Chapter 104: The Key to Terror
As the badge gradually absorbed the red blood, more and more feathers on the angel wings on the badge were stained red with blood, as if they were injured, but the badge exuded a faint holy light, forming a dazzling halo that enveloped the badge for a long time.
"Holy Angel Cross Light Badge (Seal), +5% Defense, +35% Health Regeneration, 10 Health Recovery for each enemy killed, +1 Dark Vision, making you feel at home in the night. +1 Shadow Concealment, when you're in the shadows, you'll feel like you've become one, as long as you don't attack, few people will be able to spot you, but you can also be accidentally injured. โ
"Wounds inflicted on enemies have a 55% chance of bleeding for 3 seconds, reducing health by 5-11 per second, and open wounds inflicted on enemies have a 10% chance of triggering a negative status: the bleeding does not stop, bandaging and stopping the bleeding cannot be relieved, and relevant potions and sacred spells are required to expel the negative status."
Rosen took a closer look at the badge's attributes, and found several changes, the value of health recovery after killing enemies was changed from 4 to 10, in addition to two more triggerable negative statuses, almost all of which were related to blood, quite in line with the style of the countess who had just been hung up.
Just looking at the badge that has still not been completely unsealed, Rosen can't help but feel a little anxious and unhappy.
The blood of such a powerful countess can't lift all the seals on it, so what kind of powerful existence does he have to kill? It can't be Mephisto or something, right? In that case, the task of lifting the seal would be a hellish level of difficulty.
Hanging the badge back on his body, Rosen checked the various items that Vali had picked up.
The Countess did drop a lot after her death, but it was scattered everywhere because of a burst before she died, but thanks to Vali's hard work, she finally picked everything back, not even a single gold coin.
The most striking thing for Rosen was the quaint key and the ring set with orange-red gemstones, all of which had a dull golden glow that made one look look at them something extraordinary.
What is this ring? Raven's Frost, Jordan's Stone, or Bourkeso's Ring? Rosen thought to himself, and couldn't help but be full of anticipation, so much so that his heart beat a little faster when he slapped the identification scroll on the ring.
"To get each ring, you need a level: 7, spell damage reduced by 3, +68 accuracy, attacker takes 3*, 28% better chance of getting magic equipment."
When the attributes of this dark gold ring appeared in front of him, Lawson was not too disappointed in his heart, because he knew very well that for now, this was definitely the best dark gold ring he could get. For example, Raven's Frost, Jordan's Stone, etc., are better, but the problem is that they shouldn't have appeared right now, and they were just casually fantasizing.
Naco's ring itself isn't very strong, but what really makes it highly prized is the last one that has a better chance of getting magic equipment. Because it used to be a necessity for land reclamation.
Generally speaking, the attributes of different rings vary slightly, so the odds vary between 15%-30%, and the 28% that Lawson got is quite good.
As for the previous accuracy bonus, the value will fluctuate between 50-75 on different rings, and with the current +68, Lawson is still quite happy, after all, this accuracy bonus is still very useful for him.
After looking at the simple but beautiful ring, Rosen put it on his finger and immediately focused on the dark gold key.
The shape of this key is very simple, but it is not simple, because it is more than a foot long, and its whole body is dotted with small and delicate magic runes, so that it always has a faint halo, and it looks like a strangely shaped magic wand more than a key.
Because there is no identification, its properties are very simple: it is a very strange key, but it seems to have an incomparably mysterious power.
When Rosen tore open an identification scroll and slapped it on it, its specific attributes were immediately revealed, which made Rosen look at it for a while.
"Terror Key (*1), One-handed damage 5-9, durability 24 of 25, Required Level: 8, Staff Level - Quick Attack Speed, +1 to all mage skills, +2 to Fire Enhancement, Temporarily increase Fire Damage on weapons, +1 to Dominate Flame, increase the damage of Fire Spells, +2 to Cold Domination, reduce the enemy's Cold Resistance, +3 Cold Resistance, +4 Fire Resistance, 1% chance to trigger a level 3 meteorite when hitting."
"Notes: Once the key to the castle before the fall of Countess Elizabeth, possession of it allows you to open the door to the world of Countess Elizabeth. It can be triggered when placed in the backpack space. โ
Lawson really didn't expect this key to be a magic staff, and people can't help but wonder what the person who made this key in the first place thought.
What made Rosen wonder even more was that this terrifying key originally belonged to the countess, so she should have been a mage, why did she use almost no magic when she fought just now? Could it be that after falling into a demon, he forgot that he could cast spells?
Puzzled, but Lawson was quite satisfied with this key to terror, after all, it was the first dark gold equipment he had gotten that really satisfied him. The dark gold short bow from before doesn't count.
It's a pity that Lawson doesn't have an inaugural mage now, and all the many skill bonuses are useless, so he put the key in his backpack after playing with it for a while.
"You have the Key to Terror and are qualified to open the world of Countess Elizabeth, do you use it?"
"No."
Without thinking about it, Rosen directly refused.
After fighting in Diablo 2 and the Scarlet Biochemical World for so many days, he was also a little tired, and he had just experienced another life-and-death struggle, and he was even more physically and mentally exhausted, so he was ready to return to the real world to rest for a few days after handing in this task.
As for the world of Countess Elizabeth, although it is more attractive, no matter how strong the curiosity is, it must be suppressed first, and Rosen now just wants to go home and sleep.
Other than that, the other things dropped by the countess are not worth looking at much, and they can be sold later as rags.
"Whoa......" Vali cried out with indescribable excitement as he stood in a dark spot in the middle of the room.
Rosen was also quite curious about what it had found, and immediately walked over, but saw a huge treasure chest, which seemed to be owned by the countess during her lifetime.
Glancing at the keyhole on the treasure chest, Lawson found that ordinary keys really couldn't open it, and as soon as he thought about it, he took out the key of terror, inserted it into the hole and twisted it gently.
"Gaba." The treasure chest opened in response, followed by a thick cold air gushing out of it, and then countless gold coins and all kinds of miscellaneous items continued to fall out, crackling and scattered all over the ground.
Because Lawson got an ability to automatically pick up gold coins in Torchlight 2, those gold coins disappeared before they landed, becoming a constantly beating number in Lawson's money bag, and as for the other items, Lawson was not in a hurry to pick them up.
There are quite a variety of these things, including healing potions, mana potions, vitality potions, and suffocating gas potions......
Originally, Lawson wanted to casually throw the suffocating gas potion into his backpack, but suddenly found that something was wrong, because the shape of its bottle was really different from the common neck gas potion before, and he immediately carefully checked its properties, and couldn't help but be surprised and happy.
"Suffocating Gas Potion, Throw Damage: 72, Quantity: 5, Required Level: 16, Throw when equipped - Fast Attack Speed."
A small bottle of potion can damage up to 72 points, which shows how fierce its toxicity is, even if it is only 5 bottles, if it is used well, it can have a decisive effect.
Rosen didn't expect to be able to catch such a good thing in this Tower of Oblivion, so he immediately put it away and prepared to use it again when he encountered a difficult opponent like the Countess in the future, and fought for a bottle to kill.
"Dangchang."
Next to him, Vali squatted on the ground, clawing at the objects on the ground, and the gadget rolled down to Lawson's feet.
This is a gemstone set in a metal base, blue equipment, and is set like other gemstones. However, this was the first time Rosen had seen the real thing, and he immediately took an identification scroll and slapped it.
"Maroon gem, can be placed in groove items, +15 energy max."
This attribute alone is enough for Lawson to leave it without hesitation. The maximum energy of +15 in Diablo 2 may not be a big deal, but if it is taken out to increase his intelligence, it will be extraordinary, which is equivalent to how much merit value has been earned for nothing! Just thinking about it makes me tremble.
In addition, Lawson also found a pair of bright gold gloves: Grim Touch Heavy Gauntlet, Defense: 5, Durability 8 of 15, Requires Level 4, 10% chance to cast Level 3 Charged Bullets when attacking, Cold Resistance +10%, Fire Resistance +5%.
The glove's properties are really average, but the one that can release the charge is a bit useful, and Lawson thought about it and handed it to Elena.
Followers in the game can only use armor, hats, and weapons, but this is the real world after all, so Elena can use the glove and get the stat bonuses on it.
"Thank you, boss." Elena said gratefully.
"You're welcome." Lawson waved his hand, and suddenly his gaze froze.
It turned out that he saw two things pressed on the bottom, which were two gray trapezoidal runes with mysterious symbols on them. This is a rune unique to the world of Diablo 2, and its original origin is said to have been traced back to Odin during the Age of the Gods (*2).
Rosen didn't care about their origins, he was more concerned about what the properties of the two runes were.
"Rune: Tรกr, can be placed in a groove item, Weapon: +75 Poison Damage, Duration 5 seconds, Armor: Poison +30%, Helmet: Poison +30%, Shield: Poison +30%, Level 17 required."
"Rune: Nafu, can be put in a groove item, Weapon: Knockback, Armor: +30 Pair of Flying Defense, Helmet: +30 Pair of Flying Defense, Shield: +30 Pair of Flying Defense, Requires Level: 13."
Looking at their attributes, Lawson smiled, although he couldn't make up any useful rune words for the time being, but he was happy to hold it in his hand.
(*1): Key of Terror: Some translate to Key of Terror.
The ordinary stand-alone version of the original Diablo 2 is unlikely to have this key, and it doesn't have these attributes, so it's been modified here, after all, fun and good looks are the most important thing.
(*2): Odin is the god of knowledge, and he has a strong desire for knowledge. Legend has it that he once hung upside down from the World Tree for nine days and nine nights. In the "Song of the Sage", it is written: "Nine nights hung on a wind-swept tree, and was stabbed with a spear; I was sacrificed to Odin as a sacrifice to myself, on a tree that no one knows! There is no bread to satisfy hunger, no drop of water to quench thirst. I looked down, picked up the rune text, shouted as I picked it up, and fell from the tree." Thus, Odin acquired the wisdom of Runes.
Runes are incantations that can be carved into wood, stone, metal, or even any other material to gain infinite power.
Odin obtained the mystery of the Rune script, and the Norns of Norse mythology engraved this written fate on the golden shield.
There is a theory that the runes in Diablo 2 are runes.