Volume 1 The Beginning of the White Capital 'Musketeer' character card
Name: John Joe
Gender: Male
Age: 18 (Terran chronological age: 56)
Race: Pure-blooded Forest Elves
Adventure Level: LV.20 (4th Instructor Level)
Class: Musketeer (Eastern Kingdoms, Ancient Sequence) (LV.5 Musketeer→ LV.10 Musketeer→ LV.15 Musketeer→LV.20 Musketeer)
Max Health: 116 (Recovery Speed: 0.48/s)
Mana: 108 (Recovery Speed: 0.46/S)
SP: 371 (Recovery Speed: 3.12/S)
Body Armor: 2.4
Armor: 3
Solid equipment: 3
All Elemental Resistances: 0
Natural affinity:3
Ambulatory visual acuity: 19.2
Movement Speed: 35
Jump Power: 37.4
Strength: 17 (Base 7 + Talent 2 + Class 4 + Equipment 3 + Plus 1), Attribute Talent: Forge: When you are armed with a firearm, you are immune to the accuracy effects of action and recoil.
Constitution: 12 (base 7 + talent 2 + class 1 + equipment 2), attribute talent: iron lung (extraordinary): increase the maximum stamina value by 30%, and reduce the stamina cost by 30%.
Dexterity: 17 (base 8 + talent 2 + class 3 + equipment 3 + plus point 1), attribute talent: Catwalk: Walks silently and ignores 20% terrain influence.
Dexterity: 16 (base 7 + talent 2 + class 1 + equipment 4 + plus 2), attribute talent: trap mastery: double the speed of creating and placing traps.
Intelligence: 7 (base 6 + talent 1)
Spirit: 8 (base 7 + talent 1)
Charisma: 9 (Base 7 + Talent 2)
Talent:
Breaking the Limit (Passive): Strength +2, Constitution +2, Agility +2, Dexterity +2, Max Health +20, Max Endurance +40.
Racial Talents:
Forest Guardian (Passive) (cannot be upgraded): Nature Affinity +10, Intelligence +1, Spirit +1, Movement Speed increased by 5%.
Ancient Noble (Passive) (cannot be upgraded): +2 Charisma, 1 extra point each time you earn a Specialty Point.
Nature Enhancement (Active) (cannot be upgraded): Instantly increases all of your base stats by 20% and restores 20% of your maximum health. Cooling: Half a natural day.
Specialty:
Forest Friends (Passive) (LV.12): When you are in a forest terrain, you will automatically gain 3 concealment modifiers and additional Nature Affinity, as well as a 12% increase in all recovery efficiency.
Concealment Grandmaster (Passive) (LV.MAX): Concealment modifier +10, your presence is greatly reduced when you are not being watched by the target, and when you are in the shadows, you are immune to the effects of Scouting skills that are lower than your agility target.
Rifle Master (Passive) (LV.MAX): When equipped with a Long Range Rifle, deals 10% increased physical damage and +10 hit modifier.
Precision Trajectory (Passive) (LV.12): Ignores 70% of all factors while the bullet is in range, +6 hit modifier, and locks up 43% more.
Armor Shattering Skill (Passive) (Lv.11): Bullets ignore the target's total armor for 11 points when they hit the target, increasing the armor piercing value by 4 points and increasing the durability of the equipment by 24%.
Trap Specialist (Passive) (LV.MAX): Reduces the time it takes for all traps to be placed by 40%, increases damage and effect by 20%, ignores the target's 10 all-elemental and all-ailment resistances.
Lethal Sniper (Passive) (LV.10): You can lock on to a target in your field of vision, dealing 25% more base damage to the target's next attack after aiming at that target for 5 seconds, increasing the damage amplitude by 5% for each additional second of aim, up to a maximum of 10 seconds.
Explosive Amplification (Passive) (LV.11): Increases damage dealt by all explosive devices and projectiles by 25%, ignores 10% of the target's total armor and 20% of the shield value and applies Critical Damage for 22 seconds.
Iron Man (Passive) (LV.MAX): Stamina drain rate is reduced by 30%, stamina recovery speed is increased by 30%, and stamina is increased by 30%.
Skill:
Charge (Buff) (LV.MAX): Accumulate your next attack, starting after using the skill, and will gain a stack of amplification every 5 seconds, increasing the damage dealt by your next attack by 8%, up to a maximum of 5 stacks. Cooldown: 25 seconds, Cost: 8 mana.
High Speed Action (Buff) (LV.MAX): Increases self's movement speed by 30% and instantly clears all slows from self for 12 seconds. Cooldown: 60 seconds, Cost: 10% stamina.
Focus (Buff) (LV.MAX): Greatly increases self's concentration and increases the reaction speed of one's dynamic vision by 25%, greatly reducing external influences in this state. Duration: 10 seconds, Cooldown: 120 seconds, Cost: 12% stamina.
Lethal Headshot (Musket Attack) (LV.10): A successful headshot on the next shot ignores the target's shield and 50% of total armor, and increases the damage of the weakness strike by 20%, and always kills a target with less than 20% health when successfully piercing the target's total armor. Cooldown: 90 seconds, Cost: 15 mana.
Heavy Hit Shot (Musket Attack) (LV.12): Causes your shots to deal 24% more damage and strength, and each time you hit a target, you will add a layer of armor shattering to the target, reducing its total armor by 5 and stacking up to a maximum of 3 stacks. Duration: 12 seconds, Cooldown: 90 seconds, Cost: 12 mana.
Camouflage Armor (Musket Defense) (LV.10): Adds a camouflage coat to self, which will mislead all eyes looking at you when you are stationary, making it much less likely to see through your concealment. Duration: 20 seconds, Cooldown: 90 seconds, Cost: 18 mana.
Equip:
Fool's Wisdom (Growth Lv.20) (Rifle) (Soulbind)
Weight: 8.6kg, Robust: 8, Durability: 125/125
Physical Damage: 50-50 (Type: Piercing)
Strength Effect: 25
Strength +3
Constitution +2
Dexterity +3
Dexterity +4
Soul Equipment (Passive): The attributes provided by this equipment will be treated as a direct increase in the naked attributes.
One-Hit Penetration (Passive): If the weapon's shot successfully breaks through the target's defenses, it deals 20% more Physical Damage and 20% more Strength Damage.
Lock-on Strike (Passive): Aiming at a target for 5 seconds will automatically lock onto the target and make the next shot a hit, ignoring 50% of the shield and defense.
Finishing Bullet (Active): The next shot will use a special bullet that deals double the damage. Cool: 60 minutes.
Green Lizard Hard Armor (Fine)
Weight: 2.0kg, Robust: 3, Durable: 30/30
Armor: 3