Chapter 124: The Frontline
On the front line 3 kilometers away from Harogas, the howls of the barbarians came and went, and with the blessing of the aura of the paladin brothers, they suddenly turned into battle maniacs one by one.
The barbarians have a wide variety of weapons, including two-handed broadswords, plate axes, hammers, machetes, spears, throwing knives, throwing axes, throwing hammers, and so on.
With the exception of throwing ranged weapons, all other melee weapons have a common characteristic, which is that they are large and heavy enough, and light weapons cannot exert their great power.
The Barbarians' combat experts are passive skills, making them all humanoid meat shields, which are not only infinitely powerful, but also extremely resistant to beating.
The "Iron Shirt" and the scream-based skill "Scream" can increase their physical defense by up to 530%, while the "Natural Resistance" skill can increase their resistance to various elements up to 67%.
You know, this is a passive skill, which does not need to be actively performed by them, and after practice, it will directly affect the body.
Therefore, the survival ability of the barbarians is quite strong, which is the true portrayal of "stacking the thickest armor and being beaten the most viciously".
For teams of 1000 Paladins and 800 Barbarians, the main damage output is naturally Barbarians.
Speaking of which, this bloody hill is basically only demons and monsters, and there are no undead creatures, and it is only after reaching the frozen plateau that the two forms of the skeleton mage, the burning dead mage, will appear.
Therefore, paladins basically have no advantage here, they are reduced to foils, their damage output is not as good as that of barbarians, and they are not like barbarians who can "light skills" and can jump around to attack, but it seems like they are just a group of supporters.
They were reasonably distributed, acting in squads, covering all areas of operation.
There are 10 people in a class, and each of them turns on the Salvation Aura, Purification Aura, Strength Aura, Focus Aura, Fanatic Aura, Judgment Aura, Meditation Aura, Vitality Aura, Thorn Aura, and Contempt Aura.
The aura of a class basically covers the effects of increasing elemental resistance, improving physical defense, increasing attack power, increasing mana recovery speed, increasing endurance and movement speed, reducing enemy defense, rebounding damage, etc., which is called a comprehensive.
With the aura assistance of the Paladin Brothers, the barbarians are not only more resistant to beating, but the damage output has basically doubled, and it has been multiplied many times, so that they can firmly hold this place and prevent the demon army from moving forward.
There are four main types of demons here, namely the Demon Goblin, the Servant Demon, the Big Ben Beast, and the Hammer Reaper.
The Demon Goblin is a demon that is even more slender and small than the Sinking Demon, but its strength is worlds apart.
These disgusting little creatures know how to teleport magic and cast pillars of fire, and they're always out of nowhere, shooting a pillar of fire at you, and then disappearing again.
Although there is a paladin's saving aura, coupled with its own natural resistance, it is basically immune to elemental attacks, even if it encounters a curse, there is no need to be afraid, but these little things are disgusting enough, it is difficult for barbarians to attack them, flashing in front of their eyes, and it is easy to distract them.
There was no way, and some high-level barbarians had no choice but to use the Scream ultimate skill "Battle Howl", which consumes a lot of mana, to deal with them.
This skill has the same effect as "Lion's Roar" and "Ghost Hell Yin Wind Roar", both of which hurt the enemy with sound waves.
Demon goblins are typical high-attack and low-defense demons, with very weak endurance, and they are basically shocked to death by sound waves.
When the demon goblin dies, it will spontaneously combust and turn directly into ashes, which saves the trouble of piling up corpses on the battlefield.
If it weren't for the paladin's "meditation aura", which could greatly increase the speed of mana recovery, they really wouldn't dare to do this.
With the meager mana of the barbarians, they can perform a maximum of five or six battle howls before they run out, and without mana, they can't even perform "jumping", which is very unfavorable to them.
The Servant Demon is a relatively advanced demon and is the attendant of the Lord of Destruction, Baal.
They are agile and strong, with protruding bony nodules on their thick outer skin that provide them with extra protection when fighting.
The most terrifying thing is that they will blow themselves up, and once they get close to the enemy, they will launch a suicide attack, pulling the enemy to their death.
They are Baal's fanatics, convinced that when they die, they will be resurrected by a great master in hell, and that is exactly what happened.
They are like the terrorists on the planet who have bombs strapped to their bodies, and they are very troublesome.
When encountering this kind of demon, the throwing knife man, throwing axe hand, and throwing hammer hand among the barbarians will kill them first from afar.
True to their name, the Hammer Reaper is not armed with a Hammer, a cave demon that inhabits the deep caverns of a scorching hell.
With their rough skin and hard shells with spikes erected, the Hammer Reaper is bulky and tenacious, with the strength of about 20 normal adult men.
In melee combat, they use giant claws to attack, and at range, they use a special attack that extends tentacles from their bodies, quickly and stealthily reaches into the ground, and spikes out from the enemy's feet, thus piercing their opponents (**?). ), which is difficult to prevent.
Neither the barbarian nor the paladin had any good way to deal with this attack, so they could only keep moving and avoid staying in one place for too long, which obviously greatly increased the barbarian's physical exertion.
Fortunately, there is a paladin's "vitality aura", which allows them to last longer.
Therefore, the support of the paladin is really quite important to the barbarians, and when there were no paladins before, the barbarians did not mention how difficult and aggrieved they fought.
With the Paladin's support, their casualties are greatly reduced, and even if they are wounded, the Paladin can heal them with Holy Light Bullets.
In the past, they would have their brothers and sisters die every day, but when the paladins came, they rarely lost any more barbarians unless they were unlucky.
In addition to the demonic threat, they also have to face the magic projectile thrown by the magic catapult that could fall off their heads at any time.
These magic bullets contain the four elements of ice, fire, electricity, and poison, and they are extremely powerful, and if they are hit directly, whether they are barbarians or paladins, they are basically the result of instant killing.
If it is only affected by the aftermath, it can save a life, but it will be somewhat injured, which will affect the combat effectiveness.
But with the aura of the paladin, they are directly immune to the four elements, so they don't care about magic bullets.
Luckily, the magic catapult is an elemental attack, and if it were a physical kill like a mortar, they wouldn't be able to hold out until now.
Because there is no immunity to physical damage, no matter how high the physical defense is, there is an upper limit, as long as the defense does not exceed the lethality, then after canceling out part of the damage, it will still receive damage that overflows the lethality.
The paladins now miss those hot weapons very much, but unfortunately they didn't carry them because they had to travel long distances.