Chapter Eighty-Six: A Hundred Years of Go
Qin, chess, calligraphy and painting are the skills that literati must master for self-cultivation, including some famous ladies, that is, the "Four Friends of the Literati".
Qin, chess, calligraphy and painting are the four skills that ancient Chinese intellectuals practiced with great concentration.
The talented and beautiful women in ancient operas and scripts are all characters who are "proficient in piano, chess, calligraphy and painting".
Although it is a novelist's routine, it can also be seen that the ancient sons and ladies were very familiar with these things.
As a matter of fact, the piano, chess, calligraphy, and painting have become symbols of intellectual identity and culture, and if one or two of the four disciplines are not mastered, it will be somewhat unreasonable, and the name of "genius" will probably be greatly reduced.
Among them, "chess" is Go.
Yao made Go and taught his son Danzhu. Go is the most traditional culture in China, which can be traced back to the Yaoshun period. It has accompanied almost the entire Chinese civilization and is the most traditional thing in our China.
There are many people who are asking the question: how powerful is Chinese Go now? It can be said that China's 100-year history of Go has made the most wonderful interpretation of this issue.
The history of the development of Go in China in the past 100 years is very similar to the history of the Chinese nation in the past 100 years!
You don't know how strong Chinese Go is now, just like you don't know how weak we used to be. For this day of strength, Chinese Go has been waiting for a full 100 years.
Go originated in China and was introduced to Japan via Korea during the Sui and Tang dynasties.
At the end of the Ming Dynasty, Tokugawa Ieyasu, the first shogun of the Edo period, was particularly fond of Go, and it was vigorously promoted to every part of Japan from top to bottom.
Unfortunately, due to the closed door policy between China and Japan, the two chess players broke off their exchanges.
By the middle of the 19th century, Japan's level of Go caught up with China's, and for the next 100 years, China was left far behind.
Year 1840. The first Opium War took place in this year, and the Western powers knocked on the door of the ancient closed Manchu dynasty. Since then, wars have been frequent, beacon fires have burned all over the land of China, the people are struggling to make a living, and the level of our Go has also fallen off a cliff.
However, the people who are still immersed in the "abundance of products in the Celestial Empire and everything in everything", and the Chinese people in the dream of the Celestial Empire naturally have no understanding of this.
Until 1909. A Japanese man in his twenties dressed in a kimono traveled to China, and it turned out that he was a Japanese four-dan chess player, Michihei Takabe.
In Beiping, he met Duan Qirui, who loved Go. At that time, all the Chinese Go masters were diners in Duanfu, and Gao played a lot of games with these players.
As a result, Wang Yunfeng, Gu Shuiru and others, who represented the highest level of Chinese Go at that time, took turns to fight, and they had no power to fight back in the face of the high department. At the beginning, the two sides were tied, and the Chinese side did not win a game. was given two sons, opened by chance; was given three sons, evenly matched.
Faced with a fiasco without the power to fight back, Duan Qirui asked: "What level are you in Japan?" ”
Takabe: "The level is very average, and there are many high-level players above me. There is also the strongest person, Ben Inbo Hideya, who wants me to have three sons. ”
It was this little-known straw chicken chess player who killed the highest Chinese Go player and couldn't defeat the army.
Later, after the founding of the People's Republic of China, in order to promote exchanges, the two countries held a friendly Go match.
In order not to embarrass the Chinese chess world too much, Japan sent a mixed lineup of professional, amateur and female players.
One of the old Japanese ladies is named Tomoe Ito. When Liu Dihuai, a veteran who was known as "South Liu and North Crossing", played against Ito, Liu played very slowly with each hand, and often meditated hard, while Ito was leisurely and complacent, and after playing a hand of chess, he got up to enjoy the flowers and fish.
After a short battle, Ito ate one of Liu's big dragons, "Liu Lao's face was red to the root of his ears". "A son is not reluctant" Liu Da will be chased and killed all over the plate, and Luozi's hands are trembling.
The people who witnessed this fiasco must have never forgotten, "This is not only a shame for Go players, but also a shame for the nation and a national shame!"
Until 1985, in the Sino-Japanese Go Ring Competition, a generation of chess saint Nie Weiping was born and defeated Kobayashi Koichi, Kato Masao, and Fujisawa Hideyuki, three super first-class, and the Chinese team won the victory.
In the next three years, Nie Weiping won nine battles and nine victories, and China won three consecutive victories.
Although the ring match was won, after all, it was only Nie Weiping's bravery, and there was still a big gap between China and Japan Go. After that, Chinese Go began the long road of resisting South Korea.
From 1988 to 2004, there were a total of 44 world champions in the world of Go, including 3 in China, 2 in Ma Xiaochun and 1 in Yu Bin.
In 2013, there were 6 world Go competitions, and 6 Chinese players of the Pan 90s generation, Zhou Ruiyang, Chen Yaoye, Shi Yue, Tang Weixing, Fan Tingyu, and Qi Yuting, won all the championships.
The Dream Lily Cup has achieved the "dream-like encirclement" of winning the quarterfinals.
When the generation inspired by Lao Nie began to become the pillars of society and began to let their children learn Go, the post-90s generation of Chinese Go began to grow, and Chinese Go finally began to compete with Japan and South Korea, until, completely overwhelming!