Volume 2 Thousands of Worlds and Complete Continents Protagonist Card (Fate Edition. )
Name: John Joe
Gender: Male
Age: Unknown
Strength Tier: LV.20 (Main Plane Tier: 4th Tier)
Class: Shielder
Max Health: S (Recovery Speed: S)
Max Mana: C (Recovery Speed: B)
Stamina: S (Recovery Speed: S)
Body Armor: S
Armor: S
Psychic Resistance: S
All Elemental Resistance: S
All-Element Affinity: C+
All Elements Effect: C+
Mana Amplification: B
Rugged armament: S
Block modifier: A+
Block/Strength Effect Reduction: 50%-87.5%/62.5%-100%
All Damage Reductions: S
All Ailment Resistances: S
Tenacity Waiver: S
Immunity from the will: A
Movement Speed: B
Jump Force: B
Strength: 27-B+ (Base 8 + Talent 2 + Class 4 + Equipment 12 + Buff 1), Attribute Talent: Giant's Grip (Extraordinary)
Constitution: 40-S (Base 10 + Talent 3 + Class 8 + Equipment 15 + Plus 4), Attribute Talent: Stacked Armor (Extraordinary)
Dexterity: 13-C (Base 8 + Class 2 + Equipment 2 + Buff 1)
Dexterity: 7-E (Base 6 + Class 2 + Buff 1)
Intelligence: 4-E (base 6 - talent 3 + buff 1)
Spirit: 13-C (Base 8 + Class 4 + Equipment 1), Attribute Talent: Mystic Stone Helm (Extraordinary): Immune to stun and silence.
Charisma: 4 (Base 4 - Talent 1 + Buff 1)
Innate Innate Abilities:
Staunch (Passive): Immunity to Armor Piercing, Ignoring Defense, Ignoring Calculations, True Calculations, and Lethal Effects. Immunity to bodily damage (still taking damage) and related ailments.
Eternal (active): Makes self 'eternal', ignores time, cuts off space, is immune to all damage, clears all states, and immobilizes the body so that it cannot deal damage.
Mountain Body (Passive) (cannot be upgraded): Strength +2, Constitution +3, Max Stamina +10%, Max Health +5%, Will Immunity +4
Body of Rock (Passive) (cannot be upgraded): +3 Body Armor, +5 All Elemental Resistance, +5% Max Health, +2 Tenacity Immunity
Weak (Passive) (cannot be upgraded): Intelligence -3, increases mana cost by 10%, and reduces all spell damage by 10%
Zhenyue (Active) (cannot be upgraded): Gain a shield equal to 20% of your Max Health, and halve all damage and strength taken for 10 seconds. Cooling: Half a natural day.
Rank Abilities:
Chogokin Unbreakable Armor (Exclusive) (Extraordinary) (Passive) (LV.MAX) :(1): Regardless of the type of attack and effect taken, only half of the damage will be taken, and this effect will be considered 'Absolute' first. (This priority will also apply to all damage reduction numerical options.)
(2): Body Armor +10, Equip Armor +10, Equip Sturdiness +10, All Elemental Resistance +30, All Damage Taken -30, Max HP Increases by 20%, Max HP +50, Max Stamina Increases by 20%, Max Stamina +100.
Shield Master (Transcendent) (Passive) (LV.MAX): When equipping a shield, block/strength effect reduction is increased by 20% and block modifier +20.
The Way of Guardianship (Transcendent) (Passive) (LV.MAX): While holding a shield and maintaining a defensive stance, stamina cost is halved, ailment resistance is increased by 50%, toughness is increased by 50%, and the next attack is exempted every 10 seconds, ignoring its collateral effects.
Reflected Armor (Extraordinary) (Passive) (LV.MAX): Inflicts the same type of damage equivalent to 80% of the caster's total armor value to the source of physical, energy, and elemental attacks and makes them bleed for 5 seconds, dealing (5 + 1% of the target's max health) of bleeding damage per second, all of which ignore shields, with a maximum radius of 200 meters.
Chime Will (Extraordinary) (Passive) (LV.MAX): Mental Resistance +10, immune to all psychic ailments and control effects below their own level, and each time they receive damage, a layer of 'Chime' effect will be stacked, each layer will make you gain 30% health regeneration speed bonus, 40% stamina recovery speed bonus, 3% max health increase, and 2% full damage health steal, up to 10 stacks.
Ten Directions (Extraordinary) (Passive) (LV.MAX): When equipping a shield, a colorless shield will be generated in all directions where the shield cannot be defended, and all blocked attacks will be blocked as if they were currently equipped with the shield. All Shield Defense Skills gain 20% Cooldown Reduction.
Molten Ring (Transcendent) (Passive) (LV.MAX): The scorching fire elemental will protect you at all times. When the 'Molten Ring' is not displayed, it deals (10+25% Constitution) Ignition Elemental Damage per second to all enemy targets within a radius of 15 meters. After manifesting the 'Molten Ring', the aura's damage radius is doubled, the damage dealt by the fire elemental is increased by 50%, and every 5 seconds it will also give the self the power to use the 'Burst Scorch', designating a fixed location within the aura's damage radius, and the burst fire elemental will explode the location after a slight delay, causing a high damage while continuously killing all enemy targets in a small area.
Intrinsic Abilities:
Eternal Shield (Shield Defense) (LV.MAX): Strengthens the shield to block the three upcoming attacks, shielding the self from the damage, strength, and collateral effects of that attack. Duration: 5 seconds, Cooldown: 10 seconds, no cost.
Impregnable (Buff) (LV.MAX): Immune to all attacks and powers, and clears all of your ailments. Duration: 10 seconds, Cooldown: 120 seconds, no cost.
Barrier Rose (Shield Defense) (LV.MAX): When receiving physical, energy, and elemental damage, it reflects true damage equal to 15% of the attack's damage to the attacker and causes them to bleed for 5 seconds, dealing 30% of their own Constitution Bleeding damage per second, with a maximum radius of 200 meters. Duration: 60 seconds, Cooldown: 60 seconds, Cost: 5% stamina.
Holy Shield Strike (Shield Attack) (LV.5): Wields a shield that deals 1.5 times the physical damage of 1.5 times your own strength to a target and stuns the target for 0.5~2.0 seconds. (The strength and weight of the shield also significantly affect the damage of the blow, and the duration of the stun is determined by the difference between the strength of the shield and the target's constitution.) If the target race is an evil faction race, the damage dealt this time is increased by 140%. Cooldown: 8 seconds, consumes a small amount of stamina.
Symbiosis of Guardianship (Shield Defense) (LV.1): Target up to two targets, and all skills used by the target will be synchronized for the next 15 seconds, and a shield equal to 15% of the target's maximum health will be applied to the target after the specified time ends, with a maximum radius of 50 meters. Cooldown: 30 seconds.
Mountain Djinn Armor (Buff) (LV.3): Amplifies your body size by 100% and enters the Overlord state, gaining a full body size amplification and immunity to all power effects, immunity to all transformation control effects below your own adventure level, increasing all damage reduction values equivalent to 120% of your Constitution, and reducing your movement speed by 40%. Duration: 60 seconds, Cooldown: 600 seconds.
Heavy Ring Gravitational Wave (Weakening) (LV.MAX): All enemy targets within a 50 meter radius of the self are affected by the effects of 'Overweight' (Overweight: 20% slowed movement speed, 20% reduced attack speed, and 10 reduced jump power) and 'Gravitational Wave' (gravitational wave: the target affected by this effect is constantly pulled in the direction of the caster), and the effect of this skill ignores the judgment and is immune to resistance, and the effect will continue to consume the caster's stamina for the duration of the effect. Cooldown: 120 seconds, Cost: 2% stamina/sec
Magic:
'Weapon of Light' (Light Auxiliary Spell) (LV.1): Converts the light element into a blazing light and blesses it on the weapon in hand, giving it the effects of 'Destroying Evil' and 'Defeating Darkness', and makes each attack of the self have an additional (11 + Spirit*125%) Light Elemental Damage, and each time it hits the target, it has a 10% chance to increase the damage it takes in the next 10 seconds by 12%, and will inevitably add the 'Damage Amplification' effect to it when inflicting a critical attack. Duration: 120 seconds, Cooldown: 120 seconds, Cost: 20 mana.
'Drain Touch (Damage Over Time) (Buff) (LV.1): Marks up to three targets within range and uses Wood Elemental to continuously drain their 'Life Force', all drained' Life Force's targets will be deducted based on their maximum HP and stamina per second, and they will also recover the same amount of health and stamina per second as the total amount deducted, and when these targets are drained for more than 30 seconds, they will also temporarily deduct one of their stat values and buff themselves, and will deduct their attribute values every 30 seconds, up to a maximum of 2 times. Cooldown: 30 seconds, Cost: 2~4 mana/s. (The base range of this skill is two meters, and the specific range is affected by the affinity of the wood element and the increase in mana; The deducted attribute value takes precedence over the highest attribute value of the target)
The Power of True Name:
(1) 'Legacy of the Torch: Realm of Calamity Ashes'
'Legacy of the Flame: Realm of Ill Ashes: When you fight the Abyss, you will be immune to all negative effects from the Abyss, and every Abyss killed by your faction on the battlefield will restore a certain amount of health, energy, and stamina, and the effect will still apply against non-Abyssal enemies, but the amount of recovery will be greatly reduced'
(2) 'Burnout Realm of the Wall'
'Wall Burn Boundary: The battlefield will be shrouded in its own realm, all 'Black Abyss' within the range will receive real burn damage proportional to the sum of their armor and resistances, this damage will be applied to both the soul and the body, the closer you are, the greater the damage will be taken by the target, and each 'Black Abyss' who dies due to the burn will cause you to inflict a very small increase in the damage you deal to the 'Black Abyss', and there is no upper limit to this bonus'
Noble Phantasm:
1. Absolute Defense (Growth LV.20) (Full Body Armor) (Soul Binding): Soul Gear (Passive), Indestructible Armor (Passive), World Armor (Passive), Absolute Defense (Active).
2. Strict Barrier (Growth LV.15) (Large Shield) (Soul Binding): Soul Equipment (Passive), Unbroken Barrier (Passive), Void Shield (Passive), Eternal Barrier (Active).
(Absolute Defense: Despair Under the Barrier: 2/2)
3. 'Life Protection' (Legendary) (Amulet) (Soul Binding): Wind Protector (Passive), Forest Blessing (Passive), Life Core (Passive), Ember Afterglow (Passive), Stars Yun (Active).
4. 'Demon Heart' (Growth, LV.20) (Special Equipment) (Soul Binding): Super Demon Convergence (Passive), Myriad Essence (Passive), Amethyst Heart (Passive), Natural Nature: Alien Rule (Passive), Extreme Energy (Active).
5. 'Dragon's Breath Grip' (Epic) (One-handed Axe) (Soul Binding): Dragon's Breath Fury (Passive), Life Blight (Passive), Burst Pierce (Passive), Suffocating Burn (Passive), Roar Shatter (Active).
(Can summon demons):
Battle Pet: Dumb LV.20
First doppelganger: Ansu LV.20
Second doppelganger: Bordos LV.20