Chapter 640

Chapter 640

After reading the version update, Li Changsheng began to enter the game, and the support on the opposite side was already an auxiliary firework man. m.

This hero has a high level of damage, and it doesn't need any high-magic equipment, but it has enough percentage damage, so it's loved by some supporters who like C.

Of course, Li Changsheng was not too afraid to see him, after all, he was now a single hammer stone.

The ADC on the opposite side is Glory Executioner Delevingne.

Passive Ability: Draven Alliance

After Draven catches a Spinner Axe or kills a creep, creep, or tower, he gains a stack of Worship.

When Draven kills an enemy hero, he receives an additional twenty-five bounties and consumes all stacks of Cult effects, with two more gold for each stack of Cult consumed.

Upon death, Draven loses 75% of his Cult effect.

Whenever Draven gets a kill and consumes at least 150 stacks of passives as a result, Draven's teammates are reminded once.

Draven kills six creeps in a row without an empty axe to gain two additional stacks of Adoration.

Q Skill Spin Axe:

Dravin's next attack deals additional physical damage. The bonus damage is equivalent to thirty-five, forty, forty-five, fifty-five, fifty-five plus sixty-five percent, seventy-five, eighty-five, ninety-five, one hundred and five percent of his bonus damage.

The axe will bounce off the target and will be ready for the next spinning axe if it catches it.

Draven can have two Spin Axes at the same time.

Distance: three hundred.

Bug fix, fixed a bug that caused Draeven to turn her Puffer's Rage from a normal basic attack to a basic attack with a Q skill effect if she picked up an axe during the attack pre-swing, then her basic attack could not cause a critical hit.

Bug fix, fixed a bug that caused Draven's basic attack to be canceled if it turned into a basic attack with a Q skill effect during the forward swing, and the target died instantaneously when the basic attack was about to strike, then Draven would lose her spinning axe.

Cooldowns: Twelve, Eleven, Ten, Nine, Eight seconds.

Cost: Forty-five for all levels

W Skill: Bloody Dash

Draven gains a 40%, 45%, 50%, 55%, and 60% movement speed bonus for 1.5 seconds, and a 20%, 25%, 30%, 35%, and 40% attack speed bonus for 3 seconds. For the duration, the movement speed bonus is drastically reduced.

Upon receiving a Spin Axe, the Blood Charge will immediately cool down.

Cooldown: 12 seconds for all levels.

Cost: Forty, thirty-five, thirty, twenty-five, twenty-five mana.

E Skill: Axe of Enlightenment

Draven throws his axe, dealing seventy-five, one hundred and ten, one hundred and forty-five, one hundred and eighty, two hundred and fifteen (plus a bonus of 0.5 physical damage) to the target, knocking them back to the side. The target hit will be slowed by twenty percent, twenty-five percent, thirty percent, thirty-five percent, forty percent for two seconds.

Distance: one thousand and fifty.

Cooldowns: 18 seconds, 17, 16, 15, 14 seconds

Cost: Seventy mana for all levels

R Skill: Cold-blooded pursuit

Draven throws two large axes, dealing 175, 275, and 375 (plus 1 bonus physical attack damage) physical damage to each unit hit.

After hitting an enemy hero, the Greataxe slowly turns around and returns to Draven. While the axe is about to fly, Draven can activate this ability to make the axe fly back early. Each unit hit reduces the damage by a percentage (minimum is 40%), and the damage is reset when the axe is reversed.

Distance: Full screen

Cooldown: 120, 100 seconds, 80 seconds

Cost: 100 seconds for all levels.

Midlaner mage Radiant Lady Lux

Passive Ability: Radiant

Lux's damage ability infuses the enemy's body with energy that lasts for six seconds, and Lux's next attack ignites this energy to deal damage to the target from 18 to 190 (at levels 1 to 18) (plus a 0.2 magic damage bonus).

Q Skill: Binding of Light

Fires a ball of light at the target location, binding and damaging up to two enemy units, the first target will take seventy, one hundred and fifteen, one hundred and sixty, two hundred and five, and two hundred and fifty (plus a 0.7 magic damage bonus) magic damage and be bound for 2 seconds.

Now deals 100% damage and imprison to secondary targets.

Distance: one thousand one hundred and seventy-five

Cooldown: 10 seconds

Cost: Forty, forty-five, fifty, fifty-five, sixty mana

W Skill: Warp Light Barrier

Throws Lux's wand at the target area and retracts it, protecting all allied heroes touched by her wand from fifty, sixty-five, eighty, ninety-five, one hundred and ten, (plus 0.2 magic damage) for three seconds.

Distance: one thousand and seventy-five.

If the outbound journey hits an ally, it will have a double shield effect on turnback.

Switchback Shield Value: If Lux hits an ally while firing a shield, the shield is always 200 percent.

Lux now shields herself and fires projectiles after starting a cast (instead of after a 0.2 magic cast time). At casting is she will still not be able to move.

Cooldowns: Fourteen, Thirteen, Twelve, Eleven, Ten seconds.

Mana Cost: Sixty for all levels.

e Skill: Transparent Singularity

Create an area that slows enemy units in it by 25%, 30%, 35%, 40%, 45%. After five seconds, the area explodes, dealing sixty, one hundred and five, one hundred and fifty, one hundred and ninety-five, two hundred and forty (plus a 0.6 magic damage bonus) magic damage to enemies in the area.

It can be detonated during flight (after releasing E, you can press E skill again during the flight, so that it can take effect immediately after E skill reaches the release position, and there is no need to wait until E skill lands and then press E skill to detonate)

Distance: one thousand one hundred

Slow Area Radius: 310

Projectile speed: 1,200

Cooldowns: Ten, Nine Points, Nine Points, Eight Points Five, Eight Seconds.

Cost: Seventy, eighty, ninety, one hundred, one hundred and ten mana.