Otherworldly Knowledge Supplement Ideas about the new rules of the game
Once upon a time, in a land called the Midwest of the United States of America
district (specifically in the area between Minnesota and Wijkangᱏ), a group of friends gathered
Together, and then forever ᭩ changed the history of the game.
They didn't mean it. They just can't stand the magical,
The world of monsters and adventures can only be experienced from the story. They want to swim in that world
Play, not just watch. This desire drove them to invent Dragons and the Underground
The city of Dungeons & Dragons, and thus ignited a gaming revolution that continues to this day
and the two ṧ things that have been sung to this day.
The first ṧ thing, which is their genius and clever discovery, can be in the form of a game
Perfectly explore these worlds that don't exist in reality. Thus almost all of M's modern tours
Games, including running software on digital devices and board games that are played on a tabletop are indebted to D&D
A love.
The second ṧ thing is the reality-proven nature of the world they have created
Charm. Dungeons & Dragons has sparked a global craze. It was the first role-playing game
play, and still stands out among the best games in this genre.
To play D&D, or to play D&D well, you don't need to read all the rules, too
You don't need to memorize every detail of the game or learn how to roll that hilarious dice.
None of the above is the point of this game.
You only need M two things. First, talk to people who can share the game with you
Become friends. Play the game with these friends and have fun with it. Although D&D
It's not just entertainment.
D&D is an experience that is created in a collaborative format. In this creative process
, you and your friends will fill up all kinds of tense and unforgettable plots in heroic epics. old
The jokes you created that belonged only to you will still be available to you years later
Smile knowingly. You may have faced the cruelty of the dice at one time, but you survived. this
The grotesque or legendary stories created by the collective will become a common experience for everyone to savor in the future
Precious memories.
Even if you don't have friends who are interested in this, don't worry. In D&D's game
There is a chemistry on the table that nothing else can match. Just follow those who are on the same path
Playing together, that's enough for you to be friends. That's exactly what this is
Wonderful side effects of the game. Your next game team may come to your story one
ṧ Nearby, they may be from an online forum or at a gaming party. The other thing you need is a vivid imagination, and you also want to be able to put it
Willingness to grow and grow. You don't need to be a storyteller, and you don't need to be talented
Overflowing artist. You just have to be determined to create and be brave enough to share your work
to everyone.
With any luck, D&D can not only expand your circle of friends, but also help you build one
Create and share with confidence. D&D games can teach you to find the best way to solve a problem
Teach you to share your ideas and use them to deal with the difficulties at hand, the church
You use your brain to imagine how things are going instead of simply going with the flow.
The first character or adventure you've created may just be a patchwork of stale spots
Child. At this point everyone is the same, from the most powerful dungeon lord in history, to
Everyone who is worse than him is without exception. All you can do is accept it
real, then move on to create a second better character or adventure, and then create a third
A better piece than the previous one. After repeated attempts, you'll be able to create in no time
Do innumerable things. From the character's backstory, to a whole saga full of fantasy adventures
World.
Once you master this skill, it will become your permanent treasure. Countless current writers,
Artists or other creators can trace their growth trajectory back to a few pages of D&D texts
Draft, a handful of dice, or a dinner table.
What's more, D&D is entirely yours. The friendship you made at the table
Friendship is yours to be. The adventures you've been part of, the characters you've created, the experiences you've had together
- Everything belongs to you. D&D is your own little corner of the universe, you
You can fly your dreams freely and freely.
Go for it now. Read the rules of these games and the stories of the world in which they are located, but also
Always remember that you are the heart that brings life to all of this. Everything about them is just
From the fire of life that you have given. The many worlds of Dungeons & Dragons are full of magic and monsters, as well as brave fights
Taxi and magnificent adventure. It's all based on a medieval fantasy style, with the addition of lets
The world becomes unique to creatures, places, and magic.
Dungeons & Dragons has many worlds that exist in a world called Multiverse
Multiverse. These worlds interact with each other in mysterious and bizarre ways
and to many planes of existence. For example, the Elemental Plane of Fire
PlaneofFire and the Bottomless Abyss InfiniteDepthsoftheAbyss. Multiverse
There are countless worlds in it, and many of them are published official settings. every
The legends of worlds are intertwined across the multiverse, including the Forgotten Realms
the ForgottenRealms, Dragonlance, Greyhawk, Havoc
DarkSun, Mystara and Eberron. Besides
There are also countless worlds created by players under generations of D&D rules. And in the rich
In Rao's multiverse, you may also create your own world. These worlds have something in common, but each world has a unique calendar
History and culture, monsters and races, fantastical geography, ancient dungeons and trickery
The enemy of the end. The same race in different worlds has different characteristics. For example, the Holocaust
The halflings in the remnant sun are cannibals that inhabit the rainforest, while the elves are in the desert
Nomads. Some worlds have unique races, such as the Organists of the Eberon.
They are soldiers who have been brought to life for theLastWar. Other worlds
The world revolves around a story, such as theWaroftheLance, the Battle of the Lance
This is the ṨHeart event in the Dragon Lance setting. And they're all D&D's worlds. You can
Create a character using the rules from the Book of M, then swim through these worlds.
Your DM may set the campaign in one of these worlds, or be their own
World. Because there are so many D&D worlds to choose from, you need to be sure with your DM
Recognize the house rules, as this will affect the whole game. And even if it's a publicly published setting,
The Dungeon Master is also the authoritative interpreter of the campaign and setting. The game uses dice with different numbers of faces. You can buy these in the board game store
West. In the M rule, the different dice are followed by the letter d and the face of a dice
The number is described: i.e. d4, d6, d8, d10, d12, d20. For example, d6 is a grain of six
Face dice (i.e. cube dice used in many games).
The way the dice are rolled, i.e. d100, is a bit different. You need to cast two
A different 10-sided die produces a value between 1 and 100. One of the dice
(need to be specified before casting) gives a value of ten digits, while the other gives a single digit.
For example, if you roll 7 and 1, the result is 71. Two zeros represent 100. M some
The numbers of the ten-sided dice are in tens (00, 10, 20, and so on), and these dice
It makes it easier to distinguish between a 10-digit die and a single-digit dice. At this point, 70 and 1 are thrown
That's 71, and 00 and 0 are 100.
When you need to roll the dice, the rules will tell you how many and what kind of dice to roll.
and how many corrections to add. For example, "3d8+5" means you have to roll three eight-sided dice
Add the results together and add 5 to get the total value.
M, there are also words such as "1d3" and "1d2". Requires "1d3"
, roll a d6 and divide the value of the dice by 2 (rounded up). When "1d2" is required,
Roll a dice of any face and see if the result is odd or even. (Another do.)
The method is 2 if the value is greater than half of the maximum value of the dice. )
The D20
The adventurer's sword M didn't cut the dragon, or couldn't it cut through its steely scales?
Could the ogre believe a big lie? Whether a character can swim through a wave
A raging river? Whether this adventurer can avoid the explosion of the fireball is the first to dodge
The brunt of it? When the outcome of an action cannot be determined, DM uses a 20-sided die, ie
d20 to determine success or failure.
Each character or monster in the game is determined by six stat values, the abilityscores
Righteousness and ability. These stat values are Strength, Agility, Constitution, Intelligence, Perception, and Charm. Most adventurers have stat values ranging from 3 to 18 (monsters range from 1 to 30). These property values, and the property adjustment value ability from which they are derived
Modifiers, which are the basis for players to throw d20 every time they throw a quest or monster.
The three main types of d20 rolls, groups, are attribute checks, attack checks, and immunity checks
It has become the heart of the rules of the game. All three rolls follow the simple steps below.
1. Roll the dice and add the adjustment value. Roll a d20 and adjust it accordingly. move
Integer values typically include attribute adjustment values derived from one of the six attribute values
M is also added to the proficiency bonus of the anti-᱐ character talent (about each ability and how
Calculate the adjustment values in detail in Chapter 1).
2. Add value and value reduction as appropriate. Class traits, spells, special situations, and
A number of other effects may add value or decrease value.
3. Compare the total value to the target value. If the total value is equal to or greater than the target value, then
The corresponding attribute check, attack check or exemption check is considered successful. Target values are usual
It is up to the DM to decide. Usually, the DM tells the player the corresponding attribute check and attack check
Whether the results of the certification and exemption tests are successful or unsuccessful.
The target value for attribute and exemption tests is called Difficulty
CLass(DC)。 The target value of the attack check is called ArmorClass(AC).
This simple rule covers the success or failure of most actions in D&D. Article 7
Chapter M has more detailed rules for using d20 in the game.