Chapter 10 Panels
A series of system prompts swiped the screen in his ears, and Li Ang had no time to pay attention to it, leaning down to examine Shi Qingsong's injuries that had already fainted.
"Whew, it's okay, it's just a broken rib, and I can't die."
Although Li Ang has a flexible mind and out-of-the-box behavior, he is still more "respectful of the teacher", and he left some strength when he beat each other just now, and he did not kill him.
He stretched out his palm through the sleeve, took out his mobile phone from Shi Qingsong's pocket, and dialed the 120 emergency number.
When the phone was connected, Li Ang lifted the soft palate of the mouth, increased the resonance of the mouth, moved the resonance point from the lower tooth to the soft palate, and lowered the scale at the same time, pretending to be a strange voice that could not hear men and women, and could not identify personal information.
Shi Qingsong, male, 34 years old, teacher at Yinshi Experimental Middle School. The injury was a single closed rib fracture caused by external violence, no wound on the chest, shortness of breath, skin hematoma, and he is now in a coma. โ
The 120 dispatcher on the other end of the phone was stunned for a moment, "Okay, we will send an emergency vehicle immediately, please don't hang up the phone..."
Bang, the phone hung up, Li Ang stuffed the phone back into Shi Qingsong's pocket, and then tore Shi Qingsong's clothes into two long strips, pressurized and bandaged the rib fracture.
Then, Li Ang carefully dragged Shi Qingsong to the entrance of the underground parking lot to ensure that the emergency vehicle could find him as soon as possible.
Return to the parking lot to clean up any traces of personal information, including footprints, fingerprints, hair, etc.
After the cleaning was completed, Li Ang walked out of the other exit of the parking lot, confirmed that he heard the sound of the ambulance horn, and walked straight towards the school building.
"Yo, distinguished guests are here, classmate Li Ang, do you have a day when you are not late?" In the classroom, the teacher who was taking an English class complained helplessly.
The scene of Li Ang's late arrival has become the daily routine of this class, if it weren't for his grades, which can be regarded as the best in the entire Yin City, the teacher group, including the head teacher, would have persuaded him to retire long ago.
As long as it doesn't affect other students....
Leon smiled, sat back in his seat expertly, and began to check the fully launched system.
The system panel is presented in a way similar to that of a VR phantom, with a total of seven modules, including player information, attribute bar, equipment bar, skill bar, task log, mall, and backpack bar.
The first is player information.
Name, age, ethnicity, and player number have been filled, and there is still one player nickname to be filled.
The player number is a cumbersome and complex sequence of alphanumeric numbers, and is mainly used by the system to identify a specific player, according to the system's annotation next to it.
Player nicknames, on the other hand, are mainly used for social activities between groups of players, and if two players are on a mission together in the real world, a good nickname can be used to facilitate the name and hide the player's real information.
Leon enters the nickname,
"Life limit, no life limit, no throwing machine, the day before yesterday, Xiaoxin's underwear is really difficult to name, the name is really difficult to take, the meat thorn on the hand, Barumanger, the Armstrong family has been passed down from generation to generation, Armstrong cannon"
[Nickname available, whether to confirm or not]
Li Ang frowned, chose to revoke, and entered the nickname again, "God"
[Nickname available, whether to confirm or not]
"Ye Ao Nai I", "โ Talk~ๅฉฒ ~ ้คน โ", "License 177*****9527", "Toilet Maggot"....
Leon experimented with hundreds of IDs, not because he was weak or funny, but to test the bottom line of the system.
"Some vulgar IDs can pass the review, and some IDs that are obviously rotten on the street do not prompt 'the nickname has been repeated, please take another one', and even the pi of several thousand digits can pass the review."
"The system of this game is really strong...."
Li Ang pursed his lips and entered the nickname "Li Risheng"
Be concise and to the point.
Underneath the player's nickname is a green experience gauge. Since Leon has just completed the mission with an evaluation level of S+, 75 experience points multiplied by a multiple of 1.6, and the attack gains 120 experience points, filling the experience slot of Lv1.
In the game, players will receive an evaluation rating for each mission they complete, ranging from C- for barely completing the mission objective, to S+ for completing the mission perfectly and uncovering the secrets behind it.
The C- rating is 100% of the game currency and experience points, while the C level is 105%, the C+ level is 110%, and so on, S+ is 160% of the game currency and experience points.
Normal ordinary people can only get a rating of C- to B+ when performing their first mission because of panic and lack of ability.
If they want to destroy Shi Qingsong's possessed ghosts, they will most likely have to sneak into the parking lot, steal the vehicle, crash it into a cripple on the side road, and use gasoline to destroy Shi Qingsong and his possessed ghosts.
And Li Ang not only eliminated the possessed ghost, but also saved Shi Qingsong, who was extremely difficult to rescue in theory, so he received an S+ rating and increased his experience points from 75 to 120 points, which exceeded the level of upgrade.
Assuming that the vast majority of existing players are from ordinary people, the average level of their past mission evaluations is likely to fluctuate between C- and B+.
Then, if Leon can complete the task with an S-level evaluation every time, the experience points gained will be 30%-60% higher than that of ordinary people. The same goes for in-game currency
After one task after another, the gap between Leon and senior players will be quickly narrowed, and even overtaking in corners.
[Note: The player's current experience is 120/100, and can be upgraded from Lv1 to Lv2.] When the player levels up, they gain one free stat point. Whether to upgrade. ใ
After reading the relevant system instructions and confirming that the upgrade does not cause the Bling Bling anomaly, or gives a buff that restores injuries all over the body, Leon chose to upgrade.
[Hint, the player Li Risheng has been upgraded to lv2, gaining one free attribute point, and the current experience value is 20/200]
"Every time I level up, the experience gauge limit increases by 100 points..."
Leon nodded and moved his gaze to the attribute bar.
What is displayed in the attribute bar is the approximate value of the player's current body physiology, which is divided into strength, agility, intelligence, constitution, perception, and charisma.
Strength, agility, and physique are easy to understand, and they are roughly determined by factors such as muscle strength and nerve reflex speed.
Intelligence is not the same as wisdom, intelligence refers to a person's ability to recognize and understand objective things and use knowledge, experience, etc. to solve problems.
Wisdom, on the other hand, is the ability to be nurtured by a complex system composed of multiple subsystems, such as the intelligence system, the knowledge system, the method and skill system, and so on.
To put it simply, players can improve their intelligence points, at most, they can improve their calculation ability, observation ability, thinking ability, and speed up the speed of addition, subtraction, multiplication and division, and solving multiple equations.
It didn't help him climb from four arithmetic to group theory, Euclidean space, and Clifford algebra.
Perception is the consciousness of internal and external information, which is embodied in the player's ability to detect traps and detect anomalies, or intuition in the dark. As for charisma, it is the player's personal attraction to the outside world.
All six values for an average adult male are 5, and Leon's stats panel reads:
[Strength: 6] (level of veteran fitness enthusiasts)
[Agility: 6] (Experienced parkour enthusiast level)
[Intelligence: 7] (Genius)
[Physique; 6] (Level of experienced marathon enthusiasts)
[Perception: 6] (level of a veteran hunter)
[Charm: 4] (Looks mediocre, talks and behaves a little weird)
These six values are only the approximate indicators given by the system according to the player's physiology, which does not mean that in actual combat, the one with the higher value will necessarily have an advantage.
For example, a muscular bodybuilder and a professional boxer have a strength attribute (i.e., relative strength) of 7 on both panels.
However, the power skills of the two are almost very different, and the boxer's ability to instantly mobilize muscle fibers to produce explosive force completely bursts the bodybuilding coach, and in the actual combat environment, it is a unilateral and ruthless hammer.
Considering that players will be given a little free attribute points when they level up, even if the player is an ordinary person with no special skills, after upgrading to lv10, he can compare to a professional athlete who stands at the peak of human physiology.
And what about lv15, what about lv20? The killing game has been going on for seven months, and God knows how many superhumans, sweeping monks, have popped up in the vast crowd....
Leon exhaled a breath of turbidity, feeling the oppression again.
After some thought, he put his own attributes in the perception column, from 6 points of "the perception level of a senior hunter enthusiast" to 7 points of "the perception level of professional hunters".
After all, when dealing with strange and unpredictable spirits, perceptual attributes may be far more important than other attributes.
Below the stat bar is the equipment slot displayed with a transparent outline of a humanoid.
There is no limit to the number of slots in the equipment slot, which means that players can stack equipment at will, and if conditions allow, they can even wear a dozen pieces of plate armor at a time, and seven or eight rings on one finger
The equipment slot will show [Wearable Item: Strange Eyeballs]
After the player panel is fully launched, the specific values of the Strange Eyeballs have also been revealed.
According to the system prompt, the mental power (that is, spiritual energy) consumed by the strange eyeball is linked to the two major attributes of intelligence and perception, and the calculation method is [(50% intelligence points + 50% perception points)ร100 = mental power points]
The Strange Eyeball consumes 1 MP per second when activating the effect, and 5 MP per second when running at high intensity, while Leon has a total of 700 MP points.
"If you only use the illusion detection ability, it can be used for 700 seconds. If you create and maintain an illusion, it will take 140 seconds. This is about the same number as I tested before. โ
Leon nodded, and shifted his gaze to the mission log and the mall.