Chapter 708: The Four Horsemen of the Apocalypse

Full text without ads Chapter 708 The terrifying Four Horsemen of the Apocalypse

"First of all, the basic skills of the four death knights, their basic attack modes are all physical attack modes, and then their physical attack ability is not too painful to hit our T, maybe not even 1000, and the speed is not too fast, this is not the focus of the battle, our four 4T3 T is enough. 【. Text first 138 read book network] full text without ads and then their common skills, each of them has their own unique imprint skills, but the mode and effect are the same, but each person's name is different. Each of them will center on themselves and cast this mark within 65 yards, this mark is non-dispellable and stacks infinitely, and the four sigils of the four Death Knights can appear on one person at the same time, which will not be excluded in any way. The first mark is launched 20 seconds after the start of the battle, and there will be no damage at the time, but after that, the next mark is activated every 12 seconds, and the damage after each stack is 250, 1000, 3000, 5000, 7000+ ......, and if you get out of the 65-yard range of this death knight, this debuff will disappear after 75 seconds, but in general, this damage is still very terrifying, and a t will definitely not be tank for a long time, and you must change the t. And this mark belongs to shadow damage, which is irresistible, and even your knight's invincibility, mage's refrigerator, fossil concoction or something are all ineffective, so this skill is impossible to eat even our dps and healing. As for the other common skills, I don't know, after all, these are what other guilds say, and we may know some after we fight. Hearing Zhang Ming say this, everyone at the peak immediately stopped communicating and discussing, but listened carefully to Zhang Ming's introduction, after all, no one will despise it in the face of wasteland, especially the boss who is known as the most difficult so far. And Zhang Ming also tried his best to tell everyone what he knew one after another, but after listening to what Zhang Ming said, everyone at the peak thought more and more in their hearts, and in their opinion, the difficulty of this boss is getting bigger and bigger. It seems that this famous boss is really not very easy to fight, and their hard days in the future may really be coming, but I hope that I can have a little luck when I really open up the wasteland.

"Don't rush into a discussion, I haven't finished yet, I just talked about common skills, but they each have their own unique skills. The green Death Knight on the left is the one called Lord Kurtaz, and his unique skill is a meteor meteorite, which we saw a lot when we fought Angela. Drop a meteorite at the target, and divide 14,000 evenly among all targets within 8 yards of the target as the center, breaking 16,000 fire damage, and then we can go up and share it evenly with a few people. And then the Duchess Bloumux next to it's unique skill is to summon a black circular field with a diameter of 3 yards at the target's feet, which we have actually seen, that is, when hitting Cthun, those tentacles and Cthun's feet have a circle of black water-like things, this is similar to that one, but it may be a little different from the appearance. This deals 4000 Shadow Damage per second to all targets standing on it, which can resist or partially resist, but the chance of resistance is extremely low, so this skill is very, very lethal to us. And then the red lord Mograine in the middle, who is the most fashionable with a big sword, I guess you should have a little impression, this thing is the father of the blood-colored dog man and woman, and after being killed by the big lord of the dog man and woman, he became a death knight here. Its unique ability is Righteous Fire, which deals 2000 to 2500 fire damage to the current target and adds a total of 4800 fire dot damage. This skill belongs to the special effect skill launched by the weapon.,The chance is about 20 to 30%.,It may be launched continuously.,It can also be partially resisted.,But in general, the lethality is still very huge.。 As for the last one, the white Sir Serriek's unique skill, Holy Wrath, is not easy to deal with, it fires a divine beam at the target, causing 500 to 600 divine damage, if there are other targets within 5 yards of the target, it will launch refraction, and the damage will be doubled for each refraction, and it can be infinitely refracted against, and the way to this skill is nothing else, is to keep 5 yards scattered. With the exception of High Lord Mograine's Righteous Fire, which is a weapon special effect skill that only targets the current target, the other 3 DK skills are all activated at a random target within their line of sight. The so-called line of sight range is about 15 to 20 yards, and each lord's ability is activated at a fixed interval, although the interval time between them varies, but it is all within 8 to 12 seconds. Note: No DK will cast spells on targets that have just come into their line of sight and have not stayed for more than 2 seconds. And if you have a wall between you and the lord, it won't cast skills on you, so we have to make good use of the geography here, which will help us a lot to fight the boss. ”

And after Zhang Ming introduced the unique skills of each of the Four Horsemen of the Apocalypse, the peak people were a little unbearable, they had already heard that the difficulty of this boss was not small, but they didn't expect that the current difficulty would be even more difficult than they imagined. As Zhang Ming said, it is not easy for each knight to adapt to it alone, not to mention that the four knights combined, this is simply a matter of difficulty squared cube. Maybe first they need to divide the team into four teams, and as the battle begins, these four teams may also have to involve the problem of transposition, and as long as it involves the problem of transposition, the team will encounter a lot of trouble, and the mobile running station is always more disgusting than the stake battle. But after thinking about it, they couldn't figure out a clue, what should they do with this boss, this boss is too different from the boss they have fought before. Even if there were similar twin emperors before and these four knights, they seemed to be like scum, and the form of battle of these four knights was indeed unheard of for them, and they didn't know what kind of situation would happen when they fought.

Dream Ningyan: "Hey, President, you just said so much that I don't seem to understand, what does this mean?" What mark will be in the range of 65 yards, and then the four death knights have marks and do not affect each other, according to our current environment, it seems that no matter how you fight, you can't avoid this problem, it is not that after hitting a certain mark first, and then retreating to a place in the concentration, looking at this room, it seems that the length of the diagonal is the longest, and I don't know if it is enough. It's a headache, how could Blizzard design such a boss, no wonder this boss hasn't been killed until today, so it seems that it's really difficult enough. "But there are also people who don't know how they will use their current terrain, after all, judging from Zhang Ming's description, this boss doesn't seem to have a big territory that can't be beaten, and I don't know if the room they are currently in is big enough, if it's a boss, they may be enough, but the four bosses don't affect a few T and the big group, which is a problem.

"Of course we're not going to hit them in the middle, although 65 yards is a lot of size, enough distance for two of your outputs. But the room we were in was much larger, and it was about 100 to 120 yards away on each side, and the diagonal was even more than 140 yards away, and we just had to make good use of the four corners. This has been confirmed by the guild, as long as you can pull the four bosses into the four corners, it will not affect each other, and we have a very, very small unmarked safe spot in the middle of the diagonal of the four bosses, of course, you can't output at this point, because you are too far away from the boss. So in fact, our large group will definitely eat these imprint skills, but if we stand accurately, we will be able to eat only one DK imprint, so that the threat to us is very small. And the specific situation may need us to further open up the wasteland to know, although the four corners I said are very clear, but it is not easy for you to control the boss and then fight the boss, as long as you fight, you will understand. And Zhang Ming was also answering his members' questions at this time, while continuing to look at the Four Horsemen of the Apocalypse in front of him, and at the same time observing the specific situation of this battlefield. So he also looked at the four corners of the room they were currently in and said thoughtfully, these four corners are the key to their boss, but this situation has been thought of and disclosed by some guilds. However, this does not make the boss fight any easier, because Blizzard originally designed it this way, and how to make the boss obediently run to these four corners is also a very difficult problem.

Shattered: "Hehe, some can be beaten, but the president, you have done a really good job of preparation, and you actually counted out how much of the room is connected, and to be honest, I can't see the difference." But what did you just say, we need 4 T to pull these 4 bosses, and then pull them into the corner, so it doesn't seem like an easy thing to pull from the middle to the corner. And after the peak members heard that Zhang Ming quickly solved the first problem they encountered, their hanging hearts were a little relieved, as long as they had a place to fight the boss, but how to fight this boss.

!#

(Full text e-book free download)

Watch no ads, full text error-free debut, 138 Kanshu.com-.text debut, your best choice!