The first volume of the hidden dragon in the abyss dark pearl Chapter 11 beauty plan
The Python River, the roaring river that gushes from the belly of the Giant Peak, rushes all the way through the Dawn Swamp to Karamanda. In the deserted swamps, there is a group of people who are constantly traveling and merchant, and everyone calls them - the Python River people. And this group calls itself the "Great River Nomads". The Great River Nomads traveled around, trading and interacting with each other. The Voidwalkers refer to them as the "Gypsies of Valoran". Wherever the colourful sailboat goes, the joy begins.
Few people know that the Anaconda have their own camp in the Dawn Swamp (known to outsiders as the Roaring Swamp), and that every Anaconda has spent their childhood here.
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(Iron Blooded 186)
The Python people are not very popular on the mainland, and one reason is because of their amazing gambling skills. What people don't know, though, is that when each Python River Man is six years old, their training begins.
The rooster crowed three times, and little Trist, who was sitting cross-legged on the bed, opened his eyes, and he jumped out of bed gently, stretched, and turned his hand to take out a plate. This is a special disk, and dozens of iron beads are running happily in the disk. Tender little hands chase the rolling ball on the disk. However, this is no ordinary ball, and when it collides, there are small electric snakes jumping on the disk. The bruises on the white and tender little hands kept emerging, and the child gritted his teeth and quickly picked up small balls on the plate. Day after day, he was getting faster and faster.
In the afternoon, Trist began his crossing through the swamp, his amulet to keep his life safe from being consumed by the beasts that roared into the swamp. He set out every day and kept going until he was dragged back like a dead dog by his elders in the evening.
As he continued to grow, he went farther and farther. At the same time, it seems that it is getting farther and farther away from the village.
At night, Trist meditates in his room, a compulsory course for magicians, and he plays happily with cards in his dreams, and the four kings, queens, generals, and their courtiers teach the child, knowing that there is a new world beyond the swamp.
He was an orphan and had no friends, because the other children were learning from their guides, but he was not valued without parents. At the age of five, he opened the family's poker, which was a relic of his father. He was amazed to find that there were many new beings in his meditation world, and they continued to teach him great and small truths. He will never be alone again, the child thought to himself.
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Soon, seven years passed, and the fourteen-year-old Trist passed the group exam and boarded the sailboat that left the swamp, which was the first time he had left the swamp.
Born into a family of river nomads in the Python Valley, Trist learned the magic of cards at a very young age, and then he learned what it was like to be hated.
Trist started his happy life aboard a colorful sailboat as a waitress at the front desk of the ship's sales. They spend half of the month at sea and the other half in a market town. The people of the Great River are very powerful, they are natural magicians, so they will worship the sun after each morning meditation and do not receive any guests after dark. They sell precious goods from all over the country, and the asking price is quite high. They would set up casinos at the camps, but never a thousand····· They never abuse magic, even when it comes to simple violent incidents. Because of this, many locals shun them, and even slander and insult them. Of course, none of them cared.
Trist believes that the locals only care about the foreign goods they bring with them, but they stay away because of their special customs. So no matter where they moored, their colourful sailboats were only treated for a very short time. Their people should not be indifferent to prejudice and discrimination, and should not be cowardly and submissive. The boy's heart stirred with flames of dissatisfaction and rebellion.
On this day, in Trist's dream, it was as if war was spreading in this town, and the town disappeared in the fire.
This is the border between Pete Wolf and Zaun, and the casualties of the war between the two technological city-states are terrible. He went to inform the mayor, but was shut up.
"Go back to your sailboat, greedy miser!"
"Look at this profiteer who can't afford to make a profit, ******!"
Trist didn't make a move, he knew that these people were vulnerable, and he also knew that his dream could be predicted! From the death of the village chief's grandfather to the disappearance of Uncle Walter, his dreams do not appear randomly, but they do appear as disasters.
He wandered around the countryside for a day in confusion, and when he returned to the boat at night, he saw a group of drunkards expelling his people with sticks. They did not resist, silently retreated, and some strong men simply returned to the ship in a flash.
After watching from the sidelines for a long time, Trist understood that this was a group of drunks who had lost all their money. He was angry because he knew that no one in his people was cheating.
The flames burned, and the bonfire danced like Trist's rage, and the fire spread around the dozen or so drunks, who were so frightened that they were caught in flames and burned their clothes in the struggle, and finally they were consumed by the flames.
"Look, it's just a bunch of scum." Trist clapped his hands and looked at the sailboat.
But the people all looked at him coldly, the sails on the sailboat were open, and the anti-magic shield was raised.
"Violent revenge violates the law of the Great River Wanderers, and the punishment for this is non-negotiable, it can only be, banish!" The patriarch's voice was full of helplessness, "Child, you are as stubborn as Pete (your father). ”
The patriarch waved his hand, and the colorful fleet set off, and Trist's world collapsed. The boy watched helplessly as his clansmen's sailboat abandoned him and sailed off into the distance.
He tasted loneliness again. Suddenly, his hand sank, and a generation of shiny silver snake coins appeared in his hand.
Not far away, artillery roared, and the town was reduced to rubble.
As the boy grows into an adult, he wanders from town to town, visiting every gambling house and using his supernatural powers in solitaire to earn a living. When he encounters some people who are bombastic, arrogant, and cruel, he will also take extra care of them and help them avoid the "troubles" caused by money. Although he is always careful and will let his opponents win a few times, there will still be some opponents who cannot afford to lose and want to regain their lost wealth, so he soon learned the tricks of fighting. After all, magic is not omnipotent, and may attract some terrifying existence.
Once, when Trist escaped with magic while escaping from pursuit, he was attacked by creatures from the Void, and that was the first time he encountered the legendary creatures of the Void, but fortunately he didn't encounter a very strong race. After a bloody fight, he kills the other person before fainting and disappears again.
When he woke up, he was found in a bed in an orphanage, both of whom were war orphans, both of whom had died in the war, but who survived tenaciously with the help of some well-wishers, and often helped others, such as Trist in distress.
The optimistic child let Trist see the sunshine in the haze, and during half a year of recuperation, he met a volunteer, Graves. He knew that he was a warrior, at least a hierarchical being, just as he knew from the beginning that he was a superior magician. The strong will resonate with each other.
As a child, Graves lived in the alley of the docks in Bilgewater, and he quickly learned to fight, steal, and many other "crafts" that he had used for years. Later, as a young man, he hid in the sewage from the bilge of an ocean-going cargo ship and smuggled to the mainland, where he began a life of theft, deception and gambling. He has no permanent place to live, and he wanders from place to place. But when he was young, he also received a lot of relief from the orphanage, so before the operation, he would send money other than the spare funds to the nearby orphanage.
On this day, Graves meets the man who changed his life, the gambler now known as Trist. Both men saw in each other the same challenge and love of adventure as themselves, and the two began their deformed relationship that lasted almost a decade.
Graves and Trist combined their best of the game, and the duo was very efficient and made many big deals. They pick on people who are stupid and have a lot of money, cheat and steal, see the wind and steer the rudder, win countless fame and fortune, and more simply stimulus. For them, the perilous adventure itself has become as important as the material rewards.
They amassed a lot of money - but no one could guess where it was spent (except for the fancy clothes they wore and the weapons they wore on them), and no one could guess why they were so obsessed with accumulating so much money.
But in the shadows of the slums, orphanages have appeared silently.
Piltoverf is a thriving and progressive city, and its power and influence are on the rise. It is the cultural heart of the Valoran continent, where art, craft, trade and innovation go hand in hand. Its strength does not come from military might, but from extensive trade cooperation and thinking ahead of its time.
Perched on a cliff adjacent to the city of Zaun, Piltover overlooks the sea, with fleets of ships crossing the mouth of its huge bay, laden with goods from all over the world. The wealth of maritime trade had given an unprecedented impetus to the growth of the city, and Piltover had – and continues to do – revolutionisation – to create a city of wealth and dreams.
Start-ups fund projects in amazing new areas: a grand art hodgepodge, obscure Hextech research, and monumental buildings that symbolize their prowess. With more and more inventors eagerly searching for cutting-edge Hextech knowledge, Piltover has become a natural magnet for skilled craftsmen from all over the world.
(Iron Bloodline 203 Piltover Tomahawk Tavern VIP Room)
Trist sat slumped on the bed, bored as he sliced two brand-new decks of poker with his hands, while Graves smoked a Holy Soul cigar (Valoran's best cigarette) and tended to his massive shotgun on the windowsill.
"It's time for us to stop." Trist said in a deep voice: "Our bounty can already tempt a large number of powerhouses of the same rank or even the upper rank. ”
"It's easy for us to stop, what about the kids?" Graves slapped the obsidian table, "Are you going to watch them die?" Cold-blooded stuff. ”
"You don't want to die!" Trist drank, "I'm going to die to you, I'm not going to accompany you." ”
"Lao Tzu has not been afraid of death since he rushed out of the gutter of Bilgewater!" Graves shouldered his shotgun. "I hope you're already aware of your death. We're going against the odds. With that, he left the tavern and walked towards the docks.