Chapter 332: The game is the most fun
Unfinished models are naturally heart-wrenching, but unfinished games are even more addictive.
It's a pity that the human body has limits, so ......
So, when it's time to go offline, or you can really pee in bed.
The illusion helmet has a direct impact on human EEG signals, it can be said that its technology is very powerful, as long as it is used on the right path, it can allow humans to play games immersively, and when used in the outer path, some human body signals are unobstructed to it.
It's just that its degree of immersion hasn't reached 100%, and many sensory models aren't 100% real, so it can't be directly implanted into the memory, so that one person can directly become another person, nor can it directly read the memory, and it can't do the effect of "Soul Searching Dafa".
But in the final analysis, the secret of the human brain is the EEG signal, which can be influenced, allowing people to get 50% or 80% of the human feeling in the illusion, indicating that the analysis and influence of the illusion technology on the human EEG signal has reached a high position.
If you open some restrictions, add certain functions, and then let people wear them, it can easily tell whether the user is lying or not, and even distinguish how many lies you are lying and how many are true, which is a sharp weapon for interrogation.
At the same time, all kinds of sensations in the body are aggregated into the brain and become EEG signals before they can be "felt", so signals such as "hungry", "painful", "hot", "cold", "urgent" and other signals will be accurately captured.
Together, these things are the "awakening module" of the Illusion Helmet, which means that it will never leave you in bed until you die, nor will you be unaware of anything in the outside world.
It's good to have reminders, things like shopping, building models, and even test flight track shuttles can be paused at any time, but some games, such as multiplayer, don't pause at all.
It's really a reminder, you can only go offline, because some things are really troublesome.
Originally, there were five people in the group, and all the values were calculated, but suddenly there was one less person, and the remaining four would be dumbfounded in an instant.
However, it also reminds game manufacturers that it is best to refer to the wake-up time and online time of most people when making certain levels, and players should adjust their own status.
Before entering the game, it is best to prepare as if you were going to space.
Adjust the room temperature, drink less water, and have bowel movements early.
And when it comes to games, it has to be said, after all, more than 90% of people have been to the gaming space.
The game space is currently the only place that needs to be reached through the portal tower, which is the huge white tower, such as the Navigator flagship store that contains several districts, and those squares, shape shops, mini-games and other buildings are all in the Pilot City, and the shops in the future will also be here.
The Pilot City is a huge three-dimensional city, and 100 million people online at the same time will not be crowded, which is not its limit, because it is still under construction.
The game needs to be separated from the Pilot City, so a teleportation tower is set up, so there is a bit of a ritual.
Both games have a single-player mode and a multiplayer mode, the single-player mode can be paused, and the multiplayer mode does not have a pause button.
For example, in the martial arts game "Martial Arts Alliance", when players enter, it is a traditional pinching link.
It's a pinching person in the game.,It's different from the shape of the pilot city.,After all, it's a game.,There's a unified world view.,Your options for pinching people can't exceed a threshold.。
You can make the character you control look ugly, but you can't choose the shape of a Tyrannosaurus rex, and you can't in Pilot City.
After the pinching link, it's the normal game flow, and the single-player and multi-player ones are not the same, but it's just the right to play.
In Tianxia, many people like martial arts, and abroad, more people are curious about Tianxia's "martial arts", and now that there is finally such a game, of course I want to try it.
However, this game is good, but it is "not very friendly" to users who have bought the basic version of the helmet.
Of course, it's playable to play, after all, the basic version is also better than a super advanced VR headset, but it's a little less fun than other better headsets.
The basic version of the plastic feel only contains some basic touches, such as the wooden chopsticks are "plastic", the metal weapon is "plastic", and the horse mount is also "plastic".
Although the colors, shapes, and materials look different, and they seem to be rich, but when you get started, "it's all plastic."
It affects the perception very much.
It's much better to start with the trial version, which is 10% immersive, and it allows players to feel the slight difference in the material, and they can feel the difference after getting started.
It's a bit difficult to tell because of the low level of 10% immersion, but with the unique shape of each material, you can tell what things are by "feeling".
And how can the game of martial arts world view be without the eaves and walls, in the previous similar games, you can only watch the characters you control fly the eaves and walk the walls, and even the higher level of Xianxia games, the characters can fly directly.
Now, you can fly the wall on your own.
And when you flicker and jump up and down, you can still hear the wind, and you can even feel the wind blowing through your body.
The faster you run, the faster you fly, and the more resistance you will experience.
How did this happen in the previous games?
White lines appear at the edges of the body, and the surroundings begin to appear linearly blurred.
With these white lines and ambient blurs that keep flying backwards, you can tell your character to run fast.
Now you can experience this for yourself.
Of course, this requires immersion, and 0% penetration obviously doesn't have these feelings.
0% of users of the basic version don't have these subtle sensations, only the constantly moving environment and vague representation are running fast.
There is one more important thing, which is also the cornerstone of "Martial Arts Alliance Leader", that is-internal qi.
Not to mention that foreigners are curious about this thing, even Tianxia himself is curious.
None of the previous games allowed people to experience this kind of magic, but Mirage World did.
When you practice martial arts to a certain level, you can feel the flow of water in your body.
It's just that no one knows what the "internal qi" is, so the engineers of the navigator can only introduce the feeling of high-temperature air flow into the body, so that people can feel the intuitive internal qi.
The acupuncture points are the same, they are all accurate, the inner view can be clearly seen, every time the practice is upgraded through an acupuncture point, the hot air will advance a little, until it can circulate throughout the body.
The system is crude, but because it's the first time it appears, it's novel enough to take the lead in later games.
This is something that can't be felt in the basic version of the helmet, and some are just text prompts and attack effects.
Of course, if you can't feel it, you can't feel it, and everyone can uproot the weeping willow upside down.
It's just that don't pull it out in the city when you pull it, if you want to pull it out, go to the forest to pull it out, and if you make trouble in the city, you will be hunted down by the hunters of the six gates on the whole map.
Not only will you be fined, but you will also be asked to plant trees for transformation, and you will have to plant a hundred.
Can't catch, heh, wanted!
Once Wanted, it's not just a matter of six doors chasing you, because you're on a mission.
Other players will join the hunt, and if they catch you, you can get bounties and experience, and the players are happy.