Chapter 344: Within the Range of the Cannon

West Continent!

In the war, the effective range of the archers' formation is about 150 meters, which is the closest long-range damage to the rear of the opposing armies between the two armies, which is the range of the civilian manipulators.

And if it is a swordsmith who can fight, this range will reach between 200 meters and 500 meters, but there are not so many swordmen to specially pull out to form an archery army formation of tens of thousands of people.

As long as the swordsman who knows a little bit of fighting spirit is all pulled and trained to become the junior commander of the empire, a large number of civilian soldiers need a commander who can take the lead in the charge when facing the powerful and desperate fighting spirit and magic.

It's not that the West France Continent doesn't pay attention to the long-range class of bows and arrows, it's because the physical damage of bows and arrows is not as great as the damage of strategic spells.

In the military formation, the minimum range of the strategic spells played through the amplification is 200 meters, and the maximum range is 500 meters, and if it is a wind mage group with full intermediate rank strength, the farthest strike distance can reach an exaggerated 600 meters, and even with the help of the terrain, the wind system strategic spell can be thrown 800 meters away.

The striking area and damage value of strategic spells are incomparable to the archer legion, not to mention the range, but the advantage of the archer legion is that it is easy to cultivate, and it may only take three to five years to train a qualified civilian archer.

And to train a mage on the battlefield, it all depends on the population base of the empire, this is a matter of personal talent, and the day after tomorrow cannot be decided at all, what the empire can do is to try its best to discover these seeds.

But for the six empires of the West France Continent, the three empires that can do this are the three empires of light, blood song and undead, which depends on the economic strength of the empire.

On the battlefield, the wind mage group is the mage group with the farthest long-range strike, the fire mage group is the mage group that can cause the most damage, and the ice mage group mainly deals with the enemy's large-scale cavalry charge, which is the three most popular conventional mage groups on the battlefield.

And like the Bright Empire's Bright Mage Regiment, this kind of mage group with much auxiliary ability is more than offensive ability, and it is even more above the conventional mage group, often a large group of amplification spells are smashed down, and the soldiers on their own side can forget life and death, and the combat effectiveness is amazing, which makes the enemy fearful, not to mention the strategic-level recovery spell support, and the tenacious energy and durability of the military formation assisted by the Bright Sacrifice Regiment on the battlefield are not comparable to ordinary enemy troops.

Although the necromancer group on the battlefield does not have the tyranny of the fire mage group, nor does it have the strong field control ability of the ice mage, it does not have the powerful auxiliary role of the light mage group.

But the necromancer is definitely a panacea, and although the powerful strategic necromancer magic dark fire cluster effect is not as good as the meteor fire rain technique of the fire mage group, it is not much worse, that is, it does not have the strong field control power of the ice mage, but it can also have a large number of weakening curse negative spell states, but the duration is too slow.

And the most important army of the undead, although the combat power is weak, can play a role in depleting the enemy's army, of course, it can transform the art of corpse soldiers, which will make all the enemy generals who are against the army of the undead empire like a fight.

The powerful role of the mage group on the battlefield, all empires, kingdoms, and principalities in the West France continent will focus on the mage group, and the role of the archers will be weakened.

And on the battlefield, farther than the mage regiment is the strategic goblin rune cannon, and the effective strike distance of this strategic weapon is from one thousand meters to one thousand thousand five hundred meters.

However, there are many shortcomings, complicated maneuvering, heavy volume, and too long interval of second strikes, and it is rare to strike more than four or five rounds of artillery fire in the attack, and after a few rounds of salvos, you can basically start preparing for escape.

This kind of strategic weapon piled up with money is not only valuable, but also the production is outrageously scarce, the empire's annual output is the number of more than 20 guns, and if you lose one, the empire will go crazy.

This kind of strategic weapon, which uses the filling of the magic core as a cannonball, is absolutely worthy of the word "strategy" on its head, but its large number of shortcomings also restrict the use of this strategic weapon for defense is often greater than that for offense.

The ladder type covers the strike distance, except for the two armies fighting each other eye to eye, and the rear is 1,500 meters within the strike range of both sides, so the fight between the two empires on the West French continent is very frightening.

The casualties are often surprisingly large!

In this kind of world where cold weapons and magic still dominate the war, and fighting on the West France continent, there is no point where the casualties of the two armies will collapse.

Often, the brains will burst!

On the battlefield, the lost will form a group nearby, and the rank of captain will play a big role.

This is for the army, not for the mage regiment, which is usually placed at the rear of the army, and the mage regiment will drive a glittering defensive shield over its head, similar to the dark fog of the necromancer.

The main role of the Dark Mist is to confuse the opponent's vision and weak spell defense, while the main role of the mage group's large defense shield is to confuse a small part of the vision.

Compared with the frontier army, the survival coefficient of the mage regiment is not ordinarily high, but the danger also has the advantage of danger, that is, military merit will be rich and make people's eyes red, and the military merit of the mage regiment will be very rare.

In the Empire of the Dead, military merit is calculated by the wartime capitation system!

On the battlefield, the mage regiment basically hits 80% of the enemy's strategic killing spells, because it is impossible for the enemy mage to allow the opponent's strategic spells to land on the head of their own military formation, and the strategic spells are still flying in the air, and they have been completely canceled out by the methods.

Only about 20% of the strategic spells can fall into the enemy's military formation, but even this 20% amount of damage to the opposing civilian army is unimaginable.

This is also the reason why the empire crushes the war between the kingdom and the principality, the kingdom and the principality cannot organize a mage group of such a size, and when facing the enemy of more than 100,000 mage groups, even if there are millions of troops, it is not enough to fill the opponent's strategic spells.

Most of the strategic spells played were neutralized, and all the energy was spent on fighting with the enemy's mage group, and the real number of killed and injured enemy troops can be imagined, according to the wartime head military merit system, the number of each mage group is 10,000 people, and all the killed and injured enemies are evenly distributed on everyone's head, which is simply scarce and pitiful.

It can be seen that the Empire of the Undead stipulates that it is not nonsense to be awarded the title of fifth-level lifetime lord after serving in the army for thirty years, it is simply merciful!

This is the wartime knighthood system of the Undead Empire, and the only thing that can be compared with the undead Empire's knighthood system in the entire West France Continent is the Blood Song Empire, and the remaining four empires will not have this kind of knighthood treatment at all.

This is the reason why the night feels that Malediz is so gracious, as long as he doesn't make any mistakes, after the end of the war, his military exploits will definitely not be less than that of the mage regiment on the front line.

And the Magic Tower, a strategic weapon created by the Empire of the Undead, has a range of more than ten kilometers of terrifying killing weapons!

What is the concept of more than ten kilometers?

Dark Night estimated such a value through mapping, and he really didn't know how far this distance was, but he at least knew the range of the strategic goblin rune cannon, and this strategic weapon under his ass was more than ten times its range!

This range is enough to envelop all enemy troops within the range of their own cannons.

(The firing range of howitzers is mostly 30 kilometers to 50 kilometers, and the firing range of Hongyi cannons is 1,000 kilometers, which is the effective range, reference data.) )

Terrifying strategic strike weapon, and the magic tower, a strategic spell that strikes out quickly from a long distance, is simply invincible, if the strategic spell thrown by the mage group, it looks like the trajectory of the slow movement in the air, it can basically be counteracted, but the magic tower's rapid strike strategic spell, the fast mage group has no time to react.

And all the magic tower needs to do is a coordinate point!

When the commander in charge of the magic tower received the coordinate point issued by his superiors, what he could do was to follow this coordinate point and strike within a radius of five miles, but the strike area of the strategic spell could only last one square kilometer, and if he wanted to really hit the enemy's main force within a radius of five miles, he relied on the surveyor's surveying and mapping guessing ability and the commander's temporary decision.

And finding the enemy mage group is the responsibility of the captain of the magic tower, but this probability of being able to find it accurately is very difficult, after tens of millions of troops, it is really not ordinary luck to find a small mage group, usually dozens of such battles can appear once is considered good.

No one knows how the Ninth Magic Tower Legion Commander Hem and Streeter found the precise location of the enemy mage group, but when the location of the mage group is discovered by the enemy army, it often means one thing.

That's a merciless blow!

When the Legion was destroyed, it was the moment when the battle ended victoriously.

Whether it is the Undead Empire or the opposing Light Empire, as long as they find the coordinates of the right mage group, the magic towers of both sides will do it like crazy.

This is a military feat that will make the commander of every magic tower red-eyed, because as long as a cannon tears open the defensive magic cover of the mage group, the opponent's mage group will be vulnerable under the rapid strategic magic attack of the magic tower, not to mention that the fight is withdrawn, and more than half of the casualties will not be able to run at least.

Killing ten civilians on the battlefield is not as great as killing an enemy mage, not to mention that it is simply difficult to kill an enemy mage on the battlefield.

This simplified version of the Saint Master-level Great Magister Mage Tower, although it is a product of the poverty and whiteness of the Undead Empire after its founding, but the reason why it swept the major human military fortresses in the West France Continent as soon as it appeared.

Not only is the damage strong enough, but also because it has a strike distance that surpasses that all the major armies of the current West France Continent cannot reach.