3. Learn from people's strengths to make up for their shortcomings - positive and sum game
Lead:
A positive-sum game, also known as a cooperative game, refers to an increase in the interests of both sides of the game, or at least an increase in the interests of one party, while the interests of the other side are not harmed, so that the interests of the whole society increase.
There is a story about a missionary who was asked what was the difference between heaven and hell, and when he was led into a house, he saw a group of people sitting around a large pot shouting to each other, and although each of them was holding a spoon, they could not bring the soup to their mouths because the handle was too long, so they could only watch the delicacies in the pot go hungry. The priest led him into another room, the same pot and the same spoon, but all of them ate with great relish, as they were feeding each other with long spoons. The priest replied: "What you saw just now is hell, and this is heaven." ”
The people in heaven in the above story are actually playing a game of harmony and harmony. A positive-sum game, also known as a cooperative game, refers to an increase in the interests of both sides of the game, or at least an increase in the interests of one party, while the interests of the other side are not harmed, so that the interests of the whole society increase. From the perspective of benefit distribution, the positive-sum game is essentially a compromise and concession, and the gambler must follow the binding provisions formulated in advance in the competition, which can be either written or verbal.
The positive-sum game emphasizes collectivism and group rationality, which is the embodiment of efficiency, fairness and justice, and is also the study of how to distribute the benefits of cooperation when people reach cooperation, that is, the problem of income distribution. Non-cooperative game is the study of how people choose decisions to maximize their benefits in a situation where their interests affect each other, that is, the problem of strategy choice.
There is such a story, which fully illustrates the truth of win-win cooperation:
One winter morning, several readers were reading a book in a neighborhood library. At this point, one reader stood up and said, "The air in this room is so stuffy, it's better to open the window to let in." So saying, he walked over to the window, ready to push it open. But his move was opposed by a reader who happened to be sitting next to the window. The reader said, "In the winter, the wind outside is too strong, and when you open the window, you may freeze and catch a cold." So, one insisted on opening, the other resolutely refused to get out of the way, and the two had an argument. The librarian came over to hear the voice, asked why, smiled and persuaded the two red-faced and thick-necked readers to sit down, and then walked briskly to the hallway, and opened the window in the hallway.
A seemingly unsolvable contradiction is easily solved. The idea of achieving a win-win situation through cooperation has been widely recognized by all sectors of society, so cooperative games are gradually replacing the dominant zero-sum games in the past and becoming the mainstream of game science in modern society. There are many examples of cooperative games:
In 2000, Sony and Ericsson jointly founded the "Sony Ericsson" brand, which caused an uproar in the IT industry. Ericsson is a veteran enterprise in mobile phone chip manufacturing, but due to the backward product design, product sales have declined year after year; Sony is widely praised among consumers for its exquisite product design, but Sony is good at the production of large household appliances, and it can be described as "single and thin" in the manufacture of mobile phone chips, and it will cost a lot of money to focus on development. So, in 2000, the two companies combined, Ericsson was responsible for the internal structure of the mobile phone, Sony undertook the appearance design, the two companies "strong combination", the new product was launched on the market to obtain unprecedented sales, and it became one of the three giants of the mobile phone industry.
In modern society, the scope of influence that a person can do is very limited, and the resources that a person can mobilize are only a handful. If you want to make a big difference, you must learn to cooperate with others. Only by cooperating well with each other can we achieve a win-win situation and achieve success. The power of the individual is always limited, and uniting with others strengthens oneself.
On the road to success, all wise people know how to unite to change their own destiny, in history, the six countries united to resist Qin, they can protect each other, and once the alliance is broken, it will be destroyed by Qiang Qin. **The alliance between the two richest men Li Ka-shing and YK Pao is a classic success, YC Pao helped Li Ka-shing control Hutchison Whampo, and Li Ka-shing helped YK Pao land in Wharf. Collaborative thinking produces a "1+1>2" effect. Without cooperation, can they achieve a win-win situation?
If one doesn't want to fail, one has to work with others and don't go it alone. Only by finding the right people to create extraordinary careers together and achieve mutual progress can we create success in our careers.