139, "stealing" fun and other pleasures in childhood (3)

21. Pick up cotton.

"Picking cotton" is also a way for rural children to pass the time, often in the autumn weather when cotton peaches (or cotton bolls) are generated. Usually pick a fresh cotton peach, have to wear a handle, and then tie it tightly with a strong and durable string, then pinch the tail of the rope, pull it vigorously, and then quickly throw it into the sky with the rope belt. At this time, the cotton peach will reach a very high height, and no tree can match the length of it, and then the cotton peach will fall rapidly, like a comet, as long as it has not been broken, it can be carried out many times.

Looking back now, what I was looking forward to the most at that time was probably not the cotton peach, but the maximum height it could reach. Although after many violent falls, the cotton peach will be torn apart, but at least I have seen the people on the ground, and the scenery that I can't see is also "worthy of death"...

22. Throw bricks.

"Throwing bricks" is a pastime game with the nature of "gambling" among rural children. The gameplay is very simple, specifically: everyone finds a handy half-pulled brick, and then finds a red brick. Immediately after that, everyone mixed the paper, and then placed all the paper neatly on the ground, and pressed it tightly with a straight red brick. Immediately, everyone was about ten meters away, and threw them in turn, and the one who knocked down the red brick was the winner. Reward, i.e. all the pieces of paper that are pressed.

At that time, some people with good luck and a high hit rate could often get a lot of paper in half a day. Although most of them are a little wrinkled, and even a little tattered, just like an old woman in the last years of the wind and candle, it is unbearable to be intuitive. But there are others, fresh and smooth thin paper, white and clean, clear and bright, untainted by ballpoint pens. Now that I think about it, maybe this is a child who just tore off his snow-white notebook in order to play "throwing bricks"...

23. Play marbles.

bullet (tá

), i.e. marbles (dà

zhū), is a kind of colorful cheap glazed round pills, calcined at high temperature, there are completely transparent emerald green, orange-red, there are also containing "flowers and grass rainbow" blue color, white, more completely ceramic, the surface is dotted with spots of ochre yellow, snow milk, because of the color after making is different, there are many types, the surface is smooth, or bead-shaped, not afraid of breaking, it is deeply loved by children, is one of the most common pastime props for rural children. It is worth noting that once the crystal clear "bullet (tá

After the child is slightly heated, bring some cold water, it will gently bloom from the inside, forming a pattern, and it will appear that the overall style is graceful, which is a unique "beauty", but it can not be "too red" after the water, so as not to completely burst, only form a pile of debris, affecting the appearance.

bullet (tá

The rules are very simple, according to the corresponding fixed position, the player to make the "two beads touch", "touch" to win, if the two beads after the collision on the ground to touch, this is "bead sticky", indicating a draw, players need to start the game again. And according to the bullet (tá

The gameplay of the sub is different, and it can be subdivided into seven methods: "smashing", "playing", "rolling", "dropping", "pinching", "zhuang", and "kiln", among which "smashing" and "playing" are the most basic gameplay.

Play bullet (tá

In addition to the two methods of "Zhuang" and "kiln", the rest need to do some "preparatory work", that is, find an open area, and then use two or three pieces of red bricks to build a steep slope, or find a complete wall with cement to use as a bullet (tá

) sub-stress point. Of course, only a piece of red brick is placed diagonally in the corner of the wall as a bullet (tá

The focus of the child is also possible. Then people throw their marbles in order, and then each of them plays (tá

Depending on how hard people are exerting themselves, they will stay in different positions on the ground, and the farthest away will be the first to play (tá

Sub.

The so-called "smashing" method means that the player twists the bullet (tá) with his fingers

Then swing back and forth for a moment, until you feel like you can hit the nearest opponent's bullet (tá

), shoot quickly, and if you hit, you win a bullet (tá) for the opponent

Sub. If it misses, switch to the opponent until the bullet (tá) on the ground

The players are all hit, and at this point, the next round can begin.

The so-called "bullet" method means that after the player puts his four fingers together, he will play his own bullet (tá

Place the child between the middle finger and index finger, and then, by feeling it, use your thumb to eject it forcefully to try to touch the nearest opponent's bullet (tá).

It is more suitable for the distance of three and a half steps ("half", which refers to the length of the four fingers together) between the two beads, of course, other distances can also be used, depending on the situation. If you are "playing" the opponent's bullet (tá

You can also use your other arm, that is, use the palm of the other hand to support, use the other wrist to aim, and then after feeling it, try to hit the opponent's bullet on the ground (tá

Sub. If you hit, you win a tá bullet for the opponent

Sub. If it misses, it alternates until the bullet (tá

The players are all shot, so that the next round can begin.

The so-called "rolling" method, that is, the bullet on the ground (tá

The distance between the subs is far away, and the players can't aim at all, so they can only wave their arms back and forth sharply according to each other's feelings, and then try to use their own bullets (tá) in a certain direction and strength

), roll "to move the bullet that hits the opponent (tá

or trying to pull closer with the other side to play (tá

) sub-spacing. Because of the "roll" method, the player can shorten the ground bounce (tá

The distance between the pieces can also be hit by luck, so through this play to win the opponent's bullet (tá

), often regarded by other players as a "embodiment" of the quasi-good to burst. Of course, it's basically Humeng's, and it can't be reproduced a second time in a row.

The so-called "drop" method refers to the bullet (tá) on the ground

The sub-spacing is less than a shoe, and because it deliberately increases the fun and difficulty of the game (in essence, it is just a reason for the opponent to not want to lose), and the opponent asks to pick up the bullet (tá

Then place it vertically next to your eyelids, aim with the corner of your eye, and use your own sense and the gravity of the earth to quickly let go, falling like a raindrop, trying to "drop" the opponent's bullet (tá

Sub. If it is not "dropped", the opponent will be operated until one side is accurately dropped, or forced to bomb (tá

) sub to pull away the spacing, no longer "drop" mode. It can be said that seven out of ten "drops" do not stick, and the probability of hitting is very low, which is relatively abrasive.

And the "pinch" method, that is, the bullet (tá

) is within arm's length and greater than a shoe distance, and the player who goes first can pinch the opponent's bullet (tá) directly with his fingers

It is a relatively easy and convenient way to win. It is worth remembering that if the player who goes first directly pinches the opponent's bullet (tá

The other party will ask for the distance, that is, it needs to be confirmed with "step" to confirm that it is indeed within the scope of the "pinching" method, otherwise, the other party will play tricks and refuse to admit the account, which makes people annoyed and laugh.

The "Zhuang" method is a game in which one person sits in the banker, and then the players break through the level in a specific way according to the dealer. Specifically, the dealer draws a palm-sized area and pulls out a certain amount of bullets (tá

The children are placed in a column or a group, called the "target", the "target" is completed in real time, and then a white line is drawn on the distance of six or seven meters away, and then the players are stipulated: need to stand outside the white line, can not cross, can use "smash", "bounce", "roll", "throw", "throw" and other ways to hit the "target", the player scatters a few each time, the dealer loses a few, and at the same time returns the player's original bullet (tá

If the player misses each time, each time the player misses (tá

The child is owned by the dealer. Generally speaking, once the dealer makes a lot of profits, that is, the player loses a lot, it is fair to replace the banker.

Because of this kind of play, containing the interest of "gambling", so players will often "tirelessly" break through, at the same time, the dealer will also be "diligent" to set the bank, but according to incomplete statistics, players usually do not win much, most of them are earned by the banker. But there are often exceptions in the world, and sometimes, players will also win a "bowl full of body", which can be regarded as a consolation for players.

The final "kiln" method is a masterpiece, that is, on the basis of "digging a circular kiln pit the size of an orange with a small shovel and the depth of the index finger in advance", it integrates the six methods of "smashing", "playing", "rolling", "dripping", "pinching", "Zhuang", as well as "throwing", "throwing", "throwing", "running", etc., and then adding a "formation" to integrate it. It can be said that the "kiln" method is the most exciting and the most challenging for the player's hard work

Sub-mode, it can be described as "three points of destined, seven points of love to work hard, love to fight to win", the taste of which can only be understood by those who taste it.

The so-called "formation" in the "kiln" method is that the player draws the word "day" or "field" deeply on the ground with a tree branch, and then the players place a bullet (tá) at each intersection

There are even a number of them inside, so to speak, many bullets (tá

It is provided by various players, and it is also quite coveted and coveted as a game reward.

So, what is the "kiln" method? Specifically, the players act in groups, that is, someone is responsible for digging the kiln, someone is responsible for the "formation", and someone is responsible for drawing the "starting line". For digging kilns, "orange size, depth above index finger, round" is required. The "formation" requires the drawing of the word "day" or the word "field". The "starting line" requires a distance of more than five or six meters from the "kiln pit" and about two or three meters from the formation.

And when the division of labor is completed, each person needs to provide one bullet (tá

) to be placed in the "formation" as a bonus part of the game.

And when everything is ready, the game begins. The corresponding rules of the "Kiln" method are as follows: each player must throw themselves into the "Kiln Pit" in any way from the starting line in order to hunt other players and obtain the rewards in the "Formation". Otherwise, the action is invalid. For a marble player who has already been thrown into the "Kiln Pit", if they are hunted by other players of the same type (i.e., have also been thrown into the Kiln Pit), or if they are damaged when they receive the "Formation" reward, they will be killed (i.e., their own bullet (tá

) strayed into the formation, and at the same time, did not shoot out the extra bullets (tá

), and when hunting other players, the phenomenon of "bead sticking" (i.e., marbles between players touching each other on the ground, which is forbidden), everything will be reset to zero, and the player will need to start all over again.

For players who have already entered the "Kiln Pit", they cannot "maliciously bully" (i.e., frequently hunt and kill) other players who have not yet entered the "Kiln Pit", and the rewards in the "Formation" must be given priority. However, if the rewards in the "Formation" are emptied, players will need to compete with each other until the final winner is determined, so that the game is over.

At that time, I was very reluctant to play marbles with "kiln", which is the most thrilling game of marbles. That's because "I" am restrained by nature, don't dare to fight, and like to be conservative and careful, so "I" always hide far away, for fear that if one is not careful, it will be destroyed by others. But in fact, at that time, "I" had the most marbles in the village, but I still didn't dare to fight. So back then, "I" was always called "dare not lose", afraid of losing or unable to lose, and because of "me" and frequently delayed the end of the game.

24. Oversteping.

"Chaobu" ("super", pronounced chào in a local dialect in Fuyang, takes its meaning of "jumping, surpassing"), that is, "jumping, transcending the step", so "super (chào) step" is a kind of game that tests the bouncing power of the human body, and is deeply loved by children. Super (chào) step, divided into "extra step", and "subtract step" two kinds of play, in which the winning rules of the two games are similar, the only difference is the number of steps when returning to the starting line, that is, the former from the starting line a few steps out of the (chào) step, the number of steps when returning remains the same, while the latter super (chào) back steps minus "one".

The detailed rules for "super (chào) steps" are to first use a straight white line of chalk as the starting line, and then select two teams with approximately equal numbers. Each team then sends a representative to determine the winner in a rock-paper-scissors contest, i.e., the winner is the dealer and the loser is the player. For dealers, it is possible to take one step first, that is, to increase the number of steps from one to the top. For players, the number of steps is increased from zero.

At the beginning of the game, the dealer takes the lead while the players stand outside the starting line. At this point, if players start trying to touch the dealers but find that they are still close to each other, they can pick one player and let them stand on one foot outside the starting line, and then the rest of the team will try to pull one of their trouser legs and one arm back to keep their body tilted, and then let them reach out and try to touch the dealers. All members of the dealer can join their arms, lean on each other, or put their raised toes on each other's shoes to disperse the fatigue of standing on one foot. At this point, if the player's side can touch all dealers without violating the rules, the player wins. If the players are untouchable and do not admit defeat, the dealer must be allowed to jump back on their own, i.e. return to the back of the starting point with a chào. If any of the Banker's members successfully returns, the Banker wins, and vice versa, the Players win. However, if the players voluntarily admit defeat, the winner is considered a victory, regardless of whether the dealer can overtake (chào) back to the white line at the beginning. The rest of the steps, and so on.

Note that if there is both a player and a dealer in the white line, no participant including it can touch the ground with both toes at the same time, otherwise, they will be out of the game. If only the dealer is in the white line and the players are still resting outside the white line, the dealer needs to ask the players if they immediately "reach" (i.e. try to touch), if yes, the dealer needs to stand on one foot until the opponent voluntarily admits defeat or is asked to go back to the white line, if the reply is no, the dealer can put down his toes and rest for a while until the players start to try to touch. But when all the players finished their moves, they found that they were still a little short of enough to touch the dealers with their fingertips. Players can return from inside the starting line to outside the white line on their own. If you successfully return, you can adjust the pace spacing and re-move (chào) steps from behind the line again until you can touch the dealer's side and safely return to the starting white line. Otherwise, the player member will admit defeat on their own, or go out of the game on their own, and so on.

Basic requirements for the whole process: When any participant takes a step behind the starting line, or actively overtakes a chào step from the starting line, the toes or heels of the participants must not step on the area within the white line (including the white line). At the same time, all participants who are already in the white line, including the dealer and the players, except for the player members who need to return to the starting line to adjust their pace, the rest must stand on one foot at all times, cannot move, cannot stand with different legs, and there are no special requirements for the rest. It is important to note that if any member of either side violates any of the above principles during the game, they will be eliminated by default and will need to stand aside and wait for the end of the game. If all the dealers are out, they lose their dealership status and become a player, and all the moves they have won before are cleared; If the player wins, he becomes the dealer and the number of moves increases from "one" upwards. The dealer wants to increase the number of moves in the banker's row, and he needs to win in a row to get the reward of "adding one more step to the previous number of moves".

In a trance, time went back to those green years, and my mind returned to those dark memories. I vaguely remember, I remember that I was the "grandmaster" of the super (chào) step world, when I played all over the world, and I was not afraid of men and women who were older than me and had longer legs than me, because they were not stronger than my bounce power. So in the end, wherever there was a crowd playing overstepping, I was either forbidden to participate, or they were all on the same team as me, so in the end, I was forbidden to participate in everything. Now that I think about that time, and then think about it now, I realize that the most fulfilling stage of my life was that time.

25. Wrestling cards.

Wrestling cards (somewhere in Fuyang dialect is pronounced fai pai e.)

It is a kind of "card" to take one's own side, first hold it high, and then have a trick to use suction or vibration and other ways to place the opponent on the ground "card", to turn over the entertainment method, the winner can get the opponent's "card". "Fall", except for the winner can be played consecutively, other players can only operate once at a time. "Cards" are some kind of square paper stacks. The specific preparation method is to take two pieces of unfolded new paper, both symmetrical and horizontally folded, first form two "one" characters, and then the centers of these two "one" characters overlap each other, and then form a "ten" character. Then, the four corners of the character "ten" are respectively removed inward to form four "triangles", that is, it becomes a "ten" shape with four triangles. Then fold the four "triangles" counterclockwise, close together in turn, interspersed with each other, until the last corner is pinched and stuffed into the gap, and then stepped hard or flattened to form only a thin thick, but hard and solid "layer". In this way, it is considered complete. Of course, this is the way to play in the "poor" world. If you have the money, such as a penny or a dime, you can buy some "round cards" with Digimon or Ultraman drawings printed on them at the shops of the time.

In fact, "wrestling" is a game where practice makes perfect, as long as you play more, you can naturally understand the way and become a master. I especially remember that back then, I was also a good hand immersed in it, and there was basically no card that I couldn't turn over. So much so that in the end, no one else basically played this with me. Although at that time, I suddenly felt disappointed and lost, but now that I think about it, who wanted to "only lose and not win" at that time?

26. High jump.

"High Jump" is a boy-like copy of jumping rubber bands, which can be played by men and women. Usually jumping rubber bands is the best and most common game among girls, but what if the boy also wants to experience it, and at the same time does not want to play too weakly? As a result, "High Jump" came into being.

So what exactly does "high jump" mean? The so-called "high jump" means that multiple players use jumping or foot hooks to pass the rubber band height equal to different parts of the human body in turn, and two people must pull the rubber band simultaneously. The relevant rules require that at the height of the rubber band below the neck of the human body, the participant must jump, not touch the line (the "line" here, refers to the rubber band), and if it touches the line, it needs to take over from someone else to pull the rubber band. For other parts, you can use the foot hook line, but only one person can use it at a time. During the hooking period, the hooker can pull the band low for other players to pass, but no one else can touch the band at this time, otherwise, it will be considered a failure to pass and need to take over the string for others. Of course, the hooker can also only pass by himself and not let others pass, but whether he lets others pass or not, he must ensure that he passes safely, otherwise it will be counted as a failure, and then accept the punishment - take over the work of pulling the bands of others.

The specific operation is to find a good quality rubber band first, and then use rock-paper-scissors to determine the two people who pull the rubber band. Pulling the rubber band, you need to pull it slightly, not too tight, so as not to accidentally hurt people when you let go. Then the two need to place the rubber bands on the ground, their ankles, the middle of their calves, their knees, their thighs, their crotch, their navel, their xiphoid process, between their two **, their neck, their throat, their mouth, their nose, their eyebrows, the top of their head, the top of their head up to one finger high, the top of their head up two fingers high, and the top of their head up three fingers high for participants to jump or hook the line, so generally the lower the height of the person pulling the line, the less difficult the coefficient of passing, and vice versa. During the game, those who commit relevant fouls or mistakes will need to take turns to pull the band.

I especially remember that back then, I was also a leader in high jump, and I rarely made mistakes. So much so that at the end of the game, no one else let me participate in this activity, saying that I always eat "white food". In fact, at that time, we were also simple, if anyone was a little bad and did not accept the relevant punishment, the game would not be able to continue. Many years have passed, and my childhood friends at that time are now scattered, and these years that have been with you have become one of the most beautiful and fulfilling memories of my youth, thank you for meeting you.

27. The proprietress opened a restaurant.

"The proprietress opens a restaurant" is a group game that requires drawing a specific shape and can be played by 8-12 people in groups.

And "the proprietress opens a restaurant", except for the specific shape that is difficult to draw, the other rules are not difficult, that is, if you succeed in breaking through, you will win. Usually, after the two groups are evenly divided, the sequencing method of rock-paper-scissors is used to determine which group goes first. In the first group, you need to find a person with long arms and a tall body to be the "boss lady", and then the rest of the group is its buddies, which need to be evenly distributed in the four corners of the "specific shape" to ensure that it cannot be easily invaded by the player.

The next party, that is, the group that broke through the level, was regarded as "diners who ate the overlord meal", and they needed to successfully break through the level in order to escape safely, so they were also quite popular with children at that time.

But because this game was promoted by my cousin at that time, he may be the only one who can draw the specific shape of "the proprietress opens a restaurant", which leads to the direct "extinction" of this game. But I can vaguely remember, or mistakenly remember, that I remember drawing it like this: "First draw a large square space with chalk, and then draw a semicircular area between its four corners, which can accommodate a person, and this is the fixed range of the "shopkeeper" can move." Then, in the center of this square space, draw two more "aisles" for the "boss lady" to pass through, in order from front to back, - only when the player enters the square can the "boss lady" walk freely between the passages. After drawing the aisle of the "boss lady", in the remaining space, in the order from left to right, and along the four corners of the "shop boy" position, draw two more areas with a larger space, from the position of the "shopkeeper" and "boss lady", can not reach out to touch. At this time, it will be divided into two large blank areas and four smaller blank areas because of the aisle of the "boss lady". Finally, four solid areas should be drawn next to the position of the "shopkeeper" in the four corners to be used as "rice stoves".

The rules require that players need to break through the level from back to front, and need to step on a corner of the "rice stove" with their feet to enter the game, and are not allowed to exit halfway. At the same time, after the player enters the game, he needs to avoid the touch of the boss lady and the shopkeeper, otherwise if he is touched, he will lose his identity as a player and turn into the power of the "boss lady" - according to the requirements of the boss lady, go to any corner to act as the "shopkeeper". Because it is divided into six areas, only one member of the player side needs to safely pass through the empty space on either side in turn, and step on the last "rice stove" on the same side to win. However, if you find that you are attacked from two or even three sides by the proprietress and the shopkeeper after entering the empty area, you need to be close to the internal relative safety zone to avoid being touched by the members of the "boss" side. However, if you stay in a safe position for a long time and find that the "BOSS" side is still staring closely, if you want to move forward again, you need to guess the winner with the "BOSS" side in a "rock-paper-scissors" way, and you can move forward temporarily if you win. If you fail, you will become the power of the boss lady. The "shopkeeper" needs to act in his own corner of the space and is not allowed to go out to other spaces, while the "boss lady" needs the other party to completely enter the blank area before she can freely pass through her own aisle, otherwise it will be a foul by default and the behavior will be invalid. All players in the relevant area are touched by the "boss lady" side, and the game is over. Immediately, the two sides exchanged identities and proceeded to the next round again. ”

Although I was a child, I only played "The Boss Lady Opened a Restaurant" a few times, so I didn't explain the details of this game in detail, and even had some purely wrong impressions, although in the village now, no one plays this game anymore, and even has been completely dusted up, forgotten, and can no longer remember. But the joy it brought me at that time was real, and I smiled softly and missed it.

28. Cockfighting.

"Cockfighting", also known as "crutches", is a game that is often played in groups in the cold winter, dressed thickly and in real time, in order to keep warm. The specific method is to lift one foot first, pull the trouser leg with your hand, and place it on the knee of the opposite foot, so as to form a "4" shape. Then, start jumping and kicking the opponent's knee like a royal horse, so that the opponent can let go, knock him down, or just admit defeat. Because of the comparison of children's physical fitness, taller and burly people can generally be better than shorter and weaker ones. At the same time, although they wear cotton protection between each other and are not afraid of falling and falling, there are still people who have the risk of feet, wrist fractures, and shoulder dislocations, which is a dangerous way of entertainment, so be cautious. But back then, everyone may have been simple-minded teenagers and girls, so no one was afraid, no one quit, and they often had a good time, and they were so happy that they were happy.

29. Play with cannons.

The "cannons" among rural children are often "wiping firecrackers" or "throwing firecrackers" for five dimes a box, and "crackers" (small firecrackers) for a dollar and throwing away. Of course, there are butterfly-shaped, green fireworks that rotate and take off after being lit, as well as a dime a piece of skyrocket, which is a kind of fireworks that need to be gently inserted into the ground, and then ignited with fire, quickly soaring into the sky, and then "snapping" to explode rapidly, but because the medicine of the monkey (similar to a "fuse") is very short and urgent, so children often do not play this kind of fireworks. Even, there is a "Xintian Thunder" (may be this one), the medicine is very short, the cannon body is low and thick, and after being ignited with fire, there is a loud "oh" sound, and the power is very huge, no less than the "open cannon" before the Spring Festival, so it is often forbidden to play with by adults.

Therefore, among rural children, there is often a saying that the little half (children under the age of 10) play "throwing cannons", and the most "butterfly cannons", while most of the children (children over 10 years old) play "wiping cannons", cannons, and even "Xintian thunder". It doesn't make sense, at least from the security side, it's worth it.

I vaguely remember that in the cold winter, when the river was frozen, the most popular entertainment method for rural children was to advocate "playing with cannons". The so-called "cannons" are often "wiping cannons" or "throwing cannons" for a box of five dimes, as well as "crackers" (small firecrackers) that are thrown away for a dollar. The "scraping cannon", also known as the "scraper", as the name suggests, is a kind of toy cannon without a fuse, like a match that can be lit after rubbing, in the shape of a thin stick, the outer body is usually black, and the tip is coated with a layer of orange-red potassium chlorate medicine, with 6-15 seconds of insurance time to trigger the fuse.

I remember that in the rural shops, there were only twenty or thirty "wiping guns" in rural shops, called "red spiders", or "black spiders", and a box was only twenty or thirty, and it was very forbidden to play, and it was often wiped out after a while, so children usually bought several boxes at a time, not afraid of not having enough to play. On the outside of the rectangular packaging box of the "wipe gun", there is a gray-brown "nitrate skin", which contains phosphorus, which is an area that can be used by children to ignite the "wipe gun" by friction, but it is often not disabled, so children also need to buy a lighter for backup.

I still remember it to this day, I remember that in the winter, I would use the "wiping cannon" to blow up the fish at the bottom of the cold pond, it was really good to blow up the fish, and even dig a hole in the frozen pond, and then slowly put the "wiping cannon" into it, and watch it also listen to the scene and sound of it blowing up a big hole in the ice, it was really fun. Of course, it's even more memorable to put multiple "wipes" with your childhood friends: surround the "wipes" in a "head-to-head" form, and then, release them with an extra "wipe" that has already been ignited, and watch them open up one after the other, and then explode almost together.

Of course, the most exciting way to play "wipe the cannon" is to "blow up the shit", such as lighting the "wipe the cannon", throw it into your own dung kiln, watch it blow up the dung pit all over the place, the dung blooms, and even more exciting similar gameplay, that is, after lighting the "wipe cannon", throw it into the school public toilet, and listen to its "boom" from a distance. It should be noted that it is necessary to pay attention to whether there are people in the public toilets, and it is best to play secretly during the winter and summer holidays to avoid being beaten to death.

Although people can play with the "cleaning of the cannon", there are still some iron rules that people must follow, that is, they should not be thrown into the biogas digester, nor in the flammable firewood stack, nor in the cloakroom, so as not to cause a huge disaster.

The "falling cannon" is a children's toy cannon that is closed with hydrated lime at both ends, and can cause an internal explosion by throwing or pressing against external force. It is usually used as a prank by children, that is, while others don't care, and then quickly throw it aside to cause an explosion, which often makes others suddenly frightened, so mischievous children frequently "succeed in the conspiracy", which can be regarded as a childlike play that "harms others and benefits oneself".

And "jingling cannon", that is, small firecrackers, only a few of them, the shape of strips, cannon paper, cannon packaging bags are bright red and festive, often set off in the Spring Festival and other sacrificial festivals, the power is greater, can blow up people, so rural adults generally do not let their children play this alone

However, since the adults are afraid that the "chirp cannon" will cause the drug to blow up the child too quickly, the child will use the smoking "incense" to delay or regularly ignite, and the problem will not be "perfectly solved". Therefore, in the past, during the Spring Festival, it was common to see a "smoke" on the open ground, with a root slightly placed horizontally on the ground, slowly pressed by the old branches. Needless to say, it must be someone who is regularly igniting a large dangerous artillery.

But even though rural children have this safe way of ignition, what I still fear is that after the Spring Festival a long time ago, there were some squibs (i.e., the guns were not exploded) all over the countryside, and then I carefully picked them up, carefully peeled off the gunpowder, removed the hydrated lime impurities, and collected them in a transparent glass bottle.

When I was full, I added some hemp straw carbon black (i.e. the powder of hemp straw after it has been carbonized) to the bottle. According to folk experience, adding "hemp straw carbon black" to the "gunpowder" will make the gunpowder produce a color similar to "fireworks", and adding carbon black of different varieties of plants will also produce other colors. Because the color of fireworks is caused by the combustion of the metal elements (or powders) contained in them, this statement is not unreasonable. Then extravagantly use a five-cent "whip" (a pyrotechnic prop that does not explode when lit, only emits a crackling spark) as a "fuse", and of course, you can also use a smoking "incense" to complete the work. And after I waited for a while, I only heard a loud bang, like thunder, which caused the ground to shake, and the power was so great that it was rare in my life, and it still scares me to this day.

Of course, when I was a child, there was another time, which was also related to "gunpowder", and after the Spring Festival of a certain year, I collected the "gunpowder" in the "squib", but I did not use it to detonate, but to crush it. I remember when I found two pieces of broken bowls and stuck one of them in the ground as usual. Immediately after that, the "gunpowder" is placed on top of it, and then another piece is put into contact, and after the bowl is touched, it will explode with a sound that is enough to make people's ears ring, and the "terrifying" power that makes the broken bowl fragments continue to crumble into slag. Facts have proved that people can't play the "cannon" thing casually, and if they don't play it well, it will be fatal.

30, painting the old man.

In the folk, the old man Ding painted according to this "mantra": "An old man Ding owes me two eggs, I said three days to pay it back, he said four days to pay it back, don't pay you a big duck egg." Three leeks are three cents, a piece of tofu is six cents, and rock sugar gourds are seven cents, and Lao Tzu is the old man Ding. Therefore, this mantra has become a testimony of the most innocent stage of rural children - only those with innocence will remember, and only those with innocence will draw, because once people grow up and become hard in their hearts, they will not be so "naïve".

Postscript: Everyone's prime moments are unique and beautiful. Although in the future era, there will be a lot of "fun" will disappear, but also will make people who are gradually moving away in front of their eyes, become mottled and gray, although only the remains of memory will be left for people to reminisce, but that has been deeply into the body and mind, deep into the mind, has become a longing for the beauty, after all, the sea of time can not be washed away, it will appear in the midnight dream, let people savor, a thought of persistence, an instant of eternity.

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