Chapter 675
In general, Raven felt very wrong, very wrong at this moment, his mental power was very poor, this is true, and at this time, Raven seemed to feel something strange.
That is, he doesn't seem to have too much resentment towards Ling Mo, it stands to reason that Ling Mo here has cleaned himself up so badly, he should be very angry, but it's very strange, Raven doesn't feel the slightest bit at this moment, as if those things didn't happen to him.
"Could it be that I was still played by him as a good person?" Raven thought incredulously, but that explanation was a bit far-fetched.
Raven really doesn't believe in this, but now he can't find the reason. The men outside took him to a van, and after being led into the back of the truck, Raven calmed down.
It's obviously not interesting to deal with yourself at this time, you say the hawks don't save themselves?
It's not very possible, at most it may not be appropriate, and you said that the hawks would give up on themselves Raven still didn't think much about it.
In fact, it doesn't hurt to give up, Raven now has strength and some of his own forces, even if he breaks away from the hawks, it's not a big problem, can't his own strength go to that place here?
It is not necessary to be attached to the hawks here, but there is one thing to say, the power and resources of the hawks here are indeed very good, the system here is still slowly under construction, and the big brother with resources is the one who has the resources.
If the pay is not good, then how can someone come?
This should be very clear in everyone's hearts.
Otherwise, how could it be that the high-end combat power on the hawk's side was stronger? In fact, this is also caused by the pattern here, if you want to say that the hawks don't have any good resources, they can't attract such powerful combat power, and then such a strong combat power can also slowly pull up the forces here, which is a virtuous circle.
(To be continued......)
Name: Flesh Clone (to be named)
Race: Human (Viral Complex)
Level: 1 (Virus) No Rating (Warrior Rating)
Power: 3457
Regenerative Capacity: 5432
Spirit: 1964
Bioenergetic: 2458
Currently the remaining stat points can be assigned: 15472
Current Remaining Evolution Points: 225804
Special Weapon: Claws
Level: 3
Purpose: Increases the strength of both arms by 70%, increases the defense of both arms by 40%, and adds 40% defense to ignore. Increases attack speed by 5% and attack range by 5%. Special Weapon: Blade
Current level: 1
Weapon Description: Increases the host's one-arm strength by 70%, one-arm defense by 70%, and ignores defense by 70%.
Name: Ling Mo
Race: Human (Viral Complex)
Level: 1 (Virus) No Rating (Warrior Rating)
Strength: 587
Regenerative capacity: 482
Spirit: 242
Bioenergetic: 148
Currently the remaining stat points can be assigned: 2728
Current Remaining Evolution Points: 298642
Special Weapon: Claws
Level: 2
Purpose: Increases the strength of both arms by 50%, increases the defense of both arms by 20%, and adds 20% ignores defense. Increases attack speed by 5% and attack range by 5%.
Sprint skill, current skill level: 3
Last-life time: one hour
Skill cooldown: 3 hours
Skill Effect: Gains the ability to run and climb between walls, but reduces running speed between walls by 20%. Increase running speed by 50 percent on flat ground and increase leg strength by 50 percent.
This ability does not require energy, and if the host is willing to extend its time, each bit of bio energy can be exchanged for an additional minute of ability use. After leveling up, the cooldown is shortened, and the ability time can be used to increase.
If the host does not use up the time after use, it can be paused for saving, and the cooldown time will start to be calculated when the host starts to use the skill, which means that if the host has extra skill time during the skill cooldown, then the skill can still be used, of course, if it is not used up. It will be carried over to the next use.
Evolution points required for the next upgrade: 1000 points.
Skill: Devour
Current level: 1
Skill introduction: By activating the blood veins in the body, eight dark red tentacles are transformed to devour their opponents, which can achieve a second-kill effect for dying creatures, and randomly obtain an increase according to the difference in attributes, without affecting the bonus of attribute points, and at the same time restore their own injuries. There is a minimum value of one percent when the opponent's energy index is much lower than the host's.
The next upgrade requires: 50,000 evolution points
Flying Kick Skill, Skill Introduction: Use bio-energy to infuse any of your legs to increase the strength of your legs by 50%, and you can carry out a distance of displacement. (The displacement distance is the maximum distance per second of the host.) This skill can be stacked with other kicker skills, and the specific stacking skill should be turned on by the host itself.
Costs the host a little energy......
Evolution points required for the next upgrade: 15,000 points
Skill: Charged Flying Kick
Skill introduction: Gain more powerful attack power by charging for more than one second. The maximum power is 250%. The maximum charging time is three seconds. You can hover in the air, and you can still reach the maximum distance of the Flying Kick skill. Max energy consumption: 3 points
Skill: Charged Heavy Attack
Current level: 2
Skill introduction: After a short period of charging, it bursts out of a power bombardment that exceeds 800% of its maximum strength attributes, and at the same time, in the process, it increases the defense of 400% of the host's power point, the required energy: five points, the required charging time: three seconds, and the corresponding time bonus will be obtained when the release is completed without charging.
Evolution points required for the next upgrade: 300,000 evolution points.
Camouflage skill level: 2
Skill introduction: By selecting the DNA of the species devoured by the host to replicate, the characteristics of the species can be copied on your own body.
Ability duration: 60 minutes
Evolution points required to upgrade skills: 14,000 points
Special Ability: Ground Spike
Skill introduction: Consume ten points of bioenergy in the host's body and pour it into the claws, and then insert the claws into the earth. After a short second of charge, it unleashes an attack that surpasses 400% of the host's physical strength. Comes with 70% armor-piercing attributes, and the maximum armor-piercing attribute is 100%.
Evolution points required for the next upgrade: 225000