Chapter 516: New Skills for the Four Professions

Although it is easier to play this copy, Zhang Mingliang does not have the intention of brushing this copy all the time, and the copies of the other three professions still have to be brushed, but this copy is relatively the fastest to brush, and now they not only have to practice their skills, but the most important thing is to improve the strength of everyone with that skill upgrade bead.

As long as your strength is strong, it is the root of everything, if you are not strong enough, then everything is like a castle in the air, unable to withstand any wind and rain.

Zhang Mingming's plan is that after accumulating a certain amount of skill upgrade beads, they will still go to the other three dungeons to brush for a period of time, but at that time, they will not rely on skill upgrade beads as the main goal, but will put their own battle experience first.

Another reason why I chose this copy with a mage is that in the future, when fighting against others, the threat of mages is the greatest, mages are a long-range high-attack class, you are like a person with a pistol in his hand and does not give you hand-to-hand combat, if your operation is not very good, they can completely kill you without damage.

Zhang Mingliang himself has also analyzed, according to the strength of his family, there should be few people who dare to fight with them, if they fight with others, the other party must be a big organization, and then they will have to face a situation of more than a dozen, and the mage at that time, as a profession of long-range strike, will become a relatively big threat to them.

So it's still necessary to practice in advance how to protect yourself when you're hit by a lot of ranged attack classes, which can be considered a plan ahead.

Another reason is that the dungeon of this mage profession should be considered the best to fight, the easiest to play, and the fastest to produce skill upgrade beads.

For example, if you go to the copy of the map of "Trial Land II" to fight monsters, that map is full of warriors, and the warriors are good in the early stage, but when facing n warriors at the same time, it is difficult to completely avoid the warriors' charging attacks, and the warriors are all melee professions, they will not stand a little far away from you like a mage and cast magic on you, but will surround you.

At that time, even if you have a good body, you will not have a chance to turn the tables again after being stunned by them and surrounded in the center, a person can attack hundreds of blood losses at a time, and the mage can grind you to death due to the characteristics of the profession, so they will not surround you like a warrior to fight, so it gives yourself time and space to dodge.

And the doctors are too hard to fight, the efficiency is too low, their blood skills can drag a very simple battle for a long time to end, especially when facing multiple doctors at the same time, it is really difficult to kill one, you can only throw all your ultimates on the opponent's head at the same time, do it in one go, or let them have time to regain blood, then you will have to grind.

In addition, the current doctors have two more powerful skills, which are:

Turning Offense to Defense: Status skills, cast on oneself or others, can convert 90% of the opponent's attack into defense, lasting 30 seconds, and the skill cooldown time is five minutes.

Turn defense into offense: Status skills, cast on oneself or others, can convert 90% of the opponent's defense into attacks, lasting 30 seconds, and the skill cooldown time is five minutes.

These two skills are perverted and abnormal.,The most important thing is that these two skills can also be added to the enemy.,If you encounter the kind of person who hasn't activated the life-saving suit.,Throw a defense to the opponent in peaceful mode to turn defense into offense.,Then the opponent's defense is equivalent to nothing.,And then you quickly switch to a normal attack form.,Then when you hit him again.,He will be sour and abnormal under the premise of no defense.。

But the opponent's attack at this time is also a strong pervert, at this time it depends on whether the guys in your team give it or not, if it is a case of one more hit, you can stun the other party, then it will be very cool to fight, if it is a heads-up, it is best to put a turn of defense into attack in the state of life protection, whether it is to hit people or fight bosses will be extremely sharp.

The same is true for turning offense to defend at a specific time.,Especially for the most useful when the warrior tops the boss.,Even if you can't stand it usually.,Generally, as long as the gap is not too big.,After using this skill, you can go to the top boss and then make your life be protected to the greatest extent.,If you add the doctor's life chain,,It's even safer.。

Anyway, now with the increase of everyone's level, the diversity of battle combinations has slowly emerged, and a team with tacit cooperation is not known how many times stronger than those who only know how to strengthen equipment.

The combination of several people with tacit understanding can completely kill a single player who is much better than them, and this single person refers to a single player, not a player who does not have a girlfriend or wife.

The doctor fights too hard, and the warrior can't play his own way when he fights, so what is the situation of the summoner now? Summoners are even more annoying to Zhang Mingming, because now they have slowly shown their power, especially when they have obtained two new skills.

Shifting and transposition: Actively cast skills, you can directly swap the position between the two with your summoned beast within a certain range, and have a 50% chance of dodging for three seconds after the swap, and the skill cooldown time is two minutes.

Sacrifice: When your HP is less than 90%, you may sacrifice the life of the summoned beast at the expense of making the owner instantly enter a 20-second hot-blooded state, with a 50% increase in attack and defense in the hot-blooded state, a 90% reduction in damage received, and a two-hour cooldown for the skill.

Needless to say, the position of the shifting beast can be reversed with its own summoned beast, and after the swap, it also has a 50% dodge chance of three seconds, and the cooldown time is only two minutes, which can be said to be a signature skill for escape.

You can imagine that when you are a summoner, you feel that you are not the opponent of the other party, so you command your summoned beast to stay away from the battlefield, and then come to a shift and change position, one person and one beast immediately come to a reversal, let your summoned beast entangle the other party, and then let yourself spread the girl's wild escape.

Not to mention sacrifice, it is definitely a good opportunity to fight back in the face of a strong enemy when your life is threatened.

To sum up, the warrior can't let himself use his own technique, and the vitality of the doctor and summoner is too tenacious, and the efficiency of the fight is too low, so the mage profession is the most suitable for Zhang Mingliang now, which is why he chose to improve his ability here for a long time.

However, for people who are not as good as Zhang Mingliang, it is more appropriate to change the map, when you can't dodge the attacks of most mages, you will have a feeling of shooting at you in front of n people with pistols, which feels the same sourness.