Chapter Seventy-Nine: The Tilting Scales

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Sandcastle is one of the main cities of the Foster Alliance, and the temple is naturally not small. The more developed the city, the bigger the temple, and the Temple of Chaos and Order in Isengh is almost as big as a small city, and the temple of this sandcastle is definitely bigger than the previous large village. The Spider Fortress didn't care what the temple was or not, and rushed straight to the huge building.

The road inside the temple is designed for people, and it has been widened a little bit in consideration of the magnificence, and something of this size as the Spider Fortress can't walk on the road, so he will inevitably step on the surrounding buildings to enter.

Several players were rushing to transport important items in the temple when suddenly a hole was smashed into the roof with a bang, and a thick metal leg descended from the sky and stepped into the hall. Before the players could react, the leg was lifted again, and by the way, a large piece of the roof was pulled off, and large pieces of masonry fell from the roof, and the people below the smashed were looking for shelter.

The terrifying destructive power of the Spider Fortress gave the Foster Alliance a headache, but their more headache was still to come, and the Invincible Fortress was finally fully restored, this guy was more savage than the Spider Fortress, completely destroying everything he passed like a bulldozer along the way, and he couldn't even find a large piece of rubble.

Less than a minute after the destruction of the two ground forts began, a large number of Wasp Golems and Poison Fly Golems in the sky joined the ground attack. Ashford could see the flames of the city outside the city, and the sound of explosions could be heard from time to time. Determining that it was no longer possible for the enemy to use any weapons of mass destruction, Asford gave the final order to attack. Hundreds of thousands of troops, under the cover of the Zerg fortress, began to rush to the city, and their task was to sweep away the enemy's living forces and completely destroy the city. Although the Zerg fortress is very powerful, they are castles, which are too big for individual soldiers, so it is impossible for them to be used for sweeping, and the real main force is still the regular army.

In terms of soldiers alone, Ashford's side has a certain advantage. The two sides are about the same in terms of numbers, the only advantage of the Foster Alliance side is that they are defensive, with city walls and cannons to rely on, but this advantage is now equal to nothing, the Zerg fortress has long since destroyed all the batteries and large sections of the city wall together, the current city is actually not much different from a stone forest, there is no defensive advantage at all, if there is any advantage in the Foster Alliance, it is just that we are more familiar with the terrain.

While Asford led the men to storm the sand castle, the other three armies were also busy with their own work.

Although Isenger was theoretically responsible for the ten largest and most thoroughly defended cities, Isenger himself was completely overwhelmed by his own incomparably powerful attack power. The battle between Issinger and these cities was not a siege at all, because both sides were cities, and the enemy's defensive superiority was not reflected at all, and they suffered more in terms of Isengard's ultra-long-range weapons. Because of Issinger's strong combat power, his offensive style has become extremely fast. While Asford was still desperate for the sandcastle, Isenger had already methodically ransacked her third target.

The second army transported by shuttle aircraft is probably the hardest of the four, although they are the first in terms of flight speed, but this army only has the ability to transport by air. And not air combat capabilities, that is to say they are all land forces. With the transport capacity of shuttle aircraft. This ground force can carry some siege weapons. Especially they can bring large-caliber artillery, but after all, they lack suppression weapons, and they are really attacking the city in the Fourth Route Army, and the other routes have used their own advantages to avoid the opponent's advantages. Ashford's side was already putting the finishing touches on the sandcastle sweep, but the Second Route Army was still fighting for the city walls, and it was their side that suffered the most casualties.

The third way is the road of Ashuford, and the situation of the sandcastle is basically no longer in suspense, and the rest is to clean up.

The fourth is an all-air force team of large monsters and a large number of flying creatures, including a large number of totemic dragons of the guild. The speed of this army is medium, but their fighting methods are too tricky. The all-flying force can rely on its powerful battlefield maneuverability to attack any enemy's weak point at will. And the enemy can only exhaustively plug the leak back and forth. At this time, they had already begun a directionless chaotic attack over the second city, and the enemies in the city did not know what to do at all, and against an enemy like them, the battle array and artillery could not be used, and the city walls were not as good as the threshold.

The Fourth Route Army was basically attacking according to the predetermined plan, and two of them were significantly faster than expected. Even Ashford, who seemed to be playing a more tired way, had actually exceeded the planned speed, and only the second way was really playing according to plan.

The harassment detachment I was in had bitten the enemy like a mosquito, and the coalition of the Anglo-French guilds had been harassed by me. At first I kept harassing their personnel, which was tolerable, but then they started to panic when we found out about their heavily armed troops.

Halfway through the enemy's journey, players and I found traces of heavy weapons in a large number of camouflaged wagons, and we discussed a disability tactic. According to our plan, we will destroy or reduce the number of each of the enemy's units one by one, in the hope that the enemy will not be able to use multiple arms together. For example, our current goal is heavy weapons, and as long as we get all these things, the enemy will have to take people for their projects. The target after the heavy weapon is tentatively set as a support mage, but the specific decision on what to do will not be decided until the heavy weapon is eliminated, anyway, it is not their turn yet.

Heavy weapons, as you know from the name, are not light, these big guys are bulky, and it is almost impossible to transport them as a whole, so he was completely disassembled into multiple formations and transported separately. We took advantage of our various advantages to constantly harass these heavily armed troops, and the enemy's heavy weapons lost as much as one-fifth of them in these ten kilometers, and at this rate, they could not reach the first Iron Cross city, and their troops were left without heavy weapons.

The enemy either didn't want to drive us away, or they really couldn't help it, our mobility was too good for them to catch up. Small units of reconnaissance and defense forces are always killed by us, and large units of reconnaissance are too wasteful of time, and the enemy who really has no choice but to let us make trouble.

It was during this harassment that the enemy finally saw our first target, a small city of the Iron Cross. From here, the cities behind were all Iron Cross soldiers. From then on, the enemy's large forces will continue to eat away at the cities of the Iron Cross.

After seeing the city, we stopped harassing and moved into the city to participate in the defense. Unbeknownst to the enemy, there were more than 100,000 tons of explosives buried beneath the city, and as long as the player in charge of detonating it injected a little bit of magic into the crystal stone in his hand, the entire city and a single qiฤ“ within a radius of ten kilometers around it would be completely destroyed by a powerful shockwave.

For these explosives to be most effective, they must be as concentrated as possible by the enemy, and the closer they are to the city, the better we can do it. It is for this reason that we, the harassment squads, have entered the city, and we have to lure the enemy into the city. Moreover, it is an influx of the whole army, although it is impossible to destroy all the enemies at once, at least it can reduce them by a tenth of their troops.

At first, I was very worried that the enemy would find out about us and refused to approach the city, but it turned out that I was worried in vain. The enemy was completely a large army that was about to break through in one fell swoop, and the flood army actually bypassed both sides of the city and then converged on the other side of the city to form a circle around the whole city.

The Iron Cross player, who was defending the city, said to me, "It looks like the enemy is planning to attack from all four directions at the same time. โ€

I nodded: "The British and French banks will be worried about the funds that are staked in, not these NPCs that they spend money on, these NPCs are not worth enough in comparison, so they will use this attack method regardless of casualties." โ€

"So what do we do? Do you resist and evacuate immediately? โ€

"Nope." I objected: "We can't withdraw too quickly, we have to keep resisting." If you really feel the danger, you will retreat, but don't retreat all at once, we will continue to insist in the end. And slowly retreated, until the enemy had penetrated deep into the city, and then I withdrew. After that, there was a bang, and the world was silent. โ€

"I'm worried that the enemy is in a hurry to search for items as soon as they enter the city. So what if they find explosives? โ€

"The enemy is not a guild, and it is easy to mess up the distribution of supplies until the end of the war, so their battle discipline may already stipulate that robbery is not allowed in battle. The forces that come out of the alliance like them are generally collected and distributed uniformly after the fact, so as to avoid disputes and damage the alliance relationship. So if they really start looking for things to grab as soon as they enter the city, that's even better, and their relationship breakdown would be much more useful than our bombs killing hundreds of thousands of people. โ€

"Understood." The head of the Iron Cross city nodded in understanding.

After successfully besieging our city, the enemy began to siege the city, and they knew that their progress was much slower. Even though they don't have the same communication equipment as our guild, they still don't have a problem to call offline, so they know full well that our attack has already begun, and that several cities have already been conquered. Under pressure on time. The Anglo-French alliance had to speed up the pace of the attack. That's why they put on this kind of attack formation, which is bound to cause large casualties, but is relatively fast.

At the beginning of the attack, the enemy used only a dozen or so guns left, and this was the most frustrating place for the opponent. Despite his careful protection along the way, only a dozen of the cannons were destroyed by us, and they now have plenty of ammunition and no artillery to fire them.

Since there is no long-range weapon support, the other party has to honestly take people to pile up. But what excites them is that the actual casualties are not as large as expected, and only we know why. The city was a big bomb, and the defenses left behind were just pretending, and the number was pitiful, and even if we were added, they were no better, so despite the enemy's inappropriate tactics and lack of fire cover, the casualties were not very large.

Traps are traps after all, and we guards didn't intend to live and die with the city, so we will symbolically defend ourselves when the enemy begins to attack the city. The walls were quickly breached, and as soon as a large number of enemies entered the city, we began to fight with them on the streets. The buildings of such small cities are very dense, and several of the main roads are blocked by us with obstacles, and as for those small alleys, there are usually only enough for two people to go along, and the advantage of the large number of enemies cannot be brought into full play.

Although the street fighting works well, there are too many enemies after all. Soon they began to abandon the narrow alleyway and go directly to the roof to fight us. In order to prevent the back road from being cut, we quickly began to advance towards the last defensive position in the center of the city, where a tunnel led to the outside of the city, and the rails had been laid in advance, and a non-powered tin car similar to a coal mine bucket car had been placed inside. Gradually retreating to this final room, leaving some less important NPCs to block the enemy, we players quickly entered the tunnels.

At this time, the city was completely covered by enemy troops, streets, alleys. Even the rooftops are full of people. When we entered the tunnel, we immediately jumped on those iron cars, these things don't look big but can be loaded, we have a lot of Golem NPC soldiers in these raiding troops, and there are quite a few people in total, but in the end, it took dozens of iron cars to load.

The tunnel is deeper and deeper the outward, so the iron car does not need power, and when it is full, it will run forward by itself when it releases the brakes, and it runs faster and faster. The enemies outside quickly took out the NPCs we left behind and rushed down, but when they entered, they only had time to see the last of the man-carrying carts turn around the corner in front of them.

There were also a lot of iron cars piled up next to this magical station, and the enemies who chased them immediately carried them to the side of the tracks and tried to chase us, but they didn't have time. When they just lifted a tin car onto the tracks of society. There was a sudden muffled sound in the passage ahead. This is not the sound of explosives detonating in the city. Rather, it is the orbital closure explosives that we initiate. We were far enough away to activate the explosives, which blew up a large section of the passage and sealed off the pursuers and the larger shock wave that was about to come. Activating this explosive is also activating the explosives in the city, as they are connected, but with a different delay.

The way forward was blocked, and the enemy had no choice but to abandon the pursuit. One of the team commanders suddenly noticed that there was a large door in this room, and he immediately went over and opened the door in curiosity. Originally, he thought that such a hidden place should be full of good things, but when the door opened, they were all stupid.

The in-game explosives are made by mixing crystal powder with some other things, which is completely different from real-life explosives, so there will be no real-life explosives such as TNT or C4 on them. However, although there are no common names for explosives, and the names printed on them are not reminiscent of explosives, the no-fire signs on many of the boxes in the warehouse and the words "dangerous goods" written in red German hanging from the roof of the warehouse still make these people guess what is in the warehouse.

Just as they were startled by the storehouse, a small door opened in the corner, and in the door was a fixed crossbow, on which was a crossbow with a thick arrow like a carrot. The commander of the group glanced at the arrow, and just as he realized that something was wrong, the arrow of the arrow suddenly burst into flames in front of him. There was phosphorus powder on the arrowhead, and the door was originally vacuum, and when it opened, air poured in, and the phosphorus spontaneously ignited after a few seconds of contact with the air, igniting the burning material on the arrowhead, and the flame that burned off a rope above. "Oh no!" The commander of the group screamed in panic, but things went off automatically. The angles were all pre-targeted, and the flaming bolts shot into a pile of explosives boxes in front of them without any deviation.

Rumble. The building in the middle of the city suddenly rose into the air, and all the Anglo-French personnel in the vicinity were swept away by the blast wave of the explosion. Before these people landed, with this building as the center, a circle around it suddenly exploded at the same time, and a large group of players and NPCs were lifted into the sky to join the crowd flying in the air. The third explosion occurred two seconds after the first two, but this one was the most complete. The whole city and the surrounding land arched upwards together, and then the whole fell downward, and the city was reduced to ruins in an instant, and its place was turned into a regular crater. Nearly a million Anglo-French troops were completely engulfed in monstrous flames and indiscriminate debris everywhere, and no one could stop an explosion of this magnitude. The player's defense is not worth mentioning in front of city-level weapons, and even if a defense like mine is hit head-on by an urban weapon such as the Magic Crystal Cannon, the probability of survival is no more than twenty percent.

There are three categories of people who witness this spectacular spectacle, and the reactions of all three groups vary greatly.

The first part is the journalists closest to the scene of the explosion. The huge increase in the number of players in Zero has forced many TV stations and other media outlets to report on some of the major events in Zero on a regular basis. This time the British and French guilds made such a big gamble and finally turned into personally participating in the war regardless of their image, and this time it was a war of division of power in Germany, how could the media miss such a big thing. At that time, the reporters who were near the battlefield got a lot of shocking images from different angles. In reality, unless the atomic bomb explodes, there will be no such a large-scale explosion for people to see, and the game is different, there are no scruples here, and it is no problem to engage in this kind of urban destruction miรจ-style explosion. The reporters grabbed the news and went offline to pass on the news. The news is money to them, so their expressions are excited.

The second part of the people is us, and we were already at a secret exit outside the city when the explosion began. It's a long way from the scene, so we can't actually see the situation clearly, but we already know that there are a lot of enemies in the city, so our reaction is excitement.

The third part is the Anglo-French Guild Alliance, and the expressions of these people are almost the legendary desire to cry without tears. Just now, they were still glad that they had lost less than a third of the estimated casualties in the capture of the city, but a few seconds later, the casualties suddenly reached n times the estimated number. Nearly a million losses, which is almost a twelfth of the number of troops. Such a big attrition occurred in such a miniature city, and as a result, the city control has not yet been obtained, this loss can only be described as immeasurable, and this side of the three parties has the most painful expression, and many people are still looking at the big pit with their mouths open after the explosion is overwhelmed.

I don't have to worry about the situation here, so I just left the scene with everyone. The Anglo-French army suffered such a big loss, and the internal supervision must have been messed up. They would have to stay here for at least three to six hours to regroup their forces before they could move on to the next target, and it looked like they were going to have to replan their plans for the next city.

Compared to them, the four-way army on our side seems to be quite relaxed. Issinger's road remains at the same level, city by city. If the defense is not strong, send people down to rob and destroy, and if the defense is too strong, it may endanger its own safety, so use super weapons to blow up the city directly from a high altitude, although this method is a little more expensive, but safe. The second-way shuttle aircraft are still relatively slow, and their pure army formation seems to be better at steady and slow attack, and he seems quite inappropriate at this speed. Isengar had attacked the seventh city, but they were still attacking the second city along the way.

The third road led by Ashford was delayed for a long time in the first city, but it was faster later, and it took a while to attack the third city, and when the city was destroyed, it was half complete.

The better the form on our side, the more anxious the Anglo-French guild became, and taking the initiative to participate in the war is already an act of losing face and asking for money, and now if you can't even get the money back, it will really be a loss.

Those who save zร i are all phantoms; and that which is eternal shall be destroyed; Everything in the world, colorful colors, is just a blinded human heart.

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