Chapter 318: The First Phase of Liquidation (8) The Three Parties of Ingona
When a hegemon exists, when it rises, when it rises, when it dominates, those who are unfortunate enough to become supporting characters will become a stepping stone for the hegemon, and then they will be torn into pieces.
The object of this sentence is the poor country of Ingona.
The Incona civilization was founded in 432 A.D. and has a history of 1,000 years, during which the names of the countries such as "Storm Alliance of the Ingona and Bourbons" and "Incona Storm Alliance" have been used.
Ingona is also an unfortunate country, when the rules of the divine realm were not perfected, it was targeted by the storm goddess of the sea god system, and then was designated as one of the stepping stones for the rise of the Bourbon.
With the cooperation of the Storm Goddess and the Bourbons, Ingona was soon shattered to pieces, and although it eventually reverted to a single government, the power of government was greatly reduced.
The territory of Ingona is roughly as follows, it is located in the central interior, representing the central core of the legitimate government of Incona, the northern core of the northern coast is biased towards Incona and is also the base camp of the radicals, becoming the western core of the Bourbon invasion of Incona and leading the way, and the western border alliance that is isolated from Ingona by mountains on three sides, but is more closely connected with Bourbon, plus the Bourbon Diaspora Union, which later officially became a territory and is located in the south, this is the territory of Ingena.
Reflected in the choice of factions, they are the orthodox camp, the radical camp and the neutral camp.
But don't think of him as noble. In fact, the radical camp has been financed by Bourbon for a long time, and would have been radical if it had not been for the subsequent financial deterioration of Bourbon and the cutting of aid.
The reason for this is that it is just cooperation, Bourbon needs an excuse to invade Ingona, and the radicals need to be present, so the two sides cooperate and support each other, and the radicals give Bourbon an excuse to help the expatriates and punish Ingena every time they provoke an attack on the Bourbons.
Maisica's desire to develop a navy, and Ingona's indulgence of mobs to harass the Bourbon diaspora, these are the two major excuses for launching a war of punishment when Bourbon is strong, as long as Bourbon takes the initiative to attack, it has not been changed for hundreds of years, which is comparable to the cooking and oil of the Beacon of Freedom in the original plane.
In the first installment of the game, the Heroic Spirits of the three sides of Ingona each have different plans.
The goal of this phase of the Orthodox camp Heroic Spirit game is to integrate Ingona and let Ingonia end the fragmented and nominal rule, centralize power, and then annex the two opposite factions to complete the unification of Ingonia.
The plan of the radical camp Heroic Soul in this Heroic Soul game is to first gather popularity with radicalization, and then then start a war of independence in the north with Bourbon assistance and establish their own state - radical and anti-Bourbon, that is just a pretext.
The neutral faction is special, and like the two colonial guards in Bourbon, they have two bases, the Western Core and the Western Frontier Alliance. So the two Heroic Spirits went to one region to integrate their own regions first, and then connect the Western Core with the Western Border Alliance to strengthen their own strength and prepare for the annexation of Ingona in the second phase.
Among the three camps, the orthodox camp is the most troublesome, because a unified Ingona is what Bourbon does not want to see, and Bourbon will use various means to undermine the unity of Ingona, so before Bourbon does not decline, the orthodox camp tries to unify Ingona, which is to directly hit the rhythm of Bourbon.
Therefore, the two heroic spirits of the Orthodox camp, Solit of Goshoge and Phi Phi of Hephie, waited patiently until they were forty years old, when Bourbon had no time to intervene in the war, and then began to plan to eliminate the shortcomings of Ingona itself and prepare for future wars.
Compared to Maisica, the system of Ingona is much more normal, and with the skills of Solit and Ferge, the opposition is not as great as that faced by Xiuge.
But even so, the reform was still very difficult, and the biggest trouble was undoubtedly the war of independence that broke out from 1422 to 1430, financed by Bourbon and led by the radicals, which seriously involved the energy of the Ingona, from which the Indo-Andi became independent, leaving Solitt and Ferge disgraced.
There is no way, the main force leading the independence of India is Xiu Yi, a fierce man who ended the troubled times of Audi, while Solit is good at internal affairs, and Fei Qi is good at defense, and the two of them are half a bucket of water for quelling the rebellion, and in the same period, Ingona has no dazzling talents, and finally hit the ground up, which greatly shakes the prestige of the two.
However, due to the war in Indo-Andi, the so-called Andean restructuring that had been stuck was finally reluctantly completed, and the exchange of various interests during the period made Solit almost vomit blood.
Compared to the Orthodox faction, which carefully guarded against the Bourbons and followed the actions of the Bourbon to determine their own plans, the two Heroic Spirits of the neutral camp acted much more freely.
Because the strong neutral camp is in the interests of Bourbon, the stronger the neutral camp, the more jealous Ingona will be, and there is no reconciliation between the two camps, and the neutral camp can only fall to Bourbon, so Bourbon is very lenient in the management of the neutral camp, as long as they can be loyal to themselves.
It is precisely for this reason that in the context of the anti-Bourbon in the early stage of the first Heroic Soul game, except for the four Heroic Spirits who played single-player in the south, the neutral faction was the only Immortal faction that always stood on the side of Bourbon.
Although Bourbon knelt later, the neutral camp quickly hugged Boris's thighs and made friends with the Indo-Andy and Bourbon diaspora, ensuring that the Ingona remained isolated.
After more than forty years of peace and quiet, the two Heroes of the neutral faction, Salta of Farkyu and Hochwa of Olini, completed the first phase of the project, which strengthened the rule of the Western Core and the Western Frontier Alliance, and then began the second phase of the project, merging the Core and the Alliance into a single administrative unit.
Then Ingona immediately took action, and without hesitation, Hochwa and they began to implement the plan in 1431, and Ingona launched a war of unification in 1432, and the reaction was not unfast.
After all, it was difficult for the neutral camp to entangle and unite, but this is because the leaders are all heroes of the same camp, and after their death, Ingona may not have no chance, but after they are merged into one unit, it will really be over, and what Ingona will have to worry about after that, what will happen if they join India and invade together.
Therefore, although only two years after the end of the Indo-Andy War of Independence, the Ingena resolutely took action against the Indo-Andy.
This war, later known as the War of Ingena Unification, lasted 13 years.
For the first four years, Boris was also cautious about intervening in the Unification War of Ingona because the Neutral Spirits were cautious about fully accepting Boris like Bourbon. In 1436, the Heroic Spirit of the neutral camp reluctantly agreed to the other party's conditions, allowing Boris to be in the neutral camp like the Bourbon story, so Boris officially intervened in the Unification War.
After the intervention of Boris, the War of Unification lasted for another nine years, and it was not until 1445 that the Peace of Wagra was signed, and the two sides made an unconditional peace and returned to the pre-war demarcation line. In addition, the Western Core and the Western Frontier Alliance were not allowed to merge politically, and in exchange, they were given free diplomatic rights.
There are many reasons why such a treaty was signed.
You must know that the countries of the Bourbon family have always been good at navies, and although the army is also very strong, it is not as desperate as the navy compared with the enemy, so it has not reached the point where it can penetrate deep into the hinterland of the other party. What's more, it is Boris who is only a quarter of Bourbon's peak strength that is interfering now, and naturally he is not as good as Bourbon.
Therefore, when Bourbon conducts a punitive war, it usually directly crosses the territory of the leading party and limits the battlefield to the territory of the central core, while when Boris conducts a punitive war, the battlefield inevitably takes place in the territory of the leading party, so that the leading party can enjoy the burning of the war.
In the end, unlike Bourbon, Boris, whose strength was only a quarter of that of Bourbon at its peak, naturally had a completely different mentality from Bourbon, which was reflected in the neutral camp, that is, Bourbon could allow a strong neutral camp, while Boris was afraid that the neutral camp would be too strong. Boris's expectation is for the neutral camp to maintain a proper balance of strength and weakness with the Ingona.
However, while Boris was afraid of the neutral camp, it also meant that the neutral camp was more loosened and could do more with the free diplomacy rights it had gained from the Treaty of Wagra.
At the end of his life, the last thing Hochwa chose to do was to use this free diplomatic power to weave a web for Ingona that would be painful and difficult to break free.
In 1454, on behalf of the western core of Ingona, Hochwa signed the "Treaty of Coexistence" with the Western Frontier Alliance of Ingona and the Indo-Andi region, stipulating that when Incona declared war on any of the three parties, it would be regarded as a joint declaration of war on the three parties, which was the so-called Tripartite Entente.
Six years later, the Boemi Autonomous Region under Bourbon rule also signed the "Coexistence Pact", and joined the Pact, and the three-place pact became the four-place pact.
After completing all this, Hochwa closed his eyes with peace of mind and ended his career in the first phase of the Valhalla Game - after returning to the Spirit Seat, Solitt and the two of them could breathe fire when they looked at Hochwa, which was predictable, because if they failed like this in the first issue of the Valhalla Game, unless a miracle happened, it would basically be the fate of hitting the street.
The radical camp outside of the two sides, the Inandi, did not care much about this dispute, because the radical camp was located in the northernmost part of the known Bourbon world, and it was difficult for other forces except Ingona to reach, so the Inandi only had to face Ingona.
This is also the reason why the leaders of Inandia have no fear that they will attract Bourbon to Ingona, and they have long decided to establish a state in the far north, where Bourbon will not be able to come in the short term. And by the time they established the state, Bourbon would have already fallen into civil strife, and naturally there would be no time to meddle in India.
Moreover, the Inandi is far away from the coast of Bourbon Island, avoiding the area where the storm blows the most, and the diplomatic factors that need to be considered are much lower than those of the Ingona, everything is carried by the Ingona, and what the Inandi has to do is to concentrate on sucking blood from the Ingona, and that's fine.
In a word, the three camps of Ingona have their own calculations.