Supplement the knowledge of another world Online game skills - the source force technique in the text

Charged bolt

Level Cap: 1/1

Mana Cost: 8

Fires 3 lightning balls, each dealing 1-8 lightning damage. The critical hit from lightning damage stuns the target for 2 seconds.

Thunderstruck

Level cap: 2/15

Pre-skill: None

Increases the chance of critical strike for all lightning spells by 10%. The critical hit from lightning damage stuns the target for 2 seconds.

Empowered Magic

Level cap: 2/15

Pre-skill: None

Increases your "willpower" effect, increasing all spell damage by 20%.

Lightning Speed

Level cap: 0/15

Pre-skill: None

Increases cast speed by 3%.

Second floor

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Storm Armor [Rock Skin]

Level cap: 0/1

Mana cost: 15

Electron energy surrounds you and automatically attacks enemies that attack you.

Frost Nova

Level cap: 0/1

Mana cost: 25

Cooldown: 12s

Bursts ice cubes and shoots at nearby enemies, dealing 1-3 Freeze damage. Creates a 25% additional critical hit chance that freezes the target with a critical hit inflicted on Freeze Damage.

Deep Freeze

Level cap: 0/15

Pre-skill: None

5% increased critical strike chance for Icy spells. The critical hit from Freeze damage freezes the target.

Power Armor

Level cap: 0/15

Pre-skill: None

Increases the damage of lightning bolts fired by Storm Armor by 10%.

Static Charge

Level cap: 0/15

Pre-skill: None

Transfer 5% of your damage to magic.

Tier 3 requires at least 10 skills

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Electrocute

Level cap: 0/1

Mana Cost: 8

Unleashes an arc of lightning from the mage's fingertips to electrocute enemies, dealing 4-5 damage. Electrocution affects 2 targets, and a critical hit from lightning damage stuns the target for 2 seconds.

Ray of Frost

Level cap: 0/1

Mana cost: 16/s

Unleashes a Freezing Ray, dealing 6 Freezing Damage per second, and a critical hit from Freezing Damage freezes the target.

Static Residue

Level cap: 0/15

Mana Cost: None

Deal 1-3 lightning damage to nearby enemies attacking you for 3 seconds.

Lethal Energy

Level cap: 0/15

Mana Cost: None

5% increased critical chance of melee and spell attacks.

Improved Charged Bolt

Level cap: 0/15

Mana Cost: None

Increased the number of dash bombs by 1.

Tier 4 requires at least 15 skills

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Tornado 【Hurricane】

Level cap: 0/1

Mana cost: 15

Summons a massive tornado that damages all enemies in its path.

Blizzard

Level cap: 0/1

Mana Cost: 70

Summons ice blocks falling from the sky in a specified area, dealing 6-10 freezing damage per second for 3 seconds. The critical hit from Freeze damage freezes the target.

Storm Power

Level cap: 0/15

Mana Cost: None

Increased damage from Freeze and Lightning spells.

Epic Storms

Level cap: 0/15

Mana Cost: None

Increases the number of blizzards and attack energy.

Mage - Enchantment skill tree

First floor

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Spectral Blade

Level Cap: 1/1

Mana Cost: 7

Unleashes a psionic blade on enemies in front of you, attacking three times, dealing 1-5 physical damage each.

Spell Speed

Level cap: 2/15

Pre-skill: None

Increases the speed at which your Magic Missile travels through the air by 16% (24% for the next level).

Damage Resistance

Level cap: 2/15

Pre-skill: None

Increases your Armor by 10% and all Resistances by 8% (15% and 12% respectively).

Weapon Mastery

Level cap: 0/15

Pre-skill: None

All weapons deal 15 increased physical damage.

Tier 2 requires at least 5 skills

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Stone Skin

Level cap: 0/1

Cooldown: 15s

Makes skin rock-solid and absorbs 30 damage for 8 seconds.

Mirror Image

Level cap: 0/1

Mana Cost: 18

Creates an illusion identical to yourself for 8 seconds.

Conjured Armor

Level cap: 0/15

Pre-skill: None

Magical armor surrounds the wizard, increasing your chance to block by 2%.

Conjured Health

Level cap: 0/15

Pre-skill: None

Increases your total health by 8% and illusion health by 12%.

Duplicate Conjuring

Level cap: 0/15

Pre-skill: None

Increases the illusions that your Mirror Spell can create and the Hydra that your Hydra spell can summon by 1.

Tier 3 requires at least 10 skills

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Meteor Storm

Level cap: 0/1

Mana cost: 12/s

Summons a meteorite that deals 10-20 damage per second to enemies within a certain radius.

Acid Cloud

Level cap: 0/1

Mana cost: 15

Unleashes an acid mist in the targeted area, dealing 1-4 toxin damage and dealing 4-8 toxin damage per second to enemies left in the area for the rest of the time.

Conjured Power

Level cap: 0/15

Mana Cost: None

Every 10 HP increases your spell damage by 1%.

Conjuring Duration

Level cap: 0/15

Mana Cost: None

Increases the duration of your Rock Skin and Acid Mist by 1 second, and the duration of Mirror Images by 2 seconds.

Improved Spectral Blade

Level cap: 0/15

Mana Cost: None

Increases the damage of your Psionic Blade by 14%.

Tier 4 requires at least 15 skills

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Hydra [Hydra]

Level cap: 0/1

Mana Cost: None

Summons a multi-headed sea serpent and fireballs at enemies.

Magic Weapon

Level cap: 0/1

Mana cost: 15

Infuse your weapon with magical energy to increase its damage.

Magical Impact

Level cap: 0/15

Mana Cost: None

Increases the damage of all your spells by 15% of your weapon's damage.

Slowing Strikes

Level cap: 0/15

Mana Cost: None

Enemies are attacked by your melee attacks, psionic blades, or magic weapons with 30% reduced movement speed and 20% attack speed for 4 seconds.

Armor Piercing

Level cap: 0/15

Mana Cost: None

Spell and Physical Attack damage can reduce enemy armor.

Barbarian - Berserk Talent Skill

First floor

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These skills can be used with additional points when the character is born

Frenzy

Action skills

Rune Socket: 1

Maximum level: 1

Description: When attacking an enemy with Frenzy, the Barbarian's weapon damage and attack speed are increased, and Frenzy can be reused to stack attack speed, up to a maximum of 3 times.

Level 1: Deals 120% weapon damage and increases attack speed by 6% for 10 seconds (stacked up at 18%)

Energy Cost: 0

Bad Temper

Passive skills

Runic sockets: 0

Maximum level: 15

Description: Reduces anger by 3%.

Energy Cost: 0

Power of the Berserker

Passive skills

Runic sockets: 0

Maximum level: 15

Description: Increases the damage of all Berserk Skills by X%

Level 2: Increases the damage of all Berserk skills by 25%.

Level 3: Increases the damage of all Berserk skills by 30%.

Energy Cost: 0

Heightened Senses

Passive skills

Runic sockets: 0

Maximum level: 15

Description: Gives the Barbarian a chance to dodge attacks

Level 1: 4% chance to dodge attacks.

Level 2: 8% chance to dodge attacks

Rank 3: 12% chance to dodge attacks

Energy Cost: 0

We don't know if this skill increases by 4% per level, or if the benefits decrease when you reach a certain level.

Second floor

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Terrifying Shout

Action skills

Rune Socket: 1

Maximum level: 1

Description: Intense roar that increases attack bonus for 12 seconds

Energy Cost: 0

Onslaught

Action skills

Rune Socket: 1

Maximum level: 1

Description: Increases attack speed by X% and reduces rage by X per second until it runs out or X seconds have passed

Energy Cost: 0

Double Strike: A passive skill

Rune Socket: 1

Maximum level: 15

Description: Dual-wielded barbarians have a chance to attack nearby enemies with 2 weapons in a single attack

Level 1: 6% chance

Level 2: 7% chance %

Energy Cost: 0

Strong Constitution

Passive skills

Runic sockets: 0

Maximum level: 15

Description: Increases the duration of frenzy and slam by 1 second

Energy Cost: 0

Berserker State

Passive skills

Runic sockets: 0

Maximum level: 15

Description: Activates health regeneration

Level 1: 10 HP/s recovery speed

Energy Cost: 0

This is a typical D3 passive skill that increases the effect of 2 skills under the same skill tree.

Third floor

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These skills can be activated after the Barbarian reaches level 10, and 10 skill points must be spent on this skill tree.

Leap Attack

Action skills

Rune Socket: 1

Maximum level: 1

Description: The Barbarian uses a powerful jump slash that deals to nearby enemies when he lands. point damage, the damage of the jump slash can be increased with the increase of strength.

Energy Cost: 0

Enrage

Action skills

Rune Socket: 1

Maximum level: 1

Description: Enters the Enraged state, increasing the frenzy effect, but also reducing defense

Rank 1: Increases the effect of Frenzy by 100% and increases damage taken by 25% for 10 seconds

Energy Cost: 0

Dual Wield Specialization

Passive skills

Rune Socket: 1

Maximum level: 15

Description: Increased physical damage dealt when dual-wielding

Rank 1: Increases damage by 12%.

Energy Cost: 0

A skill that a dual-wielding barbarian must add.

Savage

Passive skills

Rune Socket: 1

Maximum level: 1

Description: Increases rage regeneration for X seconds when you inflict a critical hit

Rank 1: Increases rage regeneration speed by 30% for 8 seconds

Energy Cost: 0

Increase Speed

Passive skills

Rune Socket: 1

Maximum level: 1

Description: Frenzy and slam also increase your movement speed

Rank 1: Increases movement speed by 5% after using Frenzy and Slam

Energy Cost: 0

Improved Battle Rage

Passive skills

Maximum level: 15

Description: Physical Attacks have a chance to make Warcry not consume rage for X seconds

Rank 1: 7% chance that the Battle Cry does not consume rage for 8 seconds

Energy Cost: 0

Another interesting combat profit ability, Warcry increases Barbarian's damage and critical damage for a short period of time, and it seems that it will automatically trigger Warcry in battle without consuming rage. The duration appears to be 1/2 of the normal time of the ability, and more points may increase the chance of triggering, and it may also be the duration.

Death Proof

Passive skills

Maximum level: 15

Description: When taking critical damage, the Barbarian will continue to survive while gaining 30% of its maximum life. This effect can only be triggered once every 300 seconds.

Energy Cost: 0

This skill isn't very clear to look at, which is a shame for this interesting skill, especially for players in Expert Mode. Literally, there is a chance to resurrect the Barbarian instantly, but it only carries 30% of the maximum health when resurrected. One thing is for sure, this will need to be changed to achieve the balance of the game, and the more points invested does not explicitly increase the stat: hopefully it is not easier to trick the Grim Reaper.

Fourth floor

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These skills can be activated once the Barbarian reaches level 15, and 15 skill points must be spent on this skill tree.

Inspiring Presence

Passive skills

Maximum level: 15

Description: Increases the effect of Terror Howl and XXXXX

Energy Cost: 0

It's not clear what the name appears in this skill in our profile, Terror Howl is a skill from another skill tree, so this should be wrong, the other skill doesn't look like a Barbarian skill, and in any case, the use of this skill is to improve the other two skills.

Natural Resistance

Passive skills

Maximum level: 15

Description: Increases all resistances

Level 1: Increases all Resistances by 10

Energy Cost: 0

The passive skill in D2 returns, but the initial stats are greatly reduced. Fourth floor

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These skills can be activated once the Barbarian reaches level 15, and 15 skill points must be spent on this skill tree.