Chapter 17: Ethnic Identity
Luo Zixuan named this miniature divine domain of less than 4 square kilometers "Nezumi Mine", as an auxiliary divine domain, and hung it under the main divine domain of the Seon Divine Domain.
Subsequently, the state of the data becomes like this.
【Mechanical God Data Page】
[Real name]: Luo Zixuan
[God Name]: The god of machines
[Godhead]: Cannot be counted
[Main God Domain]: Sain (120,000 square kilometers)
[Auxiliary God Domain] :( 1 miniature god domain, 0 small god domains, 0 medium god domains, and 0 large god domains. Total area 3.92 sq km)
[Sect]: Cult of the Mechanics
[Believers]: Sain Humans (about 4000), Mine Ratmen (about 7000)
[Divine Arts]: Technological Explosion, Mechanized City, Mechanical Ascension, Mechanical Reorganization, Mechanical Mind, Latitude Defense
Of course, the so-called number of mine rat people believers is not reliable.
They are currently only trying to survive, joining the Cult of the Machine God when they have no other choice.
Although it is believed that the vast majority of these nezumi will eventually truly believe in him from the bottom of their hearts, it is inevitable that they need to be regarded as a factor of instability to prevent a rebellion.
Expand the data panel, and Luo Zixuan looks at the average race data and characteristics of the Sain and the rat people.
Here are the results.
【Thane Humans】
Constitution: F
Strength: E
Agility: C
Intelligence: A (Increases from B due to the blessing of the god of machines)
Perception: C
Faith: Mechanical
Racial Traits: Advanced Multiple Intelligence Potential Bonus, Literary Talent, Aesthetic Talent, Desire, Infighting, Laziness, Sword Mastery, Defense Tower, Tenacity, Defense Mastery, No Magic Talent
【Ethnicity Characteristics】
[Human General] Advanced Multiple Intelligence Potential Bonus: Compared with most other higher intelligence races, it is more average in the eight intelligences, and has greater potential for individual polarization development.
Including linguistic intelligence, mathematical logic intelligence, spatial intelligence, body movement intelligence, music intelligence, interpersonal intelligence, self-cognitive intelligence, and natural cognitive intelligence.
Literary and artistic talent: This race is good at creating literary and artistic works.
Aesthetics: Compared with most other high-intelligence races, this race's understanding of aesthetics is deeper and more complex.
Human Desires: Individuals of this race usually have a large number and complex desires. An individual's desires can be extreme, prone to depravity, but also susceptible to moral control.
[Human General] Infighting: Compared with most other high-intelligence races, this race is more likely to engage in infighting with races that are also humans, and even cause civil wars.
Laziness: This race will do everything it takes to be lazy, even working hard to achieve the ultimate goal in order to get the time to be lazy.
【Sain Exclusive】Sword Mastery: Talent for sword weapons.
[Sain Exclusive] Towers: Good at using tower-type buildings for defense. Including city walls, pillboxes, watchtowers, turrets, and more.
【Sain Exclusive】Tenacity: When your troops are extremely weak, as long as there are unbroken fortifications around you, the tenacity of your troops will increase.
【Sain Exclusive】Defensive Warfare Specialization: Good at defensive warfare, the fewer strongholds left in the current area, the stronger the garrison.
【Cyne Exclusive】No Magical Talent: Unable to learn magic.
The Cynes are one of the few races that have no magical talent at all.
Although you can still be blessed by the gods, you can only get passive effects such as power enhancement and magic protection.
As a result, although they are not useless to the magical gods, they are bound to be unable to become their main race.
The magical gods under the control of the Supreme God, unlike the mechanical gods, are required to choose only one race to be their chosen followers.
As a result, these gods, bound by the rules, can only grant them limited blessings even if they conquer other gods and convert their natives to their sects.
After all, these races are not God's chosen races, and they cannot be truly harnessed.
This has to do with the limited power of the gods, of course.
But Luo Zixuan believes that the real problem lies in the restrictions of the supreme god.
He wanted to select a good enough individual from the gods to be the god of the void, so he had to specify a series of "rules of the game" for this.
Luo Zixuan could foresee that soon, content about the invasion selection mechanism of the Mechanic God Cult would also become part of the rules of the game.
Next, Luo Zixuan began to look at the data of the mine rat man.
【Mine Ratman】
Constitution: C
Strength: C
Agility: B
Intelligence: D
Perception: A
Faith: Mechanical
Race Traits: Disease Resistance, Vertigo Resistance, Swarm Tactics, Weak Night Vision, Radiation Resistance, Confined Space Combat, Mining Specialization, Spear Specialization.
【Ethnicity Characteristics】
Disease resistance: strong resistance to disease.
【Nezumi General】Vertigo Resistance: Strong resistance to vertigo.
【Nezumi General】Swarm Tactics: Good at group combat. However, when the number of teammates is small, it is easy to fall into a panic state.
Weak night vision: It has weak night vision.
【Mine Ratman Exclusive】Radiation Resistance: Strong resistance to radiation.
[Mine Ratman Exclusive] Confined Space Combat: Good at fighting in confined spaces.
【Mine Ratman Exclusive】Mining Specialization: Has a talent for mining.
Mine Rat Man Exclusive: Spear Specialty: Has a talent for spear weapons.
Seeing these data, Luo Zixuan fell into deep thought slightly.
He felt that among the talents of the nezumi, the others were not very bright.
However, these two items are still very important.
That's vertigo resistance and radiation resistance.
Here's why.
Vertigo resistance, indicating that it is suitable for training as pilots and mech pilots.
Especially the kind of fighter that can transform - in the sky, it is a fighter, and once it lands, it can transform into a walking mecha.
This type of mecha requires a very high degree of stun resistance from the pilot.
No amount of internal updates to the anti-vertigo self-balancing mod will not really solve this problem.
As a result, Nezumi with stun resistance, while a bit silly now, actually have the potential to fly such a high-tech vehicle in the future.
In addition, there is radiation resistance, which is also important.
Before completing the extremely difficult late-stage technology tree of the entire clan's mechanical ascension, the armies of the Cult of the Mechanics are bound to be dominated by physical warriors and mechanical equipment and vehicles.
Fighters may undergo genetic modification and partial mechanization of their bodies to enhance their combat effectiveness.
But, in any case, a fatal problem awaits them.
That is, including, but not limited to, radiation from reactors and energy fields.
This is a problem that the tech tree can't solve completely. And medical means can't completely cure the driver.