Chapter 100: Talk to the developers
All the players are elites, and some of them are top experts in the field of artificial intelligence, and they already have this conjecture the moment the nuclear bomb falls.
After the collective death just now, someone even wrote a data model and made some deductions.
"After model deduction, if the nuclear reactor is used as the main energy supply, and at the same time with intelligent mechanical repair robots, intelligent mining machines, and sufficient spare parts, a purely intelligent nuclear strike system is established, which can continue to operate for about 10,000 years in the optimized theoretical model......"
"And human beings ...... Hehe, this poor and fragile creature of human beings will probably not last more than a year, and it will be directly destroyed by continuous nuclear strikes, after all, the nuclear winter will only get worse and worse......"
Hearing this, everyone couldn't help but feel pessimistic.
If the nuclear strike had really resumed, and it would have been carried out every day, they would not even have been able to leave the ruins at all, and they would have been wiped out.
There is no point in being able to be born again and again, because it is impossible to really do anything.
Everyone was silent for a while, but they were not completely attacked, but quickly began to cheer up their spirits and entered the ruins to find some clues.
At this point, they finally guessed a little bit about the reason for the continuation of the nuclear strike, and finally began to take a small step towards solving the three game tasks.
And it is not known how long it will take to find the ultimate cause of the outbreak of nuclear war, stop the nuclear strike, and revive human civilization at the same time.
Time in the game is still speeding up, and it soon becomes clear to the players that nuclear strikes are not every day.
By the second day, the nuclear strike stopped, and on the third day there was no such thing.
They began to take advantage of the calm time, as well as the various items in the ruins, to quickly make various tools, and even found a lot of weapons, and began to arm themselves.
In order to solve wars, many times you have to be ready to start a war at all times, which may be the absurdity of human beings.
This is also deeply felt by a group of players.
And in the second year of the game, the nuclear strike came again, and everyone finally understood that the frequency of nuclear strikes at this time was once a year!
By observing the trajectory of nuclear bombs in the sky on this day, a group of military and aerospace experts finally concluded that there are only three countries left in the world that deliver nuclear bombs and missiles.
That is, all they have to do is shut down the three artificial intelligence nuclear strike systems that are still in operation.
Rao is that many of them are engaged in this kind of work themselves, and they can't help but scold at this time.
For the remnants of humanity after nuclear war, it is basically impossible to do this.
In other words, judging by the intensity and frequency of nuclear strikes, in a few hundred years, a thousand years of optimism, the remaining human race may be completely wiped out.
Even if it doesn't go extinct, if it survives from generation to generation in this radiation environment, it will become a monster that doesn't know what it is.
A group of anthropologists and biologists and geneticists even enter large amounts of data directly into the dialog box to start the calculus on the spot.
It's just that before they finished the calculation, the time in the game suddenly accelerated to tens of thousands of times, and everything began to change rapidly!
The whole game turns into a mode similar to "Red Alert".
They can quickly build, and even gather the remaining NPC humans to form their own humans and societies again.
Or go directly into some hidden deep shelters, find the resources inside, and call on the remnants of humanity to end the end of the world with themselves.
Even directly in some shelters or underground facilities, the inheritance of technological civilization is carried out first, wanting to develop a unique and powerful civilization, and then gathering forces to end everything.
The 10,000 players were again divided into dozens of squads.
The difference is that this time it is no longer divided evenly according to a team of 100 people, but according to its own philosophy.
There are factions that want to take the lead in rebuilding civilization, those who want to go to find nuclear weapons and turn them off, and those who want to use violence to directly find the remaining nuclear bombs to destroy those intelligent launch systems, and so on.
Large and small, divided into dozens of organizations.
Time flies, days have passed in the real world, and hundreds of years have passed in the game.
At this time, players are shocked to find that the remnants of human civilization have become more devastation, and those who want to build cities again are invariably baptized by nuclear bombs every year.
Players who want to survive on the limited resources in the Vault are faced with a closed-loop system with an increasing population and constant resources.
Players who travel around the world in search of hidden nuclear strike systems have mostly died on the road, either because of radiation, NPC attacks, or because of a lack of clean food and water.
There are even a small number of players who have established a power politics in the shelter and the enclosed underground space, and they are tired of it, indulging in it, and seem to have discovered their own hearts.
Of course, this small group of people has also been spurned by other players and has become persona non grata.
All of this has a lot to do with the fact that the graphics of the whole game and the NPC reactions are too real, and the real reason may be human nature.
Eventually, when the methods and strategies of the crowd failed, they began to look up at the current game world.
Hundreds of years have passed, and except for the few people who are surviving in the shelter, the remnants of human beings in the outside world have completely forgotten the technological civilization of mankind.
He even began the worship of the deification of what was once a technological creation.
Almost all people have variations of one kind or another.
What little bit of technical know-how is left to run rampant in the wasteland, infested with bandits and murderers, and humanity seems to have degenerated into beasts.
Live like a cockroach.
Players finally end their exploration and experimentation and return to the ruins of the original city once again to assemble.
They want to work together.
Perhaps this was the right choice from the start.
In the game, they have seen hundreds of nuclear bombs from the sky, and through the calculation of these hundreds of trajectories, they have finally deduced the approximate range of the three major intelligent strike systems.
At the same time, in the process of contact with the NPCs in the game, a large number of various legends and rumors have also been obtained.
A group of information analysis experts represented by Nick also got a lot of clues after peeling back the cocoon.
And they also determined that the ruins of the city were located on the North American continent.
The Rocky Mountains, the Great Lakes, the Central Plains, and even Route 51 all determine this.
It's time.
They will form a unified group, form the strongest army, and go to find the source of the intelligent strike system located on the land of North America.
Then, find the answer, kill it, and put an end to this damn game.
Maybe talk to the developers as well......