Volume 1: The Beginning of the White Capital: Some Known Information That Can Be Given (4)

(Note 1: Hidden attributes and some buffs that are trigger attributes will not be provided, and will be supplemented after triggering the relevant values in the text.) )

(Note 2: Each attribute may change its buff efficiency when it gains the buff of the corresponding attribute talent, so that the specific attribute can be obtained from a base increase.) )

(Note 3: The stat buff table corresponding to the addition of 'clones' and 'pets' will be supplemented in the future.)

1. The gain per stat under the 'Absolute Defense' sequence:

Strength: 1 point of standard strength for medium size, 1 point of standard strength effect for medium size, 10% base weight capacity, 0.2 shot speed, 0.2 movement speed, 0.1 tenacity immunity

Constitution: 10 HP, 20 SP, 0.04/s HP, 0.2/S SPURA RECOVERY, 0.2 Body Armor, 1/5 Tenacity Immunity, 1 Ailment Resistance

Agility: 1 movement speed, 2 jump speed, 0.4 core balance, 0.3 dynamic vision, 0.3 shot speed, 0.3 reaction speed, and 0.1 standard strength effect for medium size

Dexterity: 1 shot speed, 0.3 core balance, 0.3 flexibility, 0.4 reaction speed, 1.0 dynamic vision, 0.4 movement speed

Intelligence: 1 standard spell damage, 1 standard elemental effect, 0.5 cast speed, 4 mana, 0.02/s mana regen, 0.2 cast confrontation judgment, 0.1 will immunity 6, 0.03

Spirit: 1 Spirit Strength, 10 Mana, 0.04/S Mana Regeneration, 0.3 Cast Confrontation Judgment, Will Immunity 1/10, 0.2 Cast Speed 12, 0.06

Charm: 1 Monster Affinity, 1 Elemental Affinity, 0.2 Ailment Resistance

2. The buff per stat provided under the 'Musketeer' sequence:

Strength: 1 point of standard strength for medium size, 0.8 point of standard strength effect for medium size, 10% base weight capacity, 0.3 attack speed, 0.3 movement speed, 0.1 tenacity immunity

Constitution: 8 HP, 16 SP, 0.04/s HP, 0.2/S SPURA RECOVERY, 0.2 BODY ARMOR, 1/10 IMMUNITY FOR TENACITY, 0.5 AILMENT RESISTANCE

Agility: 1.1 movement speed, 2.2 jump speed, 0.4 core balance, 0.3 dynamic vision, 0.4 shot speed, 0.4 reaction speed, and 0.1 standard strength effect for medium size

Dexterity: 1.2 Shot Speed, 0.3 Core Balance, 0.5 Flexibility, 0.4 Reaction Speed, 1.2 Dynamic Vision, 0.6 Movement Speed

Intelligence: 1 standard spell damage, 1 standard elemental effect, 0.5 cast speed, 4 mana, 0.02/s mana regeneration, 0.2 cast confrontation judgment, 0.1 will immunity

Spirit: 1 Spirit Strength, 10 Mana, 0.04/S Mana Regeneration, 0.3 Cast Confrontation Judgment, Will Immunity 1/10 per 10, 0.2 Cast Speed

Charm: 1 Monster Affinity, 1 Elemental Affinity, 0.2 Ailment Resistance

3. The buff provided by each stat in the 'Darkspawn Dominion' sequence:

Strength: 1 point of standard strength for medium size, 0.7 point of standard strength effect for medium size, 10% of base weight capacity, 0.2 attack speed, 0.2 movement speed, 0.1 tenacity immunity

Constitution: 8 HP, 16 SP, 0.04/s HP, 0.2/s SPURA REGEN, 0.2 BODY ARMOR, 1/10 IMMUNITY FOR TENACITY, 1 AILMENT RESISTANCE

Agility: 1 movement speed, 2 jump speed, 0.4 core balance, 0.3 dynamic vision, 0.3 shot speed, 0.3 reaction speed, and 0.1 standard strength effect for medium size

Dexterity: 1 shot speed, 0.3 core balance, 0.3 flexibility, 0.4 reaction speed, 1.0 dynamic vision, 0.4 movement speed

Intelligence: 1 standard spell damage, 1 standard elemental effect, 1 cast speed, 6 mana, 0.03/s mana regeneration, 0.4 cast confrontation judgment, 0.1 will immunity

Spirit: 1 Spirit Strength, 12 Mana, 0.06/S Mana Regeneration, 0.6 Cast Confrontation Judgment, Will Immunity 1/5 per 5, 0.5 Cast Speed

Charm: 1.2 Monster Affinity, 1.2 Elemental Affinity, 0.2 Ailment Resistance

4. The buff provided by each attribute of the pet 'Clumsy' when it becomes an adult:

Strength: 1 point of standard strength for large size, 1 point of standard strength effect for large size, 10% of base weight capacity, 0.3 shot speed, 0.3 movement speed, 0.1 tenacity immunity

Constitution: 15 HP, 30 SP, 0.08/s HP, 0.5/S SPURA RECOVERY, 0.5 BODY ARMOR, 1/5 IMMUNITY FOR TENACITY, 1 AILMENT RESISTANCE

Dexterity: 1 movement speed, 2 jump power, 0.6 core balance, 0.3 dynamic vision, 0.3 shot speed, 0.3 reaction speed, 0.1 standard strength effect for large size

Dexterity: 1.1 shot speed, 0.4 core balance, 0.3 flexibility, 0.4 reaction speed, 1.2 dynamic vision, 0.5 movement speed

Intelligence: 1 standard spell damage, 1 standard elemental effect, 0.5 cast speed, 5 mana, 0.02/s mana regeneration, 0.2 cast confrontation judgment, 0.1 will immunity

Spirit: 1 Spirit Strength, 15 Mana, 0.08/S Mana Regeneration, 0.3 Cast Confrontation Judgment, Will Immunity 1/10, 0.2 Cast Speed

Charisma: 1 Monster Affinity, 1.5 Elemental Affinity, 0.2 Ailment Resistance