Chapter 1056: Worldly Controversy
In the eyes of human soldiers, tens of thousands of orc infantry are invincible. No matter how many human beings there are, their psychological disadvantage allows them to play the role of losers on the battlefield.
But do you say that there are no good soldiers, no soldiers who are not afraid of death? No, of course. But these excellent soldiers of mankind are concentrated in the hands of various kingdoms, and are used to defend the kingdom and expand the foreign world.
In the war between humans and orcs, except for the worm country bordering the orc tribe, it can also send real elites to participate in the war, and the other kingdoms are all coping, and they are not willing to take out real elites at all.
This led to a war between humans and orcs, who relied heavily on the use of magical groups. Once the orcs figure out how to deal with the magic group, the human coalition is in big trouble.
In the last human-beast war, the appearance of Kodomon can be regarded as a great killing weapon prepared by orcs for the human magic group. If it weren't for Gu Tiancheng's existence, those five Kodo beasts alone would be enough to defeat all the magic groups of the human alliance.
It was precisely because he saw Gu Tiancheng's credit for killing the Kodo Beast that the first credit would fall on Gu Tiancheng's head. At the same time, it also prompted the great god envoy to give Gu Tiancheng the Mayan divine bow, preparing to nip it in the bud.
But it is impossible for the human alliance to rely on Gu Tiancheng all the time to deal with the orcs. Moreover, it is foreseeable that the orcs will have more means to deal with the human magic group in the future.
At that time, once the human alliance loses the protection of the magic group, I am afraid that there is only one possibility of a thousand miles of collapse.
The only thing that can turn the tide is the elite infantry. Win the orc army in the confrontation of the infantry. Only in this way can the human alliance have a stronger confidence in the face of the orc army.
Therefore, every time there is a war between man and beast, the kingdom guild needs to come forward to coordinate the various kingdoms and dispatch the real elite to participate in the war. This also caused the status of the Kingdom Guild to gradually override other guilds, and even faintly surpassed the Psychic Temple.
This, of course, is not tolerated by the Psychic Temple and other guilds.
Unlike other guilds, the kingdom guild's secular realm is not impregnable. Both the Psychic Hall and the Seven Guilds can cultivate their own power in the kingdom.
In the past, the Kingdom Guild would have turned a blind eye to this. But with the rapid spread of teleportation circles, the growth of kingdoms into empires is no longer so unattainable. The mentality of the Kingdom Guild has changed.
According to the usual experience of the Kingdom Guild, as long as there is a possible empire in the following kingdoms, the Kingdom Guild will come forward to negotiate for it to join the Kingdom Guild and enjoy the privileges of the Kingdom Guild.
Isn't it true that ordinary royal families build empires just to enjoy privileges? Entering the kingdom guild and enjoying privileges steadily for generations is of course much better than setting up an empire and dreaming of being overthrown.
But the Kingdom's Guild's experience is at risk of invalidation at the moment. The Psychic Hall and other guilds support the empire, not to enjoy the privileges of the kingdom guilds, but to compete for the most basic resource: elite infantry!
Moreover, the strength of the Psychic Hall and the other six guilds is not something that the kingdom guild can suppress, let them reach out and enter the realm of the kingdom, with their strength, the growth from the kingdom to the empire is not a probability event at all, but an inevitability.
As long as there are three or four behemoths of empires underneath, the basic structure of the kingdom guild will crumble, and there will no longer be any need for it to exist.
This is the key to the life and death of the Kingdom Guild! Therefore, the Kingdom Guild would rather bear the infamy of "perverse behavior" than let the Psychic Hall and other guilds have the opportunity to interfere.
Compared to newly formed guilds, it is much more difficult for psychic halls and other guilds to control existing kingdoms. First, it is difficult to carry out secretly, and secondly, the convenience brought by the teleportation circle is also a great benefit for the Kingdom Guild to strengthen its control over the kingdom below. It is almost impossible for the Psychic Hall and other guilds to hide from the Kingdom Guild and make small moves underneath.
At the same time, the Kingdom Guild realized that it was almost impossible to maintain the status quo. Therefore, the Kingdom Guild is not only highly vigilant against the interference of the Psychic Hall and other unions in the secular realm, on the other hand, the Kingdom Guild has long begun to build a large empire belonging to the Kingdom Guild.
The Kingdom Guild is close to the water, and if the Kingdom Guild wants to form a great empire, it can even unify the entire secular world under its own command.
But the Kingdom Guild had no incentive to do that. Originally, the Kingdom Guild would take a 30% tax on each kingdom, and it already had a strong control over the kingdoms underneath.
In the formation of a great empire, although the relationship has changed in name, in fact the relationship is still this loose supply model. Therefore, if the Kingdom Guild wants to change, it can only form a real empire of its own.
Although the emergence of the teleportation circle has made the establishment of the Great Empire much easier, it does not mean that the establishment of the Empire is easier. To manage an empire, it is not as simple as increasing the number of mid-level officials, it is not only necessary to have a complete system of running the empire, but also to deal with the relationship with the old world.
Once a Kingdom Guild has formed an empire, it is equivalent to placing itself on the same level as other Kingdoms, and the Kingdom Guild will no longer be on top.
In this case, how could other kingdoms be willing to pay taxes to the Kingdom Guild to strengthen their potential enemies?
Unwilling to give up the existing interests, and wanting to seize the resource concentration effect brought about by the establishment of an empire, the Kingdom Guild has been entangled and unable to make up its mind.
Compared to the Kingdom Guilds, the Psychic Hall and other guilds have much less historical baggage. Anyway, it's not your own thing, how much can you grab.
Therefore, in recent decades, the Psychic Hall and other guilds have stepped up their infiltration into various kingdoms.
But in the secular world, it is not that a strong spiritual cultivation can take care of everything. The secular world is the rules of the secular world, and even those who are strong in spiritual cultivation must respect those rules.
In this competition, the kingdoms at the bottom were originally inconsequential existences, and all aspects were without exception, ignoring the demands of the kingdoms at the bottom.
But in fact, the lower kingdom has a lot of say in this competition. Although they are far weaker than the Psychic Hall and the Seven Guilds in terms of strength.
But the field of competition is the home of the bottom kingdom! The home field advantage allows the bottom kingdom to have its own right to speak. Moreover, the competition between the Psychic Hall and the Seven Great Guilds also gave the bottom kingdom room to operate one by one.
In this chaotic competition, both the Psychic Hall and the Seven Guilds are progressing slowly. Even if a kingdom occasionally falls to a certain guild, it quickly declines due to the suppression of the kingdom guild and is forced to change the dynasty.