The setting of swords and magic

() Magical settings

1. Classification of magic

In the Olopa worldview, all things are composed of four main elements, namely air, water, earth, and fire, and since magic is the power to directly summon the elements, it is also divided into four main systems, and among these four systems of magic, the focus on the use of elements is different, and each major system is divided into three sub-systems, namely:

The gas system is divided into: wind system, lightning system, and space system;

The water system is divided into: flowing water system, ice system, and steam system;

The soil system is divided into: earth system, gravitational system, and rock system;

The fire system is divided into: combustion system, explosion system, and energy system

The magic between different major systems and even different sub-systems can be combined with each other, and can form other magic that is different from the four major systems and the twelve sub-systems, such as the most basic wood magic in druid magic, which is the combination of the water system in the water system and the earth system in the earth system, and the same situation, as well as the light magic of the human priest, the dark magic of the necromancer, the shamanic magic of the orcs, etc., no matter how they are combined, they are inseparable from the principle of the use of the basic elements of the four systems

Light magic, dark magic, druid magic, and shamanic magic can also be divided into three sub-groups according to the way they are used:

Light magic is divided into: Blessing, Order, and Life;

Dark magic is divided into: curse, chaos, and death;

Druid magic is divided into: wood, wild, and taming;

Shamanic magic is divided into: war song, war dance, and sacrifice

Second, the level of magic

According to the level of magic, it can be divided into the following six levels:

Level 1: Getting Started

Level 2: Basics

Level 3: Advanced

Level 4: Expert

Level 5: Master

Level 6: Mentor

Entry-level and base-level magic are referred to as beginner or low-level magic, advanced and expert magic are referred to as intermediate magic, and master and mentor magic are referred to as advanced magic

A mage needs to chant spells to use magic, but when a mage has cultivated his magic to an extremely high level, he will not need to chant spells, and more advanced mages will not even need to chant spells

Combat skill setting

1. Basic combat skills

In contrast to a mage who uses magic to fight, a warrior who is less enthusiastic than a melee warrior must master a variety of basic combat skills, including: how to use weapons of different distances and distances, strengthening physique, reflexes, agility, balance, and judgment, various moves to defeat the enemy, the ability to coordinate with allies, and the level of command as a commander, etc

2. Advanced combat skills

Warriors of different races can also learn different advanced combat skills, stimulate the inner potential of warriors, and enable warriors to obtain combat power that can match or even be stronger than high-level magic, these methods are mainly as follows:

War Spirit: Burning War Soul is a method of stimulating potential most used by human warriors, low-level warriors do not have war spirits, only when the warriors practice to reach enough strength to cultivate their own war spirit, burning war spirit is a slow-burning type of skill, even if the war spirit is practiced, it can not be burned anytime and anywhere, must fight with the enemy for a period of time, and then the war spirit will slowly burn, this is called the warm-up time of the war spirit, when the longer the battle, the fighting spirit of the warrior, On the contrary, once the fighting spirit is detached, the burning of the battle spirit will gradually cool down and finally extinguish, and the more advanced the warrior's battle spirit, the shorter the warm-up time

Berserk: Only orc warriors can use the method of stimulating their potential, orc warriors can greatly increase their strength, speed, and ability to resist magic in a very short period of time, but they may become crazy and lose their minds, and an orc warrior cannot casually let himself go berserk, and must be seriously injured before the orcs can go berserk

Enchanted Forging: The method used by dwarven warriors, they use guò to fuse various magical items into their own weapons and armor, using these enchanted equipment to stimulate their own potential, in essence, combining magic and power, dwarven warriors will enchant and forge equipment according to their own strength and needs, the stronger the dwarven warriors, the more powerful the enchanted equipment they can cast and use

Spell Tattoos: The methods used by the warriors of the elven clan (including the forest elves and the dark elves) are used to tattoo various patterns with magical meanings on their bodies to achieve the effect of stimulating their potential, and the low-level elven warriors have limited physical endurance, they can only tattoo the simplest spell tattoos on their bodies, and only the more powerful elven warriors can withstand more and more complex spell tattoos.