Chapter 277 [Koreans' Dissatisfaction and Honest Body]
For WRPO event brands, the biggest revenue is definitely sponsors, there is no doubt that the pillar source of income for any sports industry is sponsors.
But not all, according to the WRPO alliance system, to apply to join the brand's e-sports game project, its game manufacturers must contribute 3% of their revenue to the WRPO league's fund pool every year, in addition to drinks, souvenirs, clothing and other peripheral sales and event ticket income.
In short, the e-sports carnival where players and spectators gather once a year, and the major manufacturers and event organizers try their best to cheat the wallets in the pockets of players and spectators from all aspects.
However, it is worth mentioning that the profits of peripheral sales here mainly depend on the major overseas divisions.
Without him, you basically can't get the money here in China, because how can pirated and unscrupulous merchants let go of this feast, all the profits are taken away by them, and the quality is not good.
Whether it is the WRPO operation division or the parent company Bluestar Technology Group, there is really no big way to deal with this kind of problem in China in a short time, after all, the time for domestic recognition of intellectual property rights is only a few years, and the general environment can only turn a blind eye, and the right is to play the role of an incubator to cultivate the potential of the Greater China market.
Another big income is the broadcast rights of the event, which is also a large income.
Where in the world is the esports scene the most intense today?
There is no doubt about Korea!
Eleven years ago, Koreans became the first game show in the history of cable television to produce and broadcast games "Game Plus", the first StarCraft event PKO began broadcasting ten years ago, Tooniverse's first "StarCraft League HTS" began broadcasting nine years ago, becoming the world's first esports league, and in the same year, OnGmaeNet, or OGN, the world's first 24-hour professional game broadcasting station, was established.
In 04, the StarCraft SPL League held by OGN exceeded 100,000 spectators, which is a Guinness World Record that has never been seen before or after in the history of esports competitions.
The e-sports industry is so brilliant in South Korea, and when it comes to the history of e-sports, it is probably impossible to avoid Koreans, and the contribution of Koreans to e-sports is a fact that must be acknowledged.
And at the 2006 WCG World Finals, OGN used satellite live broadcast, which was also the first time in the history of the game.
This time, in the WRPO World Ready Player Tournament, the South Korean's OGN TV station did not hesitate to spend $15 million to win the broadcast rights in South Korea, and in the details of the negotiations, the broadcast of the WRPO event of "StarCraft" alone reached a horror fee of $10 million.
No way, the interstellar project is a "national skill" in South Korea, in today's South Korea, if a local man says that he can't play interstellar, he will be despised, although it is a bit exaggerated, but it can also reflect the influence of the game StarCraft in South Korea in this era is indeed incomparable to other regions.
It may be difficult for other regions to understand, but this is the truth, and because of this, Blizzard is so jealous that he goes crazy, and even doubts about life: I am the inventor and owner of this game, but not the biggest beneficiary?
It's a person who doubts life.
Therefore, Blizzard Entertainment backhanded out the development plan of the game project "StarCraft 2", ready to regain the big cake of the e-sports industry.
Right now, South Koreans are buzzing on the Internet, and Reddit has a lot of posts related to the Ready Player One tournament.
"Ah Xiba, the Chinese people destroyed WCG with their own hands, it should have been an e-sports event proud Smecta!"
"WRPO or something, I really hate Smecta ......"
"Is the e-sports industry that South Korea has been developing for ten years about to be taken away by the Chinese? West Eight! ”
"I'm angry, I'm frustrated, I'm frustrated."
"However, OGN spent 21.6 billion won ($15 million) to get the broadcast rights of the WPRO event, so spineless!!"
"Boycott WRPO events."
"Although it is a pity for the WCG, I still want to watch Song Byung-gu Sangsu fight, and I hope he can take home the interstellar trophy."
"Haha, at least there is no suspense about the champion of the interstellar project, and the trophy can be locked in advance, Ness! Moon is also a big favorite for the Warcraft Championship. ”
"Come to think of it, it's also great to take back trophies and prize money from the other side."
"Self-soothing anesthesia, Xiba!"
"Alas, Xiba!"
……
Koreans hate the birth of the WRPO because Glass-Hearted Stick is indignant at seeing their WCG brand go from being an industry leader to an overnight sub-event where players are scoring points to get into the WRPO.
can be one yard to one yard, and he says he is resisting, but his body is still very sincere.
The businessmen on the Korean side are not stupid, so this time OGN TV spent a lot of money to get the exclusive broadcast authorization of the WRPO event in South Korea.
Money still has to be earned.
Koreans actually found some consolation, that is, the strong position of the Koreans in the "StarCraft" of the WRPO event, if it were not for the regional point system, the top three in each division could enter the WRPO, and the top 16 interstellar players would be Koreans.
There is really no way, the dominance of the Koreans in the interstellar e-sports project is almost unshakable, after all, others have been deeply cultivated for eleven years, otherwise they would not be called "national skills" by the Koreans.
However, with the globalization of the esports industry, the dominance of Koreans in the esports field will definitely be shortened by at least five years, if not surpassed, compared to the previous generation.
Tournament rules such as the WRPO have also facilitated the flow of Korean esports players to other regions and become foreign players in other regions, so that they can get tickets to the WRPO finals through other regions to grab money.
So......
At the WRPO finals, there were not just three, but ten South Korean players in the interstellar event......
However, in the long run, it is good for the development of the entire WRPO league system, these top Korean masters come to other regions to "slaughter chickens" to grab money, and they are also training rookies, and they frequently compete with masters, and their strength will definitely improve.
Unless the local e-sports players are also like the national football team, it is impossible for Luo Sheng's WRPO to tolerate this kind of player waiting for death on the front line.
And the Korean players who go out also have a price, leaving the fierce competitive atmosphere in South Korea, their own competitive level will become more and more vegetable when they are "slaughtering chickens", and they will slowly become a rookie while slaughtering.
Almost without exception, the interstellar players who left South Korea are grabbing money overseas, and their strength has also declined significantly, and when they return to their homeland, they will be hung up by their opponents for a long time, and then they may return to their peak strength after hard work.
There is something to give, there is something to gain.
As the market layout of the entire e-sports industry, Luo Sheng does not want any popular e-sports project to be ruled by a single region for a long time, which is not conducive to the development and growth of the entire industry.
……
"Even buy Ka, this is Huaguo? Did I take the wrong plane to Tokyo? ”
"This ......"
"Damn, BBC News fooled me badly!"
On a civil airliner, a young man from the United Kingdom was stunned for a long time after seeing the city below through the window of the plane.
After getting off the plane, he wandered around the fashionable modern city, and finally confirmed that this was not Tokyo, but Shencheng, the city where the first WRPO event was held.
The young foreigner was so angry that he took out an Azure phone and logged on to MicroBlog to post a blog post, and then took a few pictures on the street and shared them on BlueSpace's social networking sites.
Although few fans followed, he still angrily sprayed the BBC media on his social account for reporting fake news to deceive him, and he almost didn't come because of this.
He thought that Huaguo was really backward and poor as the report said, and he was afraid that he would be disappointed if he came to the newspaper in vain.
As a result, the prosperity of the city under its feet is no less than that of London.
I have to say that Europeans and Americans pay little attention to China, and in their eyes, Asia is more famous because of games and anime.
As for Huaguo, they seem to have the impression that it is a world factory that helps them build daily necessities.
Almost every young person in China can speak a few words of English, such as the one that starts with F, but few Europeans and Americans can speak a word, even "hello" or "draft code".
In this regard, Europeans and Americans are really "ignorant" for many reasons, for example, they never care about what is happening on China's side, they are not very interested, and even most Europeans and Americans do not know where China is on the world map, which is definitely not belittlement, but a fact, especially the geographical knowledge of ordinary Americans is really touching, and even rotate the map of the United States 180 degrees and do not recognize it.
This is inconceivable for a Chinese, and most ordinary Americans are so ignorant.
Let's talk about the mass consumers in Europe, about 50% of the Azure series of mobile phones under the Cote d'Azur company think that this is a local European brand, 20% think that this is a non-European brand, 10% think that this is a Sony product, or a product of other technology companies, and 15% think that this is an American brand.
Only less than 5% of the people knew that this was a Chinese brand for the first time, and they felt incredible when they knew it, and they felt that it was fake news for the first time.
There are many reasons for this result, such as European consumers don't care about China at all, or don't care much about the origin of the brand, but pay more attention to the product itself, and another reason that cannot be ignored is that the localization transformation of the Cote d'Azur company is quite successful, so that ordinary consumers who receive less information subconsciously think that this is a local European brand.
Even, up to now, 35% of users of Bluestar Technology's products think that the Internet products they use, such as social networking sites BlueSpace, MicroBlog, and MusicSpace, should be considered American.
In fact, this is the result that Luo Sheng is most willing to see, and it is also a symbol of the success of business globalization.
How nice it is to make a fortune in a muffled voice.
It's just that with the development and growth of the company, the popularity is also expanding one after another, and the earth will eventually become "smaller and smaller", and eventually become a "global village".
One day, consumers in Europe and the United States will know that the products they can't do without are not local brands, but from a country they never cared about......
……
(PS: Today's big chapter broke out, and the plot of e-sports and virtual singers was accelerated through the number of updates, but everyone wants to subscribe to the duck, which may be a dime or two for everyone, but for the author's fungus, it is the root of the meal...... )
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Chinese Net