Chapter 196: Cross-Balancing Method
"Master, are you alright?" I was lying on the ground coughing up blood, and suddenly there was a flash of light around me, Xiao Chun crouched beside me and asked about my condition, while Ling led a large group of demon pets to isolate the Frozen Banshee and the gang.
The people of the Frozen Banshee were shocked when they saw my group of demon pets, when they joined forces to raid me before, many people were attacked by Lucky and Plague and Black Flame once, and now they are also all injured, compared to me who was seriously injured and fell to the ground, they need to worry a little more, after all, as a beast trainer, whether my personal combat power exists actually has little impact on my overall strength, but their side is all main combat professions, and their own injuries will immediately appear in the combat effectiveness. So this round of sneak attacks just now, it's not so much that I suffered a big loss, but that the Frozen Banshee suffered a secret loss.
I helped Jun to get up while spitting out the blood from his mouth, and then glanced at the people on the Frozen Banshee's side. "You bastards are so funny! He actually used this kind of indiscriminate tactics to sneak up on me. Frozen Banshee, don't you claim to be able to defeat me head-on? What about your dignity? What about your integrity? ”
The Frozen Banshee was indeed very well-known on the forums before she officially approached me, and many people said that she could beat me head-on, and she herself was in favor of that. But after many fights with me, she finally realized where the gap was between us. My combat power is not something she can deal with alone, let alone resist, she can't even entangle me.
A long time ago, several JÙ masters on the forum analyzed the attributes of each class in "Zero", and finally came to the conclusion that "Zero" uses a three-dimensional class balance system, rather than the absolute balance system used by most online games.
The so-called absolute balance system refers to the process from the beginning of the game to the player's character training to the top, no matter what class you choose, its attributes are basically average. That is to say, two players with different classes and the same level, without considering the equipment, skills and operation level, their combat effectiveness should be exactly the same. What players really compare in the game is the game time of each side, their own operation level, and the luck of the explosion. This balancing method of equalizing the overall ratings of different classes is arguably the simplest and the best to use, because it allows players to find no excuse to deny the fairness of the game.
However, "Zero" uses another set of semi-equilibrium theory, that is, the three-dimensional cross equilibrium theory. The so-called three-dimensional cross-equilibrium theory is a special balancing method to maintain a balance in time, space, social characteristics and other aspects.
There are five main types of balancing in stereo balance.
The first is hierarchical balancing. This feature also appears in some online games, and its specific table is what players usually call the speed of upgrading. For example, in many games, the warrior class tends to level up faster than the mage, which is the time balance method. Makes it more difficult to upgrade classes with strong combat effectiveness, so as to reduce the attributes of high-attack classes with the lag of upgrade time, so that they can maintain a balance with other classes.
The second is environmental balance. This balancing act can be understood as geographical advantage. For example, the Frozen Banshee can almost tie with me in the Arctic Circle, but when it comes to the bottom of the water or in the crater, she can't even beat a second-rate master" This is a typical spatial balance method. Make certain classes have certain terrain advantages, and make some of the more mediocre classes powerful in certain special terrains. Of course, in turn, some strong intentions become extremely vulnerable in certain special terrains, which also belongs to the spatial balance method.
The third type of social relationship is balance. This balancing method is equivalent to the affinity property. One of the most iconic is the druid. This race receives special privileges from almost all races except the undead and demon races when facing NPCs. When you take the task, you can choose the task by yourself, you can ask more insider information than others before doing the task, and it is easy to get help from neutral forces in the process of completing the task. It's all a druid privilege, a special kind of compensation. Although these benefits will not directly affect the combat effectiveness of the druid, it will make it easier for the druid to do tasks than others, and it is often faster and more rewarding, and it is easier to get a lot of equipment than others over time, and it is easier to level up. These potential effects will eventually be reflected in the comparison between players, so it's also a balance.
The fourth balance is the balance of luck. This is easier to understand" is a matter of luck in each profession. One of the more obvious is that all evil professions generally have bad luck. The reason why I know this so clearly is because my large purple sun has suffered a lot in this regard. If you think back to the time when I first entered the game, you can see that my luck has always been very bad. Don't think I'm lucky when I encounter a bunch of high-level magic pets and high-level equipment, but that's not luck at all. Well, to understand this question, as long as you put yourself in their shoes and think about it, you can understand it. Getting high-level equipment often comes with high-difficulty missions, and I got high-level equipment because I completed it" and not because I was lucky enough to come across high-level equipment. For example, if you are asked to have a life-and-death fighting competition every three years, and if you win, you will be given one billion, and if you lose, you will be killed by your opponent in the ring, do you think this is luck or reversal? Anyway, I don't think it's luck" because ninety-nine out of a hundred people will die if something like this happens, this is not called luck, this is a flash of starry. If I copied my previous experiences and handed them to others, "I can guarantee that billions of people around the world will be able to achieve the same thing as me in the end, it will not exceed double digits." Don't let that luck go.
The fifth bell balance method, and the last major balance method, is the cyclic balance method. This is a dynamic equilibrium, which takes advantage of the player's class, race, and faction to perform a cycle of restraint. For example, if a mage playing with water meets a mage playing with ice, even if it is a few tens of levels, there is no need to fight, and it is wiser to run directly. There are also mages who can't fight invisibility and encounter assassins who can be invisible, so there's nothing to say, just surrender directly, there's no comparison at all. It can be said that this balance method is the most used balance method in "Zero", and its effect is similar to that of beast chess, where elephants eat tigers, tigers eat cats, and cats eat mice. It seems that rats are the weakest, but rats can eat elephants in turn. In this way, can you say that rats are the weakest?
In fact, the law of balance in "Zero" is far more than the five bells, and the above are just the five main rules of balance. There is no precedence or priority relationship between them, but they intersect with each other and work together. All players throughout the game are under the control of this large system, and some classes that seem to be weak will be strong in some cases. Classes with fast upgrades have low attack power, classes with strong attacks are not easy to use, classes with good equipment have poor terrain adaptation, classes with good terrain adaptability are lucky, and classes with good luck are difficult to upgrade.
This cyclic balance is the most basic aspect of Zero, and it determines the specific attributes of a player in the game.
However, the above occupational characteristics are only for most occupations. There is actually an exception to this profession in Zero, and that class is the Beast Tamer. This is the only unbalanced profession in the whole of "Want".