Chapter 155: No Profit (10)
Out of curiosity, I picked out two or three random pieces and took a look, and when I saw it, I was also shocked. The first thing that caught my eye was a pair of violet-glowing boots and a strange one-handed sword.
[(Exquisite) Norris's Shadow Dancer - Speed Boots] (purple)
Required Level: 36
Required Class: Warrior, Assassin
Race required: Unlimited
Defense: 166-184
Magic Defense: 134-152
Increases character's attack speed by 5% and maximum attack cap
Speed: +88
Additional: Increases the 6% physical defense limit of the character used
Additional: Increases the movement speed of the character by 9%.
[(Perfect) Iason's Redemption by Death?] Sword of Challenge - One-Handed Sword (Blue)
Required Level: 38
Required Class: Warrior
Race required: Unlimited
Attack: 460-500
Strength: +68
Health: +112
Additional: Increases the critical strike chance of using characters by 6%.
Perfect Trait: [Death Redemption]: Consumes 70% of your mana, restores 15% of your health every second, and lasts for 5 seconds.
I didn't expect that the Night Spirit gang could hit so many small superlative products, although this thing was just a drop in the bucket for the vast arsenal of "Spirit Column", but the Night Spirit had such an ability before the official establishment of the guild, which was obviously beyond the reach of ordinary forces.
While I was still staring at a bunch of gear YY, a system announcement grabbed my nerves again.
[System Announcement]: Players Lonely Night Spirit use the guild order to establish a guild [Night Spirit], the guild is a first-level guild, the number of people is limited to 3000 people, I wish all players a happy game!
Well, as I expected, the night spirits really set up the guild for the first time, and unlike other guilds, they didn't even need to deliberately recruit people to start organizing their own troops, which was undoubtedly a big advantage compared to other nascent guilds.
With the establishment of the Eidolin, the situation in Ulzburg has gradually become clear, and the Proud Family, the Eidolin, and the Glowing Fire, the three guilds constitute the three fulcrums that support the distribution of Urzburg's power.
However, from a longer-term perspective, this pattern is still likely to change, after all, there are still two bosses that can explode the guild order that have not been overthrown, in other words, there will be at least two guilds in the city of Wuldsburg at this stage, and there will be more guilds that may appear in the future.
From this point of view alone, if Yinghuo wants to take every step well, it must start from Uerzburg, step by step, which is the most practical strategy of our guild with thousands of miles of ambition.
Now it seems that there is at least one thing to be thankful for, after many boss journeys, our five-person team, as the core of the glowing fire, has improved extremely quickly in terms of equipment and personal operations, and has been faintly ahead of most players.