Chapter 420

Ling Mo was successful this time, but what should he do next?

Ling Mo had no idea in his heart for a while, and this guy's biological energy was not low.

Name: Casas

Race: Zombies

Rank: Lord 2

Strength: 1068

Spirit: 168

Bioenergetic: 312

Regenerative capacity: 1024

Special Weapon: Blade

Blade Level: 1

Special Weapon: Tail Shot

Tail Grade: 1

Effect: Unknown

Skill 1: Shake the Earthquake

Skill introduction: Casas uses 250% of his physical strength beyond his physical limit to bombard the floor with a certain chance of temporarily incapacitating the enemy.

Skill 2: Spike Punch

Skill introduction: Open the giant thorn on the arm and then use 280% of the power beyond the limit of your body to hit the opponent, with a certain probability of causing a bleeding effect.

Skill 3: Surging

Skill introduction: Stimulate your own bloodthirsty instinct to gain powerful body activity...... Improve your physical fitness by 80 percent.

Skill 4: Unilateral Enhancement

Skill introduction: Briefly strengthen a certain part of yourself, improve its agility, speed, regeneration ability, defense, strength, 50%.

Skill: 5: Polar Trace

Skill introduction: Quickly increase your movement speed and enter a situation where the heat sensor cannot be locked. and enters the dark form, reducing physical defense by 30%. Increases Energy Defense by 30%, increases Speed by 50%, and creates an afterimage to deceive opponents.

Skill 7: Disillusionment

Skill introduction: A large-scale or single energy attack will draw a large amount of biological energy. However, an attack is extremely powerful, so please be careful.

Passive: Focused

Skill introduction: Artificially improve your concentration, you can quickly improve your nervous reaction speed.

This kind of bio-energy should still be able to use a lot of skills, right?

Since this is the case, Ling Mo still decided to spend it with this guy, and only by draining this guy's biological energy can he win.

Otherwise, it is only possible to rely on one's own strength and only charge an attack. That is, it is possible to win with your own killer weapon.

Ling Mo watched as Casas stood up and continued to attack, then quickly focused.

The two of them began to fight again, and Casas's blade gave Ling Mo a lot of trouble. Ling Mo was also able to use his downspin skills to constantly wrestle with this guy.

Casas swept across Ling Mo's head with a kick, and Ling Mo squatted slightly with his legs before slamming his backhand punch into the guy's body.

With a punch, Casas also slashed the blade on Ling Mo's body at the end, and for a while some red blood flowed out, but it was almost repaired in a few seconds, and such a wound was not a big problem for Ling Mo's regeneration ability.

The wound was just a little deep, not very big.

(To be continued......)

Name: Ling Mo

Race: Human (Viral Complex)

Level: 1 (Virus) No Rating (Warrior Rating)

Strength: 587

Regenerative capacity: 482

Spirit: 242

Bioenergetic: 148

Currently the remaining stat points can be assigned: 2728

Current Remaining Evolution Points: 298642

Special Weapon: Claws

Level: 2

Purpose: Increases the strength of both arms by 50%, increases the defense of both arms by 20%, and adds 20% ignores defense. Increases attack speed by 5% and attack range by 5%.

Sprint skill, current skill level: 3

Last-life time: one hour

Skill cooldown: 3 hours

Skill Effect: Gains the ability to run and climb between walls, but reduces running speed between walls by 20%. Increase running speed by 50 percent on flat ground and increase leg strength by 50 percent.

This ability does not require energy, and if the host is willing to extend its time, each bit of bio energy can be exchanged for an additional minute of ability use. After leveling up, the cooldown is shortened, and the ability time can be used to increase.

If the host does not use up the time after use, it can be paused for saving, and the cooldown time will start to be calculated when the host starts to use the skill, which means that if the host has extra skill time during the skill cooldown, then the skill can still be used, of course, if it is not used up. It will be carried over to the next use.

Evolution points required for the next upgrade: 1000 points.

Skill: Devour

Current level: 1

Skill introduction: By activating the blood veins in the body, eight dark red tentacles are transformed to devour their opponents, which can achieve a second-kill effect for dying creatures, and randomly obtain an increase according to the difference in attributes, without affecting the bonus of attribute points, and at the same time restore their own injuries. There is a minimum value of one percent when the opponent's energy index is much lower than the host's.

The next upgrade requires: 50,000 evolution points

Flying Kick Skill, Skill Introduction: Use bio-energy to infuse any of your legs to increase the strength of your legs by 50%, and you can carry out a distance of displacement. (The displacement distance is the maximum distance per second of the host.) This skill can be stacked with other kicker skills, and the specific stacking skill should be turned on by the host itself.

Costs the host a little energy......

Evolution points required for the next upgrade: 15,000 points

Skill: Charged Flying Kick

Skill introduction: Gain more powerful attack power by charging for more than one second. The maximum power is 250%. The maximum charging time is three seconds. You can hover in the air, and you can still reach the maximum distance of the Flying Kick skill. Max energy consumption: 3 points

Skill: Charged Heavy Attack

Current level: 2

Skill introduction: After a short period of charging, it bursts out of 800% of the power bombardment beyond its own maximum strength attributes, and at the same time, in the process, it increases the defense of the host's power point by 400%, the required energy: five points, the required charging time: three seconds, and the corresponding time bonus will be obtained when the release is not charged.

Evolution points required for the next upgrade: 300,000 evolution points.

Camouflage skill level: 2

Skill introduction: By selecting the DNA of the species devoured by the host to replicate, the characteristics of the species can be copied on your own body.

Ability duration: 60 minutes

Evolution points required to upgrade skills: 14,000 points

Special Ability: Ground Spike

Skill introduction: Consume ten points of bioenergy in the host's body and pour it into the claws, and then insert the claws into the earth. After a short second of charge, it unleashes an attack that surpasses 400% of the host's physical strength. Comes with 70% armor-piercing attributes, and the maximum armor-piercing attribute is 100%.

Evolution points required for the next upgrade: 225000