Supplement to the knowledge of another world: Teyvat World Country Setting [1]
Basic elements (the soul of the second middle school for a lifetime is placed here ==)
1. World setting
Teyvat, a continent with six nations and the top of the gods.
The six countries are:
1) Gailand Empire: The center of the Teyvat continent, headed by the Campbell family, currently has a decent heir, Love, the second largest family, Warrens, the male protagonist family, and is relatively wealthy. The class division is severe, and the revolutionary army is currently resisting, with the center of Monte
2) Aztec Republic (former: Orem Empire): To the south of the continent of Teyvat, there is a prevalent gladiatorial tradition, a combative, fighting people, and simple folk customs
3) Paloa Sea: The treasure land of the elves, located on the coast of the Aztec Republic, a free country.
4) Dark Night No Man's Land: The dark realm that is randomly born without management, it has become the dark realm because the sunrise cannot be found, located between the Clay Beilun group and Gaia Brand, the habitat of the Daredevils, and the free realm such as no family.
5) Klebei Lun Ethnic Group: Hidden in the west of the Teyvat continent, nomads, fighting people on horseback, no different from Japan during the shogunate period, the Nair family is the third largest.
6) East: Japan, a modern city, a meteor shower that has not been encountered in 50 years, is an opportunity to change one's life against the sky, and it will be written here in science fiction, Mobius ring.
7) God's Peak: In the heavens north of the northern side of Teyvat, the realm where the primordial gods live, there are places where the gods of wind, thunder, earth, wood, water, and ice live
2. Level setting (I didn't start writing from beginner level in order to open up the rhythm)
Primary: Just recognized by the Vision, you can use a primary spell for a small area attack, a single individual can use a quasi-spell, eg: heal yourself
Intermediate: Spells that act on others, e.g.: heal others, freeze others
Advanced: Group Spell, EG: Group Heal, can have other effects such as purification, debuff removal, enhancement, etc
I don't know which game to refer to, and it is usually triggered when the task is completed?
3. Spell Setting (Spell Strength Ranking)
Big Boss Cilides: Elegy of Souls (Must Kill) - Soul Eater Arrow - Demon Forgiveness - Fire Feather Arrow
Nexus: Frost Sorrow - Ice Crystal Explosion - Freeze - Debris
Lilith: Shadow Dance - Midnight Wither - Butterfly Dance Transmission
Itina: Water Dragons Expedition - Rage Healing - Rain of Chaos
Hangichiro: Dream Entanglement--Eclipse of Sanity--Cripple Strike--Dragon Breaking Slash--God Extermination Slash--Transverse Wave Water Ripple Slash--Sky Strike--Pick Fly (I think his skills are so good that he has no cards and always makes me want to chop two catties of roast duck ==)
Brude: Absolute Defense - Object/Magic Defense - Ten Thousand Miles Wall (this one can shelter civilians); At the same time, he was given the swordsmanship of Hangichiro, because he cultivated both material and legal skills
Alger: Hand of God - Skilled Craftsman
Ashley: Astrology, Deception, Gambling Techniques - Metal Harnessing/Modification - Psychedelic Realm
Lulu: Monster Language - Ghost Walk (taught by my brother) - Metal Bumper
Netherworld Black Dragon (Owl): Yellow Spring Trembling--Two-Headed Dragon--Ten Thousand Flames--Dragon Flame (Refer to Dragon Mother)
Love: Gift of Liberation--Resurrection--Vine Entanglement
Mana: Frost Foot - Frost Vortex - Ice Touch
Hebrew: Thunder Burst -- Heavenly Thunder Judgment -- Thunder and Lightning
Basically, it is graded according to this arrangement:
Fire/Thunder Spells: Demonstrate power by strengthening metal, or using the latent power of metal. Fire/lightning spells are mainly strengthened and powerful.
Hardening: Levels 1 to 3, Variation. Strengthens weapons by one level for a short period of time. It can only be used one to three times a day, one to three hours long.
Golden Sword: Levels 1 to 3, Killing. The basic requirements of a swordsman are characterized by grace and luxury, and strong power.
Round Shield Possession: Level 3, Transformation. The whole body is surrounded by earthy scale armor, and the combat power is enhanced.
Sword Formation: Level 3, Killing. The sword formation composed of many people of the same level is far more powerful than the sum of all of them.
Enhancement: Level 3 to 5, change spell, so that the weapon is strengthened by one level.
Vajra Protector: Level 6, Resistance. The whole body is surrounded by golden light, and the body is not afraid of mortal blades, and has divine power, just like Vajra Lux.
Edgeworth: Level 7, Killing. The strongest sword mastery, control the spirit sword as you like, and can "heart and sword unity" sword flying.
Jin Dun: Level 7, Escape Technique. You can instantly escape by touching a metal object to a place where there is a metal object within a radius of 300 miles. It can only be used once a day. Side effects: Dying after use, unable to defend against any attack. Seriously injured people can escape by using it, but they will also die immediately.
Source use: Exclusive to the gods, driving technique. You can freely use the magic weapon of any creature, even the legendary one.
Lightning Strike: Nine-level spell, lethal technique. If the lightning fire hits the target, even the immortals can't escape the fate of destruction, and the gods can deal this kind of damage. After using it on a person, his life is in danger and he cannot defend himself against any attack.
Wood Spells: The weakest spell system, no powerful spells, but easy to learn, safe for yourself. Fire and wood, wood and earth.
Exorcism: A second-level spell, Exorcism. Control the rattan in the woods (or where there are vines).
Growth: Level 2 Spell, Change. Accelerating the growth of plants allows them to develop rapidly to their most lush state, but not to age them.
Lin Xing: Level 3 spell, change technique. The caster can move through the woods, unhindered by the trees.
Falling Wood: Level 4 spell, Change. Logs fall out of thin air.
Beast Language: Level 5 Spell, Driving Technique. Controls creatures with lower intelligence than the caster.
Water Spells: Water spells are the most complex and the strongest spells among the spell systems.
Water of Bondage/Water Breathing: Level 1 spell, Transformation. The basic spell of the water system allows you to breathe even in water, so as to accomplish things that ordinary people cannot do in water.
Luan Zhaoshui: Second-level spell, divination. By casting spells on the surface of the water, you can see what is far away or what is happening in the past.
Water Bomb: Level 2 spell, Change. A jet of water shoots from the wand, which has a very weak lethality.
Water Escape: A fourth-level spell, the Escape Technique. Jump into the water (you must be submerged) and instantly escape to any open place within a radius of 100 miles. It can only be used once a day. If you don't escape from the water for three days, you will be trapped in the water forever and become an aquarist.
Summoning wind, rain, snow, and thunder: corresponding to level 4, 5, 6, and 8 respectively, celestial phenomena. Level 4 had a strong wind within a radius of ten miles for half an hour. Level 5 There was heavy rain within a radius of ten miles for half an hour. Level 6 had heavy snow within a radius of ten miles for half an hour. Level 8 quickly appeared a hundred times within a radius of one mile. It needs to be done step by step, before the rain is called, the wind must be summoned, and the snow and thunder must be summoned before the rain is summoned. It can only be used once a day.
Illusion: Level 6 spell, Transformation. It can transform into one of the following three types of animals for one hour, and cannot change back into a human for one hour, but it can change at will among the three until the end of an hour. You can only transform once a day. The three animals are the carp, the yellow rabbit, and the eagle. After transformation, the ability is just like that of a normal animal. Death is death when transforming.
Dragon Spell - Summoning Dragons/Imperial Dragons/Free Rainfall, Level 9 Spells, Driving Spells. Summons one or two dragons; You can ride on a dragon's head, or ride a dragon cart (a dragon cart is a flying chariot powered by two dragons, and at least one of the car's vehicles can use dragon spells); Command the dragon to rain wherever it passes.
Fire Spells: Harness the power of fire for the most destructive but also the least safe.
Ignite, Level 3 Spell, Change. Burn the specified combustibles.
Attached to fire, level 3 spells, change spells. Attaching flames to the item does no damage, but causes burning to nearby objects.
Fire Reduction, Level 4 Spell, Killing. A fire descended from heaven and set fire to all combustibles in the vicinity.
Fire resistance, five-level spells, resistance. All damage from mortal fire.
Binding Flame of God, seventh-level spell, lethal technique. Divine Flames, which can burn demons; It is so harmful to people that they can barely escape from this flame; Those with lower abilities than demons will not be able to survive this flame strike.
Earth-based spells: Earth-based spells work with the natural forces of earth, sand, and rock.
Falling rocks, fifth-level spells, lethal techniques. A boulder falls from the sky and presses towards the target.
Petrification, fifth-level spells, lethal techniques. Makes the target biopetrified less than level 5.
Fossil, Level 5 Spell, Resistance. The skin is very hard and difficult to damage from external blows.
Drinking stones, sixth-level spells, driving techniques. Cracks the boulder, or it can be compounded, hiding items or hiding in it, depending on the size of the stone.