Chapter 106: Skill Improvement

"Two-handed swing, LV11, damage +60%, attack accuracy +65%, critical strike chance +30%, mana cost: 0."

"This skill allows you to use any weapon to fight with any weapon you want, and you can damage two targets in a single attack whenever you want. At this point, this skill has become your instinct, and it will no longer cost mana to use it. ”

"Since you've reached an advanced level, you'll be rewarded with one of the following effects:

A, Rapid Swing, +65% two-handed swing speed during battle, you can hit at least two attacks in the time of a previous attack, and the accuracy rate is -30%.

B, repeatedly block, the weapon in the hand can not only be used to attack, but also can be used to block, in close combat, you can block the enemy's attack many times in a row, the success rate of a single block is 55%, and the success rate of each successful block is +5%, and when the success rate of blocking exceeds 100%, the defense is +30, which lasts until the end of the battle.

C, continuous critical hits, after repeatedly attacking the same enemy more than 3 times during the battle, the critical strike rate of each attack is +5%, such as using a mace to fight, etc., after the critical strike rate exceeds 60%, each attack will have a 15% chance to cause bone shattering damage to the enemy.

D, two fists can be defeated by four hands, both hands swing is not with the help of weapons can be used, at this time you have understood the essence of hand-to-hand combat, the spread hand is your knife, the fingers are your spear, the hard fist is your mace, the battle will burst out of extraordinary attack power, attack speed +100%, critical strike rate +40%, strength judgment +3, +10% to the same level of enemies to cause crushing damage, knockback +1. ”

When he saw the first three, Lawson felt that it was relatively normal, but when he saw the last special effect, Lawson suddenly had the illusion that he was dazzled.

Rubbing his eyes and looking closely, Rosen realized that this special thing was actually true. This made him feel a mouthful of old groove in his heart: Is he crazy? Am I an angry pony when I have weapons to use but I have to fight them hand-to-hand with my bare hands?

Spit and complain, but in the end, Rosen still chose D.

Although Lawson didn't plan to fight the enemy with his bare hands, he couldn't help but be unlucky to encounter such a desperate situation, so even if it was just in case, he couldn't give up this special effect.

Immediately, Lawson was ready to continue to invest more merit points in his two-handed swing, and instead looked at the fatal blow.

Although Critical Strike is only a level 1 passive skill for Amazon, it is quite useful because it is effective against any weapon, targeting enemy weaknesses and dealing double damage to the target.

As long as the level of Critical Strike is high enough, the chance of triggering double damage increases, and because it's always active, it can be used with any other skill, which is really useful for Lawson who juggles multiple classes.

Maybe it's because Critical Strike is so useful, so the amount of merit points spent when leveling up is really a lot, from LV1 to LV5 is better, and each level up is only a mere 50 merit points, which can be described as an extremely cost-effective deal.

However, it takes a staggering 500 merit points to go from LV5 to LV6, and then to LV10, 300 merit points are required for each level increase, which is more than a two-handed swing.

And the merit value required for it to be promoted to LV11 has reached 1200 points, which really makes Lawson secretly speechless, and then secretly glad that he chose this skill now, if he chose this skill when he went to the Diablo 2 world for the first time, I am afraid that he will not be able to give it a full level increase.

Lawson immediately spent 700 merit points to raise the critical blow to LV6.

"Critical Strike, LV6, Double Damage Chance 45%, Critical Strike Chance +10%, One-Hit Lethality Rate 3%."

"Since this skill has broken through to the intermediate level, you can choose one of the following effects as a reward:

A, Weakness Lock, because you are proficient in various melee skills and familiar with human anatomy, you can quickly lock on to the enemy's weakness during battle, so that you have an additional +15% chance of double damage when attacking.

B, Vital Attack, when you lock on to the enemy with a ranged weapon, every 3 seconds of observation, double damage chance +5%, critical strike chance +3%,

C, Ignore Defense, you can see through the enemy's defense holes, so that when attacking, there is a 15% chance to ignore its defense, and for every 10 seconds of battle time, the chance to ignore defense is +3%.

D,One-hit death,Observe the enemy for more than 30 seconds before attacking will find its fatal point.,Hit will have a 55% chance to kill the target with one hit.,Failure will fall into a 60-second freeze state,55% chance of being found when observing the enemy.,The longer the time to be discovered.。。

Lawson didn't hesitate to choose C, because ignoring the defense was so appealing that he didn't bother to watch other special effects at all.

It's just that later on the question of whether to continue to escalate the fatal blow, Rosen was a little hesitant. Because if you want to upgrade to LV11 in one go, you need 2400 merit points, otherwise you can't activate the special effects, and the benefits of upgrading will be greatly reduced.

But the problem is that the skills he needs to upgrade this time are not only fatal blows, such as some auxiliary skills he has obtained in the past, he also needs to improve, which all require merit points, which makes him once again realize what merit points are when they are used.

After thinking about it, Lawson decided to put aside the Critical Strike upgrade for the time being, and upgrade the support skills first. After all, the latter can save lives at critical moments.

While thinking, Lawson called up his list of skills, and the auxiliary skills were: Hemostasis, Wade's Battlefield First Aid (Expert), and Basic Healing.

The first two were obtained by Lawson in the world of saving Private Ryan, and although the hemostatic technique is a mission reward, it is transformed from his original medical technology, while Wade's battlefield first aid technique is different.

After receiving this skill from Lawson, he directly has an expert-level first aid technique. It is not an exaggeration to say that as long as it is on the battlefield, as long as there is no wounded person who is killed on the spot, he has a high chance of temporarily saving his life, which is quite amazing.

It's just that this skill is only useful on the battlefield most of the time, and if it is used in real life, it may be sprayed by senior doctors because the treatment method is too simple and crude.

As for the last basic healing, Lawson obtained it in the world of blood biochemistry, and it is the only divine skill he currently has.

There is a big difference between basic healing and basic healing, the latter is more like a medic's skill, while the former is more of a healing skill that the priest in the game should master.

After Elena was injured before, Rosen had used basic treatment on her, and the effect was quite miraculous. This made him want to level up significantly and see if the healing effects were more powerful, and it would be great if there were special effects like resurrection in the future.

After a brief glance at the merit points required for the basic healing upgrade, Rosen couldn't help but frown secretly. Because it's quite an exaggeration.

From LV1 to LV2, it will take 100 merit points, and each level thereafter needs to be +200 on the original basis, which means that LV2 to LV3 will require 300 points, LV3 to LV4 will need 500 points, and from LV1 to LV5 alone will require 1600 merit points. These alone are more than the merit points it would cost to increase Critical Strike to LV6.

This is just the beginning, because this breakthrough from LV5 to LV6 costs 1300 merit points, and each subsequent level will require +300 on top of the original level.

Although Lawson's math is not very good, he also knows that according to this algorithm, the merit value cost him to upgrade the basic treatment to LV11 is absolutely so high that he wants to vomit blood.

Hell, why is an auxiliary skill upgrade so expensive?! Rosen wanted to scold the street, but when he thought that his system was completely emotionless, it was useless for him to shout at all, so he suppressed the unhappiness in his heart.

It's not happy, but Lawson didn't hesitate, and directly raised the basic healing technique to LV6.

"Basic treatment, LV6, proficient in a variety of medical techniques such as internal and external women and children, is that you can properly deal with the vast majority of diseases in your daily life, you can not only use medical skills to treat the patient's sick body, but also heal their body and mind with divine light, first aid hemostatic speed +80%, wound healing speed +3, dispel pain +1, eliminate evil +2, and the healing effect of all damage and infection created by evil forces +150%."

"Since your base healing is at a medium level, you can get one of the following effects as a reward:

A, Healing Light, when you perform Basic Heal to heal the wounded, you have a chance to release the Healing Light, causing the patient's wound to heal faster by +3.

B, Exorcism Light, you can use the basic healing to heal an injured person who has been attacked by evil forces, and release the Exorcism Light when you use the basic healing to heal a wounded person who has been attacked by evil forces, and expel +3 evil forces remaining in the injured person's body.

C, the light of punishment, the basic healing is not only used to cure the sick and save people, but also can give a blow to evil, when you release the basic healing towards the evil force, there will be a light of punishment to fall, completely destroy it, and damage +3 to the evil force.

D, Holy Light, when you use Basic Heal, will trigger a Holy Light to appear, covering a 5-meter radius centered on you, within this range, the wound heals faster by +1, and the evil power retreats by +2.

After glancing at these four special effects, Lawson finally chose D, although its bonus effect is weaker than the previous ones, but it is better than all-round, especially the effect similar to the aura, which makes him quite satisfied.

It's just that when Lawson saw the number of merit points needed for the next upgrade, he had to give up for the time being. Because he only has 2,700 merit points left, which is only enough to raise the basic healing level by one level, which doesn't mean much.

After a little contemplation, Lawson smashed 2,400 of them on the fatal blow.

"Critical Strike, LV11, Double Damage Chance 70%, Critical Strike Chance +25%, One-Hit Lethality 8%."

"Since this skill has broken through to an advanced level, you can choose one of the following effects as a reward:

A, Poison Bite, 10% chance to inflict 15-28 Poison Damage on your attack for 5 seconds.

B, Icy Thorn, 8% chance to inflict 10-26 Freeze damage on your attack for 3 seconds, with a 30% chance to trigger Freeze.

C, Burn of Fire, 15% inflicts 12-35 Fire Damage on your attacks for 6 seconds.

D, Lightning Strike, 16% chance to inflict 1-45 lightning damage on your attacks, lasting 2 seconds, and 60% chance to trigger Paralysis.