Chapter 627

The widow is not a strong hero in the early stage, but after reaching level six, it takes a head start, and with the charm control, the damage is very considerable.

Q Skill: Thorn of Hatred

Evelyn lashes in the targeted direction, dealing twenty-five magic damage to the first enemy hit and giving Evelyn ten bonus magic damage to the next three skills or attacks she launches.

Evelyn can then cast this ability up to three more times.

Cast Again: Fires spikes through the nearest enemy and deals twenty magic damage to all enemies hit.

Upon hitting a creep, it returns 60% of the cooldown of [Thorn of Hatred]. [Hate to the Extreme] will prioritize the target that Evelyn is attacking.

Priority Change: Hate Thorn still prioritizes the hero that hits last, and then attacks the non-hero target that Evelyn hits last. But now, the priority of the hero with the lowest health has been added.

Buffer: Hate is buffered for as long as 0.5 seconds before it is cast on this one.

Cooldown: Eight seconds

Cost: Forty, forty-five, fifty, fifty-five, sixty mana.

eSkills:

Whipping & Enhanced Lashing

Flogs the target, applying an attack modifier and dealing magic damage equal to 30 plus 4% of the target's maximum health. Subsequently, it provides thirty percent movement speed for two seconds.

Percentage Health Damage Minimum: Twenty-five.

Entering the Demon Phantom resets the Whiplash's cooldown and strengthens it later. The Lash causes Evelyn to be dragged towards her target, dealing magic damage to the target and enemies in her path equal to sixty plus the enemy's maximum health.

If Evelyn fails to cast a spell during Lash because she loses vision of the target, it will no longer go on cooldown.

The enhanced Lash no longer occasionally smashes Evelyn into an enemy's head for an unboosted attack: 4% of the target's max health to 3% of the target's max health.

Enhanced Attack: 6% of the target's maximum health to 4% of the target's maximum health

Base damage: fifty-five, seventy, eighty-seven, one hundred, one hundred and fifteen

Enhanced Damage: Seventy-five, one hundred, one hundred twenty-five, one hundred fifty, one hundred and seventy-five

Cooldown: 8 seconds for all levels

Cost: Forty, forty-five, fifty, fifty-five, sixty mana.

Passive Ability: Demon Phantom

After not attacking, casting skills, or taking damage for four seconds, Evelyn will clothe herself with her Demon Phantom.

Demon Phantom: When below 250 HP, Evelyn regenerates 15 HP per second. Starting at level six, [Demon Phantom] will also provide a camouflage effect.

Stealth Camouflage: This character cannot be seen by enemy units. Nearby enemy heroes and enemy towers will make them visible.

When disguised, Evelyn will now properly warn after being revealed by the Tower.

Akali's Passive Skills:

I'm a ninja method!

When dealing damage to a hero with an ability, a dragon ring is created around the target hero.

When the Dragon's Ring is formed, Akali gains a burst of movement speed bonus when moving towards it.

Once Akali has traversed the Ring of the Dragon, she gains another explosive movement speed bonus when moving towards enemies.

Stepping into the ring also increases her ninja scythe, increasing her range and damage for her next attack. This attack also restores a small amount of energy.

The movement speed of the edge of the ring lasts for two seconds

Movement speed outside the energy ring lasts for two seconds

Q Skills:

I'm a mystery!

Akali throws five kunai in a cone shape, damaging enemies in front of her and slowing enemies at maximum distance.

If cast when the energy is almost full, Akali also gains a healing effect equal to a portion of the damage value.

At level 5, this skill deals extra damage to creeps and creeps.

REMOVED: If Akali casts at 180 or more energy, Akali no longer heals self for 5, 10, 15, 20, 25, health.

w skills:

I'm in the dark!

Akali restores energy and creates a smoke screen that slowly spreads to cover a circular area.

While in a smoke screen, Akali is obscured and increases her movement speed.

While occluded, Akali will be stealthy and unable to be visible by anything, or be targeted by spells or attacks, including towers.

Akali can leave the smoke screen several times to slightly extend the duration of the glow.

Duration: Four, four-point-five, five, five-point-five, six-second.

Max duration extended: 2 seconds

New: Akali is now briefly blurry before sneaking or re-stealing, even if enemies do not have true vision within range.

[New]: Target-specific skills and non-cancelable basic attacks are no longer canceled when Akali sneaks or re-sneaks.

Re-stealth time: 1, 0:9, 0:825, 0:725, 0:625 at 1, 8, 11, 20, 30 minutes at game time.

Callback: To support the above changes, the 8.24 version of the nerf has been called back. The duration reverts to five, five-point-five, six, six-point-five, and seven-second duration

Akali now only appears when they are within range of a tower, instead of being in the tower's field of vision.

Akali now only needs to re-enter the Kasumi Circle once to extend the duration of the Kasumi Array by three seconds, instead of the previous six times to enter the Kasumi Circle, each time by 0.5 seconds.

Time: twenty-one, nineteen, seventeen, fifteen, thirteen seconds.

Finally, there is the e-skill.