Volume 1 The Beginning of the White Capital Third-Order Protagonist Card
Name: John Joe
Gender: Male
Age: 16
Race: Tya Rock Mixed Race
Adventure Level: LV.15 (Level Lock: 15/15)
Class: Traceless Iron Wall (Eastern Kingdom, Unique Sequence) (LV.5 Shield Spirit→ LV.10 Shield Armor Guard→ LV.15 Traceless Iron Wall)
Max Health: 601 (Regeneration: 1.4/s)
Energy: Not on
SP: 835 (Recovery Speed: 7/S)
Body Armor: 20
Armor: 40
All Elemental Resistances: 35
Solid equipment: 30
Block modifier: 25
All damage reductions: 30%+30
Movement Speed: 15.6
Jump Force: 18
Strength: 19 (Base 8 + Talent 1 + Class 3 + Equipment 6), Attribute Talent: Giant's Grip (Extraordinary): All strength judgments gain +2 bonuses.
Constitution: 35 (base 10 + talent 2 + class 6 + equipment 14 + plus 3), attribute talent: stacked armor (extraordinary): -2 for all damage taken.
Dexterity: 9 (Base 8 + Class 1)
Dexterity: 7 (base 6 + class 1)
Intelligence: 4 (base 6 - talent 2)
Spirit: 11 (Base 8 + Class 3)
Charisma: 3 (Base 4 - Talent 1)
Talent:
Staunch (Passive): Immunity to Armor Piercing, Ignoring Defense, Ignoring Calculations, True Calculations, and Lethal Effects. Immunity to bodily damage (still taking damage) and related ailments.
Eternal (active): Makes self 'eternal', ignores time, cuts off space, is immune to all damage, clears all states, and immobilizes the body so that it cannot deal damage.
Racial Talents:
Alpine Blessing (Passive) (cannot be upgraded): Strength +1, Constitution +2, Stamina +20, Max Health +10, Will Immunity +2
Resilient Body (Passive) (cannot be upgraded): +1 Body Armor, +2 All Elemental Resistance, +5 Max Health, +1 Tenacity Immunity
Reckless (Passive) (cannot be upgraded): -2 Intelligence, -1 Charisma, -10 max mana, min/max spell damage dealt -2
Earth Guardian (Active) (cannot be upgraded): Gain a shield equal to 10% of your Max Health, and reduce all damage and strength taken by 20% for 5s. Cooling: Half a natural day.
Specialty:
Extreme Shield Armor Enhancement (Passive) (LV.MAX): When equipped with Plate Armor and holding a shield, equip Armor +8, equip Fortity +8, and take all damage -4.
Pole Steely Iron Bone (Passive) (LV.MAX): Your Body Armor +7, all damage taken by -4, increased max health by 16%, and increased max stamina by 16%.
Alloy Ring (Extraordinary) (Passive) (cannot be upgraded): 30% reduction in all damage taken, -10 damage taken and +20 all Elemental Resistances.
Will of the Stone (Extraordinary) (Passive) (Unupgradeable): Ignores all psychic control effects below the caster's level, reducing all psych damage taken by 20%.
Heavy Shield Master (Passive) (LV.MAX): When equipped with a large shield, block/strength effect reduction is increased by 15% and block modifier +10.
Defensive Stance (Passive) (LV.MAX): While holding a shield in a defensive stance, stamina cost is reduced by 40%, ailment resistance is increased by 25%, and toughness is increased by 25%.
Barbed Shield (Passive) (LV.MAX): Inflicts 125% of the cast's total armor damage and bleeds for 3 seconds to the source of physical and energy attacks, dealing 2% of its maximum health per second, ignoring shields.
Indomitable Soul (Passive) (LV.1): Each time you take damage, you will stack a stack of 'Unyielding', and each stack will give you a 20% health regeneration bonus, a 20% stamina regeneration bonus, a 1% max health increase, and a 2% full damage health steal, up to a maximum of 5 stacks.
Ten Directions (Transcendent) (Passive) (LV.5): When equipped, a colorless shield will be generated in all directions where the shield cannot be defended, and all attacks that touch will be blocked by the currently equipped shield. Cooldown of all shield defenses reduced by 15%.
Skill:
Traceless Shield (Shield Defense) (LV.MAX): Strengthens the shield to block three upcoming attacks, shielding you from damage from that attack and 50% of its strength. Duration: 4 seconds, Cooldown: 16 seconds, no consumption.
King Kong Incorruptible (Buff) (LV.MAX): All damage taken and Strength effects reduced by 80%. Duration: 5 seconds, Cooldown: 60 seconds, no cost.
Ironbrier (Shield Defense) (LV.MAX): When taking physical and elemental damage, reflects true damage equal to 15% of the attack's damage to the attacker and causes them to bleed for 5 seconds, dealing 40% of their own Constitution damage per second, with a maximum radius of 100m. Duration: 60 seconds, Cooldown: 60 seconds, Cost: 8% stamina.
Holy Shield Strike (Shield Attack) (LV.5): Wields a shield that deals 1.5 times the physical damage of 1.5 times your own strength to a target and stuns the target for 0.5~2.0 seconds. (The strength and weight of the shield also significantly affect the damage of the blow, and the duration of the stun is determined by the difference between the strength of the shield and the target's constitution.) If the target race is an evil faction race, the damage dealt this time is increased by 140%. Cooldown: 8 seconds, consumes a small amount of stamina.
Shield Company Camp (Shield Defense) (LV.1): Instantly transfers the effects of the shield defense skill you are carrying to any ally within a 20 meter radius, and grants them a shield equal to 10% of your maximum health when all the transfer effects are gone. Cooldown: 20 seconds.
Mountain Body Armor (Buff) (LV.3): Amplifies the caster's body by 60% and enters the Overlord state, immunity to all strength effects, immunity to all transformation control effects below the caster's adventure level, increases all damage reductions equal to 110% of the caster's Constitution value, and reduces the caster's movement speed by 45%. Duration: 60 seconds, Cooldown: 600 seconds.
Equip:
1. Absolute Defense (Growth LV.15) (Full Body Armor) (Soul Binding)
Weight: 66kg, Rugged: 13, Durable: ∞/∞
Armor: 13
Strength +4
Gain +6 Constitution
Max Health +80
Soul Equipment (Passive): The attributes provided by this equipment will be treated as a direct increase in the naked attributes.
Indestructible Armor (Passive): After all the essence of this equipment is destroyed, it will continue to be equipped on the bound person in the form of Soul Armor and provide all attributes except for Strength Protection. After the end of the battle, the substance will be slowly restored. (Providing equipment will reduce the recovery time by a certain amount.)
World Armor (Passive): -4 damage taken, +7 armor equipped, +4 fortified equipment, +13 All Elemental Resistance, +13 Ailment Resistance, +3 Tenacity Immunity, +3 Will Immunity.
Absolute Defense (Active): Immunity to all damage for 60 seconds, but halves the damage, movement speed, and healing gained. Cool: 60 minutes.
2. Fortified Fortress (Growth LV.15) (Full Body Armor) (Soul Binding)
Weight: 60kg, Strong: 10, Durability: ∞/∞
Armor: 14
Strength +2
Gain +3 Constitution
Max Health +40
Block/Strength Effect Reduction: 15%-40%/20%-60%
Soul Equipment (Passive): The attributes provided by this equipment will be treated as a direct increase in the naked attributes.
Impregnable (Passive): Equip armor +7, equip sturdiness +4, block modifier +15, block/strength effect reduction increased by 25%, and ailment resistance increased by 25%.
Void Shield (Passive): While holding the shield, your vision is not affected by the shield. Once all of the essence of the equipment is destroyed, it will continue to be equipped on the bound person in the form of a Void Shield and provide all attributes except for Strength Protection. After the end of the battle, the substance will be slowly restored. (Providing equipment will reduce the recovery time by a certain amount.)
Eternal Barrier: Creates an impenetrable curved barrier that negates all intercepted attacks, and the strength of its own armor significantly affects the size of the barrier. Duration: 120 seconds, Cooldown: 60 minutes.
(Absolute Defense: Despair under Barriers: 2/2), Absolute Defense: Desperate Fortress Set Effect has been activated:
1. -6 for all damage taken, +12 for armor, +5 for sturdiness, +5 for body armor, +5 for constitution, +8% for max health.
2. Each time you take a hit, you have a 7% chance to be immune to that attack.
3. Every 10 seconds without taking damage, you will refresh and gain a shield equal to 7% of your maximum health, and be immune to one attack.
4. Each calendar day, you will get a chance to be immune to lethal damage, and if the immunity is successful, you will retain 1 health and be invincible for 2 seconds.
Remaining Items and Unused Permissions:
Skill Evolution Stone*1, Specialty Evolution Stone*1, Source of Life Stone*1, Extraordinary Skill Stone*1,
'Divine Tree Gift'*1, Forest Elf King's Treasury Items*1, 'Life Protection'*1, 'World Tree Heart'*1
Carry Backpack*1, 'Great Sage's Token*1, Lux's Token*1