Chapter 783: This Hero Can't Play

After I took off my headset, my brain became a little headache, and I looked at Mo Xiang who was watching a game next to me and laughed.

Laugh and laugh and laugh and laugh and laugh and laugh, you are so happy that I am abused like this.

Besides, it's not like you haven't been abused.

But it's a bit of a headache to see such a situation.

Because I basically don't have any more opportunities to fight.

And it doesn't take until 20 minutes at all, and I feel like there's going to be a massive collapse on our side.

Sure enough, when the other party took Xiaolong, I found that this Ezreal's damage had exceeded the scope of a time, and she now had damage that she shouldn't have at this time.

In the face of our mid-laner, he was not cowardly, and went up to directly hit him and directly crippled our mid-laner.

Then Ezreal began to push one after the other, and when I recommended the middle lane, I was clearing the lane at the bottom lane, and now I feel the weakness of clearing the lane.

It's really easy to say when I'm online, and when I'm online, I'm really fast at clearing lines, but when the equipment can't keep up, I find that Ezreal's clearing speed is almost on par with me, and it's even much faster than me.

The health of our mid towers is starting to drop again.

But I didn't dare to go to the defense tower on the lower road, because when the opponent's will and support disappeared, I knew it was time for me to evacuate, and once the other party received the slightest bit of damage, then I could basically go to see Hades.

It's particularly miserable.,Miserable.,Originally, if you were holding on to the line, the number of mending knives would not be pulled apart much.,But once the other party has a kind of I'm only able to follow the wandering, this number of mending knives is getting bigger and bigger.。

I don't understand why this Ezreal has more and more mending knives.,It feels like this guy has spent a lot of time on the road.,Why are there so many more mends than me.。。

It's nearly $50 now, so I don't think there's any need to play anymore, but I didn't expect to be a bit embarrassed to have a situation like this when I played the Korean server for the first time.

Especially when there was another person in the back who was watching my game, I suddenly felt that the 200 yuan I bought was not particularly valuable.

It's so embarrassing to lose an adult for 200 yuan.

It may indeed be the reason for the comparison of my own play, I decided not to play ranked in the next game, play a good match, and be familiar with the characteristics of their service area.

Otherwise, if you are abused by others, you will lose the face of the Chinese.

But it didn't take 20 minutes to show that this abuse and killing situation had to continue, and the other party meant that the line was quickly cleared.

But I found out that this guy didn't have an ultimate, and it was still difficult to face a large-scale line, so I finally had a Q skill that could cause damage to some area skills.

But the damage of his Q skill now is really very high, needless to say, half of the blood volume of the two Q skills we bear is gone.

And when he finishes clearing this wave of troops, I estimate that his equipment will be able to reach at least three lanes, and the tears of the goddess will definitely not need to come out so quickly.

Because it takes a certain amount of time for the Tears of the Goddess to stack, I guess he will have the equipment of three phases when he goes home.

Although I think so in my heart, I definitely don't want him to come out like this, because when he comes out of the three phases, it means that I can't deal with him at all, and at this time, Ezreal will have no brains to come up and hit me.

Whether it's a heads-up or a two-person fight, we don't have any chance of winning.

Now I hate the hero Ezreal very much, in the past, I thought that the hero of Ezreal was not particularly strong, but now it seems that it really responds to that sentence, there is no best hero, only the most vegetable summoner.

This sentence seems to be talking about me.,Take a hero who is naturally restrained but be beaten like this.,Although it has a certain relationship with the jungler opposite.,But there's no way to explain this.。

That's why I don't put the pot on my non-jungler, because our jungler has also done a certain thing, which is to catch almost the upper lane and take a defense tower.

The principle of helping the good and not helping the bad is the most basic, not to mention that there is really no good way to help us on the road, unless Morganana can really get it first.

But if Morgana can't get out first, we won't be able to make a better output, and I won't be able to pick up a clip.

What's more, there is another thing, that is, Ezreal on the opposite side is too flexible, and the opponent's auxiliary control is also very much, and there is also an acceleration skill, so it is not a particularly realistic thing to catch the bottom road.

The first wave was mainly because I was a little careless, and I wanted to force myself to fight and was seized by others at the same time, so this time I blamed me.

Then I'll go to the mid lane to help our mid laner push the lane, but the health of the mid lane tower is already in jeopardy, and basically Ezreal will not have this tower after five or six clicks.

Then I'll go back to the lower lane and clear the lower lane, because the lower lane is just coming, so the timing is just right. Our support has been with me all the time, and it seems that my support is not particularly trying to give up.

In fact, to be honest, the difference in the number of heads at this time is really not very much, in fact, the only difference is that it is really time for a team battle to occur.

Basically, when there are one or two waves of team battles, the number of heads will be fully opened, and this is definitely what it looks like without thinking much at all.

There hasn't been a team fight yet, but I can predict the next situation, which is that I can't beat the front row on the opposite side, but the people on the other side will lose blood by hitting our front row.

However, I don't know where the team fight will take place, and I don't want a team fight to happen now as a shooter anyway.

One of the things I want most now is to push the line back and forth so that I can develop steadily, but I think it will take at least 15 minutes or so for me to be able to develop the three-piece suit.

Now my ability to clear the army is relatively weak.

Then after listening to this wave of troops, I hurriedly walked to the middle again, this time I once again ignored a view of the wild area.

But one of the good things is that our Morgana is really quick to react, which I really admire our Morgana.

The robot didn't use the Q skill, but used a knock-out skill, and the robot only showed a little bit of its body, and then our Morgana reacted immediately and immediately gave me a shield.

But this shield didn't seem to have much effect, and in an instant the robot's ultimate was broken, and then Ezreal scraped it with an ultimate, and when it came I knew it was all over.

Needless to say, the damage of this Ezreal exploded, and the shield was broken at the beginning, but I didn't expect it to flash in the first place.

Actually, I was a little greedy, I thought this flash could be saved, and as soon as I saw Ezreal's ultimate, I hit a third of my HP at once, and I knew that everything was gone.

This ultimate is followed by a Q skill.,In fact, everything happened quite quickly.,That is, I didn't see this Q skill clearly.,This Q skill also hit my body, so it's basically another 1/13 of the blood.。

This Morgana reacted quickly, but because this Ezreal was in the grass, there was no way to give him weakness in the first place.

But Morganana gave the ultimate move as soon as possible, and this Morgana deliberately took two steps there before giving this ultimate, which also means that this ultimate, is actually for two people.

But it's a pity that this shooter's damage is too high, and then he definitely doesn't hesitate to use his displacement skills plus normal attacks.

At this time, the flashes have no effect, these two injuries can follow, no matter how far you run, they will follow you to the ends of the earth.

But I still really wanted to struggle for a while, so I gave myself a treat.

This healing technique almost canceled out these two damages, and I didn't really have much chance of seeing it, because as long as I handed over Ezreal on the other side of the flash, he would definitely follow the flash.

After flashing, I'll hang up with two more normal attacks.

But generally speaking, my desire to survive is very strong.,Although it is said that the first time I didn't hand over the flash was because of saving.,But the second time I still handed over this flash.,Although sometimes I know that this flash is useless.。

However, the direction of my flash is to the stone man, and I especially hope that this stone man can block a normal attack for me, and I especially hope that this Ezreal hand is wrong to the stone man.

I remember using this routine many times.

But it's not used this way, but the specific principle is similar, but I don't use it often, and I raise it more often.

This is when you install the opposite hammerstone and use a lantern to rescue your teammates.

Because there must be a true eye on Qiyang's body, especially when the real eye can be directly eliminated now, it can interfere with the use of this lantern.

Insert this real eye into the middle of this lantern.,And then when you light the lantern on the opposite side, it will be clicked by default.,And this eye can only be clicked out four times.,The most important thing is that this eye doesn't disappear.。

Some people sometimes can't react and click and click again, and then they don't find out that there is a real eye there until they die, and the most important thing is that they haven't gotten the money for this real eye.

It's just a loss that you don't want to want.

Another point is to use it to tease the other party, although it is said that he may die in the end.

In fact, this thing is particularly useful for Obama, inserting this real eye into a hole that is almost overlapping with himself, and then standing there without moving, the other side is likely to attack this eye.

In particular, Obama, who does not have high requirements for attack speed, is actually very easy to escape, but it is not so easy for other shooters, on the one hand, the attack speed of others is relatively fast.

On the other hand, most shooters have a long-range skill, except for Obama, Obama, the hero, his only ultra-long-range skill that can be used without any target, that is his w, and it is not so good to hit when it hits.

Of course, I remember one time when I was playing Infinite Firepower, I met a rather strange Obama, and this Obama actually played an AP Obama.

And the effect is not bad, of course, it has a lot to do with our poor lineup.

Obama's first piece of equipment is, of course, the Lich's scourge, which gives him some normal attack bonuses, plus the Marksman's inherent attack speed bonus in infinite firepower.

Therefore, the hero of the archer is actually in the infinite firepower, sometimes there is really no need to produce the equipment of attack speed, or only one, two pieces are enough, and one or two pieces can basically reach an attack speed of nearly 2.0.

Of course, Obama is more comfortable in unlimited firepower, and when he helps him out of this AP Obama, his damage to that w is really high.

And the range of his damage is a cross, which means that he is not particularly easy to dodge, of course, it is relatively easy if there are creeps.

But when his equipment came out, I found that his damage was really not low, plus he was already about to be shipped, so the damage of his normal attacks was not low, and one more thing was that he could kite.

Almost his displacement skills are infinitely refreshed, mainly in the process of fighting, so I said that this time is especially suitable for parents to make a technology gun or a dance of death.

When he hits damage with his skills, he regenerates health very quickly.

When it comes to some strange heroes of infinite firepower, I think of the barbarian again.,The hero of the barbarian.,I heard that his Q skill has an AP bonus.,So in the infinite firepower, even if he doesn't have any anger.,When he uses the Q skill, he can return to the factory a lot of blood.。

In fact, the main thing is that when this barbarian reaches the sixth level, it doesn't seem to be particularly easy to kill him.

Ten seconds is as big as two or three seconds of a displacement skill, although there is no crit at this time to reduce the time of his displacement skill, at that time there is no need to reduce the time of the displacement skill.

Then the brute will be very happy, because the whole map is chasing him, but if you don't have the attack speed or the ability to climb over the wall, you will not be able to catch up with him.

And it's really uncomfortable to chase her if you don't have any hard control, but if you don't chase him, he will run away again, which is very annoying.

In fact, one of the things we hate the most is that we have broken the line, especially those heroes who can break the line in the early stage, such as this alchemy.

There's a reason why we hate some heroes who break the lane, and that's when there's no lane, that is, the minions on the other side will attack me all at once.

However, if I lure them underneath the tower, my tower's HP will be somewhat depleted.

And when there is no line, we can't push a tower, the barbarian king in unlimited firepower is like this, and his ability to clear the line is very fast.

Especially when the first piece of equipment brought Lu Den out, the speed of clearing the line became faster and faster, and it was as disgusting as it was anyway.

When it comes to this broken line, I have to mention alchemy, in fact, I don't know who came up with this genius's tactic.

But I think this actually requires the cooperation of teammates, that is, teammates need to attract the attention of the opposite jungler, and the hero of alchemy is actually quite easy to catch in the early stage.

Therefore, it is necessary for teammates to cooperate to attract the attention of the opposite jungler, and when the attention of the opposite jungler is attracted, then this alchemy broken line will have peace of mind.

Some people will also say that Zhongnan can go to support, in fact, even if the mid-laner support gets this head or assist, to be honest, he is not particularly profitable, and even said that there is a little loss.

The losses of this line and the amazing losses are somewhat uncompensable, so the mid-laner will not support in most cases.

And if you are a hero of alchemy, the damage caused by the hatred of his new minions is actually not that high, but other top list heroes are not like this, and the damage is actually very high when they carry a large wave of troops, and they don't want this line to enter the defense tower, so that their line will consume their own defense tower.

So it's really uncomfortable to be alone with minions online, and it's not particularly easy for me to accept.

Although it is very rare when I play a single order, but I have also encountered this alchemy disconnection, to be honest, the alchemy that will be disconnected must be a playful, because if you can't play, it is easy to attract the attention of the opposite jungler.

When should you go to disconnect the line is also a matter of paying attention to it, as for how to achieve a particular one, then I don't understand.

Actually, I don't have a special understanding of this situation, after all, there are relatively few situations encountered, so there must be fewer cases that can be obtained from real bursts.

That's when you go to the line of alchemy, you must first quickly clear out a wave of troops, and then bypass the opposite wild area, if it is on the blue side, in fact, it is easier to follow the upper half of the wild area on the red side, because the road is relatively short.

In this case, it is likely that you will be able to break yourself near the first and second towers if you can't cross the lane, but it won't be so easy if you're on the red side.

Because if the red side wants to go to the blue jungle, it is likely to be such an embarrassing situation, and it will be very embarrassing when you find that the lane has just passed, and you have no way to attract his aggro points.

In this case, you will definitely lose experience and gold if you go back, so it is better to wait here for the next wave of troops, but if you are always standing there, you will be especially attracted by the opponent's jungler.

Therefore, in general, they stand in the grass between the first and second towers.

In fact, even if there is a jungler who sees alchemy going to break the line, he is not particularly willing to catch him, the first reason is that his top order has been fixed by the line, and then when you go to catch him yourself, you are likely to be killed by him.

The two heroes of Wind Girl and Alchemy are the most unattainable, because when you deal with these two heroes, you will find that either your teammates have already rushed over, or your HP is really small.

Especially after the sixth level, when an alchemy is broken off the line, if there is no support, it is basically impossible to catch up with him.

And after he opened his ultimate, he had a special meat, and you will find that the damage of his Q skill is not low, in fact, if the damage of his Q skill is low, there is no way to break the line.

The hero of alchemy is a-stirring stick in team battles, especially after opening the ultimate, his Q skill is always on the ground, and the damage of this team has already caused a lot of damage.

This hero's general equipment is Fatan's equipment, if you say that when he is ahead of the equipment, you will find that this guy is particularly difficult, when he is alone, you can't kill it when you catch it, but he can consume a lot of your blood.

And then you find that his teammates are making a push, so it's very uncomfortable.

The best solution to this hero is not to let him break the line, and I have seen some people introduce this video.

When he goes home, you must pay special attention to this wave, and when he comes home and comes back, you quickly push the line forward.

He is bound to clear this wave of troops, help him clear the waves, and when he takes a wave of troops, he will have at least 2 or 3 waves of troops and cannot break the line, and then you wait until the next wave of troops to come and quickly clear it.

Another thing is that he is very strong when he fights back, but if he wants to play a first move, he is very weak, so if he takes the initiative to find an opportunity to fight the opponent, it is not particularly good.

So when he encounters this situation or when he wants to come up and open the Q skill to clear the line, then in this case, he will use some long-range skills to hit hard.

Of course, if you don't have some ranged skills, then pick up some control skills and then look back, like how to fight with Raven.

When he wants to use the Q skill to clean up the line, at this time go up to QA and connect with W, even if he carries it back, it doesn't matter at all, and then I can use myself to resist the damage of ordinary attacks, and then connect the third Q skill and wave away.

You have to beat him hard, but whenever you give him a little look, he will give you a bigger look.

As for some long-range heroes, I can't say much about the difficulties.,Ordinary attacks are connected to the use of all skills on his body.,Don't be stingy.,When he knocks him down, he won't dare to break the line.。

Or that he had consumed a lot of blood before he broke the line, which may be very uncomfortable psychologically, or psychologically, he has a lot of defense.

One of the things I've found is that players who play alchemy very well have a very strong ability to do vision, so it's easy for them to know the movements of our jungler.

Then according to the trend of the jungler, you can arrange and formulate an escape route, when the escape route is arranged, then the time to delay the opponent's jungler and delay the opponent's order will be a lot.

At that time, in fact, it was very profitable to die.

Anyway, I just see that other people's alchemy is played like this, in fact, the most important thing is to see that people are particularly happy, as for the mood of the parties, I don't know, but as a bystander, I can see that they are really happy.

It's really not a matter of alchemy, how heroes lose one or two heels, as long as they can wear through the line, they can still bring a huge pressure to the other party.

Therefore, although this hero is not a very offensive hero, he is a good single-belt hero, and we all think that only those offensive heroes can be used as a single-belt.

For example, what kind of sword Ji Nalkenan, in our cognition, it is only those heroes who have strong heads-up ability to be able to take it alone, otherwise the rest of the heroes are used to fight in the group.

I forgot to mention that there is also this Jax Barbarian King Juggernaut who has a strong heads-up ability, and the Barbarian King and Juggernaut are typical single-belt heroes.

These heroes are particularly prone to single belts in the passerby bureau, and the main reason is that when these heroes are in the contemporary era, one can't beat one, two can't die, and three is a waste of time.

In fact, when I watched people use the hero of alchemy alone, it was really very comfortable.

A wave of soldiers cleared up quickly, and there was almost no need to look back, directly attracting the hatred of this creep and then turning on their Q skills, and when these creeps followed and followed themselves, they all died.

Anyway, when I saw the alchemy single belt, I found that they didn't need much time, that is, they brought the line over after walking.

When you see the opposite side disappearing, go back and brush the monsters and then support them, and when you find that the opponent is gathering again to advance, you can bring the line of troops over.

This pattern is often seen in professional competitions.

Actually, to be honest, I hate this model, and I especially like to fight in a dignified manner, rather than in this obscene way.

Of course, I have also broken in the face of such a situation, to be precise, it is not that I broke it alone, but that my teammates and I chose another way to face this situation.

That is to forcibly open a group to disrupt the mentality of the opponent's single belt, so that the opponent does not know whether to play a defense or continue to single belt.

In this way, you will be able to make a very smart decision.

Therefore, when you find that the other party is about to break the defense tower, don't hesitate, because after you hesitate, this defense tower will also fall, so it is better to solve this matter in your own way now.

There is a flash and a flash.,If there's a control skill, hand over the control skill.,If there's a big move, quickly throw the big move out.,Anyway, it's just a sentence.,It's just a sentence.,It's to quickly open the group up!

It doesn't matter if you're under the opponent's defense tower, it's going to fight anyway, and when there's a fight, the other side must be very panicked, and he's teleporting over to our taste at this time.

Of course, the kind of game-breaking situation I'm talking about is that all four people on the other side are killed, and then the one on the opposite side has to come back, but even if he comes back, he can't solve any problems.

It is even said that a wave can be forcibly forced, so this is the disadvantage of the single belt.

But to put it mildly, it's a trick that works out successfully, and it's actually very disgusting.

One of the situations that I can often see is that even if I still beat the big dragon, but the other party actually took away all the highlands, and after taking away all the highlands, we really can't really push the two highlands away, so whether it is a profit or a loss is an uncertain thing.

And the other party will choose a line without a super soldier to continue with a single belt, and the line without a super soldier I am talking about is that there is no super soldier on his side.

If he can take the super soldier on the other side alone, of course, it is more comfortable, so most of the time we will see such a situation of disregard.

There is a solution to this situation in the early stage, which is to arrest people, but it is better to use the kind of hero who can directly support the situation.

For example, cards and then kidneys, such instant support can come back in the past, and you can't lose too much and then you can continue to defend yourself.

There will definitely be one person left along the way, and then tidy up the line and even push the tower.

Because if we fly over, it won't take long to come back, but if we need to go over to support and come back, it may take twice as long.

And the other party is likely to be able to anticipate this situation, so it is not as sudden as this thing.

One of the worst mid-laners I've played is the cards.,To be precise, the cards are one of the mid-laners I've played badly.。

There are too many heroes in the mid-laner that I can't play well, such as the new Wind Sword Hao Yasuo, and the mid-laner Lord of the Shadow Stream, but you really don't want to say that I've more or less touched these heroes.

But the thing without exception is that I don't seem to be suitable for such a hero, and the legendary male blade.

That is, the most handsome hero, when I used to think that the male blade was on the wings, it turned out to be rows of knives, when not in use is a cloak, when you use it can be turned into a knife into the enemy's chest.

It is definitely not an exaggeration to say that this hero is the most handsome hero, especially when he opens a big move in seconds, and the moment when all the blades around him are gathered together, he feels particularly comfortable from the visual senses.

But the recent male blade, it's not that recently, it seems like there will be a few months, it's the change of the heroes of these assassins.

The silence of the male blade's displacement skill is gone, and then the silence of the Enchantress's Q skill is gone, and what follows is to strengthen this skill, or weaken the overall situation in disguise.

Anyway, this enchantress has no silence, which causes his control to indeed decrease a lot, which also leads to the fact that he will let the other party have a time to react when he is second.

Unlike the original time, two silences and a chain are at a loss, and without the mercury ribbon, the second person is simply an inexplicable existence.

And now that the male blade is gone, after silence, many heroes who can dodge skills can fight him alone, especially representing a hero who is a little fishman and a vampire.

In the past, if this male blade had a silent skill, it would be easy for them to not release their skills to avoid damage, and they would be killed in seconds.

For example, the displacement skill of the little fishman is also the E skill, and for example, the vampire's W skill is also the skill of the blood pool, and now it is easy to dodge the damage of that ultimate after there is no silence.

So it's a very powerful weakening, but the specific reason for the evil is that some heroes have little room for resistance when they face them.

As a result, many people have a special understanding of these heroes, so the designer weakened it in disguise, so that some heroes or shooters have room to react.

Think about the shooter's life in the past, it was just too bad, it was particularly brittle in the early stage, it couldn't beat the meat in the middle stage, and finally came to the time when the damage was particularly explosive in the later stage, and when I thought that I could carry it, my own computer screen became black and white in the blink of an eye.

There is no need to say what the mood of this shooter is.

So now that the shooter can resist a little bit of a loss, to be honest, it's just a matter of resisting that loss.

Sometimes you still need to dedicate yourself when you damn it, especially this version of the shooter was basically a bait the day before yesterday, and if you can make the jungler crouch down, it will definitely be earned.

Even if we see a jungler change a shooter, we will say that this jungler is a good loss, and it is self-evident what kind of situation this is.

So now I'm just playing mid laner and don't want to play shooter, what a painful realization that you are all I have!

It's good that the shooter in the mid-laner can come out of this golden body to avoid damage.

Speaking of which, it is okay to say that these assassins are not playing well, but the reason why I can't play cards is actually very sad, that is, I can easily cause a huge gap in the number of swords.

I don't know why I'm particularly uncomfortable when I use the card as a hero to make up the knife.,Sometimes I feel like my blue card flies out, but at this time I do use my own normal attack.,That is to say, I don't understand too much about the connection between this w skill and ordinary attack.,Or I'm not particularly skilled in playing.。

This also caused a loss on the creeps, and another point is that I think this hero is too easy to catch, so I am particularly prone to explosions.

The most important thing is that this hero seems to be a little bit unable to use ultimate, of course, I don't have to be using ultimate.

Although that situation looks handsome, it is completely unnecessary, we only need to make an operation, first cut the card, put the yellow card in the hand, and then fly over with a big move.

In this case, there is no big problem, and basically there will be no embarrassing situation of landing a blue card, which is the blue card master we used to talk about.

To be honest, I'm a blue label master.

At the beginning of the cut card is not to grasp the 0.5 second time, and then when the yellow card is cut, you can always cut out a red card, and when you want to cut the red card and clean up the refrigerator, you are embarrassed to find that you have a blue card in your hand.

One thing I have to say is that the mechanic of the hero card actually feels special to me that shows the mood of a designer, and this hero design is actually a special success.

He said that it had been severely weakened, and he didn't have the surging feeling of flying the ultimate to block other people's springs, but now the range of this ultimate support for the upper and lower lanes is not any problem at all.

Basically, it's just two steps away.

Of course, this hero's machine actually shows that I can't concentrate on watching when the battle takes place on the lower and upper roads, especially when I am concentrating on the line, and I don't pay attention to how my own bottom and upper roads are entangled with the other party's heroes.

To be honest, the hero of the card is actually a mutation, especially when the opponent's jungler crosses the tower with the hero on his line, and suddenly a card flies over and gives you a yellow card set under the defense tower, I believe that basically you will scold your mother.

Sometimes flying over is basically a game-changing situation, and most people don't think much about the situation where the cards are flying.

Again, many people put a speed rune on the hero of the card, so that its control can be particularly accurate.

Actually, this Q skill is completely used with the ultimate.,I at least think it's like this.,Why do I think it's like this.。

Because the premise of support is one thing, that is, you can push the line out as soon as possible, otherwise you will lose money, and now it is very strict.

Therefore, when the card is a hero's ultimate mechanism, it must ensure that his other skill can quickly clear the lane.

This skill is the red card of his Q skill or W skill, and the blue card of W skill and Q skill and its ultimate are combined together.

W's blue card can ensure that this Q skill is almost uninterrupted, and then this uninterrupted release can cause the lane to advance quickly.

So it also ensures that it won't lose too much creeps and tower HP when it flies out, and I think these things are actually connected, and the designer must have considered these many situations when studying these things.

Then I also considered that this hero is not particularly strong in terms of bursting, unless it is a case of equipment crushing, otherwise you have to play a few sets of skills to be able to kill the opponent.

And his third skill is also exquisite.,Most people think that his skill actually has a bit of a chicken rib.,That is, when you use a few ordinary attacks, increase the damage of ordinary attacks.。