Chapter 243
"Everyone, what do you think of these videos?"
In a conference room, the art directors and game planners of the Tudou server game provider gathered, staring at the screen playing video in the center of the room. Maybe everyone cares about the shining scene at the end, but these game planners and action directors are more concerned about the previous pictures. Whether it is the projection of the soldiers or the actions of the demons, or even the picture of a soldier being caught by the demons and smashed to the ground, they have watched it several times back and forth, and they will zoom in and look at every detail carefully.
No matter how much it is edited, the length of the video that Little York sent to the editor-in-chief this time is more than two hours, which is completely different from the previous short video style of no more than half an hour per video. After a cursory view, the editor-in-chief divided the video into three parts, which are about the new birthday patch, the demon invasion, and the final battle. Of course, the most watched video of the last battle is the last one, but the bigwigs of the game industry here will not ignore any bit of information, and slowly watch all the videos, and think carefully about the images they see in the videos, their production difficulties, costs, etc.
In the beginning, everyone had only heard of this game, and even many of you had received promotional advertisements for this game. Many people laughed it off, after all, who has not received the promotion of a few newly debuted game companies in a world-class game manufacturer who can achieve this position? And then I saw Little York's war report on the video website, and I was only amazed by the screenwriters of this game world: they can write their backstory for each NPC, and it must be reasonable, as long as anyone in this industry knows how time-consuming and laborious it is and not enough rewarding work: after all, these people are just background NPCs that will not appear again after a scene, but even such background characters have their own stories, so that everyone no longer underestimates this fledgling rising star: from this one detail, it can be seen that they have great ambitionsAlthough I don't know how big the other party's goal is, when an ambitious newcomer squeezes into the table that has long been eaten up by the major giants, everyone will naturally start to pay attention to his actions.
After the little York war report, many people began to face it, and even this time, there are these giants behind the needle, so that they can join forces with the video site to launch such a video selection specifically for a certain game, after all, it is only a person's perspective, and the information that can be seen is also limited, if you can watch this new game from the eyes of more people, you can really understand their worldview, go into their hearts, and get the answers you want.
Therefore, in the past few days, whenever there is a movement on the click leaderboard, the department will take out special personnel to analyze the video screen1, find out their technical points, and see if they are competitive. If not, naturally ignore it, but if there are bright spots, you should start analyzing them well. However, this time, the amount of information and elements in Little York's report was too large and there were too many elements, so that the analysts below couldn't come up with a plan at once, so they reported the situation upwards and came here layer by layer.
As the top talent in the industry, everyone sits on the chair, some people look careless, some people look attentive, but everyone's eyes are glued to the screen, digging into every detail little by little, trying to see the problem from the inside. But in the end, I only saw that it was really realistic, and I didn't see any roughness in the production that should have appeared. Even the dust splashed by the soldier being thrown to the ground is very clear when zoomed in, rather than blurring the details commonly used in the industry.
"What a madman. I don't know who it is, and I muttered. This kind of detail that no one cares about at all is so detailed, not to mention the movement of the hair caused by each action and the movement of the muscles on the body of the person who made the action in the previously analyzed movements, even the most discerning movement guide cannot point out the slightest mistake. These things,According to the company's technology, it's not that it can't do such a detailed effect.,But,Is it necessary?Do it exquisitely to this point.,Even with the company's technology,The cost of making a game of this level can make more than ten games of the highest standard of the current game.,But this kind of meticulous details,It's not what players care about.,They only care about whether the game can be fun.,Few will look at whether the dust splashed when they fall is clear! A company that pursues detail to this extent can't think of anything to describe it except for a madman. As for the final scene, although it looks extremely lofty, it is just a powerful light and shadow effect, and the company can still do it if it wants to. The details you see now are what these industry bigwigs care about. Even such a game with such a realistic detail, the rest of the production must be a work of art made in pursuit of perfection.
"Okay, we've been watching for so long, do you have anything you want to say. Seeing that everyone had seen almost it, the host who was sitting in the main seat spoke. The originally quiet conference room suddenly became noisy, and everyone began to discuss with their colleagues around them, taking out what they saw and colliding with their colleagues. The host didn't interrupt everyone, just waited on the sidelines to come up with a result.
After about ten minutes, the people in each department came to their own conclusions and began to talk one by one. The first to start was naturally the development department: "If anything, the game has gone into detail that we have never seen before, and there are even some places that are completely unnecessary. Not only do these details not significantly improve the overall experience of the game - after all, players don't care if the dusty animations are aerodynamic or not - but they add to the pressure on the gaming headset, and even the possibility that the helmet may overheat and explode for the sake of these undoubted details. The gains outweigh the losses. ”
"However, we all know that this is not what the shareholders above want to hear. The host interrupted him and said, "Seriously, we have interviewed players who have played this game, and they don't feel that their gaming helmets have a big load, you must know that their gaming helmet models are not to mention the highest level, many or even just low-end bargains, even if our new game has the possibility of not being loaded, but playing this game is very smooth." ”
"Well, they may have mastered a special algorithm that can perform a lot of calculations with very little storage and running resources, but this is completely impossible, and none of the projects we have cooperated with the state have such a perfect way to solve the computing load, how do they do it? unless they develop a new language, algorithm, and can be perfectly compatible with existing gaming helmets. "But as we all know, helmets have physical limits to their performance, and we've pushed their potential to the extreme, and it's not something that can be solved by new algorithms." ”
"I repeat, sir, I know your difficulties, but this is not the answer that the board wants to hear. Instead of wanting to hear about the technology behind the game, they wanted to know, if we were to do it, would it be possible?" said the moderator, "The board just wants to know if the money they're putting into the company makes sense, and why is it that a game company that's just starting out and doesn't have any name can make us so tricky?"