Vol.1 The Beginning of the White Capital Official Protagonist Card (1)
Name: John Joe (eligibility to inherit the Ancient title is unknown)
Gender: Male
Age: 17
Race: Tya Rock Mixed Race (Human-Tya Rock Bloodline Fusion)
Adventure Level: LV.15 (Level Lock: 15/15)
Class: Traceless Iron Wall (Eastern Kingdom, Unique Sequence) (LV.5 Shield Spirit→ LV.10 Shield Armor Guard→ LV.15 Traceless Iron Wall)
Max Health: 986 (Regeneration: 2.88/s)
Max Mana: 190 (Regeneration: 1.68/s)
SP: 979 (Recovery Speed: 8.4/s)
Body Armor: 20
Armor Equipped: 40 (Suffered)
All Elemental Resistances: 40
All Elemental Affinity: 40
All Elemental Effects: 120%
Mana Amplification: 30%
Solid equipment: 30
Block modifier: 25
All damage reductions: 30%+30
Tenacity Exemption: 11
Will-Immunity: 6
Movement Speed: 15.6
Jump Force: 18
Strength: 21 (Base 8 + Talent 1 + Class 3 + Equipment 7 + Buff 1), Attribute Talent: Giant's Grip (Extraordinary): All strength judgments gain +2 bonuses.
Constitution: 35 (base 10 + talent 2 + class 6 + equipment 14 + plus 3), attribute talent: stacked armor (extraordinary): -2 for all damage taken.
Dexterity: 10 (base 8 + class 1 + buff 1)
Dexterity: 6 (base 6 + class 1 + buff 1)
Intelligence: 5 (base 6 - talent 2 + buff 1)
Spirit: 12 (Base 8 + Class 3 + Equipment 1)
Charisma: 4 (Base 4 - Talent 1 + Buff 1)
Talent:
Staunch (Passive): Immunity to Armor Piercing, Ignoring Defense, Ignoring Calculations, True Calculations, and Lethal Effects. Immunity to bodily damage (still taking damage) and related ailments.
Eternal (active): Makes self 'eternal', ignores time, cuts off space, is immune to all damage, clears all states, and immobilizes the body so that it cannot deal damage.
Racial Talents:
Alpine Blessing (Passive) (cannot be upgraded): Strength +1, Constitution +2, Max Stamina +20, Max Health +10, Will Immunity +2
Resilient Body (Passive) (cannot be upgraded): +1 Body Armor, +2 All Elemental Resistance, +5 Max Health, +1 Tenacity Immunity
Reckless (Passive) (cannot be upgraded): -2 Intelligence, -1 Charisma, -10 max mana, min/max spell damage dealt -2
Earth Guardian (Active) (cannot be upgraded): Gain a shield equal to 10% of your Max Health, and reduce all damage and strength taken by 20% for 5s. Cooling: Half a natural day.
Specialty:
Extreme Shield Armor Enhancement (LV.MAX): When equipped with plate armor and holding a shield, equip armor +8, equip sturdiness +8, and take -4 damage.
Pole Steely Iron Bone (Passive) (LV.MAX): Your Body Armor +7, all damage taken by -4, increased max health by 16%, and increased max stamina by 16%.
Alloy Ring (Extraordinary) (Passive) (cannot be upgraded): 30% reduction in all damage taken, -10 damage taken and +20 all Elemental Resistances.
Will of the Stone (Extraordinary) (Passive) (Unupgradeable): Ignores all psychic control effects below the caster's level, reducing all psych damage taken by 20%.
Heavy Shield Master (Passive) (LV.MAX): When equipped with a large shield, block/strength effect reduction is increased by 15% and block modifier +10.
Path of Guardianship (Transcendental) (Passive) (LV.MAX): While holding a shield and maintaining a defensive stance, the stamina cost is halved, the ailment resistance is increased by 40%, the toughness is increased by 40%, and the next attack is immune, ignoring its collateral every 10 seconds.
Barbed Shield (Passive) (LV.MAX): Inflicts 100% of the cast's total armor damage and bleeds for 3 seconds to the source of the physical and energy attack, dealing 2% of its maximum health per second, ignoring the shield.
Indomitable Soul (Passive) (LV.1): Each time you take damage, you will stack a stack of 'Unyielding', and each stack will give you a 20% health regeneration bonus, a 20% stamina regeneration bonus, a 1% max health increase, and a 2% full damage health steal, up to a maximum of 5 stacks.
Ten Directions (Transcendent) (Passive) (LV.5): When equipped, a colorless shield will be generated in all directions where the shield cannot be defended, and all attacks that touch will be blocked by the currently equipped shield. Cooldown of all shield defenses reduced by 15%.
Skill:
Traceless Shield (Shield Defense) (LV.MAX): Strengthens the shield to block three upcoming attacks, shielding you from damage from that attack and 50% of its strength. Duration: 4 seconds, Cooldown: 16 seconds, no consumption.
Impregnable (Buff) (LV.MAX): Immune to all attacks and powers, and clears all of your ailments. Duration: 10 seconds, Cooldown: 120 seconds, no cost.
Iron Rose (Shield Defense) (LV.MAX): When taking physical and elemental damage, reflects true damage equal to 20% of the attack's damage to the attacker and causes them to bleed for 5 seconds, dealing 20% of their own Constitution damage per second, with a maximum radius of 100m. Duration: 60 seconds, Cooldown: 60 seconds, Cost: 8% stamina.
Holy Shield Strike (Shield Attack) (LV.5): Wields a shield that deals 1.5 times the physical damage of 1.5 times your own strength to a target and stuns the target for 0.5~2.0 seconds. (The strength and weight of the shield also significantly affect the damage of the blow, and the duration of the stun is determined by the difference between the strength of the shield and the target's constitution.) If the target race is an evil faction race, the damage dealt this time is increased by 140%. Cooldown: 8 seconds, consumes a small amount of stamina.
Shield Company Camp (Shield Defense) (LV.1): Instantly transfers the effects of the shield defense skill you are carrying to any ally within a 20 meter radius, and grants them a shield equal to 10% of your maximum health when all the transfer effects are gone. Cooldown: 20 seconds.
Mountain Body Armor (Buff) (LV.3): Amplifies the caster's body by 60% and enters the Overlord state, immunity to all strength effects, immunity to all transformation control effects below the caster's adventure level, increases all damage reductions equal to 110% of the caster's Constitution value, and reduces the caster's movement speed by 45%. Duration: 60 seconds, Cooldown: 600 seconds.
Heavy Ring Gravitational Field (Weakening) (LV.1): Centered on the self, all enemy targets within a 20 meter radius are affected by the effects of 'Heavy Pressure' (Heavy Pressure: Movement Speed is slowed by 12%, Attack Speed is slowed by 8%, and Jump Speed is reduced by 5) and Traction (Traction: Pulling the target affected by this effect towards the caster) The effect of this skill ignores judgment and is immune to resistance, and the effect will continue to consume the caster's stamina for the duration of the effect. Cooldown: 120 seconds, Cost: 1% stamina/sec
Equip:
1. Absolute Defense (Growth LV.15) (Full Body Armor) (Soul Binding)
Weight: 66kg, Rugged: 13, Durable: ∞/∞
Armor: 13
Strength +4
Gain +6 Constitution
Max Health +80
Soul Equipment (Passive): The attributes provided by this equipment will be treated as a direct increase in the naked attributes.
Indestructible Armor (Passive): After all the essence of this equipment is destroyed, it will continue to be equipped on the bound person in the form of Soul Armor and provide all attributes except for Strength Protection. After the end of the battle, the substance will be slowly restored. (Providing equipment will reduce the recovery time by a certain amount.)
World Armor (Passive): -4 damage taken, +7 armor equipped, +4 fortified equipment, +13 All Elemental Resistance, +13 Ailment Resistance, +3 Tenacity Immunity, +3 Will Immunity.
Absolute Defense (Active): Immunity to all damage for 60 seconds, but halves the damage, movement speed, and healing gained. Cool: 60 minutes.
2. Fortified Fortress (Growth LV.15) (Full Body Armor) (Soul Binding)
Weight: 60kg, Strong: 10, Durability: ∞/∞
Armor: 14
Strength +2
Gain +3 Constitution
Max Health +40
Block/Strength Effect Reduction: 15%-40%/20%-60%
Soul Equipment (Passive): The attributes provided by this equipment will be treated as a direct increase in the naked attributes.
Impregnable (Passive): Equip armor +7, equip sturdiness +4, block modifier +15, block/strength effect reduction increased by 25%, and ailment resistance increased by 25%.
Void Shield (Passive): While holding the shield, your vision is not affected by the shield. Once all of the essence of the equipment is destroyed, it will continue to be equipped on the bound person in the form of a Void Shield and provide all attributes except for Strength Protection. After the end of the battle, the substance will be slowly restored. (Providing equipment will reduce the recovery time by a certain amount.)
Eternal Barrier: Creates an impenetrable curved barrier that negates all intercepted attacks, and the strength of its own armor significantly affects the size of the barrier. Duration: 120 seconds, Cooldown: 60 minutes.
(Absolute Defense: Despair under Barriers: 2/2), Absolute Defense: Desperate Fortress Set Effect has been activated:
1. -6 for all damage taken, +12 for armor, +5 for sturdiness, +5 for body armor, +5 for constitution, +8% for max health.
2. Each time you take a hit, you have a 7% chance to be immune to that attack.
3. Every 10 seconds without taking damage, you will refresh and gain a shield equal to 7% of your maximum health, and be immune to one attack.
4. Each calendar day, you will get a chance to be immune to lethal damage, and if the immunity is successful, you will retain 1 health and be invincible for 2 seconds.
3. 'Life Plus' (Legendary) (Amulet) (Soul Binding)
Weight: 0.24kg, Robust: 4, Durability: 60/60
Max Health +100
+1 health regeneration per second
Strength +1
Spirit +1
Wind Protector (Passive): Increases the wearer's movement speed by 20%, increases resistance to all ailments by 20%, and reduces the effect of Strength taken by 20%.
Mori no Yu (Passive): When the wearer takes damage from the Elemental Elemental, there is a 20% chance to be immune to this attack and restore 5% of the caster's maximum health.
Life Core (Passive): Increases caster's max health by 20%, increases caster's max stamina by 20%, and is immune to curses.
Stars (Active): Centered on the self, all allied units within a 50 meter radius immediately recover 30% of their maximum health, and for the next 10 seconds, they will recover 3% of their maximum health every second for the duration of this effect, removing a negative effect from the beneficiary every 2 seconds. Cooling: 1 hour.
4. Demon Heart (Growth, Adaptation to Current Level) (Special Equipment) (Soul Binding)
Weight: 1kg, Robust: 10, Durability: 100/100
All Elemental Affinity +LV*2
Ultra Magic Convergence (Passive): Max Energy +30%, Energy Regen +200% per second, All Spell Damage +20%, All Elemental Effect +20%.
Essence of Ten Thousand Years (Passive): Returns 20% of mana consumption when using skills; Each time you use a skill, you have a 20% chance to increase your skill effect by 10% and release speed by 20% for 10 seconds, stacking up to three times.
Amethyst Heart (Passive): Each Adventure Level grants you a 2% increase in Mana, and every 10% Mana Increase increases your maximum Energy by 2%.
Natural Nature: Unusual Rules (Passive): This equipment will provide an amplification effect according to the binding person's spell qualification and current magic side attributes (the current qualification is: low and with a constant debuff), the current effect provided is: your learning speed for support spells is greatly increased, and the continuous damage skill will be immune to the effects of the debuff that comes with it or is received, and the effect generated whenever you use a spell amplification or healing yourself is increased by 20%, immune to forbidden spells, and ignore intelligence requirements when learning spells.
Extreme Energy (Active): Immediately detonates all of your remaining mana, and the next skill you cast will be forcibly converted into a damage skill and lock onto the target, dealing an additional damage equal to 300% of the burning mana. This damage is affected by Mana Amplification, ignoring 50% of the target's shield value and damage reduction. Cooling: One natural day.
Permanent buffs obtained and permanent buffs used:
(1) 'Divine Tree Gift': Permanently increases the user's maximum health by 100 points, maximum first energy by 10%, health regeneration speed by 20%, stamina recovery rate by 20%, and all elemental resistance by 5 points.
(2) 'Emerald Gilded Fruit': Permanently increases all of your attributes by 1 point, and this item can only be used once. (Invalidated due to the awakening of mana, constitution and mental improvement)
Remaining Items and Unused Permissions:
Source of Life Stone*1, 'Heart of the World Tree'*1, Unknown Metal Orb*1, Upgraded Rucksack*1, 'Great Sage' Token*1, Lux's Token*1