Chapter 220: Teaming Up and Teaming
And as the weather gets colder day by day, the annual beast tide is finally here.
However, to everyone's surprise, just two days before the beast tide, the system actually issued a new announcement.
"Congratulations to all players on welcoming the third beast tide, and at the same time, the system will once again congratulate you on entering the latest version of the game environment.
In the next game, the system will launch a new team mode, team mode. For specific details, please check the system email. ”
Mo Keke, who woke up in the morning, was really excited when he saw this announcement. After all, if nothing else, just say that the three little sisters will go out to fight monsters in the future, and then they will never have to avoid the final blow again.
You know, in many cases, it is really not easy to control if you want to brake the car and leave the experience of the last blow to the good sister.
Thinking of this, Mo Keke also couldn't wait to start flipping through the email.
According to the email, in party mode, a team can have a maximum of five players, and players who have already joined the squad must leave the current squad before they can join other squads again.
For this, Mo Coco is still very satisfied. After all, she doesn't have many friends, and the ones who can usually go out to fight monsters together are Bai Qingwan and Sheng Jiaojiao.
As for Cheng Shijia and Sheng Yuyi, they are really busy people, looking forward to teaming up with them to farm monsters, so some are waiting.
Let's talk about the distribution of this team mode, there are two types:
First, the sharing mode, that is, no matter who fights the monster, as long as they are within a kilometer of each other, they can share experience. Among them, two people share, each of whom gets 80 percent, three people share, each of whom shares 70 percent, four people share 60 percent, and five people share 50 percent.
Although at first glance, it seems that a lot of experience has been shared by teammates, but in fact, if everyone farms monsters together, it means that the more people, the greater the collective benefit.
As for the loot, there is no limit to picking it up. After all, it's a sharing mode, whoever wants to pick it up, you can pick it up all over the ground, how good.
Second, the equalization model. If the previous model is only suitable for intimate relationships, then this one is a pure temporary teammate.
Speaking of experience first, every time a player kills a monster, in addition to gaining 100% of the creep's personal experience, the system will also increase experience according to the team's range of people.
The so-called number of people in the range is also the number of valid players in the same squad within a kilometer of the player.
Among them, players who kill monsters will receive an experience bonus of *5% of the number of valid party members. In other words, if this player gains 100 XP points from killing a monster, the other four teammates are all less than a kilometer away from him. Then he will get an extra experience bonus of only 20 percent, which is a total of 120 experience.
(The player himself is not counted as his or her valid teammates)
And each of his valid teammates will also gain 10% of the original experience at the same time. According to the above example, that is, ten points of white prostitution.
Of course, if the mob is killed by two or more players. The system will then allocate 100% of the creep's personal experience according to the output ratio of the team members. At the same time, participating players will receive an experience bonus of 5% of the number of valid team members, while active team members who do not participate can still get 10% of the prostitution.
In fact, at first glance, everyone will think that this method of distribution is very good and fair. It is true that fairness is fairness, but collective benefits are indeed far inferior to the sharing model.
Let's take the example of a creep with 100 XP. In shared mode, no matter how you play, five people can earn a total of 250 XP.
In even-score mode, if all five people participate, it's fine, and in addition to the 100 experience points that the monsters should have, each person has a 20% experience bonus. Then the total amount of experience that five people can gain is only 200 points.
However, if only one team member kills independently, then the experience that this monster can bring to five people is only 160 in total.
So, in fact, it can be seen from here that the system still encourages players to be close to each other.
Speaking of the distribution of loot in the evenly divided mode, it is also very simple, the individual kill belongs to you, multiple people participate, and teammates with an output of more than 10% can choose to participate in the dice rolling together. Of course, if you don't want to participate, give up voluntarily, and the system won't stop you.
How so? Mo Keke thinks that this team mode is actually quite fair. But if you want to get the most benefits, you have to rely on intimacy.
Otherwise, who can want the loot they worked hard to fight to be picked up one by one by their teammates who are fast-handed. Really, if you meet a cautious person, you have to vomit blood.
After reading the team, and then looking at the team mode, like teaming, a player cannot join another team again before leaving the other team.
Among them, the upper limit of 20 people in small groups, 50 people in medium groups, and 100 people in large groups. And regardless of whether the regiment is a small regiment or a large regiment, each regiment has a regiment commander and a deputy regiment commander.
You know, these two can be different from the team leader. What can the team leader have? Give the team a name, agree to other players to join the squad, kick players from the squad, change the team distribution mode, disband the team...
You say, just for the above functions, you say that he is useful, and it is indeed somewhat useful, but if you want to say that he is useless, in fact, it is really useless. In addition to changing the distribution mode of the team, the rest of the role is the same.
Besides, everyone is out to beg for a living, if this is really a trick, how can people let you go. Besides, what if you change the allocation mode in an instant? This group of wild teams, people don't say retreat, if you dare to get started quickly, it is even more trophies that can be caught.
But the head of the regiment and the deputy head of the regiment are different, and they are really in power. After all, no matter how big or small the team is, there is only one way to distribute it, and the spoils of war are only picked up by the regiment commander and deputy regiment commander.
In other words, the starting point of the team must be its own people. Otherwise, who would want to get a single piece of the spoils of their hard work, and it will all go directly to the hands of the upper echelons.
Moreover, there is no record of the loot obtained by this team, just rely on your brain, what can you remember? Let's just put it this way, joining the team, you are equivalent to becoming a working man, and all the income from fighting monsters is handed over to the collective, and then waiting for the unified distribution of the collective.
How do you say this? Mo Keke thinks that this mode is actually dedicated to the escort teams of the major forces.