Chapter 600: Uncorrected Oro, Here We Come
Paid Chapter (12 points)
Chapter 600 Uncorrected Oro, here we come
"First of all, I'll tell you about the skills of this Oro that foreigners have studied.,I guess you've forgotten about it for so long.,Now while listening to me, I'm recalling how the boss used this skill at the beginning.。 【. Text first 138 reading book network] First of all, its physical attack should have at least 2000+ damage on our T, so we must pay attention to the safety of our T, and the nurses must definitely brush up the blood of MT. Then there's one of its main attack skills, Sweep, which automatically casts every 20 seconds, targeting all melee ranges within 15 yards. This is also the reason why we knocked so many people away at once last time, the damage to MT is about 2000 points, and the other cloth armor is at least 3000+, and it will also temporarily reduce the aggro for about 2,3 seconds. So this skill is still a big threat to our big group, but don't worry about our plugin already has a hint, it's good to dodge this skill in advance with melee output, but MT don't dodge this, I'll tell you why in detail later. Then a skill that is relatively good for ranged is a sandstorm with a range of 180 degrees cast at a distance of 60 yards.,This skill is once every 22 seconds.,If you don't die, this skill will enter an uncontrolled spin state for 5 seconds.,And this skill is also cast in the direction of the highest hatred.。 We almost died under this skill last time, close to 6000 natural damage Blizzard design is indeed a little perverted, although we can dodge in advance, but 60 yards away is not an easy thing to dodge. Seeing that everyone's state has almost recovered, Zhang Ming began to explain Oro's current terrifying skills to everyone, these skills are actually not complicated to put it bluntly, and they are very general boss skills. It's just that Blizzard designed them with too high damage to make Oro terrifying and abnormal, becoming a machine that kills the team in seconds. And these two main skills are also the first threshold that stumped the world, even if the whole team wears natural resistance, a team that encounters this amount of skills does not dare to say that it will be able to survive completely, and it is common for several people to die every time they cast a skill.
Eighteen Kai: "Eh, it seems terrifying to hear you say this, if you don't hide well, won't the game be over, Blizzard doesn't know which door is crazy like this, Xiao Ke's tentacles Oro who can't finish fighting is so perverted with any skill." President, do you think we have a show in clearing the wasteland, this thing is not like Xiao Ke to pay attention to it and avoid it, this is a regular cast, if we don't pay attention, we will die, isn't it too difficult? As a result, after Zhang Ming finished talking about the two skills that made the peak people remember the most, the peak people also remembered how terrifying their only experience of opening up the wasteland Oro was, and they died at the feet of Oro without any feeling at all. And now that I'm familiar with the exact damage, I'm even more skeptical that they can handle this boss, which seems to be even more terrifying than Cthun.
"Wasteland can definitely be cleared, and our whole regiment will wear natural resistance equipment, but it's unlikely that we've thought about it. But it doesn't matter, we just practice the way we play, and we don't have to pursue the problem of not attrition too much, this is a problem of Blizzard's design mistakes, not our problem. You all listen to me, now is the most critical place for this Oro, those two skills just now are garbage skills after hiding or nerfing, and it is impossible to affect us to kill the boss, but then it is very critical. If you have a good memory, you should remember the last time it drilled into the ground, and now the fundamental problem that the guilds all over the world can't kill it is that it burrows into the ground, as long as it burrows into the ground, it can definitely kill the whole group in seconds. When it burrows into the ground, it summons 4 mounds that will chase people, and if it is overcome, 1500 damage per second can kill you in a few clicks. And after Aoluo drills into the ground for 30 seconds, Oro will drill out of the ground again, and at the same time summon 12 elite bugs, the damage is also very fierce, and it is easy to destroy the group if it is not handled well. "Zhang Ming's earlier plan was to familiarize himself with the basic playing process of the two bosses before the correction, and strive to push off the boss and seize the world FD as soon as possible after the nerf. And Cthun's FD is definitely unexpected, but it is also reasonable, but this Oro is basically impossible, the design is more unreasonable and there is too little time to open up the wasteland, it is impossible to complete the task at the peak, and their main task now is to familiarize themselves with the style of play.
"That is to say, whether or not we can defeat Oro depends on how many times we can burrow into the ground, because as long as it burrows into the ground, then our large regiment will have to reduce its personnel on a large scale even if it does not destroy it, and at the same time disrupt the potion CD and disrupt the rhythm of the whole battle. And I also have a study on its burrowing mechanics here, which roughly means that if no one attacks within 10 seconds or can't attack the person it wants to attack within 5 seconds, it will burrow into the ground, and this situation is actually very common in normal combat. Therefore, the tactical play we specified is mainly based on this, and what we need to do is to try to make it drill less and reduce the harm it will bring to the team after it drills. "In fact, there have been many theories about Oro's method of clearing the wasteland, and there is no one that is completely 100 effective, or because its theory of drilling is not completely reliable, and it is only guessed by players. However, this is enough for a team to overthrow, provided that the team must complete all their tasks, and the difficulty of Oro is not much easier than that of Cthun.
Interpretation: "President,What you mean is to keep the boss around someone who can attack Oro or be beaten by Oro on the line.,It doesn't seem like it's difficult to do.,As long as we pay more attention and cooperate, there should be no problem.,I feel like it's not very difficult if it's not for the boss damage to be too perverted.。 And after listening to Zhang Ming's words, everyone also had a little bit of an image of Oro's battle, if you remove the high damage, it doesn't seem to be too difficult, obviously they still don't know the true meaning of Oro after only opening up the wasteland once.
"Hehe,When you really fight, you will know that it's not easy to do this.,Even if we play perfectly, this boss will still drill into the ground.,This is estimated to be impossible to solve even after nerf.。 If you think about the 20 seconds cast on Sweep Versus Flying Melee and the 22 seconds for Sandstorm Stun Ranged, the two abilities are staggered with each other, and about every 90 seconds is when the two abilities coincide. At that time, no one will attack the boss in melee combat, and no one will be able to attack the boss in the distance, so this time is also the easiest time for the boss to drill into the ground, and it is still difficult to grasp the rhythm without a period of training. So our task now is to hone this style of play, so that it only goes to the ground at 90-second intervals, and at the same time control all its 90-second intervals, because it is possible to keep it from going to the ground if it is handled well at that time, so our task is not much easier than that of Wasteland Xiaoke. "Zhang Ming knows that there is too little experience in the beginning of the peak of wasteland reclamation, and the one more than 1 month ago can only be said to meet and there is no substantive progress at all, so even if he talks so much now, their concept is still not profound, and they can only know when they open up the wasteland in person, and then they will know that if they want to defeat Oro, they will not be able to prepare for it.
"Regarding the basic play of this Oro, most of the foreigners are the popular Mercedes-Benz play, which is to divide into three equal parts and then take turns to eat a sandstorm in each equal part, which can effectively reduce the pressure of the team, but it is not so easy to operate. So I'm not too bullish, I've improved that a little bit, and we'll play straight OT later. As long as we do it well, we will find that Oro will burrow after the 4th, 8th, 12th, 16th, and 20th sand and dust like a computer program, which is very beneficial for our control boss to burrow. Wait for the eighteen god destroyers, you two warriors T and bubble super mutation and you two bear T are our four MT, and at the same time follow you with a group and the rest of the melee DPS plus your healing. After the start of the game, you MT stands on the south side of the square, and then in the middle is Oro's own fixed position, and on the back is our long-range DPS group and their healing, and the two of you have the boss in the middle to form a straight line, which is what I call a straight line of play. We're keeping this position with the boss not burrowing into the ground, and the melee healer is standing on the east side of the square, so you won't get a sweep or a sandstorm. The ranged DPS stands at the farthest output distance, so that you can evacuate to a safe position before the sandstorm comes, and the ranged healing station should not need to move too much behind the ranged DPS. Now everyone follows me into the station, you don't get too close to the mound of Oro, it shouldn't trigger the battle, now follow what I said to stand and stand" After talking about the basic skills, the rest is the basic position of the peak this time, Zhang Ming also specially selected a fighting style from his memory that is easier to play and smoother to play, this is the main way to play after the peak.
It is precisely because of the special form of Oro that they can stand in advance this time, which makes the team's clearing easier, at least the problem of standing is easy to solve. So the peak people also entered the square of Oro according to the position Zhang Ming just said, and carefully stood from the side to their designated position, in fact, this position is relatively simple, and there is no need to disperse all 40 people in the group at a distance of 5 yards like beating the sun, so the peak people don't feel that it is difficult.
Chapter 600 Uncorrected Oro, here we come
Chapter 600 uncorrected Oro, here we come, to the URL
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