Volume 2 Thousands of Worlds and Complete Continents Hurry, coo.

(Note 1: Base attribute values are rounded up to the end of the calculation based on the growth value, rounding up for those above 0.7 and down for those below 0.7.) )

(Note 2: The data has been completed to 'Adulthood LV.15', it should be noted that the attribute bonus ratio between Warcraft and humanoid races is inconsistent, which means that the benefits brought by the existing basic attributes of 'Stupid' are different from those of other humanoid races, including Chen Yuan)

(Note 3: After the system is transformed into a 'pet', the 'stupid' can only obtain the 'combat' qualification under the system certification after entering adulthood, and the adult stage and a war pet have the mark that the combat effectiveness has been out of the cultivation period, not only can you get all the attributes and specialties, but all skills will also be updated to evolve.) Unlike wild 'Lord' level Warcraft, wild Warcraft will directly settle all bonuses regardless of level and period. )

(Note 4: The increase in Adventure Level will increase the target's current body size in proportion to race, but this increase will basically stop when you reach adulthood, and the change in body size will be greatly slowed down when you reach adulthood.)

(Note 5: Warcraft cannot be equipped and used as weapons, armor, accessories, and other types of equipment, whether as pets or magicians, but some special pet equipment with soulbound effects can be used by pets or demonic equipment)

(Note 6: After entering adulthood, Warcraft will receive an attribute increase when it reaches LV.20, LV.25 and successfully advances, and when it reaches LV.29, the specific value of the increase will vary depending on the race, and there is a small probability that there will be a specialization and skill awakening in the above three situations)

(Note 7: Warcraft's attribute value will not gain attribute talent awakening when it reaches the human attribute value limit)

Nickname: Stupid

Adventure Level: LV.15 (Growing Normal)

Race: Earthguard

Attributes: 80% Earth Element/20% Dark Element

Status: Adulthood

Health: 2419/2419

Mana: 270/270

SP: 780/780

Strength: 29 (Base 12 + Growth 14 + Equipment 3) (Primary Attribute, Growth 1.0)

Constitution: 29 (base 12 + growth 14 + equipment 3) (main attribute, growth 1.0)

Dexterity: 18 (base 8 + growth 9.8) (gain 0.7)

Dexterity: 11 (base 6 + 5.6 growth) (0.4 growth)

Intelligence: 6 (base 3 + growth 2.8) (growth 0.2)

Spirit: 6 (Base 3 + Growth 2.8) (Growth 0.2)

Charisma: 6 (Base 3 + Growth 2.8) (Growth 0.2)

Body Armor: 35

Equipment Armor: 12

All Elemental Resistances: 15

Movement Speed: 36

Tenacity Waiver: 17

Immunity of the will: 11

Talent:

Nature's King (LV.MAX): The ultimate evolution of the opposite of the way of hunting, the talent that exerts the physical advantage to the limit, so that the race of the talent owner automatically evolves into the race with the highest attribute potential under the same origin race, and the basic attributes of the race are increased by 20% while all attributes are increased.

Intrinsic Evolution (LV.MAX): The race's primary attribute gains +1 increase when they advance through the ranks after adulthood, and the growth of their primary attribute is increased by 5%.

Deficiencies (LV.MAX): All acquired skills will be evolved, shortcomings will be made up to a certain extent, and the overall quality will be slightly improved.

Race Specialty: (3/4) (The remaining Race Specialty will be unlocked as you increase your Adventure Level)

Earth Royalty (LV.MAX): 20% reduction in all damage taken, +20 Body Armor, +10 All Elemental Resistance, +1500 Max Health, +100 Earth Affinity, +100 Tenacity Immunity, +10 Will Immunity, 100% increased movement speed when running above the Earth.

Children of Gaia (LV.MAX): Increases max health by 20%, max mana +100, health regeneration speed +2/s, mana regen speed +1/s, stamina regeneration speed increases by 100%, and restores an additional 1% stamina per second while standing on the ground.

Tyrannical Instinct (LV.MAX): Every 10% decrease in max health increases all damage dealt by the caster by 5%, which reaches its maximum when the caster's max health drops below 20%.

Skills: (7/10) (The remaining three skills are unlocked as the adventure level increases) (All unlocked skills are racial skills, learning skills and additional skills are not counted)

Iwa Gaia Armor (LV.1): Obtain a layer of Earth Elemental Armor, which will provide 15 equipment armor bonuses and 10 additional All Elemental Resistance, and if you take a total of more than 10% of your maximum health during the duration of the skill, you will also receive a shield that can block 150 damage. Duration: 15 seconds, Cooldown: 30 seconds, Cost: 8% mana.

Boulder Blockade (LV.1): Condensing the power of the earth to form several boulder attacks to smash the target area one after another, each falling rock will cause 80 points of earth elemental damage and a certain amount of physical damage, the number, size and condensation speed of the falling rock depend on the caster's constitution and pattern element affinity, but the number shall not exceed 12 pieces, the size and speed are not limited, and the cooldown time will be calculated when the last falling rock is condensed. Cooldown: 20 seconds, Cost: 30 mana.

Rock Crusher (LV.1): Inflicts a heavy attack in front of you, dealing 150% physical damage to all targets within a 10-meter radius of the 80° fan, ignoring 30% of total armor and defense reduction, increasing the power effect by 40%, and has a chance to apply a stun effect on hit, and the probability increases with the difference in strength between the two sides. Cooldown: 15 seconds, Cost: 8% stamina.

Shadow Hunt (LV.1): Awakens the furious dark element in the body and locks on to a target, doubles its movement speed when moving towards the target for 10 seconds, and slows down and gains 50% control reduction during the duration of the effect, when the effect is not over, if the target is not more than 1 meter away from the target, it immediately ends the pursuit effect and forms a powerful attack on the area within a radius of 8 meters centered on the target, the attack deals 125% dark elemental damage and 100 physical damage. Cooldown: 30 seconds, Cost: 20 mana + 10% stamina.

Enraged Bite (LV.1): Quickly bites the target, dealing 120% physical damage and restoring 100% of the damage dealt to the target, and if the attack deals physical damage to the target, it will additionally apply the 'Bleeding Stop' effect. Cooldown: 12 seconds, Cost: 5% stamina.

Rock Claw Domain (LV.1): After opening Claw Field, each time you successfully hit a normal attack or skill, you will apply a layer of Marks to the target, and each layer of Marks will give you an additional bonus of 2% damage, 3% attack speed, and 4% Broken Armor when attacking the target, and the number of stacks will be stacked up to 5 stacks. When dealing damage to a target with a full stack, the caster will also heal 50% of that damage, which will double the caster's health below 35%. Cost: 1 mana/1 second.

Rock Earth King Realm (LV.1): An exclusive skill for the Earth King's Extreme Bloodline. When activated, all allied targets within a certain radius centered on the Aura Carrier receive a total of five buffs: 10% increase in all Defense Attributes and Abilities, 50% increase in Stamina Regeneration, 50% increase in Health Regeneration, 10% Damage Amplification, and 20% Damage Deal and Effect Increase. The positive effects applied by this aura are always applied, regardless of buff clearance and silence, and all buffs only apply while the aura carrier is alive.

Pet Equipment:

(1) Brilliant Yas Ring (Rare) (Wrist and Foot)

Weight: 1.3kg, Robust: 5, Durability: 100/100

Equipment Requirements: Loyalty 80, Strength 15, Constitution 10

Equipment Effect: Physical Damage +3, Armor Piercing +1, Attack Speed +5%, 12% chance to add an additional 20 Strength Damage when dealing damage.

Skill: Metal Wrist Armor (Active): Condense a pair of metal wrist armor to protect the hand, which is regarded as having 10 equipment armor points and 5 broken armor points on the hand by default, for 60 seconds. Cooldown: 600 seconds.

(2) Moonlight: Nature's Favorite Seed (Rare) (Special)

Weight: Negligible, Robust: Negligible, Durability: 200/200

Equipment requirements: LV.15, Constitution 15, Spirit 5

Equipment Effect: Health Recovery Speed +20%, Energy Recovery Speed +20%, Elemental Damage Taken Reduced by 10%, Body Damage Recovery Speed Increases when Moonlit by Moonlight.

Skill: Moonlight (Passive): When the caster's HP drops below 40%, each time you take damage, the device's durability will be reduced by 1 point, and the caster's maximum HP will be restored by 1%. The durability of the equipment will slowly recover when touched by moonlight at night, and the durability will not affect the equipment effect of the equipment after the durability is reset to zero, but the skill will expire until the durability of the equipment is fully restored.

(3) 'The Shell of the Earth Royals' (LV.15)

Type: Special type of full-body armor

Rank: Growth Gear

Synopsis: The remnants of the 'Ancient Gods' of the ancient earth royal family have been forged into a pair of attached soft armor with special powers

Weight: 10kg, Robust: 12, Durability: 300/300

Equipment armor: 10

Strength +3

Gain +3 Constitution

Max Health +5%

Divine Relic (Passive): This device grants the wearer divinity and immunity to all elemental and psychic ailments below the wearer's own level.

Vein of the Earth (Passive): Regenerates an additional 0.3% of the caster's maximum health per second and increases all health regeneration gained by the wearer by 15%.

Mud Armor Attachment (Passive): Equip armor +2, equip sturdiness +2, and all Elemental Resistance +5, all enemies who attack and come into contact with this armor at close range will have the 'Mire' effect applied for 8 seconds.

Sand Burial (Active): Whips up a storm of sand and gravel to damage enemies in a certain area, dealing Earth damage based on the caster's maximum health and limiting the target's vision every second for 20 seconds. Cool: 20 minutes.

(4) Comfortable saddle (excellent) (back)

Weight: 1.6kg, Robust: 2, Durability: 300/300

Description: The Traveling Saddle that can be equipped on the Battle Pet after modification, although it can provide an extremely comfortable ride effect, it does not have a combat buff function, and will be automatically removed when the Battle Pet enters the battle, and re-equipped after leaving the battle. The size of the equipment will automatically match with the size of the equipped War Pet, but please note that there is an upper limit to this match value, please do not equip it on a War Pet larger than the body size.

Permanent Buff: 'Forbidden Crystal': +50 Mana.

(Attached: Body Type Table) (The body type division in this table applies to all races)

Very small size: less than 50 cm.

Smaller size: 50 cm to 79 cm.

Small size: 80 cm to 124 cm.

Small to medium-sized body size: 125 cm to 199 cm.

Medium size: 200 cm - 299 cm.

Larger body size: 300 cm to 399 cm.

Gross size: 400 cm to 499 cm.

Huge size: 500 cm - 799 cm.

Extremely large body size: over 800 cm.