Shower Chapter 73: Negotiation (2)

"The Biology of Elsa" - Jane Goodall. :

Predator in the Dark - Shadow Spider:

For a long time, the underground cave was a magic cave that people talked about, people and animals were frequently disappeared and killed, and villagers and tourists only dared to pass together, but they still often encountered the "black shadow" with teeth and claws, so the hunters' union intervened, and finally confirmed that the "black shadow" that hurt people and animals was a giant spider, and named it "shadow spider" because of its elusive characteristics. The results of the long-term observational study were recorded as follows:

Shadow spiders like to inhabit dark and damp caves and dense forests, with a body length of 6 to 7 meters, covered with a white carapace, and the carapace is covered with gray-purple skin pockets; It has 8 eyes, two pairs of smaller ones in front and two pairs of larger ones in the back; The first two pairs of feet are short for hunting, the end of the second pair of feet is hooked for grabbing prey, and the shortest first pair of feet is called the horn, which is usually closed under the head, and can be opened like serrated scissors when needed, the horn has a sharp inner edge, and the hollow tip is connected with poisonous glands, which contain a high concentration of hemorrhagic toxins; The tail has a poisonous stinger that stuns prey.

In addition to arranging cobwebs, the Shadow Spider will also bring stones to plug the excess holes and seal them with spider silk, a habit that has also caused a lot of trouble for villages near the underground caves: the Shadow Spider has blocked the lava passage to the volcano in order to build a nest, causing the village that relies on volcanic heat to produce forges forced to stop work, and the villagers have to entrust hunters to defeat the Shadow Spider.

The nest is simply a habitat for the Shadow Spider, which will leave the nest while hunting. Ambushing animals in their paths, sitting in the shadows and waiting for lone prey to appear, usually takes days or even weeks; If a small prey appears, the Shadow Spider will spin silk to wrap it in a clump and eat it on the spot, while in the face of a large prey, the Shadow Spider will quietly approach, then suddenly pounce and stun the prey with a poisonous needle on its tail, then drag the fainting prey back to the nest, inject the prey with venom with its horns to make it puree from the inside, and then slowly eat it. The Shadow Spider can hunt small animals such as southern herbivores and weeping dragons, as well as large monsters such as beetles and poisonous birds, and will pile up the remains of their prey in their nests in order to hide their whereabouts.

Shadow spiders have the habit of skinning their prey, which is more common when preying on poisonous birds, and it will drape the skin of poisonous monster birds on its body; At first, Simic scholars thought that this was only for physical protection, but after experimenting with the body tissues of the Shadow Spider, the underlying reasons for this behavior emerged: the white carapace of the Shadow Spider itself has good electrical conductivity and heat resistance, and the rubbery skin of the Monster Bird has a strong insulating effect, and the use of the Monster Bird's skin to protect itself from possible electrical damage is the final conclusion.

The reproduction and other habits of the Shadow Spider are still under investigation.

Wind Drifting Dragon:

The beak of the Wind Drifter is a bit like a bird's beak, and its head has a pair of sail membranes that can adjust its position when flying, and when it is not flying, the sail membranes will be retracted to look like a pair of antennae or whiskers. The wings of the Wind Drifter look a bit like the leaves of a tree or the fins of some fish, and it is not a whole wing membrane like a normal wyvern, each phalange has a wing membrane and is independent. The Wind Drifter's tail is thin, long, and flexible, allowing it to whip enemies with force, and it also has a skin membrane on it that unfolds when it flies. Its claws are sharp, making it ideal for attacking or holding on to its prey to keep it from escaping.

Compared to other wyverns, the Wind Drifter has few scales and more of a membrane. The undersurface of the body is mainly white, with dark blue markings in some parts, and many small holes, from which cold air can be released to freeze the opponent; The back is dominated by dark blue and less white.

Flight Ability:

The Wind Drifter lives in the high-rise position of the Land Coral Plateau, and its wing shape is not as good as that of a flying dragon like the Male Fire Dragon, but the updraft of the Land Coral Plateau has created the best ability and speed of the Wind Drifter in this area, so the Wind Drifter is the ecological overlord of the Land Coral Plateau.

Air conditioning:

The Wind Drifter can generate extremely cold air in its body and release it to freeze opponents, and with a large amount of sail membrane all over its body, it can easily blow the cold air far away. Lowering body temperature to dull opponents' movements, combined with their own agility, makes it easy for Winddrifter to hunt or defend territory.

Feeding habits:

The Wind Drifter is a carnivorous wyvern, and its staple food is a small pterosaur that likes to eat the eggs of land corals.

The size of the pterosaur is not as good as that of the Wind Drifter, and when it usually hunts the eggs of land corals, it will avoid being discovered by the Wind Drifter under the cover of land corals as dense as large trees, and the most dangerous time period is the journey back and forth from the nest to the land coral growing place, this journey is without any cover, and it is often vulnerable to the attack of the Wind Drifter. When hunting, the Wind Drifter will move to a high distance from the prey, and then come directly above it, swoop down from the blind spot, and take down the prey in one fell swoop, and the more alert personality of the Wind Drifter makes it tend to eat the captured Pterodactyl in the air, directly avoiding the situation that the prey will be snatched by other creatures.

Vision:

The Wind Drifter has good vision and can spot and keep an eye on its prey from a great distance or very high place, so the strong light can easily make the Wind Drifter dizzy, and the hunter can use this skillfully to greatly reduce the difficulty of hunting when fighting it. And it's not just humans who know this, as the dazzling birds, a small ornithosaurus species that live on the Coral Plateau, also use flashes of light to steal their vision, so that the weaker ones can escape safely from the apex predators of the Coral Plateau.

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"Master, Old Lady Grien of the Golden Plains asks for an audience with the Zanmir envoys." A henchman whispered to old Griffin Hart.

Old Griffin Hart sat in a chair in his study, eating grapes, deaf to the rumors of his henchmen.

"Master..." The henchman said it again. Old Griffin Hart raised his palms and motioned for his henchman to stay aside, he didn't want to speak now. The henchman had no choice but to shrug his shoulders and stand aside.

Old Griffin Hart finished his grapes, resting his cheek with one hand, and tapping the index finger of the other hand rhythmically on the tabletop, making a 'ooh, oa, oa' sound. After a long time, he motioned for his henchmen to come over and said, "No, let them go back—let's just say that I am old and in poor health, and I am already demented." ”

The henchman nodded, and then asked, "Master, the envoys have brought gifts." ”

"Accept the gifts, the words remain the same, but invite them to stay in the Eagle's Nest for a few days, you go to arrange accommodation and entertainment, and finally invite them to visit the training of our griffin knights. They report to me every move. Pay special attention to the reaction of Mrs. Greon and Codore, Codore must be here, right? The old duke asked.

"That's right, Caudore takes the lead, and Camille is still the clerk. The others didn't know each other, they were all fresh faces—and they were all young people. The henchman said.

"Humph! Is it just Caudore? Neither Jorgan nor Michael came, and it seems that Zanmir took the war very seriously, and the two men had either had an accident or had been entrusted with something more important. ”

"Thinking about it the same way, Advisor Jorgen is probably in charge of Longtalon Fort's affairs, and he probably always has been, rarely in charge of external affairs. Adviser Donavan didn't come, and I think we were able to get more out of this negotiation, and to be honest, I admit that Adviser Donavan is very clever, but Kodore, he's not your opponent. The henchman analyzed.

"Just pay attention to Kodore, the other furry children don't have to worry - they can't make waves, you go, I'm going to read a book for a while."

"Yes, master."