19. Five-skill jumping insects
With two skills and one talent, the strength of this jumping insect is no weaker than the elite of the long-trained army, and this is only the lowest class of troops in the Zerg.
"Abner, is this my new toy?"
With a snap, Abner's palm directly pushed Semra's face away: "Play while playing!" ”
After pushing Sumra away, Abner tentatively gave orders to the hoppers in front of him.
Walking, running, jumping, attacking, and retreating, as smooth as an arm command, Abner couldn't help but nodded, and sure enough, he was worthy of the Zerg.
The successful hatching of the jumping worm is just the initial goal of Abner's vision, and the next thing is the most crucial event!
Domineering embodiment!
Xingyi - dragon type!
Under the domineering embodiment of the armed color domineering skill, the invisible Xingyi-Dragon-shaped fist turned into a translucent shape and appeared around Abner, constantly circling and entwining.
"Go!"
Under Abner's control, the invisible dragon-shaped fist intent directly submerged into the body of this jumping worm, and instantly merged into one.
Offensive!
In an instant, Abner's brows furrowed, and after the dragon-type fist intent was integrated into the body of the jumping insect, there seemed to be no obvious change.
Not only that, but even the jumping worm's original ruthless and smooth attack method faintly revealed a hint of awkwardness.
Abner pinched his chin.
"It seems that what I thought was too simple, the Zerg's jumping worm vein, after thousands of generations of optimization, implanted in its genes, the combat method is already the most consistent with its size!"
But since Xingyi Fist can't work, then let's change something else......
For example, the simple and brutal armed color domineering!
Domineering embodiment!
Armed color domineering!
As Abner Abner's domineering aura melted into the body of the jumping insect, the subsequent reaction directly made Abner's eyes light up.
The body has become a little stronger at a speed visible to the naked eye, and the scale armor of the body is also a little more dense and compact, faintly revealing a trace of darkness.
……
springtail
Health: 280/280
Energy: 180/180
Strength: 16
Constitution: 11
Dexterity: 18
Spirit: 0
Will: 0
Skills: Tear (LV1), Devour (LV1), Domineering Possession (LV1)
Passive Skill: Tenacious Life (LV1)
……
Tear (LV1): ......
Devour (LV1): ......
Domineering Possession (LV1): In the case of armed color domineering possession, the jumping worm gains more powerful power; Strength +1, Constitution +1, Health +10, Energy +10, Defense +5. (Note: The possession's domineering energy will pass with time, combat, etc., but can be slowly restored by devouring.) )
Tenacious Life (LV1): ......
……
Compared with before, the jumping insect in front of him has obtained an additional skill of domineering possession, strength +1, constitution +1, health +10, energy +10, defense +5, and the bonus of Abner's armed color domineering LV1 stage is exactly the same.
That's all there is to Abner's delight, the only thing that makes Abner happy is that it can be slowly restored by devouring!
You must know that the armed color domineering that flows from Abner's body does not exist forever, but this can be explained by slowly recovering domineering through the devouring skill, but it is a skill that allows the domineering to possess the body, which has been transformed from a temporary skill to a semi-permanent skill.
The domineering energy consumed during the battle, and the use of devouring skills to restore and store domineering after the battle, is a perfect match.
But...... LV1 level domineering possession, the level is still too low, come again......
A wisp of domineering that was a little stronger again submerged into the body of the jumping worm......
Bang!!!
"Abner, it blew up!"
"I know, I don't need you to remind me!"
"Yay! It's blown up, it's blown up, it's so fun, hurry up and ...... Play with me, play with me! ”
Inexplicably, the cute-looking Semra became excited, and kept chattering around Abner.
Directly pushing away the excited Semla, Abner controlled the brood in front of him, and another jumping worm hatched again.
"Let me see what other skills I can add to it."
Haw Par Thunder, Blessing Deliverance, Combat Exploration, Firearms Mastery, Cooking Mastery, Driving Mastery, Fireball Skill, War Trample ......
And the sun bloodline......
Why don't you try the Sun Bloodline first? If this sun bloodline can be manifested and then integrated into the body of the jumping worm, it will be awesome!
Domineering embodiment!
Sun Blood!
Ding dong!
[Hint: The Sun Bloodline is a high-level unique bloodline, and the Armed Color Domineering Level is insufficient and cannot be manifested!] 】
Failed......
So, try something else, Abner quickly picked out a few skills that are more suitable, Haw Par Thunder, Blessing Deliverance, and War Trampling.
However, looking at the big LV1 words behind the war trampling, I glanced at the remaining skill points, 11 points, which is enough for the time being......
……
Ding dong!
[Hint: You consume 1 skill point to increase "War Trample" to LV2, do you want to confirm it!] 】
LV2! LV3! LV4! LV5!
After consuming ten skill points in a row, the "War Trampling" skill was directly upgraded to LV5 by Abner, and its attributes directly underwent earth-shaking changes.
……
[War Trample (LV5) - An exclusive skill from the legendary hero of the Orcs of Warcraft World, the Minotaur Chieftain, it can raise its huge hooves and trample the surrounding land, causing damage and stunning enemies. 】
[Skill Effect 1: Consumes 90 mana points, raises your leg and stomps on the ground, dealing 300 points of damage to enemies within 7.5 meters of the surrounding area, and causing a stun of up to 4 seconds, with a skill cooldown of 60 seconds. 】
[Skill Effect 2: After casting this skill, you will gain an additional Earth Shield for 20 seconds, which has 20 defense points and 200 HP points.] 】
……
The area of effect has been tripled, the stun time has also been doubled, and in addition, after performing War Trample, you can also get an Earth Shield skill, and as for the increased damage, it is the least important thing for Abner.
Even from Abner's point of view at the moment, this is a good skill.
The next thing to do is to use the domineering spirit of the armed color domineering to manifest and integrate these skills into the body of the jumping insect in front of you.
Bang......
Bang......
Bang......
Amid the successive cheers of Sumla, one by one the jumping insects exploded, until more than an hour later, a freshly baked jumping insect appeared in front of them.
……
springtail
Health: 440/440
Energy: 290/290
Strength: 16
Constitution: 14
Dexterity: 18
Spirit: 0
Will: 0
Defense: 21
Skills: Tear (LV2), Devour (LV2), Domineering Possession (LV1), Haw Par Thunder (LV1), Blessing of Liberation (LV1), War Trample (LV1)
Passive Skill: Tenacious Life (LV2)
……
Tear (LV2): The Jumping Worm's sharp fangs and claws have a chance to ignore 20% of the opponent's armor and inflict additional bleeding when biting and attacking the enemy.
……
Phagocytosis (LV2): The unique stomach structure and digestive system allow the springworm to devour and digest most of the organic and inorganic matter, thereby maintaining life and accelerating the recovery of life.
……
Domineering Possession (LV1): In the case of armed color domineering possession, the jumping worm gains more powerful power; Strength +1, Constitution +1, Health +10, Energy +10, Defense +5. (Note: The possession's domineering energy will pass with time, combat, etc., but can be slowly restored by devouring.) )
……
Tiger and Leopard Thunder (LV1): A secret method from the ancient East, the domineering use of the power of qi and blood re-tempered the scale armor of the jumping insect, making its scale armor exceptionally tough and thick; Defense +10.
……
Blessing of Liberation (LV1): However, while the target of the Hopper attack is bleeding, its attack has a 5% chance to deal a critical blow that doubles the target's damage.
……
War Trample (LV1): Consumes 100 HP and slams the ground with its feet, dealing 25 damage to enemies within a 2.5m radius and stunning for up to 2 seconds.
……
Tenacious Health (LV2): The ability to survive in most environments, as well as an optimized internal structure, give the hopper extra life and vitality, +3 Constitution, +250 Health, and +100 Energy.