Chapter 442: Choice (2)
magician
[Introduction]: Everything is in plain sight
[Action Skill]:
Ten minutes after the start of the game, the Magician can create a day-long clone, and he can control his dad doppelgänger to do anything.
[If the clone is eliminated, it will be stuck on a cooldown of five days.] When the magician controls the clone, he cannot move, but he can switch back and forth through his spirit]
(Unpredictable): After the magician is placed on the guillotine, he has a chance to escape. Use a clone as a substitute for the ghost, and you can't use the clone skill after using it. It does not conflict with the cooldown of the [Mirror Flower Water Moon] clone.
[This is a one-time skill]
(Dazzling): The Magician carries a magic wand with him, which can be used three times, and after the magician is discovered by the Overseer, he can use the magic wand to create ten doppelgangers to confuse the Overseer.
[Clone exists for 1 minute]
(Perfect curtain call): After the magician is eliminated, he can be resurrected again and randomly become a character, inheriting all the skills of that character.
[Passive Skill]:
(Elusive): It's hard for a magician to believe that once he is guillotined, no one can save him.
(Arrogant): The magician is very arrogant, he doesn't like to be in the company of mortals, and unlocks his own speed by 80% with others.
(Mirror Blossom Moon): After the magician's doppelganger reappears, the position of the doppelganger will always be exposed to the Regulator's field of vision, and after the Regulator eliminates the clone, the Magician's whereabouts can be obtained.
(Mirror Flower Moon LLL): When the Mirror Flower Moon ends, the caster's speed will be reduced by 30%.
【Team Impact】:
The magician has a hard time trusting others, and others are very jealous of him, and this jealousy will cause the participant's unlocking speed to drop by 8%.
He has always treated human life as a mustard, which is annoying to all the participants, and can make the participants more united and save lives five percent faster.
[Triggerable Tether]:
(I admire you): The magician admires the self-confident salted fish protagonist and wants to make the other person his apprentice
Salted fish protagonist
[Introduction]: Self-proclaimed protagonist
[Action Skill]:
(Self-deception): He has always said that he is the protagonist, which leads to his self-confidence, but in fact he has no ability, and his self-confidence can bring laughter and relieve tension to the participants.
(Salted Fish Natal Life): Nothing, salted fish is salted fish. It's no different from a regular car.
[Passive Skill]:
Salted Fish has no passive skills.
【Team Impact】:
Salted fish didn't have a fart effect.
[Triggerable Tether]:
(I am a good citizen): When you come into contact with positive people, you can increase your self-confidence.
(Idol Worship): When cracking with the police, it increases your cracking speed by 5%.
[Growth]:
With the self-confidence slot, you can collect all kinds of self-confidence during the game, and when the self-confidence gauge is full, the salted fish protagonist can perform a metamorphosis [There are many transformation directions, it is impossible to enumerate]
Detective:
[Introduction]: There is only one truth!
[Action Skill]:
(Keen Awareness): When the Overseer approaches the Detective 100 meters, he directly determines the Supervisor's position and increases his speed by 50%. [Can be used twice, the number of times is used up and you must solve the problem before you can continue to use it]
(Knowledge quiz): Every three hours, the detective can take the initiative to do an IQ quiz, the questions include many forms, and if you answer correctly, you can randomly get the props of all the characters. There is no reward for answering incorrectly.
(Clues): Detectives can use years of experience to create an alibi. When he is caught by the supervisors, he can get rid of the arrest with this alibi.
[This is a one-time cost]
[Passive Skill]:
(Suspicious): Years of problems have prevented him from concentrating on unlocking the door, and his personal unlocking speed has dropped by 30%.
(Weigh the pros and cons): When the detective saves someone, he must weigh whether the other party is valuable, and the speed of personal rescue is reduced by 30%.
【Team Impact】:
Detectives always like to ask questions and exercise their team IQ. Participants unlock gates up to 5% faster.
Detectives don't like to save people, mistakes exemplify. The speed of saving lives has dropped by 5 percent.
[Triggerable Tether]:
(Sympathy): The magician is very much in line with the detective's appetite, and if the two meet and successfully answer ten questions correctly, they can upgrade the character.
(Hatred of the Enemy): When there are thieves and cops in the game, the detective will increase the speed of unlocking the gate by 10%, and the police will increase it by 8%. Thieves are reduced by three percent.
Bandits
[Introduction]: Burn and grab the light and kill the light!
[Action Skill]:
(No Grass): Ignores the terrain in the scene and shuttles wantonly, increasing your speed by 30% when traveling through the terrain. [Others can't travel normally, this skill has a cooldown of two days]
(Looting while the fire is on fire): When successfully rescuing a participant, the Bandit can take the opponent's Action Skills for himself [the opponent does not lose skills, no cooldown, no number of times]
(Lone Hero): Temporarily has the ability to fight the Overseer for 15 minutes [This is a one-time cost]
(See Blood Frenzy): Each time a participant is eliminated, the bandit's movement speed is increased by 5%. [More than three participants are eliminated, and the Bloodfrenzy escalates to the Bloodrage]
[Passive Skill]:
(Careless): Rough man, the speed of cracking the gate is reduced by 30%.
Every two days, he reveals his whereabouts to the regulators, just because of his carelessness.
(Lonely Hero): After using it, lose all skills.
(See Bloodrage): Each time a participant is eliminated, his unlocking speed decreases by twenty percent.
【Team Impact】:
Although he is a bandit, he has extraordinary courage and can give people a sense of security, especially his skills. It can increase the speed of the team to unlock the gate by 10%.
It can increase the speed of saving people, five percent. With the bandits taking the lead, everyone has become braver.
Each time a participant is eliminated, the bandit's mood becomes unstable by one point, which can easily cause panic among the participants, and will reduce their movement speed by three percent.
[Triggerable Tether]:
(Smelly): Triggered with thieves, because they are all bad guys, thieves can teach their ability to steal guillotines to bandits, and bandits can also teach thieves to not give an inch.
(Jealous and hateful): The detective really hates the gangster, and when the gangster meets the detective, the unlocking speed is reduced by 100%.
(In the name of the people): The bandit's (robbery while the fire is hot) cannot be used against the police, and the police can disarm the bandit's ability to grow without grass.