Chapter 213 [New Event Brand WRPO [1600 Monthly Pass Plus Update]]

"It's okay to buy WCG, because the brand controlled by Koreans is not conducive to globalization."

Luo Sheng thought about it and said, he still gave up the idea.

It is worth affirming that the Korean e-sports system is very mature, but the Koreans are vigorously promoting the projects that are beneficial to them, and the SPL league system of "Star 2" was finally killed by match-fixing, or the world champion played match-fixing, which is tantamount to a bolt from the blue for SPL events.

Match-fixing can be catastrophic for any competitive event.

For Luo Sheng, of course, he is doing things with a global scope, and is running towards the goal of integrating the global e-sports industry.

Take a step back and talk about an e-sports project, if you die, you will die, and there are countless esports projects to choose from, what "Dota" series, "League of Legends" series, etc.

And with the development of the esports industry, how can a small Korean market be on par with the world market ten or twenty years later?

In fact, the collapse of South Korea's "Star 2" league system has instead increased the vitality and total market volume of "Star 2" in the world, and any e-sports project that is monopolized by a single club or a region will gradually become a niche and no longer be welcomed by more people.

Football is undoubtedly one of the most successful sports, if not one, because the Hercules Cup is carried home in turn, with Brazil winning the Cup last time, Germany this time and Belgium the next.

In this way, fans around the world will have unlimited enthusiasm, and the competitive atmosphere will also permeate the world, becoming the world's number one sport, and even not just a sports event, the quadrennial World Cup has become a global carnival feast, with billions of people participating, more than half of the earth's population.

Luo Sheng has never been a person who drags mud and water, he does it when he thinks of it, and when he leaves the technical department and returns to the office, he calls Zhang Bowen over.

"Mr. Luo, what are your orders?"

"Well, the company is ready to enter the esports industry, and my goal is to strive to build a world-class esports brand and become a benchmark in the industry, just like the Olympics, yes, just like a project that is proud to be selected for the Olympics." Luo Sheng said, thinking in his heart.

At present, Bluestar Technology has mastered a popular e-sports project, which is CS project, which is also an important mainstream competition project of WCG, and CS comes from Valve, which is now a subsidiary of Bluestar Technology Group.

But now the most mainstream e-sports projects are undoubtedly Blizzard Entertainment's "Warcraft" and "StarCraft", Luo Sheng, who has a pre-vision pattern in the previous life, knows that the collapse of WCG is largely due to the fact that the tournaments held by the game companies where these e-sports projects are located have become the most valuable events, and then ignore the third-party events.

Such as the S event of League of Legends, the TI event of Dota 2, the WCS of StarCraft 2, and many more.

Therefore, Luo Sheng is very clear about one thing now, the e-sports brand he engages in, at the very beginning of the standard formulation stage, must firmly pinch the popular e-sports projects in his own hands, and cannot let them play their own games, otherwise once they can play their own games, the standardized and systematic e-sports brand that they want to build will definitely go bankrupt.

At this moment, Zhang Bowen looked confused, stunned for a while, and hurriedly said, "What? Entering the esports industry? Mr. Luo, this ...... Not to mention that the market for this thing in the e-sports industry is sesame, we are completely newbies, and we don't understand it at all, and we don't have a talent in this area. ”

"It's a big sesame point now, but it's not the same anymore, and it's very important to the company's strategy. As for the problem of talents, you can go to the South Korean ICM company that hosts the WCG to poach people, the Koreans have made the click industry prosperous and accumulated rich experience, so it doesn't cost much for us to directly dig half of the talents over there, yes, just do it, and then we can also send people to South Korea to study and study. Luo Sheng didn't explain much to him.

The talent you cultivate is my talent, yes, if you have money, you can do whatever you want.

If you can't dig up the money with money, it means that the money has not been paid yet.

That's easy, just smash it.

Zhang Bowen could hear that Luo Sheng had basically decided to do it, but he was still very worried and said: "Mr. Luo, I am afraid that the company will encounter countless criticisms when it enters the e-sports industry, the relationship between the e-sports industry and video games is too vague, and if you don't do it, it will give you and the company a reputation for poisoning the younger generation, and the loss of reputation may be ......."

I am afraid that a report "Computer Games: Targeting Children's "Electronic Conch Yin" aimed at children is a typical representative of the voice of computer games in this era, which can be described as a bitter advice to parents to beware of the harm of video games to their children.

Zhang Bowen's worries are not unreasonable, because the current influence of Bluestar Technology Group and Luo Sheng's current social influence are very huge, and every move is the focus of the news.

It's no exaggeration to say that if this brings reputational damage, none of the ten current esports industries can match the scale.

"There is a fundamental difference between video games and esports games, and you don't have to worry, I'll take a media conference to deal with it myself. If it can't be done at home, then operate abroad, and the living can still be suffocated by urine? Or is it the same sentence, the cost of trial and error is the loss of funds, the cost of making mistakes is an existential crisis, and the enterprise has no courage to try and make mistakes when it becomes bigger? ”

Luo Sheng said, although Zhang Bowen had reservations in his heart when he heard this, he didn't say anything anymore, and he just carried it out, so he waited for Luo Sheng's arrangement.

At this moment, Luo Sheng held his chin in one hand and covered his mouth and thought silently for a while, and after a while, he said quietly: "The full name of the company's main e-sports event is 'World Ready Player One', referred to as WRPO, for each e-sports project selected for the WRPO event to create an exclusive WRPO championship trophy, and the individual or team that wins the championship will win the title of the annual 'number one player' of the e-sports project and go home with the cup." ”

Zhang Bowen made a note of Luo Sheng's next general instructions.

The WRPO event is held once a year, and at the same time, under Luo Sheng's arrangement, the spokesperson of the WRPO e-sports brand will not be a real star, but the virtual idol "Hatsune Miku" to be launched by Bluestar Technology.

Other rules stipulate that players who win the WRPO event and go home can keep the trophy for one year and return it in the first half month of the next edition.

It heralds a new round of competition.

The WRPO trophy is not valuable, it is worth the championship prize, and the trophy is more of a symbol of honor, like the "Hercules Cup" of the Football World Cup.

In addition, the WRPO Esports Hall of Fame has been established, and the requirement for an esports player to enter the Hall of Fame is to obtain two trophies in his esports program in order to be inducted into the WRPO Esports Hall of Fame.

Obviously, this is very difficult.

In terms of the rules of the event, the top 16 teams in each session can enter the WRPO stage to compete for the championship.

The world is divided into five divisions: North America, Europe, Greater China, South Korea, and Wild Card.

The five sub-divisions are the result of a comprehensive consideration of the current environment.

Greater China has a large population, and WRPO was also born in China, so it naturally enjoys an exclusive competition area.

The second is that South Korea has an exclusive competition area, and there is no way, South Korea's e-sports system is currently at the forefront of the world.

Then there are the North American and European regions, although there are many countries and regions, but the combined total population and overall esports level are also about the same, and each region actually has the ability to watch the house, or is particularly good at a certain esports project.

For example, in the project "Warcraft", there is a world champion like Sky in Huaguo, and it is a double champion; The StarCraft project is now really no one can beat the Koreans; The FPS shooting e-sports project is generally stronger for Europeans and Americans, but it is also remarkable in China, with teams like wNv.

As for the creation of the Wild Card Zone, it is for those regions that do not have a spot to get the final ticket for their outstanding performance.

Greater China, the Americas, Europe and South Korea, each of the four major regions has three places to enter the WRPO Finals, that is, the major esports projects will get a place through the top three in the overall standings.

The selection of the top 16 of the WRPO tournament is mainly based on the rules of the standings.

Points are earned from WRPO regional competitions and other third-party events, such as Warcraft tournaments, spring tournaments, regular season tournaments, or third-party tournaments such as WCG events.

However, these events must be certified by the WRPO Organizing Committee, and points are obtained according to their gold content, from the championship to the quarterfinals of the event, with the most champions and the least quarterfinals.

Such rules of the competition system can allow players to have games to play, and also encourage players to play games everywhere in order to fight for points, so that the audience can watch the game, and it is also to improve the vitality of these e-sports projects, so as to expand the development of the entire e-sports market.

After all, the WRPO is only a year for a long time, and after the whole year of playing, there will definitely be a game to play.

Obviously, this can create a positive cycle, where everyone competes in other events and finishes in the top three of the standings to qualify for the WRPO, from which the best players are definitely the best players of the year, and then compete for the WRPO trophy for the honor of "Ready Player One".

Obviously, once this is implemented, the WRPO will eventually become the most honored, golden, competitive and well-known event among all e-sports events.

It's the Olympics of esports.

In Luo Sheng's previous life, practitioners in the field of e-sports hoped to qualify for the Olympic Games in order to be recognized by the world's mainstream.

But now, when Luo Sheng came, he wouldn't do it.

Olympic games?

He doesn't want to be a bird at all, e-sports doesn't need to look at anyone's face, and he can play his own with the same wind and water, and even more moisturizing than some traditional sports events.

So why do you have to look at their faces?

Go to the hot face iron cold ass?

The four major regions took 12 spots from the WRPO's round of 16, and the remaining four spots were contested by players from the wild card divisions.

Players registered in the other four regions will not be allowed to enter the Wild Card Zone to compete for a spot, unless they join another zone as an outsider, and their qualification in the original region will be automatically disqualified.

The game is good-looking, and sometimes the dark horse is also very important, although there will also be a picture of chicken slaughter, but there will be no picture of chicken slaughter on the main stage at the highest level of the event, which is also a clear arrangement.

After entering the round of 16 of the WRPO, these 16 teams or individuals will be drawn and divided into four groups of ABCD to play the qualifying battle, there are only two qualifying places, one winner qualifying place, one loser qualifying place, the group two pairs of duels, the winning two teams or individuals enter the winner's group, the loser will have another round of battle, and after winning the opponent, they will have to play one more game to qualify.

In the winner's qualifying match, the winning team or individual directly qualifies for the quarterfinals, and those who lose in the winner's battle will have to fight another round with the opponent who has just decided the winner between the losers, and defeat the opponent to get the second qualifier to enter the quarterfinals.

After entering the WRPO quarterfinals, it is the knockout round, after completing the new group draw, the quarterfinals will be contested on the main stage, and those who can enter the quarterfinals are basically champion-level players or teams, and they will not be weak to anything, maybe there will be dark horses coming out.

Through the knockout rounds, quarter-finals, semi-finals, and finals, complete the final confrontation to compete for the final world champion, become the "number one player" of the year in the esports project, and take home the WRPO trophy.

Luo Sheng is committed to building the WRPO event into a world competition with the highest honor, the highest gold content, the highest level of competition and the highest reputation in the global e-sports project.

Once this esports brand is established.

A professional player's highest honor in his esports program is to win the WRPO trophy, the world's strongest player of the year, and the "number one player" of the year.

The reason why Luo Sheng is going to enter the field of e-sports now is because of the technological progress in the future, and the popularity of e-sports in the virtual world with the support of high-tech equipment is almost unbelievable, and the huge market is also unbelievable.

This pit must be occupied early.

……

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