starve at this time two days later.
This is not good news. In order to avoid combat, the team completely avoids all possible encounters with player teams and zombies, which requires more body and energy to be able to do, so that the cost becomes even greater. But now that their food is not enough, once the food is cut off, everyone's body will not be able to recover, let alone avoid danger, even if the danger is coming, it is impossible for everyone to maintain a good state to deal with it, and it is very likely that the problem will lie in this.
That's all he carried, and the rest of the people didn't carry much more than him, and in three days at most, the whole team would only have water left on their hands.
What can I do? Looking for a team to fight? But the player's exposure is dead, only ten percent, and this ten percent also includes the food and water. In other words, even if you wipe out a team, you may not be able to find too much food, and it is impossible to even alleviate the problem of food shortages for everyone in the team.
With so many people, you can't all count on this 10% probability, right?
Looking at everyone, although everyone's faces were a little tired, it was precisely these tiredness that made everyone almost unaware of this problem. Branster thought about it, but decided not to spread the news for now.
The morale of the whole team is very high now, because they have already achieved the maximum harvest they expected. At this time, it is very demoralizing to tell everyone such a thing. Without morale, when encountering danger, the overall combat effectiveness of the team will drop very strictly, which is also something that Branster definitely does not want to see. (To be continued......)