Chapter 3: S-Class Talent
When Ye Feng finished reading the information in the book, the text displayed on the TV screen gradually disappeared, as if the screen slowly dimmed after the TV was turned off. Flash Dance
However, Nightfeng can read the contents of it at any time from the tattoo on his chest, the Nightmare Mark, and can also ask questions in his mind, although it is unknown whether he can get a satisfactory answer.
After confirming the main quest, a rapidly beating red number suddenly appeared in front of Ye Feng's eyes: 168 hours, eight minutes and thirteen seconds before officially entering the world of the Python Plague. And there is a series of menus under the numbers, which pop up immediately after Ye Feng's mind checks:
"Time: November 2, 2000, 9:35 a.m."
"Location: Phran Province, Borneo, Indonesia."
"Scene: Anaconda Act II."
"Difficulty: Easy (Grade D)"
"Pain Reduction: 60%"
"Personal Ability Bonus Enhancement: 50%"
"Current Scene Exploration: 013%"
"As a side note: This scene is a peaceful scene, the contractor will not drop any items if he is killed, and the digital character information module will be opened at the same time, and the contractor can check his personal attributes at any time through the nightmare mark on his chest."
"You will automatically master the relevant language, and you will be able to interact fluently with the characters of this world, and forget when you leave this world."
Number of Accepted Tasks: 1
"Your appearance has been processed, and it will be automatically restored when you return to the real world, and you can also adjust the settings related to your appearance in the Nightmare Space, if you have any questions, you can meditate on the relevant questions in your mind and query through the Nightmare Mark, and if the permission is reached, you can get an answer."
Entering the bathroom and standing in front of the mirror, Ye Feng found that his appearance had indeed become different, and the clothes on his body had also been changed, he summarized the above information, and it was obvious that the most useful for him at the moment was undoubtedly "Pain Reduction: 60%" and "Personal Ability Extra Strengthening: 50%", you must know that after weakening the sense of pain, it is more daring for novices to fight.
He then selected the digital character information, and immediately a long row of data jumped out:
The personal attributes of the contractor No. 0413 are as follows, and the reference values of the attributes of normal men are in parentheses. 35xs
Discover the Contractor's Talent Ability No. 0413: Summoning Heart (Passive), when you recruit any creature, the creature's opinion of you is your charisma x2, and the creature you recruit will not be resurrected after death. (PS This book is set up:A little charm is equivalent to a little favorability when recruiting creatures,When the favorability is below 0,It's almost impossible to tame the creature,Favorability is 0~~10,It can only ensure that the general creature will not take the initiative to attack you,But the success rate of taming is still very low,Favorability is 10~~30,The probability of successfully taming a creature is slightly higher,Favorability is 30~~50,At this time, the probability of taming a creature is not low.,It's equivalent to a 30% chance of taming, At a gain of 50 or more, each increase in opinion is equivalent to a 05% increase in taming chance, and after a friendship score of 100 or more, it can be said that a single recruitment success is a one-time addition to a creature that is absolutely impossible to tame and a legendary creature that is quite powerful. )
Summoned Heart has the unique ability to turn any creature into your own unique Blood Pact creature, which will automatically respawn after 24 hours after death, and you can have a Blood Pact creature at each stage (for example, you can get a Blood Pact creature in the Contractor, you can have another Blood Pact creature in the Breeder, and so on every time you enter the next stage, you can have one more Blood Pact creature), summoning Blood Pact creatures has no loss.
Blood Pact Passive Ability: Death Stand-in, when you receive a lethal attack, your Blood Pact creature will appear to bear this attack for you, and it will sacrifice its life to protect the summoner, attaching a layer of protection shield equivalent to the health of the blood pact creature for the summoner, the defense value of the protective shield is zero by default, this ability can only be turned on after you get the Blood Pact creature, and the cooldown time of this ability is 48 hours.
This innate ability is evaluated as: S level
Your number is encoded by the gene in question and is not related to any other factors.
Your basic attributes are as follows. In parentheses are the normal adult male uniformity
Strength: 6 points (5 points). 35xs strength determines the power of some melee attacks. It can also increase your own weight-bearing capacity, and wear and use some heavy and powerful armor/weapons.
Dexterity: 6 points (5 points). Agility determines your movement and shots, and it can also determine your evasion rate. It also has an effect on physical ranged attack.
Stamina: 7 points (5 points). Basic Endurance: Physical strength determines your ability to resist hits, and it can also determine your long-lasting running/combat ability, and also has a partial impact on health recovery and defense. HP Recovery = HP/2 minutes (i.e., Nightfeng can automatically regenerate 35 HP per minute at this time), and your current max HP = HP x 1O.
When critically injured, health regeneration is greatly slowed.
Base Defense = Stamina/2.
Night Front's current defense = 35 points
The damage reduction conversion formula is: Damage Reduction Percentage = (Defense XO4) / (Defense XO4 + 1O)
Examples are:
1 defense is equivalent to a reduction of about 4% of all damage.
5 Defense reduces all damage by about 16%.
1o defense reduces all damage by about 28%.
15 defense reduces all damage by about 37%.
5o defense reduces all damage by about 66%.
1oo point defense reduces all damage by 8o%. The higher the defense, the smaller the damage reduction will be.
"Perceptual: 6 o'clock (5 o'clock). Perception is a collective term for your hearing, intuition, vision, and so on. Perception mainly gives you a certain chance to appear in advance of the dangers around you, and you can observe the surrounding environment faster and more carefully. The higher the perception of the person, the higher and earlier the probability of the impending danger, and in the real world, there are often people with high perception who predict the danger in advance on a whim. Perception also affects the accuracy of all attacks, and a good ranged firefighter will inevitably have good perception to suppress the enemy.
Note: If the enemy's perception is close to or even higher than yours, your sense of anticipation will be weakened or even canceled out! If the enemy's perception is overwhelmingly superior to yours, it can even mislead you.
Charisma: 15 points (5 points). Charm is a direct feedback of appearance, temperament, eloquence, affinity and other abilities, charm can mainly enable you to better communicate with the plot characters, more chances to learn a variety of magical abilities, and successfully reduce the probability of the plot characters attacking you. On top of that, some charm/summon abilities have a hard and fast requirement for charm. And charms have an additional bonus to such abilities. Charisma people also get an extra boost when earning reputation.
Wisdom: 10 points (5 points) wisdom determines the upper limit of your mental power, and the degree of mental power recovery. Intuitively, it determines the number of times you release your abilities. Your max MP = Wisdom x1O.
Spirit: 10 (5) Spirit has a bonus effect on the power of your ability, and directly determines your ability critical strike chance.
When you are in the Nightmare Space/Nightmare World, your injuries heal 400% faster than normal people, and your mental recovery rate is 120% faster than normal people. Your current maximum health is 70 points, your mental power is capped at 100 points, your mobility is affected when your health is below 2 points, your health is lower than 0, you will die when your health is less than 1 point, you will experience dizziness, nausea, vomiting, tiredness and other symptoms when your mental power is less than 1 point, and you will fall into a deep coma when your mental power is 0.
Your body has been digitized, and when you venture in Nightmare Space/Nightmare World, damage to fatal areas such as your brain/heart will not cause you to die immediately, but will greatly increase the critical chance of that attack, and when the cumulative damage of the enemy to some of your functional parts, such as eyes/ears/nose/joints, etc., reaches one-third of your total health, there will be a lack of functional effects such as blindness/deafness/disability.
The effect of functional deficiency cannot be restored by rest/ordinary drugs, etc., and it can usually be returned to the nightmare space for treatment, and it is not excluded that the plot characters/rare drugs/contractors who have mastered certain advanced abilities may have the effect of treating functional deficiency.
When these things were introduced, Nightblanc could see a red bar appear in front of him, and a blue bar underneath it, which was supposed to be the Health Gauge (HP) and Mental Power Gauge (MP).
Seeing this, Ye Feng finally knew why he was able to control those small animals since he was a child, which should be the reason for his high charm and S-level talent.
Through the Nightmare Mark on his chest, Nightfeng tried to consult about his innate abilities, and that mechanical, indifferent voice soon rang in his ears.
"The contractors who can be selected into the space are far beyond ordinary people in terms of personal qualities or potentials, and most of them have outstanding performance or potential in a certain aspect, which is the natural ability that has been evaluated, and among the contractors who have been selected at present, more than 50% have natural abilities, and some even have multiple natural abilities."
Ye Feng couldn't help frowning when he heard the sentence "More than 50% of them have natural abilities, and some people even have multiple natural abilities", but he was quickly relieved, because although he didn't have many talents, his S-level talent alone must be far superior to others, and then he heard the Nightmare Mark continue to prompt:
"According to your current physical fitness, you also have three basic abilities, namely basic eloquence lv2, basic prayer lv1, and basic meditation lv1, please check the specific detailed instructions at the end of this world."
Ye Feng immediately called up these three basic abilities to check, and the explanation of basic eloquence lv2 is: Since you can better win the favor of others, your persuasiveness increases. The description of Basic Prayer Lv1 is: Since you use your brain a lot, the upper limit of your brain domain is slightly expanded. The explanation of Basic Meditation Lv1 is that because your will is higher than normal, your spirit is more tenacious.
After understanding the instructions, Ye Feng was ready to open the door of the room and walked out, as soon as he opened the door, he felt a wave of heat rushing over, at this time he also received a prompt in his ears that the world was officially opened, at this moment a sudden surge of energy in his body, he instantly felt that he had become strong again, he called up his personal attributes to see, the data at this time was nine points of strength, nine points of agility, 11 points of physical strength, nine points of perception, 23 points of charm, 15 points of wisdom, 15 points of spirit, and sure enough, all attributes were strengthened by 50%.
He clenched his fists and felt the powerful power, especially the sense of mental control made him even more intoxicated, such a powerful power, this space does not seem to be so bad!
(End of chapter)