Chapter 831 ["Three Kingdoms" and "Hundred Schools of Thought"]
Hearing Gao Hua's curious face, Luo Sheng said in his heart: I can't tell you that I have played before......
I didn't dwell too much on this issue.
It is worth mentioning that although in this virtual world, it is possible to achieve god-level displays such as "shapes move at will and are born from the heart", in fact, these "shapes" are pre-designed models.
Luo Sheng's operation just now was just to call them out, and now all the displays in this desktop system are not the forms he has temporarily constructed, but just a kind of real-time calculation after the virtual model is built.
Casually show the imaginary things exactly the same, the current technology and hardware can not do this, and the computing resources required are also limited, first of all, a hardware must need a quantum computer to achieve.
Gao Hua came to the side and sat down, and a single sofa appeared under his ass to catch him.
Luo Sheng next to him knocked on Erlang's leg quite comfortably, the two began to communicate, Luo Sheng looked at each other and said: "The virtual world is also a large world, we can call it the second world, not smaller than the real world, to a certain extent, the virtual world is as big as the heart, it is as big as it is, and it is popularized for all mankind, and the first problem encountered is the same as traditional Internet products...... The construction of users and ecosystems! β
Whether the virtual world can be active depends on the number of users, and only by accumulating hundreds of millions of users can the ecosystem be established.
Luo Sheng said in a deep voice: "The ecology of the virtual world is still the same, we engage in a closed ecology, not an open one, that is to say, the interaction and communication with the traditional Internet should have a limited connection. β
Gao Hua couldn't help but nod when he heard this, he heard what Luo Sheng meant, this is to let the users of the traditional Internet transfer to the virtual world as much as possible, the interaction between the two is too close, which is not good for user conversion.
The biggest purpose of establishing a connection with the traditional Internet is actually to "seduce" those users to go to the virtual world, otherwise what is the connection?
What you can't get is always in turmoil......
Luo Sheng added: "In the early stage, it is still necessary to use games as the main focus to attract the first batch of users to settle in and form a community, and games are the things that can attract users the most and release the charm of the virtual world to the extreme. β
Gao Hua immediately reported: "In this part of the game, there are several developers who are advancing at the same time, including Ubisoft, R Star, Blizzard, as well as the newly established game developer of Tianji Digital in China, which I personally invested and spent a lot of money to promote two projects of Tianji Digital, which is a wholly-owned subsidiary of the Cote d'Azur, and the specific projects include "Assassin's Creed", "Red Dead Redemption 2", "World of Warcraft", "Three Kingdoms" and "Hundred Schools" and other major projects. β
Luo Sheng opened a holographic panel to call up the company's internal planning information at a general glance, and even made a decision: "The first strong promotion of the two game projects of "Three Kingdoms" and "Zhuzi Baijia", focusing on the project of "Three Kingdoms", as for the well-known game IP projects of foreign companies, it depends on the progress of the virtual brain computer in the international market to make corresponding adjustments. β
The two projects of Tianji Digital are the two new game projects of "Three Kingdoms" and "Hundred Schools of Thought".
Compared with those well-known game IPs in the world, there is no foundation for previous works, but Luo Sheng still has to push these two major projects, first of all, one of the reasons is to consider the issue of cultural output, games are definitely an extremely important cultural output carrier, it is second only to the cultural output ability of film and television content.
It is absolutely not possible to vigorously promote your "Red Dead Redemption 2" in the domestic market, even if it is a commercial success, but the cultural output has failed, and it has become a reverse operation for the export of Lao Mei culture.
The second is the problem of market size, whether the virtual brain computer can open the international market and enter the European and American markets, and now their hostility and fear of the Cote d'Azur, Luo Sheng also put a question mark.
If not, it would be very passive to continue to focus on promoting the IP of foreign third-party game developers such as R Star and Ubisoft, and the international market could not be opened or unsatisfactory, and these big IP works, such as the "GTA" series, could not be released in the mainland, and some of them could be sold but contrary to the strategy of cultural export.
As a result, the cultural export did not become famous, and the business failed, and it was a lose-lose situation.
There is no doubt that the focus of the early stage of the release of virtual brain computers is still on the domestic market and the Asia-Pacific market, that is, the same Confucian cultural circle.
It is precisely because of the results of these comprehensive considerations that the theme of "Three Kingdoms" stands out and is focused on development, first of all, the theme itself is a well-known IP, and secondly, in the Yuben and South Korean regions, the Three Kingdoms is also a very popular period of Chinese history, and it is also the most well-known history to the outside world, especially in the Korean region.
In order to contribute to the export of culture and achieve commercial success, the theme of the Three Kingdoms is undoubtedly the easiest to open up the situation.
First open up the situation in the domestic market, and then achieve the success of the Asia-Pacific market, and only then can we face the global market by gaining a firm foothold, which is a step-by-step process, and we must take it step by step, and the priority cannot be chaotic, otherwise we will put the cart before the horse.
Luo Sheng looked at Gao Hua and asked, "Can the leaders of the two projects of "Three Kingdoms" and "Hundred Schools of Princes" be connected to the virtual world?" β
Gao Hua: "Of course! β
After speaking, he directly opened a call to communicate with the staff outside the virtual world, and about a few minutes later, Luo Sheng's virtual world desktop system came with the assistant's voice synthesized speech:
[Xu Mai requests access to your host interface, do you accept?] γ
"Let him come!"
After a while, the two looked in the same direction, only to see a special effect of any door appear out of thin air in the desktop space, and a middle-aged man stepped through any door and entered Luo Sheng's host.
"Mr. Luo, Mr. Gao!" The other party immediately greeted with a smile, and Gao Hua immediately introduced: "This is Xu Mai, the president of Tianji Digital, and he is the main director of both projects." β
Luo Sheng stretched out his hand and said, "Sit down and talk about these two game projects." β
Although everything is illusory in the virtual world, this kind of "spiritual exchange" cannot be faked, in a sense, it is just a projection of real communication in the virtual world.
Luo Sheng's aura is proper, Xu Mai is also the first time to see this super boss, he is still quite restrained, the aura is indescribable, but it does exist.
Xu Mai organized his words and said as if he were a treasure: "The project "Three Kingdoms" belongs to the action-adventure, open-world genre, and the background world structure is based on the Three Kingdoms period in history; The project "Hundred Schools of Thought" belongs to the online game genre, and the background world structure is based on the Spring and Autumn Period and the Warring States Period in history, and is based on the "Qin Shi Mingyue" series written by Wen Shiren. Let's talk about the project of "Hundred Schools of Thought" first......"
These two projects, "Three Kingdoms" is the main Asia-Pacific market, and "Hundred Schools" as an online game genre is undoubtedly the main domestic market, as for "Assassin's Creed", "Red Dead Redemption 2" These popular foreign big IP projects, the degree of attention depends on the speed of the virtual brain computer in the international market, but it is undoubtedly placed in the last position.
If you want to stabilize the basic disk and cultural output first, of course, you should focus on the domestic market and the Asia-Pacific market, which is nothing to discuss.
Since 2012, the Cote d'Azur has been preparing these two major projects, for the smooth progress of the project of "Hundred Schools", and the animation production company of Xuanji Technology has been wholly owned and acquired, and it has not cost a few dollars, and the premium of 40% has only cost 120 million yuan, which is really a small amount of money for the Cote d'Azur.
After the merger and acquisition, the reorganization was completed and the establishment of "Tianji Digital" became a wholly-owned subsidiary of the Cote d'Azur, but Xuanji Technology was not removed from the list, and still retained its independent operation, which is a wholly-owned subsidiary of Tianji Digital and a grandson company of the Cote d'Azur.
After the completion of the merger and acquisition, the IP series of "Qin Shi Mingyue" began to be stopped, because it involved the project development of "Hundred Schools" of more than 10 billion yuan, and it also involved the grand strategy of cultural output and virtual brain-computer projects.
The process also experienced the contradictions and bargaining between the senior management team parachuted from the parent company and the founding team of Xuanji Technology, until the two sides finally reached a consensus in mid-to-late 2017.
The fifth part of the animation series of "Qin Shi Mingyue" has been produced to stop the follow-up development of this project, and the founding team won the production rights of the sister chapter, namely "Tianxing Nine Songs", and at the same time, they also bargained for a sum of money from the parent company to develop other IP animations, at the beginning the price was 50 million, and the consensus reached in the end was 20 million, and the parent company threw the money to the founding team and let them develop other projects to continue their domestic animation dreams, just toss it.
The right is to support the dream.
This has also led to the animation fans of "Qin Shi Mingyue" constantly urging to update, Xuanji is bitter, there is no bitterness can not be said, the commercial confidentiality agreement is there, but I don't want to announce that this project has been stopped, and the main creative team has lost the development right of this IP, otherwise the basic disk of fans will be turned upside down, and they can only be vague and confused day by day.
Tianji Digital settled the potential lawsuit disputes of "Zhuzi Baijia" and began to comprehensively promote the production speed of this project, and the parent company spared no cost, with a doxxing budget of 10 billion yuan, excluding exchange rate changes of about 1.45 billion US dollars in production costs, which is not the final budget cost.
Without a doubt, this is clearly the most ambitious work of the next-gen game, pushing everything to the extreme on this project.
In order to achieve this vision and meet the standards of the parent company, it has been eight years since the project was drafted in 2012, and the development team has been integrated to develop the project as a strong whole.
At present, most of the industry's top 3A masterpiece development teams range from 500~1000 people, and the development team of R Star has reached a team size of more than 2000 people, which is already a very exaggerated number.
But compared with the team development lineup of the two projects of "Hundred Schools" and "Three Kingdoms", it is still a drop in the shadows.
The development team of "Hundred Schools" has reached about 5,000 people, and the project of "Three Kingdoms" has exceeded the scale of 8,000 production and development teams.
The top game development practitioners in China have basically gathered in Tianji Digital,In recent years, it is not unreasonable that the new works of domestic games are crooked melons and cracked dates,The foundation is not good,It was so ruthlessly siphoned off the best quality human resources in the industry,Of course, there are no good works,Fortunately, people don't have too high expectations for domestic games,But it won't be too disappointedγ
Without expectations, there is certainly no disappointment.
But only the domestic practitioners are obviously unable to meet the ambitions of Tianji Digital and the Cote d'Azur, and the two projects have also dug up many international first-line technology masters, and their joining cannot lead the development of the project.
It is their industry technology that poachs them at a high price, not to let them bring in Western private goods.
To put it bluntly, it's the tool people who invite them, because I want to do this, and you use your expertise to help me achieve it, not you to teach me how to do it.
Suggestions can be made, but in the end, the national innovation team will make a decision.
At the beginning, those big names abroad refused verbally when they learned that they had no right to speak, but the employer gave too much and couldn't refuse at all.
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