Chapter 128: Titan Nebula

In the Galaxy Alliance, there are several types of interstellar shipping lanes. First, there are the well-maintained, open, well-connected interstellar routes between thriving planetary systems. People call these open routes that even a star may not be able to block, and people call them "interstellar arteries". Underneath the main interstellar roadway are the interstellar arterial road, the interstellar branch line, and the interstellar path. If the interstellar arterial road is compared to the route of airplanes on the earth, then the interstellar arterial road is the high-speed railway and highway on the earth, and the interstellar branch line is the urban arterial road and branch road. As for the interstellar trail, it is a path between the countryside, or even just a sheep's intestine trail that is artificially stepped on.

In the capital area of the Galaxy Alliance, the main interstellar road has the widest branch. Attached to the interstellar main road, it is a large number of interstellar arterial roads and interstellar branches. When it comes to the relatively backward vassal areas of civilization, there are many fewer interstellar arterial roads, mainly interstellar arterial roads and interstellar branches. In the Galactic Alliance Frontier Region, where civilization and barbarism are fighting, only a few frontier areas have interstellar trunk roads, and most of them only have interstellar arterial roads and interstellar branches. As for those remote and backward areas, they are even dominated by interstellar trails.

The main interstellar road is almost impossible to block by a presence such as an interstellar pirate, and it is difficult for even a regular interstellar legion to block it. Even if the interstellar main road is barely blocked, the interstellar artery and interstellar branch line that branch off by relying on the interstellar main road can allow people to bypass the blocked main road. In contrast, although the speed of interstellar arteries is very fast, not much worse than interstellar arteries, they can be easily truncated. Different forces often set up toll booths at the entrances to the interstellar arteries at each other's entrances, collect tolls and check the cargo lists of the ships that come and go, and check the ships for possible prohibited items and illegal militants and wanted persons.

In the region where the cave planetary system is located, there is only one interstellar artery that extends from the inner circle of the princes' districts, which facilitates trade with each other. And when you arrive at the area of the Cave Star, there is only one route left that can be easily truncated, such as the interstellar branch. It's not that the planetary system groups along the route don't want to build interstellar arterial roads, the problem is that these arterial roads are too expensive to maintain, and the number of ships that pass through is limited, which is a loss-making business that cannot make ends meet. In this era, there are people who cut off their heads, but no one will do the business of losing money. Naturally, the groups that came to the territory to make a fortune did not come to do charity, and it was impossible to do business at a loss.

Nowadays, the location of the Dark Owl Interstellar Pirate Regiment commanded by Zuo Zhe is in the depths of the interstellar trail far away from the interstellar branches. Outside the winding and twisting interstellar path, it looks like nothing is there to the naked eye. But in reality, there are all kinds of obstacles. Meteorites, meteors and other gadgets are easy to say, just dodge in advance when encountered. It's like encountering a raised rock on a dirt road in the countryside, and you can walk over the edge of the stone with just a slight crooked handlebar. What really makes the interstellar trail unfavorable for the passage of interstellar spaceships and interstellar warships is those seemingly boundless nebulae, those pulsed neutron stars that emit intense radiation, those white dwarfs that hide in the dark and do not emit light but have a huge gravitational pull, those multi-star planetary systems that emit strong electromagnetic storms, those supernova sites that have exploded for many years, those black holes that cannot escape even light, and those cosmic ultra-high-energy particle streams with ultra-high energy that do not know when they will suddenly appear......

All in all, in the vast galaxy, even in the galaxy of stars, there are many dangers that people have to retreat. In the face of such a complex space environment, even if the interstellar aircraft carrier formation comes, sometimes it has to take a detour.

And now, the hidden location of Zuo Zhe and the others is located in the outer area of a large nebula. From the outside, the nebula looks like a vast expanse of multicolored dark clouds. But if you look closer, you will find that the average density of nebulae is very low, even lower than the density of the "vacuum" created by the Earth from glass bottles. The reason why it appears opaque from a distance is that the nebula is so thick. Just like seawater, the seawater itself is transparent. Viewed from the air, the sea water is pitch black at a depth of dozens of meters.

People who don't know about this Titan Nebula won't know the correct way to get in and out of the nebula. Only the head snake who has been messing around in this area for a long time knows the correct way to enter and exit the nebula. Even if an ordinary warship can barely enter the curvature navigation state after entering the nebula, its sailing speed is very slow, and after a short curvature navigation, it must exit the curvature navigation state for hull maintenance.

However, if it is a local ground snake, it can sneak into the interior of the nebula through those extremely low-density areas in the nebula. In this vast Titan Nebula, there are many planetary systems in gestation!

Relying on their familiarity with the surrounding terrain, the Darkowl Interstellar Pirate Group retreated all the way to the vicinity of the Titan Nebula. For the upcoming strong enemy, Zuo Zhe did not have the confidence to kill him. If you can't kill a strong enemy, even if you defeat the opponent a hundred times, it doesn't make any sense. The gap between victory and kill is so huge that they are two completely different concepts. Some people you can defeat a hundred times, but the other person can do it again and again. As long as the opponent defeats you once, you may be completely killed by the opponent. This is like using infantry to deal with the cavalry of the northern barbarians in the Song Dynasty of China, even if the Song soldiers defeat the enemy a hundred times, as long as they cannot encircle and annihilate the enemy, the enemy can rely on the superior mobility of the cavalry, and can quickly evacuate at a slight cost. When the enemy returns, the situation will become confusing again. And once the infantry is defeated by the cavalry once, the infantry will be divided and surrounded by the cavalry because of the difference in mobility, and then be severely damaged or even completely annihilated.

For an enemy that cannot be severely damaged or even completely annihilated by conventional combat methods, Zuo Zhe is not even willing to start a war with the other party. Unless, Zuo Zhe's side has the authority to preset the battlefield. Presetting the battlefield means occupying the right time and place. When the gap between people and aspects is not large, in a battle with roughly the same force, Zuo Zhe can fight to the death with the enemy by limiting the enemy's mobility ability. In order to make sure that each other's strength is similar, and that the enemy is too superior to ours, it is necessary to use the power of the nebula to divide the enemy's power. As for whether the enemy will choose to rush up or retreat, it depends on the next game between each other.