255. Consequences of enemy attacks
Dao Xuanfei turned into a sword spirit under Ying Long's wielding, which gave the dragon scale knife a soul and enhanced Ying Long's strength.
The sword spirit and Ying Long are of the same mind, so the increase in the sword technique is much more powerful than before.
Moreover, the dragon scale knife has now reached the category of an artifact, so Ying Long basically has no enemy who can defeat him now.
But Dao Xuanfei's prophecy really makes people care a lot! As strong as the current Ying Long, there are still enemies who can defeat him, so where did this enemy come from?
The alliance has been too quiet lately, and there are still some mutant creatures roaming around the six bases, and sometimes they have to resist the beast tide.
But lately, it's been really quiet, not only mutated creatures, but also mutant humans.
For so many years, if you want to talk about the forces on this Azure Star, then it can be divided into three forces. Needless to say, the alliance is naturally orthodox as recognized by Azure Star.
Then there are mutant creatures and mutant humans, both of which are mutants, but they are not as harmonious as they seem to be on the surface.
Although mutant humans can control mutated creatures, not all mutant creatures will be controlled by mutant humans.
There is actually an upper limit for mutant humans to control mutant creatures, and if they want to control other mutated creatures, mutant humans need to give up control of the original mutated creatures.
However, for some powerful mutant humans, control is only an auxiliary method, and it is their own force that really makes the mutated creatures succumb.
And mutant humans don't just control mutated creatures, they will also devour some mutant creatures to increase their strength.
As for the mutant creatures, they have not always been restrained by the mutant humans, and the powerful mutated creatures do not necessarily have brains, but the mutated creatures with brains must be very powerful.
Mutant creatures are inherently aggressive, and mutant creatures other than those of the same kind basically do not appear in symbiotic mutant creatures.
Moreover, mutant humans don't necessarily know more about mutant creatures than the Alliance, and they were just lucky not to encounter many intelligent mutant creatures before.
And now the mutant humans have encountered this type of mutated creatures, and they are trying to find a way to deal with these mutated creatures at this moment.
The reason why mutant humans are now suppressed by mutant creatures is because the number of mutant humans is too small.
Mutant creatures can definitely compare to mutant humans in terms of reproduction, and mutant creatures that are just three days old can directly go to the battlefield to fight.
And mutant humans can't let people who are only three days old go to fight, because they can't even form combat power in three days.
In addition, there are also problems with the reproduction of mutant humans, and because there are very few females among mutant humans, the birth rate of mutant humans is very low.
Therefore, these mutant humans have evolved female mutant humans into beings similar to queen bees, and female mutant humans only need to produce offspring and do not have to be responsible for other work.
This will certainly increase the number of mutant humans, but it also brings problems. This mutant human, which is the same as the one produced in the factory, has a congenital defect.
This flaw is that they don't have much intelligence, and the gestation cycle of human fetuses is ten months, while the mass production of mutant humans is only one month.
This also means that mutant humans will not grow much in development, and there are too many mass productions, so most mutant humans are congenitally undernourished.
The development of the brain is a big problem, but the development of the body is different. The female mutant humans were made into a production workshop-like thing, so the way of production is similar to that of the queen bee.
Mutant creatures became one of the raw materials in the production workshop, and after the female mutant humans were conceived, the mutant humans threw the mutated creatures into it to synthesize the flesh, and then it became the reason for the mass production of mutant humans in January.
This kind of degraded mutant humans are not treated by mutant humans at all, and their role can only be used as cannon fodder.
Through simple instructions and mind control, degraded mutant humans become the best cannon fodder.
As for the female mutant humans, will they think that these degraded mutant humans are their children? Of course not!
This production workshop is one of the research products of the mutant humans, the female mutant humans are equivalent to a command board, and the production workshop is actually a lot of mutant biosynthesis, so these female mutant humans will not feel that these degraded mutant humans are their children at all.
Moreover, female mutant humans have a very high status among mutant humans, and there are at least a hundred mutant humans guarding a production workshop.
In the past, mutant humans would also let deteriorated mutant humans attack the alliance, but for the longest time, because of the counterattack of mutant creatures, they couldn't spare their hands to make trouble for the alliance.
Mutant creatures are indeed much better than mutated humans in terms of their own advantages, because there are many types of mutant creatures, and there are many tactics that can be used.
Although there are a lot of mutant humans, if you want to distribute tactics, then the number is definitely not enough!
In terms of energy storage, the same level of energy storage is, of course, the larger volume than the smaller volume!
Mutant creatures are generally larger than mutant humans, so even if there is no saving of mutant humans in terms of energy release, but with so many mutated creatures attacking together, then this lethality may only be able to be blocked by the hexagonal crystal defense system.
Although the alliance side detected that there were sometimes strong energy fluctuations on the other side of the Azure Star, there was no way to send someone over to check it out!
If you separate the Azure Star vertically, there is a defensive circle of mutated creatures between the east and west sides, and this defensive circle divides the Azure Star into two sides.
It's not that the alliance hasn't thought about breaking through this defensive circle, but the number of mutated creatures there is really too much!
The number is so large that the overall strength of the alliance must be on a higher level before it is possible to break through this defensive circle. Because mutant humans belong to the same mutant class as mutant creatures, there is naturally no trouble with the alliance through this defense circle.
And the alliance has also confirmed one thing, that is, the occasional big beast tide is basically caused by mutated creatures in this defense circle!
Let's not mention whether the mutated creatures in this are intelligent or not, but their strength is naturally needless to say!
Not all of them are Type A mutants, but when the number of ants reaches a certain level, even elephants will flee.
Invincibility is a symbol of strength, but being strong does not mean being invincible. Even if it's a Type A mutant creature, you have to take a break when you meet a group of Type B mutant creatures.
The hexagonal crystal defense system is designed to defend against a large number of mutant creatures, and although it also has a good defense against type A mutant creatures, the companion B mutant creatures of type A mutant creatures are not much stronger.
In addition, Type A mutant creatures are basically lone rangers, so it is not as troublesome to face Type A mutant creatures as I thought.
The casualties caused by Type A mutant creatures to the Alliance are not as large as those caused by a large group of Type B mutant creatures, because when facing Type A mutant creatures, you only need to simply deal with some very crispy Type B companion mutant creatures, and then go all out to deal with Type A mutant creatures.
Basically, A-type mutant creatures will have one person in charge of hating, and the rest of them will have to deal with DPS.
The beast tide of B-type mutant creatures is different, and the strength of each B-type mutant creature is about three to five times that of B-type associated mutant creatures, so every B-type mutant creature must do its best to deal with it, otherwise it is very likely to overturn.
In the face of this situation, even the alliance has no choice, after all, if it forcibly breaks through this defensive circle, there is no way to ensure that the supplies can be supplied if it succeeds.
Teleportation arrays are indeed very useful things, but teleportation arrays also have their own upper limits. Moreover, some external factors may also cause the teleportation array to be unable to be built, such as places where the energy concentration is too high.
In order to ensure the safety of the teleportee, the teleportation array first needs a stable environment. It's not that you can build a teleportation array anywhere, a place with a lot of energy can indeed save a lot of energy consumption, but if the energy concentration is too high, it means that the nearby energy is not stable.
Ordinary people don't feel much about this situation, but they are very sensitive to practitioners.
Cultivators also like places with a lot of energy when they cultivate, because this will allow them to catch up with their cultivation time, but if the nearby energy is too much and is unstable, they may be injured when they practice.
Originally, if you were cultivating well, suddenly a large amount of energy floated over and was absorbed, and it was possible to "eat up" at this time, which would cause the cultivator to be injured in the cultivation.
And the teleportation array is the same, the teleportation array needs a stable energy, it doesn't matter if the energy is less, but the energy stability is the most important thing for the teleportation array.
And the energy concentration near this defensive ring that divides the east and west of the Azure Star is very high, and it is accompanied by many unstable torrents of energy.
And all of this is because there are too many Type A mutant creatures there, and Type A mutant creatures themselves can affect the flow of energy from the outside world, thus causing the situation of celestial anomalies.
It's okay to have one or two, but a bunch of Type A mutant creatures are huddled together, so the energy torrent caused by this celestial anomaly is very serious!
Although the energy concentration is high, the unstable energy environment has a great impact on the teleportation array.
If there is also such an unstable area with a high concentration of energy in the middle of the two teleportation arrays, then the danger of teleportation is also very high.
The essence of the teleportation array is to transfer from one place to another, and the best way to transfer this is spatial compression.
The teleportation array is the compression of the space between two points to complete the transfer from one point to another. Any disturbance in the middle of this will cause the teleportee to be harmed.
The alliance also has no way to deal with this situation, so the teleportation array basically avoids this kind of place with a high energy concentration, or it has to be teleported after precise calculations.
Recently, the Alliance has detected a violent energy fluctuation in the Western Hemisphere, and judging from the model, it must be that the mutant humans and the mutant creatures are fighting again.
But this time the battle seemed to be more severe, as the Alliance detected that some mutated creatures in the defensive circle began to move towards them, and the scale was not small.
Needless to say, this situation is definitely damp! Therefore, the alliance summoned all the combatants to gather at the first time, the purpose of which was to resist this beast tide.
Ying Long and the others were in the Bishan faction at this time, so they couldn't be contacted, so Gu Yili went directly to the Bishan faction to find Ying Long and them.
After learning about the situation, Ying Long and the others also understood the seriousness of the matter, so they hurried back to the northern capital from the Bishan faction.
Ziyun closed the entrance of the Bishan faction, so as to ensure that the Bishan faction would not be affected by the beast tide.
After returning to the Alliance, Ying Long and the others immediately went to the base of Comoras City, which is the front position to defend against the beast tide, and all the mutated creatures appeared from this position for the first time.
As for whether there will be Type A mutant creatures in the beast tide? There is no need to worry about this matter, the origin of the beast tide is actually formed by the frightened energy explosion of mutated creatures below type A.
Type A mutant creatures have bodies that are strong enough to deal with high concentrations of energy, so they are not afraid of high concentrations of energy.
Mutated creatures below Type A do not have this resistance, so they will choose to flee, and this route is basically running from the east to the west of the defensive circle.
In other words, running around the Azure Star looks really silly!
You can't just rely on the hexagonal crystal defense system to resist the beast tide, if the impact is too great, the energy consumption of the hexagonal crystal defense system will be very fast, so it is very necessary to arrange a defense line around the hexagonal crystal defense system.
The materials placed by the alliance in the six bases are just enough to set up a defensive line before the beast tide comes, as long as it survives the first beast tide impact, then it will be slightly easier to face the next beast tide.
It stands to reason that the strong ones appear later, so why is it easy to block the first beast tide impact? Because the number of the first beast tide impact is very large!
The weak ones are driven away by the powerful ones, so the front is full of relatively weak and numerous mutated creatures.
Most of these mutated creatures are relatively small, so they are very difficult to fight! Therefore, most of the Alliance soldiers are willing to fight the stronger mutant creatures, but they are not willing to face these weak mutant creatures.
Because these weak mutated creatures are the ones that cause the most trouble, and those powerful mutated creatures are relatively simple.
But for the current Alliance, this time the Beast Tide may be an opportunity to replenish some materials, so this time the Alliance's requirement for each combatant is to kill mutated creatures with all their might.
Of course, there are a few on the list that need to be captured alive.,These are the mutated creatures that the Alliance has found a solution to.。。
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"Life is such a drama, when you want to rest, suddenly a lot of things!" — Ann