Chapter 283: Amazing Learning Effect
After lunch, the high-level executives who had completed the test gathered in Conference Room 1 on time.
Compared with the time when they had just finished the test, the excitement on their faces dissipated a lot, and reason once again occupied the high ground and began to consider the problem in detail from the characteristics of their profession.
It cannot be said that it is completely unswayed by excitement, at least purely emotional speeches and thoughts rarely appear again.
When everyone gathered, Tang Chao didn't talk nonsense, and went straight to the meeting to get to the point, after all, time is money.
His various space construction plans have begun, the Navigator side is confidential, and the Kanxing side is even more secret to the Earth, this wave, this wave of open neural infiltration technology is not only a way to accelerate the improvement of human beings into the spirit of the interstellar era, but also a strategic cover for other explosive purposes with explosive information.
Other space powers are also covering their real Mars plans, but their cover methods are not very good, and they deceive ordinary people, far less powerful than this wave of plans of the Navigator.
In the conference room, Tang Chao sat next to the computer connected to the big screen, and while releasing the data he obtained, he explained to them the key points of this super technology.
Now, for example, he shows a photo of everyone standing on the edge of the forest.
All the people present, except for the different clothes, are all in the photo, behind them is the forest, the grass is under their feet, a little snow can be seen on the left, and a little desert can be seen on the right.
Well, this is the "screenshot" they took with a suspended camera in the virtual world.
As far as the modeling of the virtual space is concerned, all the modeling in the "photo" is of very high quality, and it looks almost like a real person, because the virtual helmet is fully encapsulated, and there is a scanning device inside, which can get the scanning data of the head, and it is quite easy to restore.
Of course, users have a choice, just like players in Sword Art Online, who can choose to "pinch their faces", or use a new avatar that is customized or purchased, as in Ready Player One.
And the height of the people in the screenshot is actually a certain gap with the real height, because Tang Chao did not conduct a comprehensive scan of them, but because the company's people have physical examinations every year, there are some height data, so eight or nine are not far from ten.
In this way, they can enter the virtual world like a "real person".
However, this level of precision modeling is used for astronaut training, and even astronauts are required to have higher accuracy when they enter the virtual space, they must scan the data of the whole body, and also input the data of the usual training into it, so that the body data of the virtual space can be close to their real body data, and only in this way can they better train.
In general, it is not necessary to use such a high data accuracy, especially when developing a game, the larger the data deviation, the better.
After that, Tang Chao said that the current technical upper limit of virtual reality helmets, that is, the 50% safe infiltration limit.
Hearing this, everyone was relieved, because some of their feelings in the virtual space were explained.
"That's right, although the initial feeling of being weightless and overweight was real, when I thought back to some of the feelings I had in my previous training, the feeling in the virtual space was not so good, especially the experience of being overweight, the difference was the most obvious."
Because it is an astronaut training experience, Du Kangsheng, the company's chief aerospace pilot, has a lot to say.
Others, too, have found the gap between their virtual feelings and their real feelings.
"Yes, I twisted myself hard in the forest before, because the pain came very quickly, so I only noticed whether there was pain or not, and ignored the pain level, now that I think about it, the pain at that time was indeed less than the pain of the same level in reality."
"Well, if that's the case, then I felt right when I touched the mechanical equipment before, most of the company's aerospace equipment was assembled by me, and I know all the feel of them, and when I touch those same devices in the virtual space, they are really almost meaningless."
"I think 50% of the sense of touch is very good, if it really simulates an extremely dangerous state, it is also extremely dangerous, after all, brain death is complete death, and in the current situation, it learns very well, and I still remember the position of those buttons."
"One thing to say, indeed, for the average person, what we experience in the virtual world is comparable to real flight, especially the initial hand training, which is incomparable to ground simulators."
"I think so too, it's like learning the knowledge of survival in the wilderness in the classroom, it's really better to actually walk in the wilderness, the sky is getting darker, the sense of urgency to survive will prompt you to accelerate the learning of various survival skills, and the virtual world plays an immersive role."
Indeed, these are all experiences and feelings shared by everyone, and only after experiencing them in the virtual space can they truly understand what it means to be "immersive".
And it's a great experience to help them make the right decisions, and they can use their dual roles as decision-makers and users to shape the next steps in neural access virtual reality.
"I think the 'second world' path is very correct, but we definitely can't do that big in the early stage, and this field is too big, and we can't monopolize it, I feel that in terms of ownership, we can only keep the core technology of neural access."
"Merrican currently has an immature posterior intubation technology, and when our technology comes out, it may accelerate their technological progress, and we don't know how long it will take for them to complete the technology, so I propose to open up some of the outer technology, so that all countries can participate in the development of the 'second world', and we are the ones who set the standards, and by the way, we can also use mature technology to curb the development of each other's neural access technology."
"This is good, we have suffered this kind of loss before, and now it is time for us to make them suffer in turn, now our technology occupies an absolute advantage, as long as a part of the edge technology is opened, it can definitely strangle the development of the other party's neural access technology in an immature state forever."
Everyone expressed their opinions, and after a while, it was finally Wang Weimin's turn as the head of the game department.
"I think games can be used as one of the initial means of development, because the form of games is the most acceptable to people, after all, playing is a relaxed and enjoyable, and now games are more and more immersive, but when it comes to immersion, there is no technology that can compare with neural access virtual reality technology."
"The previous astronaut training experience can be fully integrated into the company's ongoing development of the Canstar 2 game, whether it is implanting the Canstar 2 game into the virtual world or redeveloping a new game, it is a double win, which allows users to happily buy helmets and obtain a large number of astronaut reserves."
"The company's goal of going to the stars has never changed, so there will definitely be a need for a large number of senior technicians who can work in space in the later stage, and even if there are 10% of players to apply for the company when the company recruits in the future, one tenth or one percent of the applicants are qualified, and the number is considerable."
"Even the astronaut training scores in the game can be used as a reference to quickly determine which people are suitable for being astronauts and which are not suitable for that astronaut, and they have been systematically trained in the game, and they will have a lot left when they train as real astronauts, which is very beneficial to us."
Wang Weimin's plan is still feasible, and many people agree.
It's just that it's a bit overkill to just make a game.,And the transplant time is estimated to be short.,After everyone's personal experience,Its "immersive" learning ability is also very strong.,So the gimmick of its learning has to be added.。
After all, the astronaut training course is a very professional learning program.
Their experience is just an experience, in fact, the entire astronaut training program is very complete, the process is also very long, and the template is the current mainstream training process in various countries, so it can be directly sold as an astronaut quality course.
Not to mention the average user, after this technology and course are revealed, the space powers with astronauts will definitely rush to buy it.
Combined with the current interstellar form, countries that do not yet have astronauts, but already have goals, will also buy them and use them to train their own astronauts.
Moreover, the starting point of a technology and a product is very important, which is related to its reputation and market positioning for a long time afterward.
For example, a domestic mobile phone, its origin started from a copycat machine, so even if it upgraded its technology in the later stage, released a flagship machine, aimed at the high-end market, and the price was set to the sky, but as soon as consumers heard its name, they would still be hooked with the copycat machine, which seriously affected its sales and market positioning.
If the virtual reality headset starts not with a game, but with the name of "astronaut training equipment", then the force can immediately go high into space.
Whatever you do after that is a dimensionality reduction attack.
Even if it focuses on the game market after a period of time, it does not prevent parents from thinking that it is a device for training astronauts.
Of course, the premise is that the price of this virtual reality headset is a little more appropriate, and the computer hardware configuration at home must also be powerful.